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Thread: The Lore of Yss

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    The Lore of Yss

    Introduction

    In the primordial times before the Age of Myth and the coming of Sigmar, the mortal realms were forged, bound and molded by the magics they embodied. But in the aetheric void, the ash and embers of the reforging of the world-that-was came together to form the Shard Realms, a multitude of fragmentary worlds rendered into curious aspects by the debris that formed their mass, realmstone scoria and crystal fused into the essence of the shard realms creating strange fusions of magic that permeate the lands and infuse the environment, spawning creatures both fantastic and fel. The permutations of these fusions are endless, realms of fire and death burn in the void with a baleful glow, plains stalked by beasts of molten metal spawned of Camon and Ghyran magic, cavernous deeps inhabited by shadowy beasts. These realms are only as limited as the realmstone that makes up their form, some only fusing a handful of types, to some riddled with debris from each of the realms creating a Shard Realm of infinite variety. The Shard Realm of Yss is such a place…...


    The Shard Realm of Yss

    Yss is a shard realm filled with a myriad of environments, from the mundane to the reality defying. A realm of ancient kingdoms and fresh frontiers, treacherous oceans and unfathomable subterranean expanses. As such, its inhabitants are as varied and colourful as the places they inhabit.

    In the Grunvale and its surrounding regions the Free People settled, building great cities and forging vast nations. In the distant west on the Al’Arkan peninsula, explorers led intrepid colonists from beyond Yss to settle the coastal regions, with powerful city states blossoming on the fringes of the great deserts, the vast savannahs, and primordial jungles. Amongst the alpine peaks of the Reach lies the great elven province of Ahmarha, its citizens hardy and pragmatic. In times of war, hunters, woodsmen, and pathfinders answer the call to protect their secluded alpine realm.

    In the north lies the the Uilebheist Plateau, a nest for all manner of primal horrors too terrifying to describe. And beyond that is the Sundered Veil, a vast stretch of lands tainted and misshapen by fel magics during the Age of Chaos, a realm of unnatural horrors. Gibbering men cavorting amongst the ruins of lost kingdoms seeking eldritch power and the patronage of abyssal beings. To the east of the Uilebheist Plateau is the Isle of Elthuin. An ash choked volcanic landscape with vast tunnels that lead deep into the under realms below. Few travel there, the stories of the Ashen keeps sane folks away.

    These are just a small number of the many realms, wild regions and savage hinterlands of Yss, there are many more to be explored and revealed. An endeavor I hope you will join me in……

    ~Jhez Al’Waide, Explorer and Scholar at the University of Fyrdhathen, Professor of Psariology, Amphiviology, and Yssian History. Author of the “The Fulminous Kings: The Concise Lineage of Esel’s Royalty” and “The Spined Merwyrm: The Fisherman's Bounty”.

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    Re: The Lore of Yss

    Warmaster Budahk Chain-Gor, Lord of the Minos, Tyrant of Blood Gor Peak



    The rise of the powerful warlord Budahk Chain-Gor is a lesson in the Minos society.
    Of huge stature early in life, he soon gained the respect of dark warrior kin and orc-foe alike, due to his shrewd tactical awareness and ferocity in battle.
    Minos culture has two clear methods of promotion. One is to kill the incumbent in a straight fight. The other is staggeringly subtle, and would be missed by most. A simple nod of submission and the leader submits to his superior challenger.

    It is said that Budak, having defeated a particularly cunning and brutal Orruk Warboss, laid his kill as a sacrifice before the venerated Cygor, Bogut the Unworldly.
    Bogut, struck by religious fervor, then laid prostrate before Budak. A sign that Budahk had truly honoured the gods and was marked for greatness.
    Upon seeing this Budaks warmaster, Hacker Bloodhorn, submitted with a simple nod, and Budak was now Warmaster of the Northern Herds.

