Thanks for the reply. You can always count on the dwarven folk.
[/I]There is no longer a monolithic monopoly game in the massed fantasy battle genre that is common to almost all players and collectors, i.e. Warhammer Fantasy.
Boy howdy, you can say that again.
[/I]
Some of the current contenders for hobbyist souls at the moment are: Old Warhammer editions, Kings of War, T9A, Oathmark, Dragon Rampant, Age of Sigmar, a Song of Ice and Fire, Conquest...
Currently trying to find Oldhammer or historical players within 60 miles or so but its tough sledding. I have been very busy but the only fantasy mass battle within 250 miles are 2 small KoW groups (mixed feelings about the game and distance but KoW can be fun). Have the Dragon Rampant rulebook and its not too bad except for the activation rolls. Watching Oathmark and Conquest, and I took a big flyer on the Ice&Fire kickstarter so my son and I can play when he comes to visit. After a year of looking the most promising thing I've found is a local gaming group about 60 miles away.
[/I] We might see more pop up in the vaccuum left by GW's departure from classic fantasy. The rule of thumb is that the landscape is all split and fractured, with some games popular in some localities but not in others. In Sweden, T9A is very strong as an heir to Warhammer, but even so two or three of the important cities/towns for GW hobby has switched over to Age of Sigmar, and AoS seems to be doing well in general outside of these locations as well. Kings of War enjoy popularity in some friend circles in Gothenburg, though perhaps not on a wider level in this country since I've yet to see a KoW tournament/event.
Use your miniatures in whatever game system/s reign supreme locally, and play with whatever setting you prefer in your head, no matter the rules. Historical wargaming thrives without one obvious center, and fantasy wargaming should be able to do reasonably well even though it is decidedly smaller than the historical scene and do not yet sport true successors to Games Workshop in independent brick and mortar stores.
Note that T9A is a community driven effort, and is not driven by a need to sell miniatures. This will ensure surprising levels of balance in the wargame compared to older Warhammer editions, but T9A as the true inheritor of the WHFB mantle (and a Warhammer clone). Mantic truly tries to fill the shoes Games Workshop left behind, and seem to be doing a decent job so far. Overall it's a brave new world we've entered upon, for good and ill. Many hobbyists quit, at least temporarily, at the official axing of Warhammer (false alarm, I'd tell them!), and learning multiple rule sets when necessary is hard for a rules idiot like me.
Me, too, but you dwarves tend to be a conservative lot.
One thing I often wish we'd abandon, is the strict mm base requirements inherited from Warhammer Fantasy. In this era of models based on everything from 20-25mm squares to 25mm rounds and various game systems in various locations, it seem a bloody hassle to rebase if you move to a new locality where something different holds sway. I'm particularly thinking of T9A, which for tournament reasons hold on to standard base sizes and do it more stringently than GW ever cared to do.