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Thread: Angels of vengeance supplement

  1. #21
    Chapter Master Fox Of 9's Avatar
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    Re: Angels of vengeance supplement

    So, our game weekend got pushed back another month, but it finally happened, and it was some of the most fun I've had all year! Lots of games were played and even more home-made food was eaten! I think I played three games across the two days (two wins and a loss) all of which were very close games. And the whole weekend has definitely given me a draft of ideas for improvements and tweaks to make here and there, but those probably won't happen for a few weeks yet, as I want to finish the first pass on the Dark Mechanicum Codex first, which is at a bit of an impasse due to a creative block, and the heatwave assailing the UK right now.

    In the meantime, however, I do have a little project over in the Stories and Art forum. It's nothing special at the moment, but hopefully, it'll become something interesting very soon!


    Updates:
    1. V2.5 (11/08/2019)
      • Formations:
        - New Formation: Chapter's Ancients
      • Radium Scythe:
        - Now Heavy 3 instead of Heavy 4
      • Heavy Bolter:
        - Three new additional ammunition types (molecular acid shells, eliminator shells and scorpius shells)
        - Molecular acid shells cost +5pts
        - Eliminator shells cost +10pts (Destroyer squads only)
        - Scorpius shells cost +10pts (Destroyer squads only)
      • Plasma repeator carbine:
        - Now called Plasma repeater.
        - Now costs 20pts instead of 15pts
        - Rules now match The Horus Heresy Book VI - Retribution
      • Eran Boaz:
        - Removed Plasma Talon
        - Added Special Issue Ammunition
        - Corrected his Wargear to include a Space Marine bike
      • Michael Gabriel:
        - Now has 4 Attacks base
        - Renamed Sword Storm to Righteous Onslaught
      • Nathanael Eyal:
        - Removed Relic Blade
        - Removed Lightning Claw
        - Added Calibanite War Blade
        - Added Master Gunslinger special rule
        - Added Salvation & Deliverance Relics
      • Nathan Hosea:
        - Complete Rework
        - Now costs 240pts
        - Now has the unit profile of a Contemptor Dreadnought
        - Added Icon Of Unmatched Devotion special rule
        - Added Dread Crozius Relic
      • Conqueror Squad:
        - Reworked options
      • Raptorwing Huntsmen Squad:
        - Now costs 150pts
        - Added Multi-spectrum array to Raptorwing Huntsmen Champion's Wargear
        - May not take a Raptorwing Land Speeder Storm as a Dedicated Transport
      • Raptorwing Land Speeder:
        - Corrected Special Rules to correctly include Anti-Grav Upwash rule
      • Raptorwing Land Speeder Storm:
        - Added Raptorwing Land Speeder Storm
      • Destroyer Squad:
        - Destroyers now have 2 Attacks Base (to match other Company Veteran units)
        - Added Methodical special rule
        - Reworded Scour Them From Sight special rule
        - Phosphex bombs now cost +10pts each
      • Amos Chorazin:
        - Reworked
        - Now costs 235pts
        - Removed Vengeance Is Upon Them special rule
        - Removed Rage special rule
        - Added Grim Revelation special rule
        - Added Mission Doctrines special rule
        - Reworded Hidden Agenda special rule
        - The Sword Of Mourning is now +2 Strenght
        - The Sword Of Mourning no longer has Soul Blaze special rule
      • Armouy:
        - Removed Champion's Blade
    2. V2.5.5 (14/09/2019)

      A personal update: Soon after the last post I made here on Warseer, a close family member was taken seriously ill. Their condition quickly deteriorated and they passed away a couple of weeks later. We only just had the funeral earlier this week (you would not believe how much paperwork is involved in a burial nowadays), hence why all updates on Warseer from me seemed to just kinda stop. I should now be regularly active again, but I would like to ask for anyone who reads and enjoys my work here to please spare some change for their local Parkinson's charity, any amount, no matter how small would really be appreciated by them. And by me.

      • Removed Knight Of The Inner Circle special rule
      • Michael Gabriel:
        - Reworded Master Swordsmen special rule
      • Librarian:
        - Added storm shield option for Librarian wearing Terminator armour.
      • Order Paladin:
        - Reduced points cost for storm shield option
      • Company Captain:
        - Reduced points cost for storm shield option
      • Dreadwing Command Squad:
        - Added Fear
        - Base points cost is now 215pts
      • Dreadwing Terminators:
        - Added Fear
        - Base points cost increased to 215pts
        - Points cost per Dreadwing Terminator increased to 43pts
        - May now take two Terminator Heavy Weapons or Dreadwing Heavy Weapons
      • Dreadwing Knights:
        - Reworked weapon options and points cost
      • Chevalier Squad:
        - May now take four Special Weapons instead of two Special Weapons and Two Heavy weapons
      • Warden Squad:
        - May now take close combat weapons for 2pts/model
      • Initiate Squad
        - May now take close combat weapons for 2pts/model
        - Now has a Space Marine Sergeant
        - Now has the option for a Veteran Sergeant
      • Conqueror Squad:
        - Base cost reduced to 110pts
        - Points cost per Conqueror decreased to 22pts
        - Added Furious Charge
        - Reworked Crushing Onslaught special rule
      • Vengeance Strike Force:
        - Reworked Priority Target rule.
      • Chapter Ancients:
        - Removed Tank Hunter special rule
        - Removed Monster Hunters special rule
        - Added Crusader special rule
        - Added Hatred special rule
        - Reworked Warden Of Vengeance special rule
      • Raptorwing Dark-Blade
        - Removed Tank Hunter special rule
        - Removed Monster Hunters special rule
        - Added Priority Target Designated special rule
      • Raptorwing Hunter Squadron
        - Removed Coordinated Assault special rule
        - Added Suppressing Fire special rule
    Last edited by Fox Of 9; 15-09-2019 at 14:37.

  2. #22
    Chapter Master Fox Of 9's Avatar
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    Re: Angels of vengeance supplement

    GATHERING STORM - THE LAST STAND

    Late in 999.M41 the forces of the Angels Of Vengeance had mostly congregated into two separate crusades, each numbering almost a thousand Astartes. The foremost of these crusades was led by the Chapter Master Amos Chorazin in the defense of the Cadian Gate, with overall command of the Unforgiven forces in the sector falling to Supreme Grand Master Azrael of the Dark Angels. Almost the entire remainder of the chapter's forces stood in defense of the chapter's home systems, as the dual threats of a Tau colonisation fleet, and a tendril of Hive Fleet Kraken bore down upon them. The defense of the chapter's home systems fell to Nathan Hosea, chapter ancient and Warden Of Vengeance. Under his command, any Angels Of Vengeance forces not heading for the Cadian sector were immediately recalled from their current crusades and tasked with reinforcing Vengeance itself.

