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Thread: classic battletech campaign log-picture heavy

  1. #1
    Chapter Master mughi3's Avatar
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    classic battletech campaign log-picture heavy

    Over the past 9 weeks we have been running a classic battletech campaign.

    the game has been hit and miss with a couple players having real life issues taking them away on game night however we have managed to finish 8 of 9 missions to date in the overall campaign.
    The group chose to play the cappellan confederation specifically warrior house hiritsu.

    A quick rundown-
    campaign ark 1-raid
    the overall mission is to raid a mech repair and test facility. this is done over a series of 3 missions to "soften" the final target

    Mission 1:
    white noise-
    unfortunately this is the only mission i failed to get pictures of-the goal was to secure and control an island bound comm center to feed the unsuspecting enemy false information and comm traffic. there was light resistance and the mission was successful.

    Mission 2:
    surge-
    This mission was to capture if possible, destroy if neccisary a power substation feeding the static defense network guarding the repair facility.

    Mission 3:
    The vault-
    this is where all the eggs come together-capture and salvage is the name of the game.


    Now our intrepid maurader pilot having been knocked out in the last game requested to take over the next 3 missions while his pilot recovered-

    Campaign arc 2-palnetary assault

    Mission 1
    Green smoke-
    we were down players so we did a simple clear the landing zone mission

    Mission 2
    home sweet home-
    the FOB is threatened-defend the base.

    Mission 3
    lifeline-
    secure a nearby airfield to bring in supplies and re-enforcements


    Campaign arc 3-search and rescue

    Back at the helm i rush our intrepid party off on a rescue mission. a high ranking member of thier warrior house has been captured and it is tasked to them to free him.


    Mission 1
    hot foot-
    sabotage has forced an emergency landing of the drop ship, but it does not go un-noticed. protect the dropship at all costs

    Mission 2
    shadow stalkers-
    A new FOB has been set up but our plucky band is roused from thier slumber to walk waypoints-sporadic energy readings may mean enemy units are in the area.

    Mission 3, the grand finally
    frostbite-

    you will just have to wait and see how they do.......

  2. #2
    Chapter Master mughi3's Avatar
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    Re: classic battletech campaign log-picture heavy

    Back in the action again.

    As it turns out i have volunteered myself to run a short CBT mini campaigne since our last major campaigne has died.

    This time around i went for a bit simpler approach and tired for not getting a TPK like our last few games seem to have gone.

    The seeting, by vote they chose to be a cappellan faction-warrior house hiritsu.

    They got dropped on a planet fresh from ABT school with a cascading mission. failure at any point of this 3 part campaigne will make the follow up missions that much harder.


    I forgot to take pictures of game 1 but in entailed taking intact an an enemy comm center located on an island just off shore (think mount st. micheal). they were facing mostly light non-mech forces. i mixed it up with VTOLs, boats, tanks and even some BA infantry. in the end they won the mission but at heavy loss to equipment.

    i rolled an insave amount of floating crits that game, managing to engine kill a t'sang, men shen and force a pheonix hawk to get scrapped. only thier atlas survived the battle more or less unscathed(mostly because it took on a fire support role).

    The military was well equiped enouh to give them new mechs this time around and repair the atlas's armor damage. however they were given stern warning that equipment would not be so redily available with more salvage.

    So here is the set up for game 2-
    with the com channels firmly in thier control and the enemy in the dark that thier sommunications are being intercepted and subverted. the next target is to take control of a power station powering thier final objectives automated defenses.


    This time around the lao forces ran a thunderbolt (proxy), battle master, rifleman and of course the atlas.

    The defenders hit them first at the river line with thier scouting patrol consisting of a komodo K2 and a maelstrom.

    the komodo suprisingly last 3 turns finally dying by it's own had as it took skid damage trying to drag itself back into the fight after loosing both gyro's , blowing out it's left torso and XL engines.

    The maelstrom harassed them quite a bit longer. i am always amazed to see how much damage this mech can soak. it has XL engines but it has max armor for it's weight class and usually dies to something outher than a torso blowout. this game was no exception.

