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Thread: Updating the '1,000 Space Marine Chapter Project' - submit your DIY Chapter

  1. #1

    Updating the '1,000 Space Marine Chapter Project' - submit your DIY Chapter

    I'm adding Chapters to the new project gallery.

    I was wondering if anyone here has their own DIY Chapter they wish to have included?

    If you do: I need an IA (Index Astartes), with colour scheme (rendered with the B+C Space Marine painter) and the chapter badge from you.

    Info;
    Blog post about the new gallery and future aims.
    B+C Guide to DIYing (very useful!)
    B+C Space Marine painter (v5)
    B+C submission thread
    Old gallery (720 Chapters)
    New gallery (1,062 Chapters)

    You can post your IA over on the Bolter and Chainsword LIBER ASTARTES board, or on your personal website, and send me the link.

    Philip
    Last edited by Philip S; 05-12-2011 at 12:35. Reason: Updating chapter total.

  2. #2
    Chapter Master MajorWesJanson's Avatar
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    Re: Updating the '1,000 Space Marine Chapter Project' - submit your DIY Chapter

    Foehammers

    Foehammers IA
    "As I've always said, Wes is wise." - Scryer in the Darkness
    "Wes, if you keep this up you'll need to change your name to MajorWiseJanson." - Azzy
    "Many boffins died to bring us this information." - Forgeworld Announcement E-mail
    "Rest assured, Servitor 13 has your best interests at heart. Now let's fire up the lascannons." - GW changes their web privacy policy.

  3. #3

    Re: Updating the '1,000 Space Marine Chapter Project' - submit your DIY Chapter

    Thanks for the links and images!

    That chapter badge would look better reversed: when applied to the armour the thunderbolt will be pointing 'forward', and when viewed from the front (as in the painter image) the pointy end of the bolt would be easier to read.

    What do you think?

    Philip

  4. #4
    Brother Sergeant
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    Re: Updating the '1,000 Space Marine Chapter Project' - submit your DIY Chapter

    Steel Wolves
    bit of background,
    The Steel Wolves are a successor chapter of the Space Wolves, who are currently based on fenris for the most part but have a battlebarge were most of the chapter is stationed as such they recruit from fenris.
    The chapter has an affinity towards the machine, the chapters members are mostly marines who spent most of there time as tank crewman and have gained experince in maintaining such tanks. Captains in this chapter are either Veterens of armoured warfare or Iron Priests, even the single Dreadnought in the chpater has had experince in such things and was once in Iron priest. The Current Chapter Master was a Senior Iron Priest in the Space Wolves Chapter, even the chaplians and librarians have an affinity towards the machine and have each experinced armoured warfare.

    The Steel Wolves have a large amount of armour and transports and as such they are a highly mechinised force, their predators and vindicators are used to distract enemys, distrupt formations and destory important targets and a such always go up the centre usually exposing themselves to the heaviest fire but because of the skill and experience they usually exit the battle unscathed only a few are lost but are later recovered, while the heavy armour is doing its job the transports rhino and razorbacks are outflanking the enemy and dropping troops into the blind spots of the enemy formations, landraiders are also included as they can also bring any heavy firepower if needed, the combination speed, shock tactics and concentrated heavy fire power have left many enemys completly decimated.

    This kind of warfare wouldnt have been possible if it wasnt for the mechanicum and the agreement between the Chapter Master and head of the Mechanicum, the agreement states that in exchange for the production of tanks and the training of Iron Priests the Steel wolves must leave a permenant garrsion at one of the mechanicum forgeworlds (havent decided where yet), must respond to any threat against any forgeword and must also provide a Iron Priest with armoured warfare experince to train skittari tank crewman.

    The Chapter has had a slightly unlucky start, while enroute to help defend a mechanicum outpost and defeat the ork threat, as the Steel Wolves entered the system with the mechanicum outpost from the warp they were ambushed and disabled before any of the systems where able to restart, the ambushers were from the Red Corsairs, the Steel wolves battlebarge was boarded and as they were only small in number they were soon overrun by the Red Corsairs. The Steel Wolves had somehow managed to send a distress call, which luckliy was intercepted by an Iron Hands flotilla which coincidently were also answering the called from the mechanicum outpost. Answering that call the Iron Hands translated in system just behind the Red Corsair Ship, knowing what to expect the Iron Hands fired as fast as they could and disabled the enemy ship, they teleported and boarded the Steel Wolves battlebarge in the nick of time as the Steel Wolves were nearly decimated only a matter of 50 marines were left, pushed back to the Apothocarion were they protected the injured brothers, and totally surrounded, just as the enemy was about to push the Iron Hands Teleported in Behind the attackers, the attacker were caught unprepared, confused by the sudden appearance of terminators they didnt know which way to turn, attack the remaining Steel Wolves or engage the new threat, but it was to late and in their confusion the Steel Wolves pressed there advantage caught between the Iron Hands and the Steel Wolves the enemy was defeated. The Red Corsairs knowing they couldnt win escaped back into the warp.
    Because of the Iron Hands Swift aid the Steel Wolves were saved from destruction and in honour of the service of the Iron Hands the Steel Wolves painted part of the armour black and added the cog to their chapter symbol,
    Last edited by yanlou; 07-06-2010 at 02:39.

