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  1. #1
    Brother Sergeant Veldriss's Avatar
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    MedioEvo Universalis - Boardgame prototype

    Let me introduce a boardgame prototype, general management, set in the second half of the thirteenth century.
    The first version of the historical prototype I created a few years ago (1999), then in 2007 I showed for the first time to the public and since then I have constantly updated and fixed, both aesthetic and mechanical game.

    I called MedioEvo Universalis (the word "universalis" used because you can manage your kingdom in all aspects).

    A couple of photos:
    http://www.medioevouniversalis.org/i...lerie/1/01.jpg

    http://www.medioevouniversalis.org/i...lerie/1/02.jpg
    Last edited by Veldriss; 01-10-2015 at 20:38.

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    Re: MedioEvo Universalis - Boardgame prototype

    Designer: Nicola Iannone (Paolo Bertollo, Simone Silini, Paolo Mazza)
    Artist: Nicola Iannone, Omar Savoldelli, La Figlia del Brigante
    Publisher: prototype (Self-published)
    Year Published: prototype looking for publisher


    Numper of Players: 3-5 SET BASE (max 10 players with SET EXPANSION)
    Suggested Ages: 14+
    Playing Time: 240 minutes or more
    Language Dependence: Extensive use of text - massive conversion needed to be playable
    Category: Civilization, Economic, Medieval, Miniatures, Negotiation, Religious, Wargame
    Mechanic: Area Movement, Auction/Bidding, Dice Rolling, Partnerships, Simultaneous Action Selection, Trading, Variable Phase Order
    Primary Name: MedioEvo Universalis
    Subtitle: Game of commerce, diplomacy, strategy and conquest
    Website: http://www.medioevouniversalis.org/
    Mail: nikianno@alice.it


    LIST OF COMPONENTS: (hypothetical, to be assessed with the publishing house)
    1 MAP OF THE GAME
    63 MEANS OF TRANSPORT
    15 MEANS OF SIEGE
    12 CATHEDRAL / MOSQUES
    22 CIVIL BUILDINGS
    80 MILITARY BUILDINGS
    175 ARMY OF PLAYERS
    45 OF ARMED barbaric
    22 DICE
    96 GOODS
    300 COINS
    150 TOKENS
    6 DECKS OF CARDS (EMPIRE, TECHNOLOGY, EVENTS, CALAMITY, TREASURE, TARGET)
    5 TABLE OF PLAYERS
    5 PANELS OF PLAYERS
    5 SHEETS OF PLAYERS


    MedioEvo Universalis is a management boardgame set in the second half of the thirteenth century. Players will have to manage one of the great Kingdoms, developing a commercial network, improving the technological evolution and weaving diplomatic pacts with other players. Many unforeseen events, including random events, disasters and barbaric peoples hinder military conquests and the creation of an Empire.


    MAIN CHARACTERISTICS:


    - Number of players: 3-5 with BASE box, 6-10 with EXPANSION box. Added the "dead", which has rules to reinforce himself, attack and rebel territories of players poor defended.


    - Terrain: various types of terrain combined with city's fortifications and technologies give modifiers for movements and overpopulation.


    - Trade: players have at their disposal sea and land transportations to trade 8 types of goods in 36 cities on the map to earn florins.


    - Technological advancement: 38 technologies deployed in 6 families on a maximum of 4 levels improve their Reign in economy, trade, military and diplomacy. These technologies implement the features of other playing cards or allow to protect yourself from Calamities.


    - Very rare events: calamities can disrupt and modify a lot all strategies... If the player is prepared, he will able to survive almost unscathed, otherwise ...


    - Random Events: a series of positive and negative random events, but less catastrophic, will hit the various areas of land or sea in which the map is divided: storms, missions required by the Pope, tournaments between players, merchants who offer trade … etc.


    - Development: the player has the opportunity to expand their cities, increase the fortifications and defenses, armies, military and commercial transport... and more.


    - Playing cards: allow to improve armies and defenses, the construction of fortifications, taxes, diplomacy, the purchase of new mercenary's armies ... etc.