    The 8th Order was one such force to heed the call. At the time, records show that they had been completing the pacification of a minor rebellion on the Forge World Hellgrace, but this was just a cover story. In fact, their true mission had involved the forge world's second moon, on which a coven of Fallen had taken root, infiltrating their way into the upper-echelons of the moon's governing classes, who had then inturn help fan the flames of rebellion on Hellgrace. The 8th Order had conducted a swift and brutally efficient campaign against The Fallen. And had, within a standard solar week, managed to account for all members of the coven, with four of their number now residing imprisoned within the deepest cells of the 8th Order's battle barge, the Unyielding Wrath.

    As soon as the fractured communique from Vengeance was received, the 8th Order immediately began recalling all of their remaining forces off of the forge world, leaving the planets ruling tech-priests to snuff out what little remained of the now flagging rebellion. The Order's Master, Enoch Etian, quickly reorganised his forces, placing the majority of his forces, filled with the most experienced Astartes under his command, aboard the Unyielding Wrath, with a smaller contingent of Wardens and Initiates following behind them on the Order's strike cruiser, Mercy. Within scant few hours, both warships were ready to transition to warp, and Etian, having confirmed with both of the fleet's Navigators, promptly gave the command, the warship's warp-drives plucking them from realspace, and thrusting them deep into the ethereal dimension of Warpspace.

    Unfortunately for Etian and his forces aboard the Unyielding Wrath, their travel through the currents of the Warp coincided with the birth of the Great Rift. This catastrophic event, that spawned a tear in reality and a raging, galaxy-wide Warp Storm that essentially rent the territory of the Imperium of Man in half had an even more profound and worrying effect on the Warp itself. From the far-flung reaches of the Cadian sector, a dreadful wave rose, throwing the currents of the Warp into an utter state of disorder, so complete and unstable, that no Navigator could have purposely remained on course. Such was the force of this wave, that when it struck the Unyielding Wrath, not only did it knock the warship millions of miles off course, leaving it adrift in the Warp, it also shredded the warship's gellar field, exposing the ship and crew to the corrupting influences of the Chaos Gods.

    Of the four Dark Gods, Nurgle was the first to take interest in the stranded warship. Quietly the Plague Lord snaked his malign influence into the vessel from the Warp, resurrecting the dead and the dying with his fetid blessings, while all the while, wave after wave of plague bearers wormed their way into the heart of the Unyielding Wrath. The ensuing battle between the infected Warp creatures and the Angels Of Vengeance soon resulted in over fifty percent of the battle barge falling to the forces of the Lord of Pestilence, resulting in the death of the vessel's only Navigator.

    For a month the battle raged on, the forces of the Angels Of Vengeance, so relentless and stubborn in their approach to battle, refused to give up, making the Lord of Decay pay dearly for each inch of ground gained. However, Etian knew that this stalemate would not last, and as long as the ship remained in Warpspace, there would be no hope of survival for him or his remaining men. Gritting his teeth, Etian devised a bold and decisive gambit, one that would ultimately decide their fate. Either their salvation or their doom.

    Of his remaining forces, Etian gathered the most veteran and battle-hardened warriors, grouping them under the command of his four most trusted Sergeants. Together with them, he led his command squad, accompanied by the vessel's chief-techmarine, on a seemingly suicidal mission to reach the Unyielding Will's warp-drive. In a grueling non-stop battle that lasted thirty-two hours, twenty-two of the original fifty-seven Astartes managed to make it to the warship's warp-drive. Another five members fell in the defense of Techmarine Zurl as he prepared to deactivate the warp-core, forcing the vessel to make an emergency transition out of the Warp. Without access to the infernal power of Nurgle sustaining them within the Immaterium, the forces of the Chaos God promptly collapsed, the souls of his resurrected minions being sucked back into the Warp.

    Rematerialising into realspace, the survivors found themselves drifting in the outer-orbit of what records indicated as an Imperial mining colony. However, as Techmarine Zurl quickly worked to regain control over the vessel's core system, they rapidly realised that the location that they now found themselves in was hardly any better. The planet below them, Piscina IV, had once resided in a fairly unremarkable stretch of realspace, but now, it stood in close proximity to the newly formed galaxy-spanning tear in reality; The Great Rift. So powerful and far-reaching was The Great Rift, that the very laws of physics frayed at its edges, causing many of those planets in its vicinity to either disappeared entirely or become so corrupted, that they were now labeled as Daemon Worlds. Compared to the vast majority of these planets, Piscina IV had escaped mostly unscathed, suffering only the loss of one of its Hive-cities to the taint of Chaos. But with the Unyielding Wrath's escape from Warpspace, the interest of all four Chaos Gods was steadily drawn to the beleaguered mining world.

    Their influence, greatly amplified by the Piscina IV's proximity to The Great Rift, rapidly began to affect the planet and the billions of Imperial citizens on the surface. The planet physically began to twist and deform under the Dark Gods' corrupting influence, with millions of mortals succumbing to daemonic possession, and many more falling to the fresh daemonic horrors that now infested the planet's sole, habitable continent. Yet, amongst this dire tide of death and despair, a beacon of hope held out against the storm, the continent's southern-most Hive City miraculously remained partially untainted, the holy ground of the city's Temple Of Saint Phistinius seemingly granting a measure of protection for the city's faithful population. Despite this seemingly divine miracle, the commander of the local PDF force knew that they would not survive long against the teeming hordes of Chaos and immediately began to transmit an emergency broadcast on all possible Imperial frequencies, hoping against hope that reinforcements would come.

    Aboard the Unyielding Wrath, Etian, immediately upon being alerted to the emergency broadcast, began to marshall what little remained of his forces, ready to perform a massive drop pod assault from the warship's few functional launch bays. But fate seemed to be against them, as, despite his best efforts, Zurl had been unable to restore the vessel's control systems. Seeing no other option, the techpriest temporarily hardwired his own bionics into the heart of the Unyielding Wrath, and under immense strain, maneuvered the craft into orbit above the planet. So it was, that as the sun rose on the southern tip of Piscina IV's habitable continent, the first wave of Astartes hurtled towards the planet's surface.

    Etian and his command squad fell with the bleeding edge of the Astartes' formation, as had been the tradition with him. With him, another four drop pods loaded full of Astartes burned through the heavens of Piscina IV, the bulk of his remaining host. Each squad was lead by one of Etian's best sergeants, Abbas, the stern and taciturn strategist; Amir, a remorseless giant of an Astartes, capable of crushing even the largest xenos monstrosity beneath his hammer; and Ira, the most gifted defensive commander out of all the space marines in Etian's Order.

