A Crusade:
Some years ago, I decided that I would create a coherent structure of background and in-universe reality in which to place my armies and games of Warhammer 40,000. I ummed and ahhed and eventually settled on placing my forces in the Eastern Fringe, that most nebulous and shifting of the God-Emperor's domains. I picked the Eastern Fringe because it has all of the Imperium's foes present - and it is also home to the Ultramarines, and like many people here, I have an Ultramarines army. In fact I have two, my original 2nd Edition army that I began 40K with and my like-for-like update of it for 4th/5th using starter box marines and a few extras.
Anyway, the next thing that happened was I began to create the then Rigel Sector, which over the course of the millenia and events like the First Tyrannic War, has been renamed the Paridon Sector. Now, in the opening years of the 42nd Millenium, the wheels set in motion centuries ago after the defeat of the Damocles Crusade have reached the stage where a new Crusade against the Tau and other associated Xenos has begun. This crusade is the Amalthean Crusade, and it looks a bit like this:
Forces of the Imperium:
Space Marine Chapters:
- Righteous Fists Strike Group Priam. 400 Marines from 1st Veteran, 2nd and 3rd Battle, 7th Assault and 8th Devastator Reserve; 10th Scout Companies under Chapter Master Priam. The Battle Barge Righteous Wrath, the strike cruisers Righteous Might and Righteous Glory. Nine escorts. Overall command of Space Marine assets rests with Master Priam.
- Lamenters: 289 Marines, comprising the whole Chapter, under Acting Chapter Master Florentine. The Battle Barge Penitance, three escorts.
- Black Templars Crusade, under Marshal Zwingli. 270 Marines, the Battle Barge Unending Fury, four escorts.
- Space Wolves 9th Great Company, under Harald Hardrada. The strike cruiser Wrath of Harald, two escorts.
- Ultramarines Strike Force Proteus. 175 Marines from 1st Veteran, 2nd Battle, 6th Assault Reserve and 10th Scout Companies under Captain Proteus of 2nd Company. The strike cruiser Guillman's Sword, two escorts.
Ecclesiarchical Forces:
- Adepta Sororitas Order Militant of the Pure Blood: 700 Sororitas under Canoness Omolena.
- Frateris Militia 'Crusade of Truth': 4500 redemptionists and militia.
Both the militias and the Sororitas are transported by the Ecclesiarchy-sponsored Rogue Trader fleet Bringer of the Emperor's Light under Rogue Trader Priest-Captain Yuri Venxal.
The Imperial Guard:
Crusade Command (Reserve) under Lord Marshal Steiner.
Three Crusade Groups each of:
Three Front Groups each of:
Three Fronts each of:
Three Army Groups each of:
Three Armies each of:
Three Corps each of:
Three Divisions each of:
Three Brigades each of:
Two Regiments each of:
Two Battalions each of:
Three to Five Companies each of:
Three to Five Platoons each of:
Three to Five Squads each of:
Ten Guardsmen. Phew!![]()
Or, in other words, each Crusade Group consists of 39,366 regiments, and there are three such Groups for a rough total of around 118,098 Regiments in the Crusade. All of these Regiments are drawn from just one Sector - the Paridon Sector.
A Quick Note on Logistics:
Each Bulk Transport can carry up to 162 Regiments, or an Army. There are 729 such transports in the Crusade. Each Crusade Group contains 243 Bulk Transports, not including the transports required to supply all these troops - or the transports to supply the supply vessels!
The Imperial Navy:
Fighting Fleets:
Almost all of Battlefleet PARIDON is involved; with over 2,000 warships of varying size and class dedicated to the Amalthean Crusade. These are split into four groups of around 500 vessels each as follows:
First Fleet (with Crusade Command). Crusade reserve fleet. CO Grand Admiral Kasimirov.
Second Fleet (with First Crusade Group). CO Grand Admiral Martina.
Third Fleet (with Second Group). CO Grand Admiral Pattin.
Fourth Fleet (with Third Group). CO Grand Admiral Hanniker.
Each Fleet and Imperial Guard Group is collectively known as a Fleet Group, and named after their commanding Admiral. E.g. Fleet Group Hanniker.
The majority of the IN vessels involved are split into small packets to protect the vitally important transport fleets that are the lifeblood of the Crusade.
Transport Vessels:
Huge numbers of transports and armed merchantmen of all sizes are present, and form the vast majority of personnel and vehicles in the Crusade. They fall under the joint command of the Imperial Navy and Departmento Munitorum; and their representatives meet daily with Lord Marshal Steiner, who has overall command of the entire Crusade. Notable elements include three Rogue Trader fleets (one with each Fleet Group), a 'Q-Group' of heavily armed and armoured transport class vessels dedicated to anti-piracy operations, and the presence of several warp-capable space stations used to form secure lines of supply back to the Paridon Sector.