  5. #5
    Commander librisrouge's Avatar
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    Re: Updating the '1,000 Space Marine Chapter Project' - submit your DIY Chapter

    The Crimson Champions

    The Crimson Champions are a subchapter of the Blood Angels. They share many of the traits of their distant cousins from a love of finer things and artistry to a proclivity towards close combat. What they didn't inherit though was the love of the skies. The reasons for this are a mystery to most of the chapter but the truth is known to a small few, namely the Chapter Master and the Chief Librarian.

    During the years preceding the Age of Apostasy the creation of a Space Marine chapter born of Sanguinius' geneseed was commissioned by the High Lords of Terra. A radical new technology was invoked in this founding in an attempt to cure the 'instabilities' in the geneseed. Upon completion though it was found that the results were not as predicted.

    The basis for the attempt was to create a psychic disconnect between the new chapter and their primarch, hoping to remove the psychic scar created by Sanguinius' death. It wasn't enough. It did though render the Champions different from their cousins. Gone was their natural love of the sky to the point where it is a rare sight to find even assault squads deployed by jump pack.

    Strangely, the new chapter retained an enjoyment and appreciation of speed though and utilizes mechanized warfare and the new Lucifer-pattern rhino chassis exclusively. Mechanized rushes, hit and runs, and close fire attacks are standard doctrines and few chapters are as skilled behind the wheel of a tank as the Crimson Champions. This has influenced their training schedule to the point that all scouts will serve time apprenticed to a tanker before graduating to the assault reserve company. It is unheard of within the chapter for an attack to proceed without tank support given any opportunity.

    Battle Cry:
    "For the Emperor and Sanguinius! Upon them!"
    War is cruelty. There is no use trying to reform it. The crueler it is, the sooner it will be over. - Gen William T. Sherman
    I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend. - J.R.R. Tolken
    5th Ed. Imperial Guard - W:5 D:1 L:1

  6. #6
    Chapter Master MajorWesJanson's Avatar
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    Re: Updating the '1,000 Space Marine Chapter Project' - submit your DIY Chapter

    Quote Originally Posted by Philip S View Post
    Thanks for the links and images!

    That chapter badge would look better reversed: when applied to the armour the thunderbolt will be pointing 'forward', and when viewed from the front (as in the painter image) the pointy end of the bolt would be easier to read.

    What do you think?

    Philip
    I don't use the codex markings, so it actually goes on both sides unless something else is taking up the pad, like a Crux or Apothecary marking. Any on the right shoulder will be pointed forward, left shoulder points backwards.

    That and I started using the White Scars decals way back when and was kind of limited
    "As I've always said, Wes is wise." - Scryer in the Darkness
    "Wes, if you keep this up you'll need to change your name to MajorWiseJanson." - Azzy
    "Many boffins died to bring us this information." - Forgeworld Announcement E-mail
    "Rest assured, Servitor 13 has your best interests at heart. Now let's fire up the lascannons." - GW changes their web privacy policy.

  7. #7
    Commander Dr.Mercury's Avatar
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    Re: Updating the '1,000 Space Marine Chapter Project' - submit your DIY Chapter

    During the 35th Millenium, the Space Beavers were founded.
    Their homeworld is the 2nd planet in the Leavit system
    3 thousand years ago an ork waaaagh made it's way to Leavit 2 and the bulk of the chapter was destroyed defending their homeworld.

    Ward Cleavar, the current chapter master pulled the remaining 250 Beavers off planet to consolidate their position, and await assistance.

    Their requests were answered when the Space Wolves arrived in system.
    The wolves helped the Beavers take back their homewolrd with a brave series of lightning raids
    Following the reconquest of their planet, the beavers spent time with the wolves eliminating the greenskin presence from the system. The remaining Space Beavers saw value in the Space Wolf way of war, and slowly began integrating some of their doctrines into their own, until finally they stopped resembling a codex chapter.
    Ward Cleavar led the chapter into it's new age of growth and change.