    - Combat: the combination of technologies with the card game allows you to get a bonus set of modifiers during battles... and how about a nice Crusade? Don't forget to Corsairs, pirates and Mongol invasions.


    - Diplomacy: 6 diplomatic options and Casus Belli with other players; 1 player also controls the Pope and must organize the Crusades... if the others Christian kingdoms try to refuse, Pope can excommunicate them... and if the Mamluks conquered Rome?


    - Expansion: the player is invited to expand his Kingdom to create an empire.


    - AIM of the game: get the most Honor Points from the various aspects of the game as: military expansion, killing an enemy General, conquering a Kingdom, winning a crusade, completing a mission of the Pope … etc.


    OTHER CHARACTERISTICS:


    Each player has to start match one of the major Kingdoms of the era:
    Sultanate of Hafsids
    Kingdom Mamluks
    Horde gold
    Byzantine Empire
    Novgorod Republic
    Kingdom of Hungary
    Holy Roman Empire
    Kingdom of France
    Kingdom of Castile
    Kingdom of England


    Map is modular, divided in SET BASE according to play up to 3-5 players and 3 EXPANSIONS to play up to 10! The player has available land and sea units to trade 8 different types of goods in 36 cities on the map, so fiorini obtained can be invested to increase the cities, building fortifications, buy new units, recruit new General, build siege machines or new cathedrals/mosques to have more control over the population, specialize the cities in a commercial sector, and more.


    With fiorini also you can buy technologies to improve some aspects of the game; technologies are divided into 5 kinds, up to 3 layers, so if I will have STREETS, I must buy ARCHITECTURE and MATHEMATICS before yet.
    The technologies also help me to eliminate or reduce the effects of CALAMITIES: MEDICINA against PLAGUE, AGRICULTURE against FAMINE, etc etc etc.


    There are also game cards, named EMPIRE that allow the player to do more things: spying your opponent's cards, earn more by trade, taxing better territories, ask truce during a war, get bonuses during attack or defence etc etc etc.
    Many of these cards have combinations with technologies, for example the GENIUS has + 1 bonus during attack or defence, but if it is accompanied by the ENGINEERING he take + 2 bonus... and so on... MERCHANT with COINS, TEMPLARE with MONOTHEISM, MERCENARY with ARMY etc etc etc.


    As you may have noticed, I used the colors to help you learn many components of game, there are references and descriptions on each card and also I inserted in front of the player a summary of the game turn and 3 summary tables of classic 50 questions that a player always stolen ... so I have dramatically reduced learning time and in fact, when I played with my friends younger (13-14 years) the thing was very useful.


    In addition to CALAMITIES cards there are random events which affect only 1 areas of the map; I added other units on the map, the neutral (or dead, barbarian, as you prefer), which with simple automatic rules can expand its neighbours or attack weaker player or rebel territories with low defense... to move even more the game.


    The territories have 5 different terrain types: plain, hill, forest, mountain, desert and in addition the rivers ... all this leads to limits of population or costs in movement.


    Also diplomacy: there are 6 diplomatic options that can be broken at any time (so look back!), obviously players take consequences (for example, if a player Christian declares war to another Christian would almost certainly the excommunication of the Pope and therefore would fall out of favor).


    The sequence of players is random, if now you are the 1st, in the next turn you could be the 3rd or last ... pay attention to your enemies!


    Object of the game is to get as many HONOR POINTS ... during the game, depending on what you do, you may gain or lose HONOR POINTS.
    So you can play: by TIME, with a MAX NUMBER of points to reach or with a defined number of TURNS.

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    Re: MedioEvo Universalis - Boardgame prototype

    Looks pretty awesome


    sent via Hyperpuls Nexus 4

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    Re: MedioEvo Universalis - Boardgame prototype

    And after several years of waiting, of a long process of modifications and research, conventions, playtesting, discussions on forums to turn my prototype in a real game ... in the end I did it!


    The Giochix http://www.giochix.it/ has officially announced will launch MedioEvo Universalis on giochistarter and kickstarter.

