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Thread: Star Wars Force and Destiny Ligthsaber Duel Rules

  1. #1
    Brother Sergeant LotusWarrior's Avatar
    Join Date
    Apr 2005
    Ottawa Ontario

    Star Wars Force and Destiny Ligthsaber Duel Rules

    I am dumping here a sweet lightsaber battle house rule I wiped up for a home game. I Have not seen anything like this posted on the Internet so might as well grace the Warseer forum with some sweet exclusives!

    Lightsaber combat/battle/duel rules:

    Instead of making consecutive Lightsaber attacks, make an opposed light-saber checks each round between the two opponents. Once the roll is compared, the one with the greater number of Successes, Benefits, and Triumphs records the difference into a pool that accumulates over multiple checks. If there are multiple combatants, one character can only make an opposed check against another charterer once per round.

    During their turn a player may spend symbols from their pool as follows:

    Spend 5 successes to make an attack (standard attack roll)
    Spend 3 benefits/threats will grant a boost/black dice on the attack roll
    Spend 1 triumph will upgrade/downgrade a dice once on the attack roll

    Once an attack is made, the symbol pool is cleared and starts again blank. Resolve attack rolls, damage, and narrative effects as normal.

  2. #2
    Admin blackcherry's Avatar
    Join Date
    Feb 2007

    Re: Star Wars Force and Destiny Ligthsaber Duel Rules

    Thanks for the share LotusWarrior. I have a session coming up in a few days, so I'll suggest to the GM that we try this out.
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