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Thread: Beppo's DAs and Guard

  1. #1101
    Get your custom title 'ere! SDKFZ's Avatar
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    Re: Beppo's DAs and Guard

    Looks ace......and its not done yet
    / SDKFZ
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  2. #1102
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    Re: Beppo's DAs and Guard

    he's getting there...

    I got the bike finished, just the rider to do now:

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  3. #1103
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    Re: Beppo's DAs and Guard

    got the lower body of the Interrogator Chaplain done, just his upper body left to do:

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  4. #1104
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    Re: Beppo's DAs and Guard

    Beppo this guy is amazing! I'm just painting up my first Ravening biker at the moment and getting pretty frustrated at some of the bits, I hope my squadron look as good as this when they're finished!
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  5. #1105
    Chapter Master The_Blackadder's Avatar
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    Re: Beppo's DAs and Guard

    Thanks to you Beppo I now know where the wings go on my 'Lightcycles.'
    "It is easier to fool someone than it is to convince them that they have been fooled."
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  6. #1106
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    Re: Beppo's DAs and Guard

    Quote Originally Posted by The_Blackadder View Post
    Thanks to you Beppo I now know where the wings go on my 'Lightcycles.'
    there's a property GW could pick up for gaming purposes. Not only is there a lot of cool pre-existing 'stuff', but building terrain and table for the game would be a cinch, not to mention painting!

    ps. I'm not actually a fan of wings on my bikes. My normal ravenwing have the standard bike handle bars... but seeing that this guy and the command squad are 'special', they get the wings on the handle bars... but I did cut all their winged banner poles off.
    Last edited by Beppo1234; 26-02-2015 at 14:55.
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  7. #1107
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    Re: Beppo's DAs and Guard

    almost done, got the tricky body done, just the arms and pack left to do:

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    the neck guard behind his head was completely unintentional. It was just supposed be some more rounded off robes. But once I got the robe coloured paint on there it didn't look right. So I repainted it black after looking at one of my other bikers, and presto. I couldn't have made one better if I was trying. Funny little accidents in the hobby world.

    right arm and pack done, just the bird-arm and base to do:

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    nearly done, just got the bird left to finish off:

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    and finished the bird... to finish the model and army:

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    Last edited by Beppo1234; 26-02-2015 at 21:10.
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  8. #1108
    Chapter Master The_Blackadder's Avatar
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    Re: Beppo's DAs and Guard

    Quote Originally Posted by Beppo1234 View Post
    there's a property GW could pick up for gaming purposes. Not only is there a lot of cool pre-existing 'stuff', but building terrain and table for the game would be a cinch, not to mention painting!

    ps. I'm not actually a fan of wings on my bikes. My normal ravenwing have the standard bike handle bars... but seeing that this guy and the command squad are 'special', they get the wings on the handle bars... but I did cut all their winged banner poles off.
    I sort of inherited these SM 'cycles (See my thread) and oodles of bitz but no building instructions (What'sa matter BA; never heard of google images?) well obviously not but the wings of which there were many didn't seem to fit but I was trying them on the wrong end of the cycle.... Doh!
    "It is easier to fool someone than it is to convince them that they have been fooled."
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  9. #1109
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    Re: Beppo's DAs and Guard

    Quote Originally Posted by The_Blackadder View Post
    I sort of inherited these SM 'cycles (See my thread) and oodles of bitz but no building instructions (What'sa matter BA; never heard of google images?) well obviously not but the wings of which there were many didn't seem to fit but I was trying them on the wrong end of the cycle.... Doh!
    yeah, actually, the normal Ravenwing winged handle bars slide in from the bottom, the ones from the dark Vengence set slide in from the top (or visa versa, can't remember). It's one thing I don't like about some of the newer GW kits, that some parts are required to be used together, or they are useless. I hate that.

    So with the ending of my Ravenwing Chaplain, finishes off my Dark Angels army off completely (no more room left in the carry case, at all). So here is my Ravenwing force:

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    so I painted the Ravenwing with standard colours basically, though I did elect to keep with green backpacks. I find with Dark Angels, one runs the risk of losing the 'green', as one's ravenwing and deathwing forces grow. I figure marines do paint their armour, but that backpacks would remain chapter colours, mostly because of quick reloads and resupply's. But the reason was to get a little more green onto the ravenwing.

    added a Nephilim Jetfighter in the form of Voss Lightning II:

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    Last edited by Beppo1234; 07-06-2015 at 21:09.
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  10. #1110
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    Re: Beppo's DAs and Guard

    Deathwing Redemption Force Formation. The Deathwing, Deathwing Terminator Squad, Deathwing Command Squad + Belial, Deathwing Knights Squad, Deathwing Terminator Squad, Venerable Deathwing Dreadnought and Landraider Crusader:

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    my deathwing are obviously whiter than the studio style of DW. I chose this route because old fluff once told me that DAs wear white robes as a salute to their Caliban Knightly heritage. So green robes for Dark Angels are a no no in my books. So the problem becomes white robes on white armour. So to keep everything uniform, DW armour colour adjusted to a further white, so that my robes can match up with the rest of the army. Also, like the Ravenwing, trying to get as much green onto them as possible, given those constraints.