    I had 3 twin LRM 10 w/AIV defense turrets guarding the entrance to the facility. they only carried TAG LRMs so once the komodo and maelstrom were gone they were no longer a threat. however since it took so long to put the maelstrom down(and i kept hitting with the TAG) i mangled the rifleman making it combate innefective. reduced the thunderbolt to medium lasers and helped engine kill the battle masterafter i blew out his SRM ammo with a floater.
    At this point they were effectively 2 mechs down and still had a pair of challenger X MBTs and an akuma J to deal with.

    So i swung into action my reserve option i had just in case they had things go this badly. allowing them to call up 2 long tom artillery units.

    I want to make the game challenging, but not impossible to win afterall.

    The toms actually helped quite a bit doing good damage to the akuma and helped turn the tanks into pillboxes.

    It still wasn't an easy go. the remaining challenger that ended up being salvaged got the only headcap so far this entire game. killing the pilot of the thunderbolt. in the final moments of the battle the atlas critted the MRM 40 ammo on the akuma incinerating it, the remains of the thunderbolt right behind it, and the atlas itself in a ammo explosion daisy chain.

    Ah the joy of mechs without CASE.
    Only the commanders rifleman walked off the field victorious. the atlas pilot managed to eject and the battlemaster pilot was picked up by recover crews. fortunately for the commander there was enough salvage laying around that his rifleman will be back in the fight for the next mission. the other players get demoted to medium and heavy mechs, basically whatever batallion command could scare up.

    Which means the replacement for the guy who died gets to come in as a basic pilot again behind the command stick of an old blackjack 3 medium mech.

    As the final battle looms it looks to be shaping up that we will have-
    .rifleman
    .jaggermech
    .marauder
    .blackjack

    In the lance.

    But for now the target had been prepped , victories have been hard fought and the completion of the campaign looms.

    Battle pics-
    http://i70.photobucket.com/albums/i1...c2a5222010.jpg
    http://i70.photobucket.com/albums/i1...c2b5222010.jpg
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    http://i70.photobucket.com/albums/i1...c2f5222010.jpg

  3. #3
    Chapter Master mughi3's Avatar
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    Re: classic battletech campaign log-picture heavy

    campaigne mission 3-

    The end of the operation is in sight.

    after a hard series of battles the house hiritsu forces ahve managers to take both a com station and a power plant feeding thier final objectve- a mech repair and test facility.

    With thier previous successes the bases automated defenses dropped as they aproched when the power is cut to them and with the raido givng no warning, the facility is only able to intercept with 4 experimental mechs and thier test pilots.

    For the capellans this will be no cake walk as thier depleted on planet resources have left them with whatever mechs they can scrounge up.

    They came into this fight with a marauder, jaggermech, blackjack and a nighthawk. with the optional support of 2 long toms.


    The lance commander was delayed by real world problems and showed up near the end of the fight, as such he was assigned the light mech.

    the enemy force consistedof 2 heavy mechs, a medium and an assault.
    they got lucky early on taking down one heavy with a series of lucky head hits. all thier mechs got savaged in return but again luck was on thier side. the assault mech fell and landed on center torso rear with a floater taking out it's gyro's as soon as it joined the fight.

    this forced the base command pilot to join in the fight with the main prize they were after- a clan tech equiped mech courtesy of clan diamond shark.

    The marauder pilot got knocked out and stayed out the rest of the game with 5 pilot hits. the jaggermech went down trying to cover him and cumulative damage finally dropped the blackjack. leaving the commanders light mech to face down the experimental. it took the combined fire of the long toms to finally put it down.

    they came out of this fight 3 mechs lighter but with mission and salvage intact.

    In total for this campaign, they lost in mechs the-
    .atlas
    .men shen
    .t'sang
    .pheonixhawk
    .battlemaster
    .rifleman
    .thunderbolt
    .blackjack
    .jaggermech
    .marauder

    and one pilot killed.