    Still do not believe ...
    Last edited by Veldriss; 11-01-2015 at 17:54.

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    Re: MedioEvo Universalis - Boardgame prototype

    News from Giochistarter: Medioevo Universalis


    Probably the news has already reached any part of the world, but better confirm it on official way! Medioevo Universalis, the gargantual game made by Nicola Iannone, will be on Giochistarter! We still have to schedule the campaign, but probably it will be live on the first months of 2016.


    Spread the news!

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    Re: MedioEvo Universalis - Boardgame prototype

    I'm working on a 3d map for the prototype, more info here: http://www.medioevouniversalis.org/p...php?f=6&t=2063

    Logo in low relief ready to be pasted on the 3D map:
    http://www.medioevouniversalis.org/i...3D_LOGO_03.jpg


    http://www.medioevouniversalis.org/i...3D_LOGO_04.jpg




    ... and obviously the Angel in low relief ready to be pasted on the 3D map:
    http://www.medioevouniversalis.org/i..._ANGELO_12.jpg


    http://www.medioevouniversalis.org/i..._ANGELO_13.jpg

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    Re: MedioEvo Universalis - Boardgame prototype


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    Re: MedioEvo Universalis - Boardgame prototype

    I went back to work on the 3D map because I have some free time ...


    Here the combination of all the colors of the various Kingdoms: http://www.medioevouniversalis.org/p...p=16125#p15495


    Now I'm starting to look at trees, snow-covered fir trees and palms to order, I thought of using those with the stand or those to be inserted into a small hole (I would do with a nail on the map); Capochino on his forum suggested me use magnets to hook / unhook them from the map, I found different solutions on this, from the magnetized sheets to the magnets thin: http://www.medioevouniversalis.org/p...p=16125#p16120
    Does anyone have any other ideas?


    Kingdoms coloration practically over, are missing only two small:
    http://www.medioevouniversalis.org/i..._COLORE_08.JPG


    More photos here: http://www.medioevouniversalis.org/p...p=16120#p16125


    Next STEP will sauted all the borders between the territories.

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    Re: MedioEvo Universalis - Boardgame prototype

    I ordered the trees, snow-covered fir trees and palms (all high between 35 and 45 mm.), I will use the thin magnets glued to the pedestal and to the map:
    http://www.medioevouniversalis.org/i..._ALBERI_02.jpg


    I started to draw all the borders between the territories, it will be a very long work and patience:
    http://www.medioevouniversalis.org/i...s_MAZZI_02.jpg

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    Re: MedioEvo Universalis - Boardgame prototype

    Final corrections before publication by the Giochix...

    I know that there are many errors in the names of the territories, it's something that I never corrected by 1999.

    My territories do not correspond to the duchies, so it is not so easy ... the best solution would be to choose the Province/Region more important or more famous historically and use that name for the "macro-region "that I used to split the territories of my map.


    If someone had the desire and time to verify the information here below, I would be very grateful.


    Let's start with Spain, as usual...
    I have some doubts:
    - Aragon or Zaragoza? Probably better Aragon.
    - Douro, Portucale and Coimbra? On BGG they had recommended Duoro, but also Portucale (which would be the first County that gave birth to the Kingdom of Portugal) should be fine.

    http://www.medioevouniversalis.org/i...SPAGNA_new.jpg


    I continue with France... probably will be made changes:
    - "Fiandra" will become Flanders (sorry for this mistake).
    - Orlean is perhaps a little too west, it is better to change its name and perhaps use the Maine.
    - The Guyenne is better if I rename Aquitaine.
    - The Lorena should become Lotaringia?
    The rest should go pretty well:

    http://www.medioevouniversalis.org/i...RANCIA_new.jpg


    With England I have some doubts...Probably should be made some changes, but I'm not sure:
    - For Scotland, if I keep using Highlands and Lowlands, perhaps it would be better to use Uplands instead of Galloway.
    - For England it is better to use Durham instead of Cumbria?
    - Better Cornwall instead of Sussex?
    - Better Yorkshire or York?
    - In Ireland, better Desmond instead of Munster?

