
Originally Posted by
Galadrin
Kroak's Mace negates enemy magic weapons, but not the armour or Talisman of Obsidian. Surprisingly, the old toad has Initiative 6 (but "only" 5 Toughness and 8 Wounds). If it's any consolation, Kroak would be entirely unable to wound the Dwarf Lord (but it would take a while for the Dwarf Lord to whittle down Lord Kroak's wounds... about one wound every three rounds!). If the Dwarf player was smart, he gave the Dwarf Lord a great weapon, which would double the amount of damage he was dealing to Kroak each turn, but honestly Kroak is a tough cookie. My answer to big, bad models is always artillery (conversely, I counter artillery with tough infantry regiments and lots of scouts and flyers... and I counter scouts and flyers with archers! Everything has a counter!). The Dwarf Volley Gun is particularly useful here, since at least one attack will get through his 3+ special save.
But to be perfectly honest, I didn't like the 5e army books for exactly this reason (there were 5: Bretonnia, Vampire Counts, High Elves, Lizardman and Dogs of War). Dogs of War was fine, but all the others vastly ramped up the power of their armies at the same time they added in tons of special rules to do so. Compare the 1993 4e High Elves book to the 1997 5e High Elves book... they went from no special rules to what, five or six? They now rerolled Leadership tests vs Dark Elves, fought in three ranks with spears, shot in two ranks with bows, didn't suffer movement penalties for heavy armour, had a bonus for dragons... Swordmasters and White Lions got more special rules, I think Dragon Princes got a free standard bearer or something. It was intentional rules bloat in order to create intentional power creep... bad on bad. And the new army books just seemed more bland. The "red phase" at GW was coming to an end and instead of colourful models we got mono or dual colour scheme studio armies. The Vampire Counts was an especially bad example, with black and white models (and the army became much less interesting... no more blocks of wraiths, mummies, demons riding carrion etc.) Bretonnians lost their cool volley gun that they had in 4th (although I still take it, in the form of an Empire-allied Helblaster, regardless of the Lady's Blessing). The 4e army book reprints were still golden in 5e, but the new 5e army books seemed to add a lot more power while taking out a lot of the flavour and fun. Of course, I only feel that way in retrospect. At the time, we were just dumb kids and always assumed "newer = better".
Let me be clear though, those four army books aside, 5e as a ruleset is beautifully illustrated, clearly organized and edited, and finely-tuned. I can't help but feel a nostalgic pull to 4e, but I will admit they are basically the same game and it is much easier to impress new players with the shiny 5e rulebook than the black and white 4e rulebook.
Oh, and Mazdamundi didn't have any crazy magic items... they were mostly pretty reaonable "one use only" things. Mazdamundi himself, however, was terrifying!