    Kills-
    .lrm carrier
    .4 kanazuchi battle armor
    .monitor patrol boat
    .von luckner
    .yellowjacket VTOL
    .maelstrom
    .komodo
    .akuma
    .X2 challenger MBTs
    .4 experimental mechs
    .3 defense turrets

    the pics-
    http://i70.photobucket.com/albums/i1...b315292010.jpg
    http://i70.photobucket.com/albums/i1...b325292010.jpg
    http://i70.photobucket.com/albums/i1...b335292010.jpg

  4. #4
    Chapter Master mughi3's Avatar
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    Re: classic battletech campaign log-picture heavy

    We got off to a rather abortive start to our next campaign.

    one of the players from the last match decided while his pilot was recorvering from 5 head hits he would take up the mantle of GM to runn the next segment of games.

    Once again our lance commander was absent do to real world issues so it fell to the 2 pilots present to get the job done.


    The mission-
    hot drop and secure the LZ.. both players manages to sweet talk the quartermaster into letting them both take madcat MKIIs

    as tehy dropped copmbiner forces closed on them .

    They faced-
    .avatar
    .banshee
    .X2 rommel tanks
    .raptor

    Of the 2 lancemates. one was a vetran of the entire previous campaign the other was a green pilot with a ssingle battle under his belt. coming in as a replacement for lost lance members.

    The vet madcat pilot quickly took care of the avatar putting a gauss slug through it's face. and then starting in on the banshee. the rommel ytanglesd with the other madcat doing minor damage over the course of several turns. i missed with the gauss all but 1 time but i also did score several medium laser and MG hits. one of which to the cats head. this woudl come back to haunt him later in the game.

    They finally took out the tank and played havok on the banshee, it eventually fell but not before landing an ERPPC hit on the green madcats face. killing the pilot......so much for replacements.
    seeing the battle turning against him, the surviving lance member called in air support in the form of a stuka ASF..

    With some effort on thier parts they finally managed to drop the tanks and pull out a hard fought victory.

    http://i70.photobucket.com/albums/i1...DZ16122010.jpg
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    Last edited by mughi3; 17-07-2010 at 10:10.

  5. #5
    Chapter Master mughi3's Avatar
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    Re: classic battletech campaign log-picture heavy

    After securing thier landing zone with a light force our intrepid capellans have dismounted thier drop ship and moved thier forces into greener pastures.


    Their movements do not go un-noticed however and the local garrison commander has laid a trap for them.


    This mission is a defence scenerio. the on-sight mech forces are tasked with mobile facilities defense.



    An assault lance consisting of
    .banshee(c3s)
    .mauler(c3s)
    .naginata(C3m)
    .rifleman


    appears atr the far end of the field. with only 2 mechs in defense-
    .madcat MKII
    .jingau

    the cappies decided to call in air support in the form of a shiva ASF

    The ASF makes a stunning entrance and exhit. lining up behind the banshee he crits the torso blowing out the gauss rifle and knocking out the pilot for the rmeainder of the game.

    Unfortunately to do this the ASF had to get rather close to the other mechs. a single PPC hit from the naginata forces a threshhold crit and gets confirmed taking out the shiva thanks to internal explosions.


    The pilot ejects safely to fight again later. to keep the player in the game we allowed him to come back on as an NPC in a yu-huang (proxied by the ninja-to)
    with the banshee out the focus of fire shifted to the mauler and then the naginata. the madcat managed to finally knock ou the mauler, whikle the combined wieghht of fire from the other 2 mechs dropped the naginata.

    the rifleman played a bit of whackamole. standing in the river a good bit so he could fire all his weapons(ERLL/ERPPC), overheat badly and then lay down in the water to cool the following turn. he finally got finsihed off by the yu-huang but not before some yellow jaclets buzzed in and destroyed a good portion of thier supplies forcing the cappies to break camp and flee.

    The diversion was a partial success. the players were pulled off the objective to engage the mech force, allowing the yellow jackets to swoop in and destroy a good portion of thier supplies.

