Quote Originally Posted by Ultimate Life Form View Post
Yet there's still a difference between being a policeman and fighting against terror organisations, as for example in the Resident Evil series, and blindly following orders that are, as I have demonstrated, often quite questionable. A preemptive genocidal strike against an entire planet is not something I'd expect the good guys to do. Remember that Samus is not part of the Galactic Federation and not bound to obey them in any way unless she willingly chooses to do so. Yet she happily hops from planet to planet incinerating anything and everything with miniature thermonuclear explosions. At what point do you become worse than your enemy?
I'm not familiar with the game, but does it involve a lot of interpersonal relationships?

The reason I ask is that most combat/shooter games focus on combat and shooting (go figure). DOOM, for example, wasn't real big on subtle negotiations. You saw bad guys and killed them. Sounds like the game you're talking about only on a larger scale.