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    Commander mousekiller's Avatar
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    Mousekiller's Empire Army

    IMPERIAL EMPIRE (1079 points):

    LUTHOR HUSS, WARRIOR PRIEST - 155 points
    IVAR HALBARAD, WARRIOR PRIEST - 72 points
    NOSTRA DAMUS, CELESTIAL WIZARD - 165 points
    ANGUS FIERBRAN, FIRE WIZARD - 177 points
    FIGHTING LIONS, 10 SPEARMEN - 100 points
    THE BOLD FLINTLOQUERS, 20 HANDGUNNERS - 220 points
    THE FLAYED ONES, 15 FLAGELLANTS - 190 points

    Lords: 32% Heroes: 21% Core: 30% Special: 18% Rare: 0%

    THE CURRENT ARMY


    This story begins two years after the end of the Storm of Chaos, during a time of rebuilding in the Empire.
    Luthor Huss, on order from the Emperor himself, has travelled the breadth and width of the Empire spreading the word of Sigmar. Recently, he awoke from a dream in which Sigmar showed him a dark tower in the midst of a barren desert. Saddling his horse, Luthor immediately headed south, to the Great Desert and the Land of the Dead.
    Luthor found himself wandering for many days in search of the mysterious Black Tower of Arkhan. After the fifth day with no water or food, Luthor found himself kneeling with little strength to continue. Bowing his head he gave prayer to Sigmar that he might be granted enough strength to finish what he had started, the opportunity to serve Sigmar by destroying those that opposed him, both in life and those that refused to die. After two hours of prayer and meditation, Luthor began to see the world around him fade and images of death, destruction, and the sounds of war all around him. The undead shambled by him, the stench of decay fresh. These were not the ancient dead of the Great Desert, but the recent dead of the Empire. Luthor even recognized the rolling hills and sparse vegetation, and the waters of the river Stir rushing by. Hefting his mighty warhammer, Luthor began smashing the dead around him, uttering prayers to Sigmar until he finally collapsed from exhaustion.

    Upon waking, Luthor found himself in the company of a small retinue of the Knights Panther, the Preceptor and a burly red robed man tending his wounds. It was soon explained that the Knights had been in pursuit of an army of undead raised by the random magic of the desert and led by an Ancient Tomb King, when they were hit by a sand storm. During the storm the Tomb Kings army struck in ambush and, for some time, it seemed that the Knights would be doomed. It was then that Luthor had arrived, his Great Warhammer glowing bright in the storm cutting a path through the undead to the Tomb King himself, destroying what should have never existed to begin with. Soon after, the remaining army returned to dust, and the Preceptor found Luthor on the ground with a great many wounds.

    After explaining his vision and what led Luthor to the Knights, Preceptor Franz Feuerbach and the strange fire mage, Angus Fierbran, have agreed to accompany Luthor to Stirland to speak with the Elector Count and figure out what this vision truly means.

    Soon after entering into the southern empire, Franz also dispatched a courier to Krugenheim, where his father still rules, to rally whatever troops he could. The first to respond were the Flintloquers, who mustered there regiment quickly and immediately dispatched to Wurtbad.



    LUTHOR HUSS, PROPHET OF SIGMAR
    Renegade priest, devout worshipper of Sigmar, savior of the Empire. Luthor Huss has been known as all of these titles, but most recently has played a very strategic hand in bringing Valten, the body of Sigmar incarnate, to the Empire in its greatest time of need. He has been hailed as a traitor by many in the clergy for his abrupt distribution of justice to those he deems unworthy to serve Sigmar, and has been hailed as a hero of the Empire by Karl Franz himself. Most recently, Luthor is in search of extinguishing whatever evil awaits the Empire from his most recent visions.

    ANGUS FIERBRAN, BATTLE WIZARD OF THE BRIGHT ORDER
    At the age of twelve Angus was exiled from his village for setting fire to three houses and the village inn. Though no one was seriously injured, and the village council had no actual evidence that Angus had committed the arson, it was unanimously decided (Angus's father was a sitting councilman) that wherever Angus went, fire followed. Chased from the village with his once friends throwing rocks at him and the threat from the council of a witch hunter enroute, Angus left his home for good. With no where else to go, Angus made his way to Altdorf where he lived on the streets as a torch juggler for two years. One day, after accidentally setting fire to a fruit stand and running from the city watch, Angus met a red robed figure who led him to the College of Fire.

    After ten years of training, Angus was encouraged by the Grand Master (as many young mages are) to accompany the Knights Panther on a crusade to the south in order to test some of the skills that he has learned, but soon finding himself at the center of things much bigger.

    10th SPEAR REGIMENT, "FIGHTING LIONS"
    The 10th Spear Regiment, led by SGT Hanek "One Eye" Kriegof. The 10th Spear have a long history of fighting alongside the Knights Panther. When the Knights Panther first established a chapter house in Talabecland, the Elector Count at the time assigned the 10th as an honorary guard for the chapter. Years later this relationship evolved into the 10th accompanying the Knights south for the Crusades, where they earned the name "Fighting Lions" by protecting the flank of the Knights Panther against overwhelming numbers for three straight days. Though they took heavy losses (nearly 80% of the original regiment were lost) the army was able to achieve victory on the field. Since this day, the Knights Panther have truly accepted them as an honor guard, and the 10th now accompanies them on almost every campaign.

    THE FLINTLOQUERS, "TAAL'S FLINT"
    Currently led by SGT Phelp Stutgard, the Flintloquers have a long and cherished history as defenders of the southern boundary of Talabecland. First called upon in 2010 to defend against the incursion of the Vampire Counts, they were completely decimated. During the battle of Grim Moor in 2121, soldiers from Talabecland were seen raising the red and yellow colors of the regiment once more and played a decisive role in destroying the army of Konrad Von Carstein. Since then, the regiment has seen action in every conflict that the Grand Duchy has been involved in.



    WORKS IN PROGRESS Links
    EMPIRE TROOPS WIPs


    ARMY Links:

    NEUTRAL ARMIES
    DWARVES

    ORDER ARMIES
    EMPIRE

    CHAOS ARMIES
    MORTALS OF CHAOS
    DAEMONS OF CHAOS
    BEASTHERD

    DEATH ARMIES
    VAMPIRE COUNTS

    DESTRUCTION ARMIES
    ORCS AND GOBLINS
    OGRE KINGDOMS
    SKAVEN
    Last edited by mousekiller; 11-07-2021 at 16:05.

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