    Once again we had a nice custom table to play around with as we did battle-
    the pics:
    http://i70.photobucket.com/albums/i1...bt36202010.jpg
    http://i70.photobucket.com/albums/i1...bt46202010.jpg
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  6. #6
    Chapter Master mughi3's Avatar
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    Re: classic battletech campaign log-picture heavy

    Well our guest GM whiped up a doozy for the final mission.

    with the loss of a good portion of supplied from their FOB regimental command sent the boys to secure an airfield-
    http://i70.photobucket.com/albums/i1...M316262010.jpg



    This was a tough nut to crack, we were missing our jinggau pilot player but we had the lance commander back in his rifleman.

    At the start we had a madcat II with an elite pilot, the lance commander in his rifleman a shiva ASF being supported by 2 regulators.

    opposing them at the outset was a chippewa, 2 partisan tanks and 2 hidden mechs.(hatamoto-chi and Tai-sho).

    At first the cappellans advanced but after the chippy knocked the madcat in the dome with a large pulse it stalled thier advance. this forced the 2 hidden mechs to move out and engage. the lance commanders rifleman took a beating from the chippewa, before the shiva shot it down,. forcing the rifleman to quit the field.


    The shiva nearly died a couple times suffering through numerous threshold crits, engine damge, and even loosing a fuel tank.


    They took long enough for an atlas and a victor to join the battle from the opposite end of the airfield. seeing an opportunity to eaven the odds after forcing the chippewa off the table for a bit, the shiva went after the atlas from behind.
    cause a gauss hit and knocking the pilot out for a couple turns.

    the shiva managed to finish the atlas and tai-sho while the madcat savaged the hatamoto and killed a partisan.

    seeing the cappellans refuse to walk into the base itself the combine units advanced up the field to engage.

    The madcat lost an arm and the gauss rifle in it, one of the 2 regulators went down. the lance XO ordered them to disengage. the loses they had sustaned made them an inneffective fighting unit.

    It was the first defeat the unit has suffered in 6 games, but on the up-side they did not loose a single mech or ASF or any of thier pilots.
    They exchanged a long spell in the repair bay and a regulator for an enemy ASF, 2 tanks and 2 assault mechs. while they failed the mission, it was an exchange in thier favor.


    http://i70.photobucket.com/albums/i1...m336262010.jpg

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    As they retreated from the battle the comms lit up with a priority order for the uinit, from the regimental command,

    A priority re-deployment was ordered. a dropship was in-bound and they had a limited amount of time to gather thier support units and get thier mechs secured before it took of again.

  7. #7
    Chapter Master mughi3's Avatar
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    Re: classic battletech campaign log-picture heavy

    We last left our intrepid lance as they were hurridly re-directed to board a waiting dropship after getting spanked by an elite combine unit defending a spaceport. everybody survuved but the rifleman and madcat MKII werer worse for the encounter.....

    As luck would have it things got worse(like you didn't see that coming )

    Thier new assignment is a need-to-know mission. as such they have no clue where they are going yet. but somebody else does. as they approach to make planetfall on thier next target world an explosion rocks the ship forcing the crew to make an emergency landing. the first flat ground they find is a tectonic area with some lava flow.



    As the ship settles the crew get to work on repairs. the power system is shot, it looks like sabotage. before they can cern themselves further general quarters are sounded-unknown units inbound at high speed.

    The lance is ordered into a defensive action. themadcat pilot gets issued a yu-huang and the riflman pilot(and lance commander) ends up in a sha-yu.

    In the distance hovertanks! with ASF support. 4 musketeers and a dagger all painted a black/grey fade to whie paint scheme.........42nd shadow division

    The musketeers immediately set to work on the yu-huang and the dagger manages to jump the shiva.
    The shiva jinks hard but it's evasive manuvers only save it from the daggers medims lasers. the rack scores a hit with 4 of it's 6 bursts.

    The shiva's pilot panicks and breaks off leaving the dagger free to aid in ythe ground attack.