    Today the Space Beavers are a chapter that excels at getting close to the enemy and eliminating them with bolt gun fire, and then unleashing the fury of the Beaver.
    Theodore Cleavar is the current chapter master, and he is a well respected, and experienced general.
    The Space Beavers never pass up an opportunity to fight alongside their brothers the Space Wolves, and any enemy engaged by the two chapters is doomed, as the marines constantly try to outdo each other.
    Last edited by Dr.Mercury; 07-06-2010 at 11:12.
    Fear the Space Beavers.
    The Beavers Painting Log

  8. #8

    Re: Updating the '1,000 Space Marine Chapter Project' - submit your DIY Chapter

    I've added the (B+C updated) Steel Wolves, and the Foehammers (I applied the symbols, and posted it in your B+C thread).

    @ Dr.Mercury - Space Beavers? LOL. I suppose I did include the Emperor's Pointy Sticks...

    Do you have a copy armed with a Bolter?

    @ librisrouge - subchapter? Blood Angels with Dark Angel chapter symbol?

    Philip

  9. #9
    Chapter Master CKO's Avatar
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    Re: Updating the '1,000 Space Marine Chapter Project' - submit your DIY Chapter

    Silent Pythons

    Origins

    The origin of the Silent Pythons is surrounded in mystery, several Imperial forces claimed to have fought with the Silent Pythons during the 1st Black Crusade. If this is true, it would mean that the Chapter was fighting in wars for nearly a century before the Imperium acknowledged them as an official chapter during the 3rd Founding.

    While the origin of the Silent Pythons is in question, the geneseed is without doubt that of Rogal Dorn. The Headquarters’ Staff that insured the proper development of the neophytes into marines came from the Imperial Fist chapter. It is rumored that the first Chapter Master of the Silent Pythons served as one of the Imperial Fist’s Master of Forges during the Great Crusade. His knowledge of war gear and the time spent with Rogal Dorn greatly influenced, the Silent Pythons.

    Home World

    Curesy is a mining world located in the Segmentum Obscurus. The planet is dominated by mountains that are connected vertically at the poles, the space between the mountains are plains or oceans that stretches from one pole to another. The planet’s mountains are full of precious metals and the plains are perfect for agriculture, using their resources wisely the Curesians established a stable economy. Curesians dug tunnels in the mountains to connect all human life on the planet; because of the surplus of resources there were rarely any wars. When Curesy was reunited with the Imperium it was left nearly untouched as they accepted the Emperor and paid tithes in the form of precious metals.

    Curesy became the Silent Pythons home world; Curesy’s highly competitive and resourceful people made excellent recruits making the planet a near perfect Chapter Planet. It is rumored that the world was a reward for the chapter’s role in the 1st Black Crusade; others say it is because of their first Chapter Master’s heritage. During the construction of their monastery, they established a good relationship with the Curesians giving them tools to improve irrigation and mining. Curesians no longer had to pay tithes as a Chapter Planet and all of its resources went to improving the planetary defense and the construction of its Imperial Shipyard on Furd, Curesy’s only moon.

    With a steady flow of resources from mining and the Imperial Shipyard the Silent Pythons, created Snake’s Vein, a large fortress monastery. While Snake’s Vein is where the chapter maintains its armory and relics the entire planet is armed with missile silos or defense lasers built into the mountains. The Silent Pythons keep large shield generators beneath their oceans, which protects the planet from orbital bombardment, Curesy is considered one of the most heavily fortified Chapter Planets.

    Recruitment

    All of the Silent Pythons recruits come from Curesy. Even though the Curesians have never had any military disputes, they are strong physically and mentally, as everyone works hard to maintain the planet’s reputation as farmers, miners, or hunters. Without any real conflicts, competition is the main form of entertainment. Cities have mountain climbing contest, blacksmith contest, and hunting contest year round, and at the end of each contest the city host festivals to honor the winners.

    It is during these festivals that the Silent Pythons collect aspirants for their chapter. While most chapters favor recruits from primitive worlds that are warrior like, the Silent Pythons select recruits that are smart and highly skilled. These young recruits are given a blade and told they must kill a Mountain Python, and take it to Snake’s Pit where the Chapter’s Chaplains will be waiting for them.

    Mountain Pythons have thick skin and are usually 20-35 feet long and weigh around 200-350 pounds. Unlike most snakes biting is not mandatory; Mountain Pythons are capable of launching any part of its body towards its prey. Within seconds of contact the python quickly wraps around the prey, constricting it to death. Many recruits are unaware of this and try to sneak upon or rush the python only to be grabbed and constricted to death by a tail first attack.

    Recruits usually have to use other means to kill the Mountain Pythons such as creating traps, bows/slings, or poisonous weapons. The recruits then carry the snake to Snake’s Pit where the chaplain escorts the new recruit to a library where their life as a Silent Python begins.

