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Thread: Scalable Eldar Mech/Reserves denial

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  1. #13
    Chapter Master Bartali's Avatar
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    Jun 2009
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    Re: Scalable Eldar Mech/Reserves denial

    I think the addage that someone posted on here, that you need one troops choice for every 500pts, holds true.

    As Eldar troops are so fragile (and expensive), I'd only ever plan on one unit out of three (at most) at 1500pts seeing the outside of a transport. For mech I'd do two davu units (with bright lance serpents or dakka falcons) and a flamer guardian storm squad with destructor or enhance warlock. They do a similar thing to the Dire Avengers, but cheaper.

    Guardian jetbikes are an alternative, but need larger squads (six minimum) and a Farseer on a bike. Don't get tempted to do the three bikes, they'll be targetted as soon as they come out of reserves and won't work on last minute objective grabbing unless the game ends on turn 5.

    Edit - To give you an idea the below is 1412pts, leaving 88pts for upgrades

    Autarch
    Autarch

    Fire Dragonsx5
    Wave Serpent w/Shuriken Cannonx2 and Spirit Stones

    Fire Dragonsx5
    Wave Serpent w/Shuriken Cannonx2 and Spirit Stones

    Storm Guardians x 10 w/Flamerx2
    Warlock w/Enhance
    Wave Serpent w/Bright Lance, Shuriken Cannon and Spirit Stones

    Dire Avengersx5
    Falcon w/Scatter Laser, Shuriken Cannon and Holo-fields

    Dire Avengersx5
    Falcon w/Scatter Laser, Shuriken Cannon and Holo-fields

    Fire Prism
    Last edited by Bartali; 19-04-2010 at 09:11.

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