    Armor is being shed off the hovers but they keep at it. eventaully ganging up onthe sha-yu and killing it with engine crits,
    The yu-huang pilot takes multiple (5) head hists adn ejects to fight again another day.

    The musketeers eventually all fall forcing in the reserve regulators. a lucky shot from the yu-huang before it goes down blows off the turret of one regulator the turn they arive frocing it to turn battering ram until it to falls. the dagger jumps the shiva again,

    then in a successive turn the drop ship itself takes a heavy hit when the dagger attempts a manuever and flubbs the pilot check slaming into the side of the droship.

    In the end the lance takes the day with the marauder and shiva both surviving.

    The heat here is playing hell with thier systems so a quick bout of recovery sees all the pilots safely returned to the drop ship...minus some mechs(certain to give the quartermaster grief). after a bit more repair time the dropship is airworthy to move the lance and it's support elements to the designated LZ.....but thats a story for next week.


    http://i70.photobucket.com/albums/i1.../c3c732010.jpg

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    http://i70.photobucket.com/albums/i1.../c3h732010.jpg

  8. #8
    Chapter Master mughi3's Avatar
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    Re: classic battletech campaign log-picture heavy

    We last left our intrepid mechwarriors fending off thjier dropship after it was forced to land for repairs. we now move teh clock forward about 20 hours or so.

    Having got air worthy again the dropship continued on to the drop zone. having deployed thier FOB the unit got to work finsihing repairs and re-arms, although the lances ace is spending some qulaity time in the medbay (5 pilot hits will do that for you), the rest of the lance and support units manage to grab a bit of sack time........but just a bit.


    The night is interupted by an emergency assembly in the command tent. sensors have picked up possible sporadic energy readings. it could be nothing, but command wants them walking waypoints like yesterday.


    So to get you up to speed we are looking at a heavy forest engagement at night. our illustrious lance commander is gone yet again due to real world responsabilties. .however another player has joined in. and our MIA lance ace is running red-shirt detail.


    Thier forces consist of a raven, marauder II, jinngau, and a shiva ASF, with artillery and medium tank support in reserve.

    They start walking waypoints-recon in force,
    ther are a grand total of 5 #1 comes outclean as does #2, as they close on #3 the raven BAP locks on unknown units hiding in the woods, it's an ambush!(never saw that one coming i know)

    A perfect storm, out of the darkness jumps a saggitare!, joined by a viking (B) and king crab. The WOB is not messing around. a judisious use of tree cover and the night-time setting turns this into a knife fight. something the WOB froces had planned. the raven tries to hide, but ios quickly taken down by the saggitare, however it gets a lucky crit in and drops one of the saggies gyro's
    The WOB commanders king crab is wreaking havock, i think i hit with almost every LBX 20 shot in solid slug form and even hit the ASF with a scatter shot getting all 20 on the chart roll. needless to say the crab becomes something of a target. going down to a head hit from the regulators who join the fight from reserve. fire then switched to the viking. it sluggs it out taking down the jinggau and adding to the marauders sand blasting.

    The viking eventually gets cored out by the marauder(nice damage groupings) leaving only the saggitare who contiues to fight unitl he looses his engines to a torso blowout.

    All in all the lance looses the jinggau, raven and a regulator, as well as pretty much every piece of armor on the marauder. mostly because while i was able to hit my targets i failed allmost every single crit roll (lucky for them).


    Next week we move onto the grand finale for the unit and the end of this 9 part campaign.


    In general the players had fun with the exception of the jinggau player. he turned into our negative nancy because he is used to pick up games where he feels things are more balanced. missing the entire point of a campaign setting and apparently my abilities as a GM to make the game challenging without purposling doing a TPK.

    psycological warfare dictated to him the fact that i had three 90 ton+ assault mechs it was somehow unfair/un-balanced(even though they ended up with more tonnage on the table when they called in optional reserves). even though they won the mission i doubt he will return to the campaign.
    #P

    Now to upload the pics------

    http://i70.photobucket.com/albums/i1...c3a7102010.jpg
    http://i70.photobucket.com/albums/i1...c3b7102010.jpg
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  9. #9

  10. #10
    Chapter Master mughi3's Avatar
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    Re: classic battletech campaign log-picture heavy

    Well we have come to it at last-the 9th session and the 10th week,

    This is make our break time for our lance.
    a few changes have happened since our last battle.