    The recruits spend their first three months being taught the chapters history by the Chaplains. During this time the recruits have 5 hours to eat or sleep during the day before resuming studying. If a recruit is caught sleeping during lectures or not reading, they are turned into a servitor. After three months the recruits are connected to large cylindrical tubes, to start the marine creation process.

    In order to receive any organ the recruit must first pass a test. The recruits must answer one thousand questions correctly before receiving any organ. The machines randomly ask questions from the chapter’s history database, the recruit is able to convey his answer in several different ways. If he answers the question correctly he moves on to the next question, but if he gives the wrong answer he experiences pain from the tubes version of a pain glove. Most recruits answer several questions incorrectly and manage to deal with the pain, but others will experience extreme pain from missing consecutive questions that their bodies are no longer capable of being transformed into a marine and are turned into servitors instead.

    The Silent Pythons have mastered hypnotherapy which allows them to constantly teach and test their recruits throughout the surgery. As a result they are highly intelligent and know more about their weapons, body, and history then the average marine as a scout. Being able to re-call almost every great deed of their ancestors Silent Pythons never retreat, in dire situations where the chances of victory is low a question can be asked and the memory that comes with the proper answer doubles the effort of the marines.

    The constant hypnotherapy makes the Silent Pythons very intelligent but, it interferes with the initiation process as certain organs are not able to produce the proper amount of hormones. It is common for Silent Pythons to be slightly shorter and in many cases physically weaker than the average Space Marine.

    Combat Doctrine

    The Silent Pythons are siege specialist that has a unique style. The Silent Pythons prefer to go into enemy territory and capture vital structures that are pivotal to the enemy success such as; command buildings or factories. With one of their military buildings under the Silent Pythons control, the enemy is force to either try to recapture the lost ground or retreat.

    If they attack they will find that the Silent Pythons have established a miniature base, and similar to their founding chapter the Imperial Fist, the Pythons are stubborn and will rarely retreat. Once the enemy has exhausted most of its resources attacking, the Silent Pythons strike with one large devastating attack that usually ends the battle. If the enemy retreats the Pythons continue to grab important territory, until all of the important positions are under their control. Once this has happen the Silent Pythons launches a large attack wiping out all opposing forces. The Silent Pythons are often called upon to recapture worlds or key military bases. There are rumors that the chapter is used by the Adeptus Mechanicus to retrieve rare artifacts. The Silent Pythons connection with the Adeptus Mechanicus can be traced back to the Great Crusade, but these records are lock safely away.

    Organization

    The Silent Pythons have a notable divergence from the Codex Astartes. All of the Silent Pythons companies except for the 1st Company and 10th Company consist of five tactical squads, two assault squads, and three devastator squads. The companies are alike because each one must be able to capture and control key military objectives without the aid of another company. The companies have one extra devastator squad to bolster the defense of newly gained territory.

    The 10th company is the scouting company, consisting of several scout squads. As a Silent Python scout you gather Intel that is often used to determine the next objective or where the next attack is coming from.

    The chapter’s capture and control type nature means that the Silent Pythons usually fight deep in enemy territory. This is a daunting task for a Company who is facing a large fortified strong hold. Whenever a Company’s Captain needs more men, he contacts the Silent Pythons only reserve company, the 1st Company. The 1st Company will send in several Terminator Squads in Land Raiders to lead from the front, the fortified base is quickly captured overwhelmed by the flawless execution of the 1st company. The 1st Company of the Silent Pythons has developed a reputation for being the ultimate siege troops.

    Beliefs

    The Silent Pythons believe that knowledge is the key to victory, and require that every member of the chapter is knowledgeable on the accomplishments of their chapter. The Silent Pythons pass down history from generation to generation with their initiation process which has resulted in a deep devotion to their Primarch Rogal Dorn.
    Phil Kelly is Tzeentch!

  10. #10

    Re: Updating the '1,000 Space Marine Chapter Project' - submit your DIY Chapter

    @ CKO - do you have a colour scheme rendered up with B+C Space Marine painter?

    From the canon thread;
    Quote Originally Posted by AndrewGPaul View Post
    At risk of sounding like an entry pimp, I'd like to nominate a friend's homebrew Chapter; JMcL63's Penumbra's Talons: http://bolterandchainsword.com/index...og&blogid=706&
    Nice. I need a v5 version of the colour scheme, armed with a bolter and the chapter symbol applied to the shoulder.

    Philip

  11. #11
    Chapter Master CKO's Avatar
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    Re: Updating the '1,000 Space Marine Chapter Project' - submit your DIY Chapter

    Philip S I am actually working on that right now I am editing the story and will be posted it soon.
    Phil Kelly is Tzeentch!

