My brother and I playtested a mission I'm going to be using for my next tournament and it turned out to be a hoot.

http://www.youtube.com/watch?v=SeTX52aTUOw


This was my 2500 list:

Lvl 4 great orc shaman w/ scroll

Night goblin bsb w/ banner of +1 LD
3X night goblin big bosses w/ great weapon

40 savage orc big uns w/ extra choppa, banner
100 night goblins w/ banner, nets, spears
21 night goblins archers w/ banner

18 trolls
40 black orcs w/ banner, flaming banner
Wolf chariot
Wolf chariot


His list(ish):

Greyseer w/ power stone

Bsb
Engineer w/ doo rocket, condenser
4X naked engineers

100 clan rats w/ spears, FC
50 slaves
50 slaves
20 clan rats

HPA
Doomwheel
Warp lighting cannon


Basically in this mission you get to deploy up to 18 inches up and on your 4th turn you roll a dice for every unit starting from the left. On a 1 they are a traitor and the opponent controls them (charactes and all). If no units got a 1 you get to pick.

At the end everything depends on 5 objectives:
-kill the traitor unit
-don't let the traitor unit score and VPs
-End the game with a unit in the opponents left deplyment zone
-End the game with a unit in the opponents right deplyment zone
-Kill all non-general enemy characters. If there is only the general then kill him instead.


So please give it a watch and let me know your thoughts on the mission, the game, and anything else you want