Time for an update.
The rules are pretty great, and you get quite a bit of lore and background in the rules as well.
This time I have updated my HQ choices, for my Germans as well as for my British.
Lets start with the Germans.
Still need to do this fellows eyes, but never the less.
And my British forces have gotten the same reinforcements.
And since the blister with the two chaps above includes a third man, which you can't use in the HQ slot according to the rules, my unit of Galahads got a new NCO.
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