  12. #12
    Chapter Master CKO's Avatar
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    Re: Updating the '1,000 Space Marine Chapter Project' - submit your DIY Chapter

    Philip I have made an IA heres the link http://www.bolterandchainsword.com/i...owtopic=205695

    No squad markings only the purity seal, they identify each other in untraditional ways.
    Phil Kelly is Tzeentch!

  13. #13

    Re: Updating the '1,000 Space Marine Chapter Project' - submit your DIY Chapter

    I need a copy with a white background.

    Quote Originally Posted by CKO View Post
    No squad markings only the purity seal, they identify each other in untraditional ways.
    Do they have a Chapter symbol?

    Philip

  14. #14
    Chapter Master Dakkagor's Avatar
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    Re: Updating the '1,000 Space Marine Chapter Project' - submit your DIY Chapter

    my chapter, the Revenants

    B&C painter image

    Chapter image attached

    Index Astartes Article:

    Index Astartes: Revenants

    Origins
    The Revenants where founded after the dire events of the age of apostasy, when Goge Vandire, high lord of terra, tore the Imperium in two with a civil war to match the dark days of the Horus heresy. After the terrible cataclysm, a new founding of space marines was inducted and the chapters posted to areas of open insurrection and alien attack to help hold the Imperium together and reforge it into something new, making the chapter part of the 22nd founding recorded in 500.M36.
    The Revenants where formed around a cadre of Raven Guard veterans who guided their initial training and development. They where despatched to the South West of the galaxy, near what would become the Tau empire. There, they fought alongside the newly reformed Sisters of Battle and the Ordo Hereticus in quelling uprisings and suppressing rebellion, sedition and mutation. Originally envisioned as a fleet based chapter, the men of the Revenants, drawn from a cluster of barbaric moons whose names are lost to history, proved able warriors and of fine spirit.
    During their travels they arrived at a previously uncharted world, a planet they named Exitatus, its white powdery surface and blackened, pockmarked surface looking like a huge Xenos skull. The planet appeared on no star charts or astropathic logs the Revenants could find, and they sent teams to the surface to investigate. It turned out the planet was one vast cityscape, riddled with war damage, barbaric urban tribes and ancient ecologies overgrown into hostile jungles and savannas filled with the most dangerous beasts from across the sector. Somehow, long ago, this world had been abandoned and lost to Humanity, and the Revenants took the world as their own. Now, they operate from its most intact fortress and gather recruits from the barbarian tribes.

    Homeworld
    Exitatus was once a city world during the dark age of technology, with a population measured in the trillions. What was left after the wars that ended that era was a world of dusty rock, interspersed with overgrown wilderness regions and populated by the descendants of the survivors of that terrible war. The Revenants claimed a strangely intact fortress at its equator, known as the obsidian tower, a vast orbital elevator that connects to a newly constructed star dock the equal of a Ramilies class star fort. The urban primitives that populate the ruined world make excellent recruits for the Revenants, with an acceptance level in the mid 50% of gene seed. They are also naturally proficient with advanced weapons and urban close combat techniques, making them quick recruits to train. The Exitatus natives could be compared to hive bottom gangers rather than stone age primitives. Revenant marines will then train in the wilderness zones or the urban zones to learn and hone their combat skills. The Obsidian tower is a vast fortress capable of supporting many thousands of warriors, and makes a perfect base for the Revenants to operate from. The Revenants make use of hereditary families of serfs, seeing failed aspirants as a weak link to be culled of all useful organs then turned to servitors, a mercy considering the magnitude of their failure to succeed as Astartes. The serf families are insular and self maintaining, providing a loyal base of servants the Revenants can rely on to maintain their holdings and fleet.


    Equipment
    Revenant equipment usage has evolved not just from their heritage as urban gangers, but over 3000 years of prejudice and tradition. The continual support of Inquisitorial purges against recedivists and traitors and the staunch opposition of their traitorous brethren in the fallen legions and renegade chapters has developed a preference for aggressive, offensive tactics where kills can be confirmed and there is no escape from righteous judgment. Many squads will dispense with heavy weapons in favour of lighter close ranged weaponry, with a preference for plasma guns and melta guns to make up for a lack of punch. These weapons are also effective Astartes killers. Where heavy weapons are used, the tactical squads prefer using the versatile missile launcher, and the marine portable heavy bolter, over the heavy and unreliable plasma cannon, or the over specialised multi-melta. These specialised weapons are only issued to dreadnoughts and devastator squads on a case-by-case basis. The Revenants make increased use of Assault marines and bike mounted units for their rapid response capability, and scout bikers and scout squads inserted by drop pod or Thunderhawk for long range scouting and information gathering, generally using their stock of land speeders as ground attack gunships and interceptors in support of their armoured formations. Almost all the land speeders in the chapters armoury use the Tempest Variant developed by the White Scars and recently proliferated into the chapters arsenal during the Siege of Jochim in the closing years of M38.
    Revenants make extensive use of Land Raiders as powerful force multipliers, fielding almost as many as the Iron Hands chapter. Generally 1 in 3 land raiders will be a variant model, normally a crusader or redeemer, and the chapter has access to two Prometheus land raiders. The first is attached to the first company as the Chapter masters personal vehicle, the second is attached to the scout companies Captain. Armoured spearheads are used to consolidate ground and seize the initiative, and combined with drop pods and their extensive use of bike equipped marines and jump packers, gives the chapter almost unparalleled strategic manoeuvrability.