    The Inner Circles; Azreal, The Interrogation/Reclusium Command Squad and Ezekiel's Librarius Conclave:

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    Last edited by Beppo1234; 09-08-2015 at 15:44.
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  11. #1111
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    Re: Beppo's DAs and Guard

    Dark Angels Demi-Company Detachment. Command Squad + Techmarine and Servitors, 3rd Tactical Squad, 5th Tactical Squad, 4 Tactical Squad (formerly the 9th Devastator Squad), 10th Devastator Squad, 7th Assault Squad and Dreadnought:

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    10th Company Task Force Detachment: 6-man Scout Squad, 9-man Scout Squad with Namaan:

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    Last edited by Beppo1234; 03-07-2015 at 17:54.
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  12. #1112
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    Re: Beppo's DAs and Guard

    Grey Knights Allied Detachment:

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    Last edited by Beppo1234; 01-07-2015 at 20:41.
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  13. #1113
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    Re: Beppo's DAs and Guard

    Inquisitorial Detachment with Gun-Cutter and a small team of Imperial Assassins:

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    Imperial Knight Detachment:

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    Adeptus Titanicus Reaver:

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    Last edited by Beppo1234; 01-07-2015 at 20:19.
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  14. #1114
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    Re: Beppo's DAs and Guard

    Sisters of Battle Allied Detachment. Command Squad + Uriah Jacobus, 5 Seraphim, Sisters of Battle Squad 1, Sisters of Battle Squad 2:

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    Last edited by Beppo1234; 01-07-2015 at 20:01.
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  15. #1115
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    Re: Beppo's DAs and Guard

    Armageddon Steel Legion Headquarters Units. Colonel Kreiger Ironheart's Company Command Squad, Commissar Yarrick, 3 Commissars, 3 Preachers, 3 Primaris Psykers, 3 Techpriest Engineseers + 3 Servitors, Company HQ:

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    Armageddon Steel Legion Elite Units. 8 Kasrkin Storm-Troopers, 3 Ogryns, 6 Wyrdvane Psykers:

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    Last edited by Beppo1234; 02-07-2015 at 00:57.
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  16. #1116
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    Re: Beppo's DAs and Guard

    Armageddon Steel Legion Fast Attack Units. 6 Rough Riders, 2 Armored Sentinels and a Valkyrie:

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    Armageddon Steel Legion Super-Heavy Unit. Shadowsword:

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    Armageddon Steel Legion Troops #1:
    Red Platoon: Platoon Command Squad, Grenade Launcher Special Weapon Squad + Lascannon and Heavy-Bolter Heavy Weapon Squad, Infantry Squad 1, Infantry Squad 2, Infantry Squad 3, Red Platoon:

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    Last edited by Beppo1234; 02-07-2015 at 00:32.
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  17. #1117
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    Re: Beppo's DAs and Guard

    Armageddon Steel Legion Troops #2:
    Blue Platoon: Platoon Command Squad, Sniper Special Weapon Squad + Lascannon and Mortar Heavy Weapon Squad, Infantry Squad 1, Infantry Squad 2, Infantry Squad 3, Blue Platoon:

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    note 1: if you notice in my platoons, everything adheres to a 'rule of 3'. It allows me to switch special weapons and heavy weapon squads in and out of the three infantry squads that make up the platoon. Same applies to my HQ and command squads. 3 of them allows me to split up Heavy/Special weapons squads up and put them in squads or visa versa.

    note 2: special weapons teams have been based like heavy weapon teams simply because I think I already have enough to move around

    Armageddon Steel Legion Heavy Support Units. Leman Russ Conqueror Squadron, Earthshaker Emplacements (counts as immobilized Basilisk Squadron):

    Armageddon Steel Legion Combined Arms Dedicated Transportation:
    Last edited by Beppo1234; 02-07-2015 at 01:13.
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  18. #1118
    Get your custom title 'ere! SDKFZ's Avatar
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    Re: Beppo's DAs and Guard

    Great work, Beppo
    Very goodlooking detachments. Kudos for going the whole distance, Mate
    / SDKFZ
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  19. #1119
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    Re: Beppo's DAs and Guard

    Quote Originally Posted by SDKFZ View Post
    Great work, Beppo
    Very goodlooking detachments. Kudos for going the whole distance, Mate
    thanks bro. Not much left, but a few things still to do. Enough movement trays for all the 25mm. I've got enough 3-man trays inbound, but gotta do another order for 5 man trays. Then finally, a Shadowsword! Guncutter and knight (oh, and a single primaris psyker).

    gotta start bringing my Black Legion/Renegade Guard force up to strength. They're at about 75% my loyalist strength, so not much to catch up on, and their paint jobs are on par, so the rest of the army doesn't require any upgrades.
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  20. #1120
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    Re: Beppo's DAs and Guard

    at last, the final mini for the Steel Legion has arrived. A Necromunda Wyrd Psyker to act as my third Primaris Psyker. Chopped off the head of his ridiculous staff and replaced it with Grey Knights Banner Topper, primed and ready to go:

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    All done but for the top metallic highlights, but I'm out of runefang, so will have to wait 'til I resupply. Just a few vehicles to play with after this guy. Shadowsword, Knight, Stormfang, maybe a whirlwind to fill out my DA FOC
    Last edited by Beppo1234; 05-03-2015 at 00:06.
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