The Adeptus Mechanicus:
The entirety of theTitan Legion Astra Argentum, together with ten Tech-Guard Legions and an Ordinatus Battlegroup have all been donated to the Crusade. They are moved from battlezone to battlezone as required. Transport is provided by the Mechanicus themselves, as they trust no-one else with their holy God-Machines. Exact and precise data is currently not availiable.
The Holy Ordos:
Elements and operatives of all three Ordos are present within the Crusade, although no-one knows exactly how many there are, or what their agendas are. Lord Marshal Steiner is aware of the most powerful Conclave; the Amalthean Conclave, which has representatives of all three Ordos on it. It is rumoured that there are also several Assassins spread throughout the Crusade but this information is extremely highly classified and not even the Lord Marshal's intelligence operatives know.
The Adeptus Arbites, Adeptus Terra, Departmento Munitorum, Ecclesiarchy etc:
In the wake of the Crusade's conquering armies comes the consolidation. Tens of thousands of Arbites, hundreds of thousands of Munitorum and Adminstratum scribes and drones, millions of labourers and billions of colonists: all travel in the wake of victory and will stamp the Imperium's mark on the Tau once and for all... or so it is hoped.
The Enemy:
The primary enemy throughout the duration of this Crusade is the Tau. The recent events around the Cadian Gate drew the Imperium's attention away from the small and apparently insignificant Xenos race in the Eastern Fringe - to great cost. Many worlds of great importance fell to the Tau in what is known as the Third Sphere Expansion. Taros, an important mining world, is just one example. Agri-worlds, promethium-rich ice worlds, mineral-encrusted deserts, strategically important death worlds, vast Adminstratum data-cities - all these and more fell to the Tau. Now the Imperium is coming to reclaim them, and push the Tau back into their original enclave. It will not be an easy fight; the Tau and their auxiliaries are ready for the inevitable counter-thrust, and darker enemies lurk within the dark reaches of space.
The Xenos:
The Tau Fire Caste and Air Caste present the largest single threat and the main enemy of the Crusade. Exact data is hard to come by, but it is expected that each system will be heavily defended and Crusade Command plans for the worst case scenario in every case.
Reports have been filtering in of Tyranid encounters with picket vessels and some battles with Tau fleets. Ordo Xenos intelligence extrapolations suggest that it is a splinter fleet from Behemoth. Crusade elements have been detached to monitor and destroy as necessary.
Eldar pirates from the Craftworld known as 'Phoenix' have been reported as mounting raids on Imperial border worlds and Tau Septs; as yet no direct confrontation has been made with the Crusade.
Eldar pirates have also been reported as raiding worlds on both sides of the Imperial-Tau border, apparently to take prisoners and cause maximum destruction to lightly defended, or defenceless, settlements.
Ork tribes near the zone of operations for Front Group Martina are behaving in a manner that suggests an imminent Waagh! Deathwatch units are in position to monitor and report.
A forward Tau military staging base on an apparently dead world has gone completely silent and the last report from Crusade Intelligence read simply "They are killing everyone" with no encryption. Analysts are at a loss to explain this event. Pessimists on the Lord Marshal's staff darkly suggest it could be the fault of the dreaded Necrontyr.
Finally, as if these threats weren't enough, Ordo Malleus and Hereticus intelligence reports that a large number of Chaos renegades and Legionnaires are present in 'Empty Sectors' around the border zone, in particular the Karaboudjani Kataphrakt pirate force led by a renegade Inquisitor and joined by a Heretic priest; and it appears that deep-striking elements of the 13th Black Crusade have ended up in the same area. It is likely that the two are linked; one analysis suggests that the rogue Inquisitor has brought the Legions to her in order to create her own fiefdom. Certainly comms-chatter has become more coherent of late, and the overall commander of traitor warbands appears to be known as She Who Is or alternatively The Lady.
What All This Means:
First of all, I hope you enjoyed the read!All it's really about is providing my games of Battlefleet Gothic, Epic 40K, 40K, Inquisitor and Dark Heresy with a story and structure. You'll note I've actually started the crusade in the opening decade of the 42nd Millenium - I like to move things on.
Where you lot come in is in providing comments, criticism, and gentle pointers on things you think I have wrong (or right). I also wanted to show people it's not as hard as you think to construct a coherent background for your games, regardless of actual campaign or not.
Plus it gives me a great excuse to collect a shedload of 40K armies!