    Combat doctrine
    Shock and awe are the chapters watchwords, tempo and priority its key ideals. The chapter strategic doctrine is that a war is fought as if the generals are a pair of duellists, each seeking to use their chosen weapon, whether the unwieldy but powerful club that is the orks, the fearsome steel hammer of the guard, or the inhumanly fast whip of the Eldar. In this analogy, the Revenants see themselves as a duellists rapier, cutting deep with minimum force to bleed an opponent through shock and trauma. A chapter can only blunt an Ork Waaaaagh or rogue Imperial Guard army at great cost directly, much as a rapier will shatter under impact from a hammer or club but save the users life for that one impact. Better then, to hit hard, hit first, and keep on hitting, while being swift enough to avoid retribution. As such all Revenant strategies are often described as “establishing priority“, or “setting tempo“, phrases used in ritualised sword fighting styles across the galaxy. To establish tempo they favour orbital drops and armoured strikes, striking again and again and relentlessly pushing the enemy back. When the enemy is ascendant they will shatter his advance from a pre-prepared defensive position, then counterattack with ferocity to regain the initiative. When on the attack, their armoured assaults link up with drop pods and terminators to strike deep into enemy territory, then striking in all directions to inflict a mortal blow on the enemies supply lines and command. Once the initiative is lost they will fall back, regroup and attack from another direction, “changing line”. To the Revenants attack is the best defence, and defeat a direct outcome of thinking statically and allowing the enemy to set his own pace. In this they closely follow the ideals of Corax, their genetic father, and the Raven Guard, their progenitor legion.

    Organisation
    The revenants follow codex organisation closely. It maintains a very large scout corp. (at least a hundred and fifty members) to replace battle losses quickly and allow for wider theatre tactics. Company layout is identical to any codex chapter.
    One major difference is the presence of a council at the uppermost echelons of the Revenants command structure. Known as the Table of Fiends, this group consists of a rotating group of 3 captains, the Chapter Master, the master of apothecaries, the Chief librarian, and the Master of the Reclusiam. It is this group that makes any decisions of grand strategy and resource management, and it is this group an Inquisitor must petition for the chapters help. The group of 3 captains are rotated with frequency and it is believed on a campaign by campaign basis. To “feast with the fiends” is considered a high honour, and the “guardians of the table” are a specific first company squad often assigned to these favoured leaders. Techmarines are never permitted to join the table, though they may be called on to dispense advice to the table. The Revenants view their Tech Marine brethren as a necessary evil, not trusting them completely due to their association with the Cult Mechanicus. Their time away from the chapter and different ways offends the sensibilities of the insular gangers that make up the Revenants battle brothers. While the real reasons for the existence of the Table is now lost to time, it seems likely that it springs from the Exitatus natives, who to this day refer to the space marines they share a world with as the ‘Black fiends’, eaters of the dead who claim the fallen after a battle. The original Raven Guard commanders may have taken the name to give them a psychological edge over their recruits for the first few waves of inductees, and the name simply stuck. Chapter records do not speak of the events involved, and even the Chapters revered Dreadnoughts, all Astartes recruited from Exitatus, fall silent when questioned on the matter.
    Another group, the Table of the Dead, consists of the Chief Librarian, the Master of Recruits, the Master of the Reclusiam, the Master of the Apothecaries and one other by petition. It is this group that dictates the appointment of recruits to the different branches of the chapter, and appointments to the highest ranks of the chapter, including vetting the successor to the Chapter Master. Tech Marines are often included as the rotating fifth member when a promising recruit for the chapters forge is to be placed. This tradition undoubtedly grew out of the naming ritual described below, and the need to watch for psychic talent amongst Revenant recruits.
    Fleet assets available are the Venerable battle barge Sword of Righteousness, a refitted Oberon class battleship, the battle barges Cloak of Dignity and Spear of Agony. Their strike cruisers include Sword of Glory, Spear of Death, Staff of Portents, Shield of Mars, Hammer of Justice, Lance of Redemption and Mace of Retribution. Each is named for a master crafted weapon or item possessed by a company commander, and it is that commander who captains the ship. The chapter master will take overall command of the fleet from whatever bridge he is on. They possess roughly twenty escort class ships in all, and a higher proportion of Thunderhawk transporters than most chapters to move their armour to target theatres quickly. Revenants chapter markings are black on the armour and a white skull symbol for the chapter crest. Company colours are on the left shoulder armour rim, right shoulder armour interior surface, and is occasionally repeated on the shins or knees.