    For the defenders of the Temple Of Saint Phistinius, the appearance of five flaming comets in the sky above them went relatively unnoticed, so dire was the situation on the ground. In little over a day, over a third of the temple's vast grounds had fallen to the enemy, with the defending forces having to constantly retreat in the face of the reckless aggression of the Chaos-tainted swarm. The first to notice the arrival of the Astartes were those faithful members of the temple's congregation, who knelt in prayer within the stained-glass adorned sanctuary. The blazing flames of the drop pods' retro thrusters shining through the holy images engraved upon the sanctuary's windows, illuminating the believers in streams of shimmering, golden-red light.

    The drop pods' devastating impact on the planetary surface shocked attackers and defenders alike, their sudden arrival crushing several dozen members of the Dark Gods' throng beneath the armoured landing crafts, and throwing swathes more into the air, like broken kites in the wind. The defenders steeled themselves, unsure if the sudden new arrival brought friends or foes. After all, there had been no communication beforehand, the Unyielding Wrath was barely able to remain situated in orbit, let alone pinpoint the PDF commander's command bunker for a detailed transmission. Thus, when the assault ramps dropped, revealing the Angels Of Vengeance Astartes within, the defender's clenched their weapons tightly, praying with bated breath. Yet almost instantly, the newly arrived space marines made their allegiances clear, cutting a bloody path through the attacking forces with their bolters before charging headlong into close combat, the Order's sacred standard held aloft for all to see.

    In a period of minutes, hundreds of possessed, cultists, and daemons had been slain, their overwhelming numbers meaning little in the face of the Astartes cold-blooded determination and icy single-mindedness. No individual could stay their wrath. And thanks to Abbas' masterful awareness, even in the heat of battle, the collective remained scattered and divided, his squad's sniper making sure that any cultist brave enough to try and assume command over the unruly mob, soon found themselves tumbling back down into the crowd, a neat hole blown through their eye-sockets or throat. Far ahead, in the vanguard, Amir and his squad had cut and smashed their way through any opponent to stand in their way, drowning the soil beneath their feet in the blood of countless cultists and foul monstrocities. Far behind them, Ira and his squad surveyed the battlefield, alternating between laying down a withering amount of firepower and firing singular, pinpoint precise lascannon shots, that eradicated any and all armoured support the mining world could provide the cultists. While above, high in the sky a second set of blazing comets plunged toward the planet, screaming through the planet's atmosphere.

    Truly, the Angels Of Vengeance had arrived.



    Last edited by Fox Of 9; 17-09-2019 at 17:40.

  3. #23
    Chapter Master Fox Of 9's Avatar
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    Re: Angels of vengeance supplement

    DRAMATIS PERSONAE




    ENOCH ETIAN
    160Pts
    PALADIN OF THE 8TH ORDER


    Enoch Etian can be used as an HQ choice in any Angels Of Vengeance army.

    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Etian 6 5 4 4 3 5 3 10 3+ Infantry (Character) 1 (Unique)


    WARGEAR:
    • Relic blade
    • Frag grenades
    • Krak grenades
    • Iron halo

    WARLORD TRAIT:
    • Master Of Strategies

    SPECIAL RULES:
    • Inner-circle
    • Independent Character
    • No Redemption! Only Vengeance!

    First Into The Fray: If Etian is to enter play embarked on a Drop Pod, the Drop Pod must arrive in your first turn; this does not count towards the total number of Drop Pods that can arrive in your first turn using the Drop Pod Assault special rule.

    Master Of The Heavenfall: Flyers and Drop Pods in the same Detachment as Etian may re-roll failed Reserves rolls.

    Strategic Retreat: At the end of the Assault phase, one Infantry unit in the same Detachment as Etian, within 12" of him, can choose to leave close combat, as if they had the Hit & Run special rule. This special rule cannot be used on Etian's squad.

    RELIC OF VENGEANCE:

    The Redeemer: A bone-white power fist adorned with numerous red pearls, one for each member of The Fallen slain by The Redeemer's successive bearers.

    The Redeemer is a Master-crafted power fist that also incorporates an ancient pattern of storm bolter that fires with the following profile:
    Range
    S
    AP
    Type
    12"
    5
    4
    Assault 4





    TECHMARINE ZURL
    150Pts
    CHIEF-TECHMARINE OF THE UNYIELDING WRATH

    Techmarine Zurl can be used as an HQ choice in any Angels Of Vengeance army.

    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Zurl 4 5 5 5 2 4 2 9 2+ Infantry (Character) 1 (Unique)
    Servitor 3 3 3 3 1 3 1 8 4+ Infantry


    WARGEAR:
    ZURL
    • Power axe
    • Frag grenades
    • Krak grenades
    SERVITOR
    • Servo-arm

    WARLORD TRAIT:
    • Target Priority (Warhammer 40,000: The Rules)

    SPECIAL RULES:
    ZURL
    • And They Shall Know No Fear
    • Blessing Of the Omnissiah
    • Bolster Defences
    • Independent Character
    • Methodical
    • No Redemption! Only Vengeance!
    • Scour Them From Sight

    Extensive Bionics: Zurl has the Feel No Pain (6+) and It Will Not Die special rules.

    Dual Loyalties: Zurl can only be your Warlord if you have no models with the Inner-Circle special rule in your Primary Detachment.

    SERVITOR
    • Mindlock

    OPTIONS:
    ZURL
    • May take up to five Servitors..... 10pts each
    • May select a Drop Pod as a Dedicated Transport.
    SERVITOR
    • Up to two Servitors may replace their servo-arm with one of the following:
      - Heavy bolter..... 10pts/model
      - Multi-melta..... 10pts/model
      - Plasma cannon..... 20pts/model

    RELICS OF VENGEANCE:

    Decimator Servo-harness: A relic-pattern of servo-harness, this backpack-mounted contraption is able to let loose furious fire upon Zurl's foes, leaving them torn to pieces, shredded as though they had charged headlong into a minefield.

    The Decimator Servo-harness gives Zurl two servo-arms, a melta-gun, and a heavy bolter. In the Shooting phase, Zurl can fire both harness-mounted weapons, or one harness-mounted weapon and another weapon. Note that, in regards to the Blessing Of the Omnissiah special rule, Zurl does receive the +1 modifier for being equipped with a servo-harness.

    Conversion Beamer: Zurl also wields one of the Chapter's only conversion beamers. Conversion beamers are incredibly rare pre-Heresy weapons that are able to induce a controlled sub-atomic reaction in their target. The greater the distance between the firer and his victim, the more deadly the blast, as the beam has time to grow in power.

    A shot from a conversion beamer has a different profile depending on how far the target is from the firer. When firing the conversion beamer, place the blast marker over a target within 72" and then roll for scatter. Once the final location of the blast marker has been determined, measure the distance from the firer to the center of the blast marker and consult the chart below to determine the effect. If this distance is greater than 72", the shot misses. If it is not clear which of the profiles to use, the controlling player can choose.

