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Thread: Orks are in desperate need of depth

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  1. #7
    Chapter Master Rogue Star's Avatar
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    Oct 2011
    The Floating Isles of Talbion

    Re: Orks are in desperate need of depth

    Quote Originally Posted by TheSaylesMan View Post
    You are severely underselling the Chapters there. They all have history, culture, homelands, allies and enemies.
    True but Orks do not care about such things. The Orks of the Charadon Empire will just as happily jump into a Space Hulk and let it take them... Gork (or Mork) only knows where, and hopefully fight. Whatever connection they had to the Arch-Arsonist of Charadon, will be lost. He's light-years and decades if not centuries away, the second they emerge in realspace and find a place to set up, they're a new faction, with a new Warlord taking over. You could say the Orks of Charadon, following the Arch-Arsonist, live in solar system with a large, highly radioactive sun (the Eye of Gork/Mork) which burns the surface, and inspires them to burn everything... meaning the Evil Sunz are basically the order of the day, vehicles needed to cross Charadon's scorching surface, and flame-weapons as the Orks imitate the decree of their Gods' watching them...

    But the second Orks from this empire board a Space Hulk, get chewed up and spat out by the warp, they might crash on a tectonically unstable world used by the Adeptus Mechanicus to harvest minerals. After several clashes, which Snakebite Wyrdboyz psychic shenanigans result in an eruption that devastates and drives off the Mechanicus... these Orks now refer to themselves as "Da Brimstonez" tribe, raiding nearby sectors, captives taken as slaves are often tossed into the volcanoe (which is the Ork God's fury incarnate) and they often use scar-branding, daub themselves in ash and launch the "Ashen/Brimstone Waaagh!" several centuries later...

    The Clans are the only part of Ork culture which turns up anywhere, being genetically encoded. Ideas for Waaaghs!, paint schemes for them, etc are as vast as the players and collectors can devise.

    It's like the Codex Astartes: you'll get differences, but there needs to be a core to work from, otherwise you can literally justify anything...
    Last edited by Rogue Star; 10-11-2017 at 03:50.
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