
Originally Posted by
lordofskullpass
For a long time I've been avidly following the development of a certain Matt Klaas de Witte's interpretation of the island of Albion, as I think it's far better than the version GW developed in the Dark Shadows campaign of yesteryear. Additionally, for the past year-ish I have been developing my own unofficial army list for this version of Albion, so that those who are fed up of GW's cavemen and Matthias Eliasson's fantasy Highlanders can play an army of proper Iron Age Celts for a change, as the Celts were at their most powerful and advanced during the La Tene period, which could have lasted much longer had it not been for everyone's favourite Latin-speaking xenophobes and copycats bringing such new-fangled nonsense as 'discipline', 'uniform' and 'mass murder in gladiatorial arenas' to ancient Europe. So, without further ado, I present to you the first draft of my Albion army list for Warhammer Fantasy 8th Edition!
Beyond the Old World and the 'civilised' lands of Bretonnia and the Empire lies the island of Albion, the birthplace of mankind. Those who travel there believe it is nothing more than an island of mists, bogs and ancient ruins, yet are oblivious to the fact that it is home to an advanced civilisation even older than the desert kingdoms of Nehekhara, who possess secrets taught to them by the Old Ones themselves. Proud tribal Overkings lead their people in a neverending war to not just survive, but thrive, against such abominations as the monstrous Fimir, barbarous Norse and, worst of all, the savage and bloodthirsty warriors enslaved by Be'lakor, the first Daemon Prince of Chaos. At the sonorous call of Carnyx warhorns, rank upon rank of brave, honourable warriors charge across the field, with nimble cavalry and deadly chariots sweeping along the flanks and mighty constructs infused with the power of the earth ploughing into the foe. The mystical wards of the Truthsayers and the divine predictions of the Oracles fuel the strength of their sword-wielding brethren, while the myriad shock troops of the island's tribes deal the hammer blow that crushes the enemy advance once and for all. While the colonies of humanity to the south languish in decadence, poverty and greed, the first of its nations battles endlessly to keep the world safe from the foul taint of Chaos.
This army consists of a combination of units and characters devised by Matt, some created based upon my knowledge of real-world ancient Celtic tribal armies and additional units inspired by GW's interpretation to retain at least a semblance of faith toward GW's source material. As with my Swarms of the Hive Mind army list I have tried to maintain a combination of balance and thematic fun in the unit choices and profiles, though this army will require extensive playtesting by myself and others before true balance can be achieved. All my unofficial army lists aim to reach the 'middle tier' of balance in the Warhammer Fantasy rankings, because the game is more fun if all armies have their own strengths and weaknesses, and I attach the first draft of my Albion list below:
drive.google.com/file/d/1u3l6Ph_doPiS8VpGGV5K96XvyBVefTkn/view?usp=sharing