    Range
    S
    AP
    Type
    up to 18"
    6
    -
    Heavy 1, Blast
    18-42"
    8
    4
    Heavy 1, Blast
    42-72"
    10
    1
    Heavy 1, Blast





    CHEVALIER SERGEANT ABBAS
    45Pts
    One squad of Chevaliers in your army may replace its Chevalier Sergeant with Chevalier Sergeant Abbas.

    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Abbas 4 4 4 4 2 4 2 10 3+ Infantry (Character) 1 (Unique)


    WARGEAR:
    • Bolt pistol
    • Calibanite war blade
    • Combat shield
    • Frag grenades
    • Krak grenades

    SPECIAL RULES:
    • Inner-circle
    • No Redemption! Only Vengeance!

    Preternatural Awareness: When Chevalier Sergeant Abbas' unit shoots, up to two models in the unit may shoot at a different target to the rest of their unit. Once these shooting attacks have been resolved, resolve the shooting attacks made by the rest of the unit. These must be at a different target, which cannot be a unit forced to disembark as a result of the unit’s initial shooting attacks.

    Guided Shot: If Chevalier Sergeant Abbas does not make a shooting attack or Run in the Shooting phase, you can nominate one model in his squad. That model counts as having the Relentless special rule that phase.




    CHEVALIER SERGEANT AMIR
    70Pts
    One squad of Chevaliers in your army may replace its Chevalier Sergeant with Chevalier Sergeant Amir.

    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Amir 5 4 4 4 2 4 3 9 2+ Infantry (Character) 1 (Unique)


    WARGEAR:
    • Boltgun
    • Frag grenades
    • Krak grenades

    SPECIAL RULES:
    • Feel No Pain
    • Inner-circle
    • No Redemption! Only Vengeance!

    Bolter Then Blade: After firing their Rapid Fire weapons, Amir's squad may still declare a charge in the following Assault phase, counting as making a disordered charge.

    Too Stubborn To Die: Amir has a 6+ Invulnerable save.

    RELIC OF VENGEANCE:

    Hammer Of She'Ol: A giant crushing tool of destruction so heavy that not even a Space Marine can use it one-handed. Swathed in a powerful disruption field, this weapon is capable of not only cracking open a Carnifex's exoskeleton, but also smashing through its midsection to break the creature in twain.

    Range
    S
    AP
    Type
    -
    10
    2
    Melee, Pulverise, Concussive, Two-handed, Unwieldy
    Pulverise: If the To Wound roll for an attack with this weapon is a 6, the attack has the Instant Death special rule.





    CONQUEROR SERGEANT BARAK
    60Pts
    One squad of Conquerors in your army may replace its Conqueror Sergeant with Conqueror Sergeant Barak.

    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Barak 4 4 4 4 2 4 2 9 3+ Infantry (Character) 1 (Unique)


    WARGEAR:
    • Combat shield
    • Flail of the unforgiven
    • Plasma pistol
    • Frag grenades
    • Krak grenades
    • Jump pack

    SPECIAL RULES:
    • Crushing Onslaught
    • Inner-circle
    • No Redemption! Only Vengeance!
    • Rage

    Earth-shattering Impact: Barak's Hammer Of Wrath attacks are resolved at Strength 6.

    The Lightning Bolt: In a turn in which Barak charges into combat, he adds +1 to his Strength and Initiative characteristics until the end of the Assault phase. If Barak makes a disordered charge that turn he receives no benefit from this special rule.




    DESTROYER SERGEANT IRA
    55Pts
    One squad of Destroyers in your army may replace its Destroyer Sergeant with Destroyer Sergeant Ira.

    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Ira 4 5 4 4 2 4 2 9 2+ Infantry (Character) 1 (Unique)


    WARGEAR:
    • Close combat weapon
    • Combi-plasma
    • Frag grenades
    • Krak grenades
    • Rad grenades
    • Signum

    SPECIAL RULES:
    • Inner-circle
    • Methodical
    • Night Vision
    • No Redemption! Only Vengeance!
    • Scour Them From Sight
    • Split Fire
    • Tank Hunters

    Withering Fire: All models in Ira's squad that have the Scour Them From Sight special rule fire Overwatch using their normal Ballistic Skill characteristic.

    OPTIONS:
    • May take up to three Phosphex bombs..... 10pts each



    Last edited by Fox Of 9; 28-09-2019 at 15:59.

  4. #24
    Chapter Master Fox Of 9's Avatar
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    Re: Angels of vengeance supplement

    HEAVENFALL STRIKE FORCE

    COMMAND BENEFITS:
    Death From The Heavens: Any Drop Pod that does not arrive in your first turn using Drop Pod Assault automatically arrives at the beginning of your second turn; there is no need to roll.
    Dropsite Clearance: At the start of your first turn, before any Drop Pods arrive using Drop Pod Assault, pick a point on the battlefield to mark the center of this Formation's dropsite. Units in this Formation gain Preferred Enemy against enemy units within 12" of that point, and Drop Pods that Deep Strike within 12" of that point scatter one less die.

    RESTRICTIONS:
    This Detachment must include one Core choice and one Command choice. It may also include any number of additional Auxillary choices, in any combination. Only the datasheets listed below can be included in this Detachment, and all units in the Detachment must have the Angels Of Vengeance Faction.

    COMMAND


    COMMAND SQUAD TERACH

    FORMATION:
    • 1 Enoch Etian
    • 1 Chevalier Command Squad


    RESTRICTIONS:
    The Chevalier Command Squad must take a Drop Pod. It must also include an Apothecary and Company Champion. One Chevalier must be equipped with a Sacred Standard. Enoch Etian must join the Chevalier Command Squad during deployment, and cannot leave during the course of the battle.

    SPECIAL RULES:
    Defenders of Humanity: All models in the same Detachment as this Formation have the Preferred Enemy (Chaos Daemons) special rule. These models also add 1 to their Attacks if within 12" of the Sacred Standard.

    CORE


    8TH ORDER'S INNER-CIRCLE

    FORMATION:
    • 2-4 choices in any combination from the following list:
      - 1 unit of Chevaliers
      - Chevalier Squad Abbas
      - Chevalier Squad Amir
      - Conqueror Squad Barak
      - Destroyer Squad Ira
    • 0-1 units of Venerable Dreadnoughts


    RESTRICTIONS:
    If it is taken, the unit of Venerable Dreadnoughts in this Formation may only include one model, which must be given a Drop Pod as a Dedicated Transport. All other units in this Formation not equipped with jump packs must also take a Drop Pod as a Dedicated Transport.

    SPECIAL RULES:
    Objective Secured: A unit with this special rule controls Objective Markers even if an enemy scoring unit is within range of the Objective Marker, unless the enemy unit also has this special rule.
    Shock Assault: Chevalier Squads can Run and then Shoot on the same turn they disembark from their Drop Pods.