    Alliances
    The Revenants have ties going back over 3000 years with the Inquisitors of the Ordo Malleus and the Ordo Hereticus. As the Imperium reformed itself during the Age of Apostasy, the newly minted Revenants found themselves answering calls for aid more often from the newly established Ordo Hereticus than any other source. Over time, this built up a mutual respect and trust, with many inquisitors in the area inheriting blood oaths and honour debts from their masters that stretch back thousands of years. In return, the Inquisition is rumoured to pass favours to the Revenants. This would explain their possession of a venerable battle barge, (an Oberon class apparently captured and retrofitted after the recapture of the hulk Prophet of loss) and their high proportion of terminator suits and dreadnoughts (over 60 terminator suits and many dreadnoughts) Its possible this battle salvage comes from chapters that the inquisition have had destroyed over the years for heresy and mutation, a rumour spread and believed by chapters like the Space Wolves and Black Dragons who have a famously poor relationship with the Emperors left hand. During the suppression of the Sons of Ulthunas, (who would become the Angels of Ecstasy Renegade Astartes) Revenant Terminator Squads launched a brutal and all consuming assault to take the chapters vehicle depots, apparently capturing several Dreadnoughts still undergoing the rites of awakening. While they claimed they where saving “still loyal brothers”, not all of the war machines where returned to the Admech for reassignment. While the Revenants have always claimed the rest where destroyed or corrupted beyond saving, the chapter maintains a large corps of dreadnoughts to bolster its fighting strength, suspiciously larger than any chapter its age should be able to support. This behaviour is always conveniently ’overlooked’ by investigating Inquisitors, much to the chagrin of more radical loyalist chapters

    Beliefs
    The Revenants conduct a series of initiations throughout their lives, reminiscent of the gang initiations they endured when amongst the barbarians of Exitatus, but much more brutal. All these ceremonies bind the Revenants together in their worship of the emperor, who they worship directly as the greatest warrior who ever lived, as they worship their genetic father Corax as a distant figure, separated from chapter doctrine by 3000 years of tradition. They remind themselves daily of the Emperors sacrifice and strive to emulate him in everyway, resulting in a belief that psyker talents are a gift from the emperor himself, not a curse. This results in friction with certain other factions, such as Black Templars and hard line Ordo Hereticus inquisitors, who take a different view to the “coven of witches” in the Revenants ranks. There are two librarians to every revenants company (Codicier and Epistolary). Most important of all to the Revenants traditions is the assuming of a ritual name. These names belonged to one of the first thousand Astartes that formed the chapter, and once a scout has learned the history behind the name, the titles its previous bearers held, and its great deeds in service to the emperor, he can complete the final ritual to become a full battle brother. Most importantly, this initiation requires the scout to cast of his old name, tribal ties and history. The recruit is dead, and the old hero lives again. This ritual was instituted by the original thousand when they saw that original recruits could not work with each other, due to long standing and bitter grudges between tribes, including some feuds which where so old no logical reason could be determined for them. By stripping away the past, and forcing the aspirants to assume a ritual identity, the final bond between birthplace and novice is broken, assuring their loyalty lies with the chapter alone. Revenants call this ritual “donning the mask”, and it is a mask the revenant will not remove until he is either killed in action or assumes the mantle of a dreadnought. Then, he retakes his old name, and fights for his company alone, his loyalty to the chapter assured by centuries of service.
    The first step in the ritual is that the Chaplain will ask each Novice to name himself with his new name, then recite his deeds. Then, the Chaplain will ask the master of recruits if he recognises the brother before him. The ritualised reply is “Once, a long time ago, when he was first inducted.” Then the Chaplain will turn to the Company Captain who will accept the recruit, and ask if he recognises the marine-to-be. If he is willing to accept the novice, he will recognise him as the venerable Astartes whose name he has assumed. Sometimes, the Captain will not recognise the novice. At this point, the Chaplain will open the floor to any who might. It is at this point that either the master of the Forge or the Chief Librarian will recognise him as the departed brother, and accept him into the chapters sub cults. The goal is to remind the freshly minted Revenant that he is now dead to his people, his family, and his old life, that only his life as an Astartes has any meaning. Theoretically, A renegade Revenant could be stripped of his name and made “nameless”, cast from the chapters records and inherited name ritually cleansed of all taint. While the chapter claims it has never had to go this far, some Inquisitors have noted that at least one renegade battle brother has been seen in Revenants colours. In combat, the Revenants use the mask they wear as part of the Astartes battle indoctrination, allowing them to disconnect themselves from combat and fight without fear of pain or death. It is forbidden for a Revenant to remove his helmet while in his armour, it is his face to the world and his mask of righteous hate.