    The former lance commander has been demoted for being AWOL way to often and his shoes have been filled by the lances ace pilot.
    at last we have the mission brief- a rescue op

    a senior member of warrior house hiritsu, in an underhanded move, has been detained by the WOBs 42 shadow division.
    the chancelor views him as a valuable asset to the confederation and wants him freed at once.

    After trudging all this way into the arctic north to where the prison facility is located the final battle looms.

    Using up all the resources available on this operation battalion command has equiped the lance with the heaviest hitters it has, unfortunately they have already drained all thier other reserves so there is no backup on this mission. it's win or die.

    The lance commander and lance ace is back in his fully repaired madcat MKII, the fiormer lance commander is issued a pilliger while the XO gets himself back on his murauder II. ASF support wikll once again be a lone shiva.


    Special rules-
    this is an arctic mission as such there is +5 heat dissipation for all units, the ground however is the texture of ice, as such all moves are treated as if walking on pavement.

    Additionally snow blinding wind gusts apply a +2 stacking obscurment mod (to both firing unit and target) and an immidiate piloting check at +2 after movement is finished if the players roll a 1 or 2 on a d6. the ASF follows additional altitude and direction changes ifitisaffected.


    The oposition on this mission is no cakewalk.
    X6 C3i linked defence turrets with AA tracking radar(X2 dual strak 6 launcher turrests and X4 ERPPC/RAC 5 turrets)

    The defending mobile forces consist of
    .archangel eminus
    .Seraph infernus
    .Deva infernus

    Unfortunately the guy with the celestial mechs never showed up so i ended up using my swords of light mechs as proxies :P

    The lance enters the field and the battle ensues quickly and brutally...after the WOB forces offer the lance an opportunity to surrender and know the peace of blake.

    The ASF goes to work on the fixed turrets. the deva sprints forward on the left flank givng the heavier celestial mechs a good short ranged round of shooting. the pilliger gets pummeled andbacks off. realising the force is facing C3i the lance commander orders fire on the fast moving Deva, but it is not enough to kill it

    The WOB advance without hesitation. the Deva gets pounded again, but not before the marauder takes a heavy PPC to the face killing the pilot.

    Both asides are down one mech. with the pilliger switching it's ECM to ECCM instead of ghost imaging the WOB mechs switch fire onto him.
    2 turns of fire sees the archangel all but nuetered with only it's center torso weapons intact. the seraph is yet untouched.

    The pilliger takes multiple crits loosing it's engine and blowing out a gauss rifle. the piloit ejects.


    Hiding from the turrets the madcat faces the last 2 WOB mechs alone. felling the archangel but paying heavily for it.

    the seraph manages to blow out one of his gauss rifles causing 4 pilot hits, blows out a torso and double crits in one leg taking out a hip. the seraph finally falls however leaving the madcat to limp around and try to avoid the turrest while the ASF clears a path.

    It takes abit since the shiva eventually runs dry on both gauss and LRM ammo leaving it with 2 large lasers to work with.

    they eventually kill 5 of 6 turrets and bring in a recue chopper. with the package safely aboard the lance commander orders the ASF to cover his retreat.

    There is no time for celebration however, with target in hand they must clear the area before more WOB forces arrive. they abandon any hope of salvage and leave thier former lance commander at the mercy of the weather or the WOB.

    The mission is a success, but at cost.
    The lance is no more the ASF is re-assigned to space borne escort duty, while the lance ace is looking forward to a garuanteed pay raise, promotion and several rather important medals. most likely returning to the chancelors service as an instructor for future mechwarriors.