    AUXILLARY


    CHEVALIER SQUAD ABBAS

    FORMATION:
    • 1 unit of Chevaliers


    RESTRICTIONS:
    The Formation must consist of 9 Chevaliers and Chevalier Sergeant Abbas. One Chevalier must be armed with a stalker pattern boltgun (equipped with special issue ammunition at no extra cost), another must be armed with a plasma repeater, and one final Chevalier must be armed with a heavy bolter, which must be equipped with eliminator shells. No other Chevaliers may take an item from the Special Weapons list.

    SPECIAL RULES:
    Defensive Doctrine: As long as Chevalier Sergeant Abbas has not been removed as a casualty, when this Formation is chosen as the target of a charge, models in this Formation can either choose to fire Overwatch at Ballistic Skill 2, or gain the Counter-attack special rule until the end of the phase (in which case it cannot fire Overwatch).
    Here Is Where We Make Our Last Stand!: All models in this Formation have the Rampage special rule whilst within 3" of an Objective Marker under friendly control.

    CHEVALIER SQUAD AMIR

    FORMATION:
    • 1 unit of Chevaliers


    RESTRICTIONS:
    The Formation must consist of 9 Chevaliers and Chevalier Sergeant Amir. At least two Chevaliers must be armed with plasma guns. No other Chevaliers may take an item from the Special Weapons list.

    SPECIAL RULES:
    Murderous Retribution: If Amir suffers an unsaved wound, but is not removed as a casualty, he gains the Rage and Rampage special rules.
    Offensive Doctrine: Any Chevalier in this Formation may take a close combat weapon at no points cost.

    CONQUEROR SQUAD BARAK

    FORMATION:
    • 1 unit of Conquerors


    RESTRICTIONS:
    The Formation must consist of 9 Conquerors and Conqueror Sergeant Barak. The entire squad must be equipped with jump packs, and at least two Conquerors must be armed with eviscerators or thunder hammers.

    SPECIAL RULES:
    Monster Hunter
    Heroic Intervention: A unit with this special rule can re-roll one or both the dice when determining its charge range. Furthermore, a unit with this special rule ignores the penalty for disordered charges.

    DESTROYER SQUAD IRA

    FORMATION:
    • 1 unit of Destroyers


    RESTRICTIONS:
    The Formation must consist of 9 Destroyers and Destroyer Sergeant Ira. At least one Destroyer must be armed with a lascannon.

    SPECIAL RULES:
    The Last Line: Models from this Formation gain the Preferred Enemy special rule against any enemy unit in your deployment zone.
    Thin Their Ranks: Once per game. At the start of your shooting phase, you may select one enemy unit within 12" of this Formation, against that unit, the Formation's ranged weapons gain the Rending special rule until the end of the phase.

    HEAVENFALL DREADNOUGHT TALON

    FORMATION:
    • 0-1 Techmarine Zurl
    • 1-3 units of Dreadnoughts


    RESTRICTIONS:
    Each unit of Dreadnoughts may only include one model, which must take a Drop Pod as a Dedicated Transport. If he is taken, Techmarine Zurl must be accompanied by five servitors, and must also take a Drop Pod as Dedicated Transport.

    SPECIAL RULES:
    Heavenfall Dreadnought Talon: Any and all Drop Pods in this Formation will only ever count as a single Drop Pod when determining the total number of your Drop Pods for the Drop Pod Assault special rule.
    Furere Cant: Dreadnoughts in this Formation make D6 Hammer Of Wrath attacks instead of 1 while they are within 6" of the Techmarine Zurl from this Formation.
    Secondary Drop Site Secured: All Drop Pods in this Formation automatically arrive at the start of your second turn, ignoring the normal rules for when a Drop Pod arrives. Furthermore, Drop Pods in this Formation will not scatter when they Deep Strike, so long as they are placed within 6" of at least one other Drop Pod from this Formation.

    RAPTORWING CLOSE AIR-SUPPORT SQUADRON

    FORMATION:
    • 2 Vengeance Gunships


    RESTRICTIONS:
    None.

    SPECIAL RULES:
    Combat Wing: When making Reserve Rolls, make a single roll for this entire Formation. On a successful Reserve Roll, all of the units in this Formation arrive from Reserve.
    Close Air-support: When Zooming: If a friendly, non-vehicle model, with the Angels Of Vengeance Faction, scores one or more hits on an enemy unit in the shooting phase, then all models in this formation add 1 to their Ballistic Skill characteristics when shooting at the same target for the rest of the phase.
    When Hovering: Unless Jinking, if an enemy unit declares a charge against a friendly, non-vehicle unit, with the Angels Of Vengeance Faction, models from this Formation within 12" of that friendly unit can choose to fire Overwatch, using their normal Ballistic Skill, against the charging unit (even though vehicles cannot normally fire Overwatch). Remember that a unit can still only fire Overwatch once per turn.




  5. #25
    Chapter Master Fox Of 9's Avatar
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    Re: Angels of vengeance supplement

    GATHERING STORM - SHADOW OF THE GREAT RIFT

    During the 13th Black Crusade, a full ten Companies of the Dark Angels were deployed to the Cadian sector, along with at least fifteen Companies from other Unforgiven Chapters. Of these Unforgiven Chapters, the Angels of Vengeance, under the command of their Chapter Master, Amos Chorazin, deployed a whole six of their Orders to the Shrine World of Lucerna II. Lucerna II itself wasn't a world of particular strategic worth, but its position in Segmentum Obscurus relative to Cadia had led to it becoming one of the more important Warp passages for reinforcements heading towards the Cadian sector. This had led to Supreme Grand Master Azrael petitioning the Angels of Vengeance to defend Lucerna II with their lives. The truth, however, was much more sinister.

    Even as the forces of the Imperium had been amassing to defend against the Despolier's 13th Black Crusade, the Librarian's of The Rock had been trying to divine the movements of several Fallen conclaves within the Segmentum. Each had been visited with numerous visions, most too fragmentary and fleeting to be recalled in detail, but a few, especially those experienced by Ezekiel, the Grand Master of Librarians, had pointed toward Lucerna II as one of the Fallen's ultimate destinations. To make things worse, the surrounding sub-sectors were currently being assailed by the Curse of Unbelief, a highly contagious and deadly viral infection spread by the Plague Fleets of Nurgle. The nature of the Curse of Unbelief was believed to be a spiritual as much as a physical contagion and was held by the Ecclesiarchy to afflict only those lacking pure faith in the Emperor. This left Lucerna II as a natural bastion against the contagion's spread, highlighting it as a potential target of the Plague Fleets' ire.

    Of the six Orders sent to reinforce Lucerna II and the surrounding sub-sector, both the Dreadwing, the Angels of Vengeance's 1st Order, and the Raptorwing, the Angels of Vengeance's 2nd Order were deployed. Their forces, strengthened by the sizable forces of the 3rd, 5th, 10th, and 13th Orders, left the total number of Astartes in the sub-sector just short of eight-hundred. A near-unprecedented force, but one that would be sorely needed in the days and weeks to come.

    Soon after the Angels of Vengeance finished deploying in-system, a massive force of Chaos Space Marine vessels appeared, advancing on Lucerna II. The traitor war fleet consisted of almost a hundred warships and hulking troop transport vessels, with numerous reports citing appearances of ships from Nurgle's Plague Fleets. Arranged in opposition to them stood the combined fleet of the Angels of Vengeance and Imperial Navy, containing no less than a Gloriana-class Battleship, two Battle Barges, and an Emperor-class Battleship, supported by no less than eight Vanguard Cruisers of the Angels of Vengeance, and ten of the Imperial Navy's Crusier squadrons. Overall command of the Imperium's forces initially fell to Chapter Master Chorazin, but once Chaos forces began to make planetfall in-system, he relinquished command of the void war to Vice-Admiral Hartigan.

    On the Fortress Moon of Intrepid, the first significant contact between the two fleet's ground forces erupted between elements of the Angels of Vengeance Dreadwing, under the command of Paladin Mara, and a small-sized Chaos Space Marine Warband devoted to the Chaos God Slaanesh called the Ecstas Knights. In a terrifying display of deadly proficiency, the Dreadwing's Terminator squads teleported into the heart of the Warband, slaughtering the Ecstas Knights to a man, with Mara himself defeating the Chaos Champion in single combat. Unfortunately, this victory was one of few the Imperial forces managed to secure under the overwhelming forces of the Traitor fleet. And just five weeks later, the first plague-infested Space Hulks began to break through the Imperial Fleet's cordon, making planetfall on the Shrine World below.

    Despite the brilliant planning and strategy of Vice-Admiral Hartigan, Chorazin knew that the Imperial Fleet would soon have to retreat back away from Lucerna II if they wanted to avoid being scattered by the Traitor Fleet's onslaught. This would leave the Shrine World defenseless, and the wider battle for Cadia in a perilous state. Acting swiftly and decisively, Chorazin ordered almost two-thirds of his forces to deploy planetside, hoping to deny the forces of Chaos the planet for as long as possible, holding the vital lynchpin until reinforcements from outside the sub-sector. The remainder of the Angels of Vengeance were left under the command of Mara and instructed to conduct raiding and boarding actions against the enemy fleet. With this, Chorazin hoped to keep the Dreadwing from sustaining heavy casualties, allowing them to bring their full might to bear in the eventual Imperial counterattack.

    With the Imperial Fleet in full retreat, the war on the planet below quickly devolved into an unrelenting battle of attrition. The Angels of Vengeance, steadfast in their defense of the world, were aided in no small part by the planet's faithful population. This Frateris Militia, while no more than an unruly mob of zealots, certainly gave the Imperial's the upper hand in terms of numbers in the opening stages of the war, their pure belief in The Emperor allowing them to resist the Curse of Unbelief. Yet, soon, as the true might of the Traitor forces began to make planetfall, the evident weaknesses of the Militia became apparent. For while they could hold their own as equals against the Chaos Cultists, and fight back the Zombie hordes, any victory came at a great expense, with hundreds of thousands dying in each bloodsoaked encounter. Each victory achieved only due to the innumerable number of bodies they could throw at it. But against the post-human ferocity of the Chaos Space Marines, such numerical advantages meant nothing, leaving vast swathes of the Frateris Militia to be massacred without reply.

    To combat the Chaos Space Marine threat, Chorazin split his forces on the planet into three task forces. One, under the command of Paladin Boaz, Huntmaster of the Raptorwing, would conduct lightning-fast hit and run missions on the Traitor Marine's flanks and landing zones. Another, under the joint command of Paladins Makis and Tzuriel, would defend areas of high strategic importance, their sizable forces reinforced by what remained of the Frateris Militia. The last task force, consisting of the entirety of the 10th Order, led by Chorazin himself, was tasked with acting as the speartip of their forces. Over the coming months, this speartip would undertake dozens of surgical strikes against the enemy's leadership, committing themselves to some of the most brutal offensives of the entire campaign. And for a time, it looked like the Imperial forces would hold, even as the Chaos Fleet above pummeled the cities and shrines of Lucerna II into rubble.

    Despite the early successes in the opening weeks of the conflict, the Angels of Vengeance slowly found themselves embroiled in a battle they had seemingly no chance of winning. Whereat first, the Imperial forces had fought to repulse the assault, to deny footholds upon Lucerna II, they now fought to keep themselves from being entirely overwhelmed. Where once there had been small, roving bands of Chaos Space Marines, there now stood massed legions of arch-Traitors, each a veteran on the long war. Foremost among these were the Plague Marines: Chaos Space Marines who had wholly dedicated their lives and souls to the service of the Chaos God Nurgle. Of these massive warbands, one was even reportedly led by a Daemon Prince of Nurgle called the Rot King. It would be against this very Daemon Prince that the Angels of Vengeance would fight the most demanding encounter of the entire campaign.

    The battle itself started simply enough. A small burst of vox-chatter from one of Boaz's Outrider Squads, indicating the fated arrival of those Fallen the Librarians of the Dark Angels had prophesied many months prior. Chorazin was reluctant to move his remaining forces in response, who were currently dug in around the ruins of the Cathedral of the Emperor's Ascent, the planet's largest holy site. But he knew he could not leave these Fallen unaccosted, and drafted a small force, no more than thirty Astartes, to tackle the Fallen threat. It would be this one moment of weakness, that would inevitably end up spelling disaster for both Chorazin and the Angels of Vengeance. As, unbeknownst to Chorazin and his strike force, they were walking into a trap. One set by none other than the Daemon Prince, Rot King.

    Once, the Rot King had been known as Epistolary Jabez, a Librarian of the Dark Angels Legion, and one of those loyal to Luther during the Great Betrayal. In the ten millennia since the destruction of Caliban, he had not once forgotten his hatred for the Sons of the Lion, even as his body underwent the dark apotheosis that turned him into the Daemon Prince he had now become. Using knowledge he had garnered from an encounter with the Angels of Absolution roughly forty years prior, the Rot King had begun planning the Angels of Vengeance's downfall the moment he had arrived on the surface of Lucerna II. The false vox transmission having just been the final nail in the coffin for the Chorazin and his Astartes.

    For the Angels of Vengeance strike force, it was soon apparent on landing that something wasn't right. Vox transmissions on the planet had been intermittent at best since the Traitor Fleet began its bombardment of the planet but upon their arrival, it became unnaturally silent. Not even the usual crackling static could be heard in the helmets of the Astartes. This palpable uneasiness was soon broken when the strike force's Thunderhawk picked up three massive vessels entering the planet's atmosphere with its augur array. Moments later, their worst fears were confirmed, cogitator readouts of the vessels' trajectories indicated that they were set for a crash course in the near vicinity of the Cathedral of the Emperor's Ascent. With the vox channels still seemingly under the enemy's command, the Angels of Vengeance quickly began to regroup, intent on reinforcing their brothers still stationed within the ruined cathedral. However, before they could complete their withdrawal, and seemingly without warning, a full two-score of Chaos Space Marines sprung from the surrounding rubble, catching the strike force in a deadly ambush.

    Four Astartes died in the opening seconds of the firefight, and a further seven met their demise before the Thunderhawk could take off. By the time the Thunderhawk was in the air, over a full third of the strike force lay dead or wounded. Even Chorazin himself had not escaped unharmed. A plasma blast striking him in the chest as he marshaled their redeployment. Yet, the Angels of Vengeance had not let this transgression go unanswered for. And had brought low twice their number in return before the rest of their ambushers had been put to rout. Even with this valiant display, the remaining Astartes knew the true battle had only just begun.
    Last edited by Fox Of 9; 30-10-2019 at 20:36. Reason: Uploaded the wrong version. Was also five-hundred characters too long, so I had to split it...

  6. #26
    Chapter Master Fox Of 9's Avatar
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    Re: Angels of vengeance supplement

    Back at the Cathedral of the Emperor's Ascent, the remaining Angels of Vengeance, under the command of Paladin Gabriel, were being sorely pressed. All three massive transport ships had managed to make a crash-landing in the ruined city around the cathedral. And within an hour of impact, a horde of combat-drugged mutants, wretches, Plague Zombies and Chaos Spawn had begun to overrun the Imperial defensive positions. As their battle lines swiftly began to crumble, the survivors fell back deeper into the cathedral ruins.

    Hours later, when Chorazin's Thunderhawk finally reappeared in the sky above what remained of the cathedral, all semblance of organised warfare had disappeared. The initial brutal close-range firefights having devolved into a singular, savage melee. But still, amongst this, the Angels of Vengeance held.

    As Chorazin began to hurridly assess the battlefield from his position high above the melee, the Rot King finally made his presence known. Hurtling from the heavens like a meteor, the Daemon Prince slammed into the Thunderhawk with a bone-crushing force. So furious was the Rot King's impact, that not even the mighty hull of the Thunderhawk could withstand it, leaving the broken and twisted transport to tumble out of the air, crashing into the ground with incredible force, its impact furrowing a fresh scar into the ruins.

    Seeing their Chapter Master's transport fall from the sky, those Angels of Vengeance trapped within the melee redoubled their efforts. Steadily, they began to cut a pathway through the numberless hordes, inching closer to the downed Thunderhawk. At the forefront stood Paladin Gabriel. His blade in constant motion. Each swing, felling another opponent, unable to withstand the Sword of Vengeance's fury. And for a moment, the tide seemed to be turning.

    Across the ruined planetscape, the surviving members of the strike force began to pry their way out of their stricken transport. Chorazin first amongst them - sporting fresh wounds, but still very much alive. Their boltguns roared as they fought their way from the wreckage, drowning out even the bestial cries of the surrounding mutants and monstrosities. But then, as if to silence the Astartes resistance, a grotesque and festering shadow dropped heavily from the sky: the Rot King. The lumbering abomination, bloated with the unnatural might of his revolting patron, bellowing a challenge that was clear even over the raucous din of battle.

    Chorazin could instantly tell this was no ordinary Daemon Prince. It knew the sons of the Lion, he could see that in its fly-like eyes. And its groaning, corroded armour, though decayed beyond almost all recognition, still bore the ruined remnants of the 1st Legions iconography. This Daemon Prince was their true quarry, and one most vile. Unperturbed by this grim revelation, Chorazin strode forward towards the Rot King, yelling a challenge of his own before charging into the fray.

    Six, perhaps seven strikes did the injured Chapter Master land on his unholy adversary, but no more. The Daemon Prince's mace, shrouded in chocking mist, came down in one massive blow. Chorazin brought up his own blade to counter the strike, but the Rot King's malefic mace was not to be thwarted by any mortal weapon, be it an honoured relic of the Angels of Vengeance or not. Down drove the Daemon Prince's mace, shattering the weapon that sought to prevent its passage, pulverizing Chorazin's armour and sending the Chapter Master's broken body tumbling through the air.

    With the fall of their Chapter Master, dismay threatened to steal over the surviving Angels of Vengeance. For if one of the mightiest of their number had done little in the face of the corpulent and filth-encrusted Daemon Prince's rampage, what hope did they have? Heavy weapons could perhaps be brought to bear against the brute, but all the Astartes were already engaged in ferocious hand-to-hand combat. Yet, at that moment, a wrath-filled roar broke across the battlefield. Its source? Paladin Gabrial, who stood defiant atop a rampart formed of his slain enemies, his blade raised in provocation toward the Daemon Prince.

    Seeing this, the Rot King smiled, beckoning the lone Astartes to him.

    No sooner had the adversaries provocations been made than their battle began in earnest. Gabriel launching himself headlong through the horde, singlehandedly cutting a direct path to the Daemon Prince, who's enormous insectoid wings lifted him skyward. Riding his mighty wings ever higher, the Rot King sought to plunge down upon his prey, seeking to use the added force of his descent to end the duel in one, single ground-shattering blow. Yet Gabriel did not flinch, hefting his mighty greatsword to his shoulder, ready to take the strike head-on.

    As the mace came down towards him, Gabriel poured every last ounce of strength in his post-human body into his swing. The following clash of weapons distorted the very air around the combatants, such was the force with which they collided. Neither managed to hold their ground in the face of their opponent's strike, Gabriel staggering uneasily backward even as the Daemon Prince floundered in the sky above him.

    Gabriel recovered far swifter than his foe, unleashing a flurry of strikes upon the Daemon Prince, his blade biting deep into the Rot King's unholy flesh. Bellowing in rage and pain, the Daemon Prince lashed out furiously with his mace. Too close, and unable to dodge, Gabriel desperately lifted his blade into a guard stance. The thunderous mace-strike tore Gabriel from the ground, the force of the impact sending him crashing helplessly into the ground several meters from where he'd previously stood. Yet in moments, the Paladin was on his feet once more, his left pauldron bent and buckled, but otherwise unharmed. Even more shocking, was the fact that his blade had somehow escaped unscathed, thin wisps of smoke gently rising off of it from where the warp-forged mace had struck it.

    Enraged, the Rot King stuck out again with his mace, but this time Gabriel was prepared, gracefully evading the swing, and striking out thrice in return. His first strike cutting effortlessly into the Daemon Prince's front leg, destroying his stance. Riding the momentum, the second rose upwards like a thunderbolt, severing one of the creature's wings. With the third and final strike, he plunged his sword into the Rot King's back. But Gabriel knew this would not be enough to slay his opponent. Who merely roared anew and sent the Paladin sprawling with a contemptuous backhand. Even then, Gabriel did not relinquish his grasp on his blade, knowing his life, and the lives of his remaining men depended on it.

    The two opponents briefly circled each other before hurling themselves at each other once more. Knowing he could not win in a competition of endurance with the Daemon Prince, Gabriel placed all his strength into one last, desperate gambit. He did not attempt to avoid his opponent's strike and instead aimed for the moment the Warp-infused traitor brought his mace down once more, cleaving the Rot King's arm from his body, and with it, the Daemon Prince's mace.

    Even with his adversary now disarmed, Gabriel did not relent, landing a further whirlwind of blows onto the Rot King's pestilent form. The final of his blows, an executioner's stroke, decapitated the Daemon, his spirit banished back into the Warp.

    The Rot King's blood was not the last that Gabriel's blade would taste that day. Standing firm with his Battle-Brothers, they cast back the tide of combat-drugged mutants, wretches, Plague Zombies and Chaos Spawn. A small measure of respite achieved, Gabriel roused the surviving Angels of Vengeance, regrouping with Boaz's Raptorwing, conducting a series of lightning raids on Chaos Space Marine strongholds, breaking the back of the traitors' offensive. After this, and due to his exemplary achievement in slaying the Nurglite Fallen in single combat, Gabriel would then be elevated to the position of Chapter Master, his new appointment swiftly being confirmed by the two other surviving Paladins who remained on the surface of Lucerna II.

    With the Rot King's death, his fleet in orbit scattered into numerous squabbling warbands, each intent on taking their master's position as their own. Mara and the rest of the Imperial fleet would not miss this opportunity, quickly capitalising on it and managing to reclaim control over the void around the despoiled shrine world. And soon, Thunderhawk Gunships could be seen descending from orbit, ready to retrieve the survivors and the slain. Of the nearly six-hundred Astartes who had made planetfall on Lucerna II, less than two-hundred would fight again.

    Yet, the trials of the Angels of Vengeance were not over, as even as Thunderhawks shuttled troops back from the surface the Great Rift erupted into being. Warp Storms swept across everything, with not even the furthest reaches of the galaxy being spared their corrupting touch. Leaving over a million planets of the Imperium cut off from the Light of the Emperor as the Astronomican went out.

    A new, dreadful era of war had begun.

  7. #27
    Chapter Master Fox Of 9's Avatar
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    Re: Angels of vengeance supplement

    DRAMATIS PERSONAE




    SPECIAL RULES

    LEGEND OF THE 42ND MILLENIUM
    In a new dreadful era among the stars, heroes new and old will be forged anew in the crucible of war.

    A model with this special rule cannot be used in the same Detachment as any of the following models: Michael Gabriel, Sword of Vengeance; Nathanael Eyal, The Young Hero; Amos Chorazin, Chapter Master of the Angels Of Vengeance.





    MICHAEL GABRIEL
    240Pts
    CHAPTER MASTER OF THE ANGELS OF VENGEANCE



    Micheal Gabriel can be used as a Lord Of War choice in any Angels Of Vengeance army.

    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Gabriel 7 5 4 4 4 6 4 10 2+ Infantry (Character) 1 (Unique)


    WARGEAR:
    • Artificer armour
    • Auspex
    • Frag grenades
    • Krak grenades
    • Iron halo
    • Special issue ammuniton
    • Teleport homer

    WARLORD TRAIT:
    • Champion Of Vengeance

    SPECIAL RULES:
    • Inner-Circle
    • Independent Character
    • Legend Of The 42nd Millenium
    • No Redemption! Only Vengeance!

    Peerless Swordsmanship:
    Before rolling To hit whilst in a challenge, Gabriel must choose to adopt one of the following sword stances:

    Counter Strike: Gabriel nimbly counters his opponents blows, quickly taking advantage of any openings created. Gabriel attacks as normal. However, for every failed To Hit roll against him, the enemy in the Challenge immediately suffers a single Strenght 4 AP - hit.

    Executioner's Stroke: Gabriel bides his time, preparing to slay his opponent with a single strike. Gabriel makes a single attack. This attack is resolved at Strength 10, and has the Instant Death special rule.

    Righteous Onslaught: Gabriel focuses his might into a flurry of blows that strike faster than the eye can see. Gabriel makes D3 attacks this turn (D3+1 if he charged). These attacks are resolved at Initiative 10.

    Sword Shield: Holding his sword in a guard stance, Gabriel prepares to parry the enemy's strikes. Gabriel cannot attack this turn, but re-rolls all failed saving throws until the end of the phase.

    Master Swordsman:
    In the Fight sub-phase, Gabriel's Invulnerable save is increased to 3+, and, in addition, when he attacks, any To Wound roll of 4 or more causes the target to automatically suffer a Wound, regardless of its Toughness. These Wounds are resolved at AP2.


    OPTIONS:
    • May be accompanied by up to five Sword Bearers..... 65pts/model

    RELICS OF VENGEANCE:

    The Nameless Blade: An ancient greatsword, seemingly dating back to the Unification Wars on Terra. In the unlikely event that its first-strike doesn't cleave cleanly through the opponent's armour, the force of which it is swung will surely leave them heavily concussed.

    Range
    S
    AP
    Type
    -
    +3
    3
    Melee, Concussive, Master-crafted, Two-handed


    The Lament Of Chorazin: Chorazin's Boltgun was severely damaged in his duel with the Rot King. Preserved as a relic of the Chapter Master's steadfast determination and bravery, it was later restored and repaired by the Chapter's artificers for Gabriel's personal use. In the wake of its previous master's death, the weapon's Machine Spirit has seemingly garnered a hatred for traitors and cowards, its bolt rounds striking them down with a wrathful fury.

    Range
    S
    AP
    Type
    24"
    4
    5
    Rapid Fire, Master-crafted, Traitor's Bane
    Traitor's Bane: If the target unit is of the Chaos Space Marine Faction, this weapons AP is increased by 1 (AP5 would become AP4). This applies even when using Special issue ammunition.



    Shards Of The Sword Of Mourning: What little remains of the ancient, relic greatsword is now carried into battle by Gabriel, acting as a symbol of the Chapter's fury. When held aloft, they amplify the Angels Of Vengeance's wrath, allowing them to fight back, and overcome odds not even they can normally withstand.

    Once per game, at the beginning of your Assault phase, Gabriel can grant all friendly, non-vehicle models with the Angels Of Vengeance Faction within 12" of him the Crusader and Furious Charge special rules.



    Last edited by Fox Of 9; 09-11-2019 at 22:33.

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