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  1. #1
    Chapter Master kyussinchains's Avatar
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    Tournament Armies

    Coming up soon (ie. when I get round to arranging it) will be my gaming group's first ever tournament, we've all been meeting up and playing warhammer now for over 10 years, so a mini tournament seemed like a good idea to me. The basic rules are

    2000 point armies
    No special characters
    No dogs of war
    all games to last 6 turns maximum

    thing is, I'm stuck on what army to use, I can make good armies using dark elves, chaos and ogres, but I really can't decide on which to use, I know the ogres are weak, but they're my new toys and I want to use them! my dark elves tend to do very well in 2000 point games. My slaanesh chaos army is rock solid too!

    I also have a smallish beasts of chaos army, but I dont really stand a chance using that!

    the armies I'm playing against will be:

    High Elves
    Tomb Kings
    Empire
    Vampire Counts
    Lizardmen/Chaos (the guy hasnt made up his mind yet)

    obviously I cant tailor my army against a specific person, so what do people think of these general army outlines?

    Dark Elves:

    Large-ish (12 or so) cold one knights with battle standard hyrdra banner
    24 crossbowmen with sheilds and command (shooty, but then reform and fight)
    2x 10-12 dark riders, one led by a tough combat oriented hero for flank/rear charges
    4 bolt throwers for flank shots/channeling knight units and general 'softening up' of tougher enemy formations

    Chaos:

    Slaanesh Daemon prince, level 4 sorcerer for extreme combat and magical power
    8 chosen knights led by an exalted champion with rapturous standard to take on the toughest units
    16-20 chosen warriors to support the knights
    chariot of slaanesh for flank and rear support charges
    6-8 Mounted daemonettes led by another exalted champ on a steed of slaanesh to get round the flank and sides
    a spawn or two for general charge blocking

    Ogres:

    Tyrant for sheer power
    6-8 ironguts to smash up tough enemies
    2x 4-6 bulls for flank and support charges
    3 maneaters for charge blocking and potential flank charges
    3 leadbelchers for fire support
    2x30 gnoblars
    Hunter for wizard hunting and knight deterring

    just curious as to what you reckon? I'll be playtesting variants on the lists over the weekend

    cheers
    Last edited by kyussinchains; 01-06-2005 at 19:30.

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