    http://www.medioevouniversalis.org/i...LTERRA_new.jpg


    With Italy can not do much, at that time it was divided into small kingdoms / Lordships / republics / Communes ... impossible to represent all and difficult to give a name to each of my territories ...
    I think the best solution is to leave everything as it is, using the names of regions enough important at the time ... I'm not sure that there was already the concept of "TRIVENETO", at best, we could correct for "VENETO".

    http://www.medioevouniversalis.org/i...ITALIA_old.jpg


    Holy Roman Empire I have only one doubt...Lotharingia is probably a little too far south, but I would not know what name to give that territory ... PALATINATE or BADEN?
    http://www.medioevouniversalis.org/i...RMANIA_new.jpg


    Help me please.


    More info here: http://www.medioevouniversalis.org/p...hp?f=45&t=9877
    Last edited by Veldriss; 18-10-2015 at 05:40.

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    Re: MedioEvo Universalis - Boardgame prototype

    61 Kingdoms, should be quite faithful to reality even if, for example, the heraldry of the Russian principalities at that time was not well defined ... the same for a couple of Islamic kingdoms of north west Africa.


    (CLICK IMAGE TO ENLARGE)
    http://www.medioevouniversalis.org/i...XIII_sec_S.jpg


    Now the countdown to end shields heraldry started, I finished the 10 shields Kingdoms playing, miss the other 50 (more or less):
    http://www.medioevouniversalis.org/i...D_SCUDI_12.jpg


    http://www.medioevouniversalis.org/i...D_SCUDI_17.jpg


    More info da here: http://www.medioevouniversalis.org/p...art=130#p16172






    Remember the coins in metal?
    http://www.medioevouniversalis.org/i...le_2015_07.jpg


    Here is one of the molds:
    http://www.medioevouniversalis.org/i...E_Stampi02.jpg


    More foto here: http://www.medioevouniversalis.org/p...p=16304#p16414






    New turn almost defined, should speed up slightly the previous system:
    http://www.medioevouniversalis.org/i...turno_2015.jpg


    More info here: http://www.medioevouniversalis.org/p...tart=20#p16269






    Fix the combat system: http://www.medioevouniversalis.org/p...tart=60#p16271


    Chronicle of beautiful games of 7 hours:
    08/11/2015 http://www.medioevouniversalis.org/p...hp?f=47&t=9952
    22/11/2015 a Cremona http://www.medioevouniversalis.org/p...hp?f=47&t=9958


    By popular demand of the players of Cremona, new topic: The 10 "********" (and maybe more) to do not at MU http://www.medioevouniversalis.org/p...hp?f=47&t=9961


    Always players of Cremona have created a group WhatsApp, who wanted to join as well send me his cell number. to the mail linked here: http://www.medioevouniversalis.org/html/contattaci.php

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    Re: MedioEvo Universalis - Boardgame prototype

    Back to the final correction of the map ... it's up to North Africa ...
    Here are pretty ignorant, so really I need your help to give the name correctly as possible to the various territories ... THANK YOU from now who will help me


    DATE: 1265




    North Western Africa, older version:
    http://www.medioevouniversalis.org/i...RICA01_old.jpg


    Version of the PC game Crusader Kings II:
    http://www.medioevouniversalis.org/i...6_AFRICA01.jpg


    Changes I would make:
    WESTERN SAHARA become ANTI ATLAS
    MAURITANIA (which is much more shifted than my map) become MARRAKECH (although I do not like to give the same name of the city, such as the region of Tangier)
    I wanted to change also WESTERN ATLAS and EASTERN ATLAS, but I found nothing of value.
    http://www.medioevouniversalis.org/i...RICA01_new.jpg








    North Central Africa, the old version:
    http://www.medioevouniversalis.org/i...RICA02_old.jpg


    Version of the PC game Crusader Kings II:
    http://www.medioevouniversalis.org/i...6_AFRICA02.jpg


