Page 2 of 2 FirstFirst 1 2
Results 21 to 32 of 32

Thread: Necromunda terrain redux

  1. #21
    Modsticker Codsticker's Avatar
    Join Date
    Nov 2005
    Location
    'stachehammer: Age of SigMo
    Posts
    8,548

    Re: Necromunda terrain redux

    Lazy or not they look great. Sometimes being a bit sloppy just adds realism.
    Quote Originally Posted by Salty
    What the Modsticker said.

  2. #22
    Veteran Sergeant mv40k2's Avatar
    Join Date
    Dec 2014
    Location
    Finland
    Posts
    77

    Re: Necromunda terrain redux

    TANK STATION:






  3. #23
    Modsticker Codsticker's Avatar
    Join Date
    Nov 2005
    Location
    'stachehammer: Age of SigMo
    Posts
    8,548

    Re: Necromunda terrain redux

    Nice work. I like the weathering over the decals.
    Quote Originally Posted by Salty
    What the Modsticker said.

  4. #24
    Veteran Sergeant mv40k2's Avatar
    Join Date
    Dec 2014
    Location
    Finland
    Posts
    77

    Re: Necromunda terrain redux

    Thanks. Yup, I prefer to weather and chip decals. It hides borders and overall shiny feeling (read: helps to blend in). And a layer of matt varnish to protect the results (decals will scrape of gaming terrain pretty easily without).
    Last edited by mv40k2; 23-10-2018 at 23:25.

  5. #25
    Veteran Sergeant mv40k2's Avatar
    Join Date
    Dec 2014
    Location
    Finland
    Posts
    77

    Re: Necromunda terrain redux

    SUPPLY PILES:

    Scatter terrain created from cast scifi drums and ammo crates:






  6. #26
    Modsticker Codsticker's Avatar
    Join Date
    Nov 2005
    Location
    'stachehammer: Age of SigMo
    Posts
    8,548

    Re: Necromunda terrain redux

    It looks like someone has left their supplies un-loved. Great looking weathered containers.
    Quote Originally Posted by Salty
    What the Modsticker said.

  7. #27
    Inquisitor Captain Brown's Avatar
    Join Date
    Mar 2005
    Location
    Vancouver, B.C. Canada
    Posts
    8,929

    Re: Necromunda terrain redux

    Quote Originally Posted by mv40k2 View Post
    @Captain Brown: Images are in Dropbox. Maybe with another browser? Or Dropbox might be prevented in your network (I know it's sometimes prevented in Enterprise networks).
    Must be the case, as I can see them from another computer.

    Very nice.

    Cheers,

    CB
    Please follow the rules and respect the opinions of others
    Interested in buying OOP metal Necromunda figures - Selling Metal and Plastic Bretonnians, Painted Elysian and Tau Armies, plus painted WFB Empire Units/Heroes and other bits for 40K and terrain

  8. #28
    Veteran Sergeant mv40k2's Avatar
    Join Date
    Dec 2014
    Location
    Finland
    Posts
    77

    Re: Necromunda terrain redux

    CRASHED AQUILA LANDER:

    Last pieces from the summer and fall painting streak on the patio. Almost forgot to post:






  9. #29
    Modsticker Codsticker's Avatar
    Join Date
    Nov 2005
    Location
    'stachehammer: Age of SigMo
    Posts
    8,548

    Re: Necromunda terrain redux

    I like that approach. Most are painted as a recent crash; painting it as an old wreck is unique.

    BTW, mine is still in a box somewhere unpainted...
    Quote Originally Posted by Salty
    What the Modsticker said.

  10. #30
    Veteran Sergeant mv40k2's Avatar
    Join Date
    Dec 2014
    Location
    Finland
    Posts
    77

    Re: Necromunda terrain redux

    CITIES OF DEATH RUINS (WIP):

    I've started the second phase of my project. I'll build the city ruins I've always wanted to have. The aim is to get approx 10 buildings, plus a bunch of bridges/walkways between them. I've managed to purchase some used ruins, steal few existing ones from our gaming place, and ordered the missing 3D-printed floor bits, railings, towers, etc from my buddy in UK. Still looking for the Shrine of Aquila from eBay to finish the set. The plan is to basecoat all in dark grey, then drybrush everything with light grey (as seen in images). Then comes the tedious bit of trying to paint all (or most) of the details - those GW Cities of Death ruins really have them!. And finally, maybe at summer, do the weathering with powders and oil washes (I'm really looking forward for that part). So here goes:






  11. #31
    Modsticker Codsticker's Avatar
    Join Date
    Nov 2005
    Location
    'stachehammer: Age of SigMo
    Posts
    8,548

    Re: Necromunda terrain redux

    It looks like you are making use of 3D printed parts- an excellent idea.
    Quote Originally Posted by Salty
    What the Modsticker said.

  12. #32
    Veteran Sergeant mv40k2's Avatar
    Join Date
    Dec 2014
    Location
    Finland
    Posts
    77

    Re: Necromunda terrain redux

    Yup, I could not find enough used Cities of Death building bits here in Finland, so opted for 3D prints. It gives me a bit of variety too. Mostly models from Thingiverse. Also my buddy designed the towers and some missing bits for me. You can check out his eBay shop at for CoD and Sector Mechanicus style bits at: https://www.ebay.co.uk/str/WatcorpDesigns

    EDIT: Ah, forgot to mention that if you use PLA+ or ABS plastic 3D prints, you need to have pretty strong plastic glues to melt them together. As they are different plastics that GW uses and normal modelers plastic glue does not do the trick. I used 2-part plastic epoxy (like JB Plasticweld), which is thick stuff, creates horrible fumes and fills gaps great, and EMA Plastruct Plastic Weld Cement liquid which comes in a glass bottle and seeps into every crevice (good for gluing small parts and narrow lists).
    Last edited by mv40k2; 06-02-2019 at 19:59.

Page 2 of 2 FirstFirst 1 2

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •