View Poll Results: New units for what Chapter?

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  • Dark Angels

    10 17.24%
  • White Scars

    4 6.90%
  • Space Wolves

    1 1.72%
  • Imperial Fists

    7 12.07%
  • Blood Angels

    3 5.17%
  • Iron Hands

    14 24.14%
  • Ultramarines

    1 1.72%
  • Salamanders

    7 12.07%
  • Raven Guard

    11 18.97%
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Thread: First Founding Loyalist Chapters new units [POLL]

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  1. #1
    Veteran Sergeant Anteater's Avatar
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    First Founding Loyalist Chapters new units [POLL]

    Hello, if you could decide a First Founding Loyalist Chapter to get some new units, which one would get them?
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  2. #2
    Chapter Master Spiney Norman's Avatar
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    Re: First Founding Loyalist Chapters new units [POLL]

    Given that SW, BA and DA have already got plenty of unique stuff I think I'd choose Ravenguard, they seem to have a unique way of fighting which is not well represented by the generic marine codex, some more sort of elite jump-pack units, perhaps even some viable precision deep strike and more ways to 'stealth it up' would be awesome.
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  3. #3
    Chapter Master Asher's Avatar
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    Re: First Founding Loyalist Chapters new units [POLL]

    Agreed. I really hope they would introduce HH style recon marines at some point. Or at least give options to some squads to represent such.
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  4. #4
    Chaplain
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    Re: First Founding Loyalist Chapters new units [POLL]

    Yes, something that really reflects the RG's Hit and Run tactics would be sweet.

  5. #5
    Veteran Sergeant
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    Re: First Founding Loyalist Chapters new units [POLL]

    Whilst maybe not a new unit type, maybe IH could do with some more... mechanical looking marine options.

  6. #6
    Librarian Kerrahn's Avatar
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    Re: First Founding Loyalist Chapters new units [POLL]

    I want to see the return of 3rd Ed's Raven Guard Command Squads that could have Jump Pack + Lightning Claws... but only if the upgrades cost about the same as Vanguard Veterans. Would give Shrike a reason to actually join his squad instead of some other Jump Pack unit...
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  7. #7
    Inquisitor Lord Damocles's Avatar
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    Re: First Founding Loyalist Chapters new units [POLL]

    Quote Originally Posted by Kerrahn View Post
    I want to see the return of 3rd Ed's Raven Guard Command Squads that could have Jump Pack + Lightning Claws...
    'Lets make Black Marines (even) more like Red Marines!'


    Between four and a half Codexes, two supplements, two Forgeworld army lists, a bunch of Chapter Tactics, plus an entire book of extra units, a billion dataslates and formations, and a whole game/setting built on Marines vs. Marines, the last thing we need is even more variations on Marines.

  8. #8
    Chapter Master Azazyll's Avatar
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    Re: First Founding Loyalist Chapters new units [POLL]

    Quote Originally Posted by Lord Damocles View Post
    'Lets make Black Marines (even) more like Red Marines!'


    Between four and a half Codexes, two supplements, two Forgeworld army lists, a bunch of Chapter Tactics, plus an entire book of extra units, a billion dataslates and formations, and a whole game/setting built on Marines vs. Marines, the last thing we need is even more variations on Marines.
    Can always count on the marine haters to come troll.

    I'd personally rather see more variant options in existing unit. Salamanders with inferno pistols, hand and heavy flamers, Ironhands withterminator sergeants, jump packs for Raven Guard command squads, bikes for White Scars vanguard vets and power lances for characters. You get the idea. Let's loosen up the iron grip of theCodex Astartes and retcon it to be a bit less boring.
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  9. #9
    Inquisitor Lord Damocles's Avatar
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    Re: First Founding Loyalist Chapters new units [POLL]

    Quote Originally Posted by Azazyll View Post
    Can always count on the marine haters to come troll.
    Yeah, sure. The person with >10,000 points of Blood Angels and several thousand points of Grey Knights just hates Marines

    Quote Originally Posted by Azazyll View Post
    I'd personally rather see more variant options in existing unit. Salamanders with inferno pistols, hand and heavy flamers, Ironhands withterminator sergeants, jump packs for Raven Guard command squads, bikes for White Scars vanguard vets and power lances for characters. You get the idea. Let's loosen up the iron grip of theCodex Astartes and retcon it to be a bit less boring.
    So Salamanders and Raven Guard should take equipment/options which are currently being used to distinguish Blood Angels from vanilla Marines - thus making the various colurs less distinct. Where's the point in even having variant lists and units if they're not actually going to be significantly different?
    And why shouldn't all Marines have those options? It's not like those weapons and jump packs are ultra rare kit. Why should Salamanders and Blood Angels get Hand Flamers and not Black Templars and Ulrarmarines? It's no more fluffy that way.


    White Scars can already get Power Lances on everyone with access to the melee weapons list, and a Command Squad with bikes is basically a biker Veteran Squad (who can all take Lances) already.

  10. #10
    Chapter Master Azazyll's Avatar
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    Re: First Founding Loyalist Chapters new units [POLL]

    Quote Originally Posted by Lord Damocles View Post
    Yeah, sure. The person with >10,000 points of Blood Angels and several thousand points of Grey Knights just hates Marines


    So Salamanders and Raven Guard should take equipment/options which are currently being used to distinguish Blood Angels from vanilla Marines - thus making the various colurs less distinct. Where's the point in even having variant lists and units if they're not actually going to be significantly different?
    And why shouldn't all Marines have those options? It's not like those weapons and jump packs are ultra rare kit. Why should Salamanders and Blood Angels get Hand Flamers and not Black Templars and Ulrarmarines? It's no more fluffy that way.


    White Scars can already get Power Lances on everyone with access to the melee weapons list, and a Command Squad with bikes is basically a biker Veteran Squad (who can all take Lances) already.
    Hey, I just assumed from the whining.

    As to the weapon choices, sure, I'd go for giving everyone access to them and letting players make the decisions. Or at least justifying it from the fluff. But why the most melta-flamer chapter in the galaxy can't take heavy flamers on its tacs and doesn't get the pistol versions at all makes very little sense. I was happy to see them get inferno pistols in 30K. Still no word that I've noticed that explains why hundreds of chapters use grav weapons, but the blood angels with all their technical saavy don't.

    I guess I'd say I'm changing my opinion to more options for all is better. Give everyone jump pack command squads (every eighth company, after all). Give everybody centurions and double cc/librarian dreads. As far as I'm concerned, FW is doing it right with their HH stuff - just a couple of unique units, a few special weapon options, and a specific tactical formation (or whatever it's called), plus some universal special rules. That makes a lot more sense to me, while still preventing the boredom of "we all keep the Codex Astartes rammed so far up we can't bend over to put on our power boots."

    As to White Scars, I'd say a vet bike squad would be fairly different, and critically it would mean taking more than one. As to the power lances, wasn't there a previous edition where you could only take a lance if that option was specifically allowed? I just checked my seventh and sixth ed. books and can't find it, so I suppose I'm either misremembering or it was from an earlier version.
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  11. #11
    Commander InstantKarma's Avatar
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    Re: First Founding Loyalist Chapters new units [POLL]

    Raven Guard for most of the reasons given above. More infiltrating/stealthy units an mix in some jump packs.
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  12. #12
    Chapter Master Treadhead_1st's Avatar
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    Re: First Founding Loyalist Chapters new units [POLL]

    Iron Hands - at the moment they do not even have a single Special Character, which at the very least all the other first-founding chapters can claim. They really should get a character.

    Beyond that, I would rather see an expansion of options for specific chapters rather than additional units - so Ravenguard being able to take Jump Pack Command Squads, Salamanders giving Master-crafted to Terminators/Honour Guard etc. The current Chapter Tactics are a pretty good way of distinguishing the Chapters at the moment and a few tweaks to make them more significant is better than adding random new units to supposedly mostly Codex-compliant Chapters.
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  13. #13
    Chapter Master MajorWesJanson's Avatar
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    Re: First Founding Loyalist Chapters new units [POLL]

    Iron Hands- Add Stronos as a SC, and Iron Fathers to replace Chaplains/Techpriests- Basically a Techpriest entry with the added zealot rule.
    Raven Guard- PA scouts with sniper rifles and camo cloaks.
    Imperial Fists- boarding marines Boarding shield (5++, 4++ in cc) and bolter or ccw
    White Scars- let any model on a bike take a power spear and combat shield for +15 points
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  14. #14

    Re: First Founding Loyalist Chapters new units [POLL]

    raven guard need the love
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  15. #15

    Re: First Founding Loyalist Chapters new units [POLL]

    Iron Hands needs the iron father unit. However, they also could use anything special. Whoever voted ultramarines can DIAF.

  16. #16
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    Re: First Founding Loyalist Chapters new units [POLL]

    I say just wait for Forgeworld to finish off the Legion rules, then translate some of the 30k special units to 40k, with some 10,000 years of tradition piled on top.

  17. #17
    Chapter Master MagicHat's Avatar
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    Re: First Founding Loyalist Chapters new units [POLL]

    Quote Originally Posted by Beppo1234 View Post
    I say just wait for Forgeworld to finish off the Legion rules, then translate some of the 30k special units to 40k, with some 10,000 years of tradition piled on top.
    This. Port over 2 FW 30K units into the standard list for every chapter.

  18. #18
    Chapter Master Still Standing's Avatar
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    Re: First Founding Loyalist Chapters new units [POLL]

    Quote Originally Posted by Anteater View Post
    Hello, if you could decide a First Founding Loyalist Chapter Legion to get some new units, which one would get them?
    Thousand Sons.
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  19. #19
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    Re: First Founding Loyalist Chapters new units [POLL]

    Hold on

    The First Founding are the generic chapters that all other chapters are derived from, and the generic units in the SM codex is basically derived from those.

    Per the Codex Astartes no one should get unique units, and those who couldn't care less about Mr. Guilliman generally do their thing due to chapter tradition..... hence SM is an utterly conservative bunch.


    Unique units really ought be the preserve of newer chapters. Good examples being Black Dragons or Flesh Tearers, who have some unique... challenges... to compensate for
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  20. #20
    Chapter Master Still Standing's Avatar
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    Re: First Founding Loyalist Chapters new units [POLL]

    The First Founding were the original 20 Legions who were all pretty radically different.
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