    Changes that I could do:
    KAIROUAN I would like to change it, but I do not know if it becomes MEDJERDA, CONSTANTINE or BISKRA ... I would be more inclined to MEDJERDA.
    DJERBA, TRIPOLITANIA and LEPTIS MAGNA are all in TRIPOLITANIA, but I would not know which names to give... or leave them so, or thought I rename them WESTERN TRIPOLITANIA, MIDDLE TRIPOLITANIA and EASTERN TRIPLOLITANIA...
    http://www.medioevouniversalis.org/i...RICA02_new.jpg










    North East Africa, old version:
    http://www.medioevouniversalis.org/i...RICA03_old.jpg


    Version of the PC game Crusader Kings II:
    http://www.medioevouniversalis.org/i...6_AFRICA03.jpg


    I do not know, maybe it is good all so ... I'm not sure that the term Jordan was already in use, but it seems already used in Roman times ... better change it?
    http://www.medioevouniversalis.org/i...RICA03_new.jpg

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    Re: MedioEvo Universalis - Boardgame prototype

    The Middle East is divided into many areas, so I had to regroup and decide how to name ...




    Middle East, the old version:
    http://www.medioevouniversalis.org/i...riente_old.jpg


    Version of the PC game Crusader Kings II:
    http://www.medioevouniversalis.org/i...dioOriente.jpg


    Changes I would make:
    the PHRYGIA become LIDIA
    GALATIA become PHRYGIA or ERACLEA (or NICEA?)
    AZERBAIJAN would return MESOPOTAMIA as I had done long ago.
    I do not really like DESERT SYRIAC, but SYRIA've already used for the Principality of Antioch.
    http://www.medioevouniversalis.org/i...riente_new.jpg

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    Re: MedioEvo Universalis - Boardgame prototype

    For Greece there should be no problem, for the Balkans I have 2 questions ...




    BALKANS AND GREECE, old version:
    http://www.medioevouniversalis.org/i...ALCANI_old.jpg


    Version of the PC game Crusader Kings II:
    http://www.medioevouniversalis.org/i...66_BALCANI.jpg


    doubts:
    SLOVAKIA is perhaps the right ... otherwise what was his name?
    PEST is definitely wrong, at most it should be on the left bank of the Danube and not on the right bank where there is Buda... so how could I call this territory?
    http://www.medioevouniversalis.org/i...ALCANI_new.jpg

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    Re: MedioEvo Universalis - Boardgame prototype

    Here I would like to make some changes ...




    CENTRAL EUROPE, old version:
    http://www.medioevouniversalis.org/i...PACENT_old.jpg


    Version of the PC game Crusader Kings II:
    http://www.medioevouniversalis.org/i...EUROPACENT.jpg


    Doubts:
    Better PODLESIA or Podlachia?
    Instead of CARINTHIA probably it should STIRIA that best represents the area south of the Danube.
    I would change BIG POLAND and SMALL POLAND, but I would not be what to put ...
    http://www.medioevouniversalis.org/i...PACENT_new.jpg

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    Re: MedioEvo Universalis - Boardgame prototype

    Here I have no idea ... there are several mistakes and several things to correct ...


    EASTERN EUROPE, old version:
    http://www.medioevouniversalis.org/i...AORIEN_old.jpg


    Version of the PC game Crusader Kings II:
    http://www.medioevouniversalis.org/i...UROPAORIEN.jpg


    Other maps downloaded that might help:
    http://www.medioevouniversalis.org/i...a_Centrale.JPG


    http://www.medioevouniversalis.org/i...pati_russi.jpg


    Apart from the huge mistake of having reversed the position of some Russian principalities (Tver instead of Smolensk, Smolensk instead of Chernigov, Chernigov instead of Kiev) ... a Russian lady made me doubt during one of the last convention I attended, the Italian husband wanted to let go, but she insisted and indeed she was right
    I do not really like the idea of giving the Russian principalities of the same name to the territory.
    PODLACHIA (or PODLESIA) would have already used in the previous map of CENTRAL EUROPE with the Principality of Galicia and Volyn ... then maybe I should leave here PODLACHIA (or PODLESIA) and in CENTRAL EUROPE use Volyn?
    SARPA better use instead of CHUVASHIA?
    CAZARIA can go?
    BOGUTJAR ??? It would be better a more catchy name or known ...
    http://www.medioevouniversalis.org/i...AORIEN_new.jpg
    Last edited by Veldriss; 07-12-2015 at 16:48.