    Geneseed
    The chapters geneseed is of Raven Guard origin, and is similar in all respects. Revenant geneseed is exceedingly stable, with the only aberrations being in the bletchers gland, the melanchrome organs and the mucranoid glands. The bletchers gland and mucranoid organs are no longer present in the Revenants geneseed, while the Melachrome shows the same abnormalities as their parent chapter . The recruits from Exitatus exhibit a high level of psychic aptitude, and the chapters librarians are watchful to the point of paranoia over the rest of the Revenants to ensure no psyker has slipped through the chapters intensive screening process. The Exitatus natives tend to have pale skin and exceedingly dark hair, and this means that the chapter has a pale and deathly cast to it, and this local trait is exasperated by the Raven Guard mutation. . The differences within the chapter from the Raven Guard can be attributed to the revenants history, background and originating cultures. The Chapter is currently up-to-date with its required Geneseed tithe to the Administratum, with the organs being handed over in a elaborate ritual on Decius Binary 2 decades ago.

    Chapter Battle cry
    Shouted by all full battle brothers as they engage: “Death wakes!”
    Last edited by Dakkagor; 05-07-2010 at 22:32.
    In Service to Xana!
    An Adeptus Mechanicus log with a decidely evil feel: updated 15/6/10!!

    There are no wolves on Fenris

    (Now wears a dressing gown)

  15. #15
    Chapter Master CKO's Avatar
    Join Date
    Feb 2009
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    Re: Updating the '1,000 Space Marine Chapter Project' - submit your DIY Chapter

    Quote Originally Posted by Philip S View Post
    I need a copy with a white background.
    http://www.bolterandchainsword.com/s...B63&pfr=facb63


    Quote Originally Posted by Philip S View Post
    Do they have a Chapter symbol?

    Philip
    No symbol, just the purity seal
    Phil Kelly is Tzeentch!

  16. #16

    Re: Updating the '1,000 Space Marine Chapter Project' - submit your DIY Chapter

    @ Dakkagor - So the skull is the chapter symbol? (see attachment)

    @ CKO - Thanks, I'll add them to the next update.

    Philip

  17. #17
    Chapter Master Dakkagor's Avatar
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    Re: Updating the '1,000 Space Marine Chapter Project' - submit your DIY Chapter

    Exactly! Thanks Philip.

    I love some of your ideas on your website, by the way. I might even end up pinching a few for my dark heresy games. (especially the hab living ideas)
    In Service to Xana!
    An Adeptus Mechanicus log with a decidely evil feel: updated 15/6/10!!

    There are no wolves on Fenris

    (Now wears a dressing gown)

  18. #18

    Re: Updating the '1,000 Space Marine Chapter Project' - submit your DIY Chapter

    Quote Originally Posted by Dakkagor View Post
    Exactly! Thanks Philip.
    You're welcome.

    Quote Originally Posted by Dakkagor View Post
    I love some of your ideas on your website, by the way. I might even end up pinching a few for my dark heresy games. (especially the hab living ideas)
    Thanks. Let me know (via PM) how you get on with it (buy the way, if you want a quick and dirty map of a hab-unit city with industrial areas grab a pic of a CPU die and make up names for all the areas. CPU with lots of cache work best as the cache is uniform and can represent the hab-units. The messy bits can be dumps, markets, shanty towns etc. )

    At some point I'll make up some careers for those who dwell in hab-units...

    Philip

  19. #19

    Re: Updating the '1,000 Space Marine Chapter Project' - submit your DIY Chapter

    very nice thread this one, ive been havin a good play with the colour schemes without the messy brushes
    What are your orders Lord Kharn?
    KILL! BURN! MAIM! DESTROY! OBLITERATE!
    So pretty much the same old thing is it?

  20. #20
    Chapter Master Agnar the Howler's Avatar
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    Stockport, England.
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    1,195

    Re: Updating the '1,000 Space Marine Chapter Project' - submit your DIY Chapter

    Is this purely loyal Chapters, or can we post ones that turned traitor? I have custom fluff for both when mine were loyal and when they went renegade.
    Quote Originally Posted by Ultimate Life Form View Post
    Generally though, on a large scale, if the Slann have a problem with a city, they'll drop a comet on it, yes.
    Plague marines are NOT T5, they are T4(5)! There is a difference!

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