    Campaign arc 3 was a brutal affair

    The lance losses include
    .marauder II
    .pilliger
    .yu huang
    .rifleman
    .sha yu
    .1 shiva ASF
    .regulator
    .raven
    .jinggau
    .2 mechwarriors KIA
    .1 mechwarrior MIA

    The enemy forces suffered heavily as well loosing-
    .4 musketeers
    .2 regulators
    .dagger ASF
    .saggitaire
    .king crab
    .viking B
    .archangel
    .seraph
    .deva
    .5 turrets
    .1 mechawarrior killed
    .1 ASF pilot killed
    .several vehicle crews killed.

    Now for some pictures-

    http://i70.photobucket.com/albums/i1...t3a7182010.jpg
    http://i70.photobucket.com/albums/i1...t3b7182010.jpg
    http://i70.photobucket.com/albums/i1...t3c7182010.jpg
    http://i70.photobucket.com/albums/i1...t3d7182010.jpg
    http://i70.photobucket.com/albums/i1...t3e7182010.jpg

  11. #11
    Chapter Master mughi3's Avatar
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    Re: classic battletech campaign log-picture heavy

    The last of the pics-

    http://i70.photobucket.com/albums/i1...t3f7182010.jpg
    http://i70.photobucket.com/albums/i1...t3g7182010.jpg
    http://i70.photobucket.com/albums/i1...t3h7182010.jpg

    Hopefully in a couple weeks we will have some more for you when we start a new clan campaign our intrepid ASF jock wants to run.....mabey i even get to play instead of GM.

  12. #12
    Chaplain TheDean04's Avatar
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    Re: classic battletech campaign log-picture heavy

    Looks cool. My group just started a campaign that is starting out early in the Jihad. We still have an option to join the Jihad or fight against them. I will get pictures up after we are off this first world.

  13. #13
    Librarian threewolftats's Avatar
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    Re: classic battletech campaign log-picture heavy

    love this log... have sub'ed
    Brotherhood of the Fang (SM) W0 D0 L2

    my PB album http://s1235.photobucket.com/albums/...threewolftats/

    my blog: http://threewolfsstuff.blogspot.co.uk

  14. #14
    Chapter Master mughi3's Avatar
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    Re: classic battletech campaign log-picture heavy

    We look to be starting a clan campaign arc this weekend, lowatch for updates on sunday(PST).

    most likely a trial of position.
    :chrome:

  15. #15
    Librarian threewolftats's Avatar
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    Re: classic battletech campaign log-picture heavy

    you guys obviously play miniatures rules...... how do you find gameflow? with all the converting between hexes and cms/inches? also in big battles do you find the paperwork takes too long? only just getting my first few games so still a bit jerky for me.....
    Brotherhood of the Fang (SM) W0 D0 L2

    my PB album http://s1235.photobucket.com/albums/...threewolftats/

    my blog: http://threewolfsstuff.blogspot.co.uk

  16. #16
    Chapter Master mughi3's Avatar
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    Re: classic battletech campaign log-picture heavy

    We have been using inch rules for years, i think it comes as an easy conversion for people who already play minature games.

    We find game flow to actually be more fluid since your not restricted to rigid movement, but to do so we add a few house rules-

    .snap fire
    we do not do a fire allocation phase. we just shoot as many weapons as we want at whatever targets we want when it is our sides turn to shoot.

    It saves a great amount of time by skipping a declaration phase and by not wasting shots on units that are already dead from the previous weapon hit.


    .marker dice
    we place a small dice next to a unit that has moved to represent the move modifier for any enemy mech wishing to shoot at it.

    IE-gunnery+modifier dice+range=target number

    It is easy to figure out what you need, we have also been playing long enough that we keep track of our own movement modifier (+1 for walk, 2 for run and 3 for jump-it's pretty simple) without difficulty.

    Most of the other "paperwork" is taken care of by the fact our mech control sheets are all printed out using the heavy metal pro/vee/light/aero software.

    Well worth the investment IMHO.

    It can automatically convert everything to inch rules and also provides all the tables on the control sheet.