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    Re: MedioEvo Universalis - Boardgame prototype

    Second last piece of the map ... I'm almost done ...


    SCANDINAVIA, old version:
    http://www.medioevouniversalis.org/i...INAVIA_old.jpg


    Version of the PC game Crusader Kings II:
    http://www.medioevouniversalis.org/i...CANDINAVIA.jpg


    Doubts:
    I think do not have any, but then on BGG I have received a PM:


    I've been looking at your impressive game, but as a native Norwegian with an interest in history, I would like to point out that three of the names you've selected for the Norwegian regions are strange and atypical.


    A better representation would have been to use 'Bergenhus' for the region represented as 'Oppland', 'Nidaros' for 'Lapponia', and 'Telemark' or 'Akershus' for 'Hedmark'.


    Oppland and Hedmark are modern names for rural counties of no historical, or political importance, and the real location of Oppland lies within the borders of your 'Hedmark' region. To a Norwegian and Scandinavian audience, the use of 'Hedmark' and 'Oppland' are just bizarre. It's comparable to placing Rome in Campobasso.


    Lapponia is a historical province of Sweden (and Finland) and lies outside the boundaries of Norway. A more interesting name would be Nidaros, considering that Nidaros was an important archbishopric in Nothern Europe, prior to the reformation.


    The proper modern contemporary names for the three divisions you've used would be 'Østlandet', 'Vestlandet' and "Midt-Norge', which just means 'East country', 'West country' and 'Middle Norway', but 'Bergenhus', 'Akershus' and 'Nidaros' would be better terms as these were the important administrative divisions in use by the late 15th century.


    Bergenhus actually encompassed the entire Northern Norway north of Trøndelag/Nidaros, as well as the territories surrounding Bergen.In terms of surface area, Bergenhus was probably the largest "county" in Europe at the time (outside of Russia).



    http://www.medioevouniversalis.org/i...INAVIA_new.jpg

  19. #19
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    Re: MedioEvo Universalis - Boardgame prototype

    The last piece of the map, even here I need help




    NORTHERN EUROPE, old version:
    http://www.medioevouniversalis.org/i...PANORD_old.jpg


    Version of the PC game Crusader Kings II:
    http://www.medioevouniversalis.org/i...EUROPANORD.jpg


    Doubts:
    LADOGA instead of NOVGOROD?
    Where there are question marks red ... they are definitely wrong.
    http://www.medioevouniversalis.org/i...PANORD_new.jpg

  20. #20
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    Re: MedioEvo Universalis - Boardgame prototype

    And while I'm waiting for some more help on the names of territories in order to send to print the texts, I carried on with trees and cities ...


    Intermediate phase of installation of a base under the palm trees so that I can paste magnets like the other trees:
    http://www.medioevouniversalis.org/i..._ALBERI_08.jpg


    Here is one of the two containers to transport the trees:
    http://www.medioevouniversalis.org/i..._ALBERI_10.jpg


    More info and photos here: http://www.medioevouniversalis.org/p...p=16428#p16427






    Miniature city of 1st, 2nd and 3rd level ready to glue the magnets ... in theory I do not need so many, it would be enough half (all the 1st level, few of the 2nd and very few of 3rd), but perhaps in the future we need for very long game:
    http://www.medioevouniversalis.org/i...D_citta_05.jpg


    Almost finished gluing the magnets under the miniatures of the city ...
    http://www.medioevouniversalis.org/i...D_citta_06.jpg


    More info and photos here: http://www.medioevouniversalis.org/p...p=16428#p16428

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