  17. #17
    Librarian threewolftats's Avatar
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    Re: classic battletech campaign log-picture heavy

    didn't know that about the heavy metal programs.... picked them up from someone who stopped playing.. will have to fiddle around and work out how to do it.....

    cheers for the info, many thanks, TWTs
    Brotherhood of the Fang (SM) W0 D0 L2

    my PB album http://s1235.photobucket.com/albums/...threewolftats/

    my blog: http://threewolfsstuff.blogspot.co.uk

  18. #18
    Chapter Master mughi3's Avatar
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    Re: classic battletech campaign log-picture heavy

    Do the math-
    4 medium mechs
    1 quad
    7 legs between them


    We did a quick demo game to teach a guy how to play

    with a wolverine, bushwhacker, blackjack and blueflame onthe table. 3/4 way through the battle the only mech that still had all it's legs was the blue flame.



    Didn't snap any pics of that one

    However we did get a start on our next clan campaign arc-

    We ended up with so many people jumping into the game we had a full light star on the table.

    In order of tonnage-
    .stooping hawk(proxied by manOwar)
    .vixen
    .fire falcon (b)
    .piranha (b)
    .gnome battle armor

    We were dropped in the center of the table and told to prove ourselves worthy.

    The GM running the match decided we were going to fight captured IS mechwarrior bondsman in a heavy lance
    .berserker
    .no-datchi(2KO)
    .axeman 1N
    .ti'ts'ang

    The stoping hawk took the brunt of the damage early on, then we fell back and let the surats come to us. I got a head pilot kill on the ts'san after loosing 1 arm on my falcon

    the piranha chased the berserker around until he finally killed it with back armor shots.

    The vixen managed to open up the no-datchi and it fell, getting swarmed by battlearmor in the physical combat phase. they managed to blow out it's torso and score a mech kill.

    Then the little bugger got back on my ride (since i was the only omni on the table i ended up being the taxi).

    The stooping hawk managed to finish the axeman giving us a solid win for our first game. in this arc.

    http://i70.photobucket.com/albums/i1.../CLa812010.jpg

    http://i70.photobucket.com/albums/i1.../CLb812010.jpg

    http://i70.photobucket.com/albums/i1.../CLc812010.jpg

    http://i70.photobucket.com/albums/i1.../CLd812010.jpg

    This gave us a solid first victory and blooded a few of us in the sibko.

    Stay tuned for next weeks game.

    Cheers:

  19. #19
    Chaplain major soma's Avatar
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    Re: classic battletech campaign log-picture heavy

    I used to play this started with the edition heat was not your friend.
    40k armies: Blood Angels/ Imperial Guard

    Warhammer Army: Woodelves/ Brettonians [ret]

    8th ed games so far
    W/D/L
    13/20/18

  20. #20
    Chapter Master mughi3's Avatar
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    Re: classic battletech campaign log-picture heavy

    Time for game 2 in the clan campain-


    Our objective on this one is a recovery mission, an possible old weapons cache has been discovered in the inner spher and it is our job to secure it for the clans.


    We ended up breaking out the snow table again.
    This time out part of the game was fought under driving gale force winds,

    There was also quite a bit of an electromagnetic disturbance, causing false readings and ghost images.

    The planetary militia pulled out all the stops, hitting us from behind first with a few mechs and then a swarm of battle armor.

    our rifleman pilot went down to a head hit, soaking a big LBX 20 (slug). our elementals also lost a single suite.

    The freebith managed to start up one of the mechs in the cache and he was quickly dispatched by the dragonfly.

    With only the one mech and one battle armor lost on our side our clanners decided to call it victory.


    http://i70.photobucket.com/albums/i1...cc2b882010.jpg
    http://i70.photobucket.com/albums/i1...cc2c882010.jpg
    http://i70.photobucket.com/albums/i1...cc2d882010.jpg
    http://i70.photobucket.com/albums/i1...cc2e882010.jpg
    http://i70.photobucket.com/albums/i1...cc2f882010.jpg
    http://i70.photobucket.com/albums/i1...cc2g882010.jpg
    Last edited by mughi3; 09-08-2010 at 20:55.

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