    Upon killing the last rival warmaster, Gruffen the Three Armed, King of the Southern Herd, by butchering him alive and finishing him by strangling him with his chain whip, Budak enjoys an undisputed autocracy. Having unified the Minos, the brayherds, and beasts of the Uilebheist Plateau, he has brought the Orruks to a tepid truce based upon fear, respect, and a healthy stream of trade, mostly slaves.


    ~Excerpt by Filib Stjerne, Scholar of Thériology at the Learning Halls of Esel Din, and author of “The Superior Hunter's guide to the Beastly Mind. A cultural and psychological treatise on the Gor-kin”
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    Re: The Lore of Yss

    The Crimson Guard



    Cross hill and dale they rove, those men of crimson and black,
    Seeking out their quarry, so judgement can be had,
    In the darkness they find you, no matter where you hide,
    The sentence is upon you, now’s your time to die...

    ~ Verse one from an Esellian folk song, often used to scare children and adults alike.
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    Re: The Lore of Yss

    A Topographical and Political Map of the Grunvale





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    Veteran Sergeant Ex Libris Scribe's Avatar
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    Re: The Lore of Yss

    Fantastic stuff DeathCat. I think I've already mentioned on Insta how much I love your Cawdor conversions, but they really are superb. Great to see the expanded background and setting for your works as well, really interesting ideas there. Can't wait to see more.

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    Chapter Master nitromors's Avatar
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    Re: The Lore of Yss

    Wow terrific stuff, love what you did to House Cawdor

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    Re: The Lore of Yss

    Quote Originally Posted by nitromors View Post
    Wow terrific stuff, love what you did to House Cawdor
    I agree- very well done.
    Quote Originally Posted by Salty
    What the Modsticker said.

  8. #8
    Chapter Master Lost Egg's Avatar
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    Re: The Lore of Yss

    Ooo nice. I particularly like the Crimson Guard.

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    Re: The Lore of Yss

    Quote Originally Posted by Ex Libris Scribe View Post
    Fantastic stuff DeathCat. I think I've already mentioned on Insta how much I love your Cawdor conversions, but they really are superb. Great to see the expanded background and setting for your works as well, really interesting ideas there. Can't wait to see more.
    Quote Originally Posted by nitromors View Post
    Wow terrific stuff, love what you did to House Cawdor
    Quote Originally Posted by Codsticker View Post
    I agree- very well done.
    Thanks guys The Cawdor kit is excellent for this sort of thing. I'll start work on the great weapon equipped Grave guard soon, though I'm stuck as to how to model their weapons. My three preferred options are A: War Scythe, B: Halberds, C: Bills. As there is a subtle slavic theme to the force, the war scythe is a good fit as it was a well used weapon amongst medieval Polish forces. Thoughts?

    Quote Originally Posted by Lost Egg View Post
    Ooo nice. I particularly like the Crimson Guard.
    Thanks Lost Egg, as I say above there will be a great weapon equipped unit coming along soon to bolster their ranks.

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    So, whats the plan with my Undead force?


    Well as mentioned above there is a Slavic tone to the whole project, so I'm researching Slavic mythology and paganism along with medieval military history from eastern europe and the balkan region (A subject I know little about before WW2).

    I've also set three simple rules to keep me focussed.

    1: Finish what you start before moving onto something else: A stupidly obvious one, but it needs driving home with someone as easily distracted as me

    2: Never repeat a unit: Add to it and expand it, but don't duplicate it. That way it will help keep things fresh and new.

    3: Don't leave a model untouched: Convert as much as possible and go the extra mile on the basing.


    So, whats the plan with Mr S' Beasts of Chaos force?


    The rules are far looser on Mr S' force due to its wildy variable nature and scheduling. The core of his force is set around his Doombull Bhudak and his Bullgor herd. After that his followers and allies will be set up around a totemic system featuring the chaos gods. Nothing about those under each totem will be overtly dedicated to that particular god, instead having a much more subtle nod to each with their own variations amongst the Beastmen based on environment and their niche roles. The first group we conceptualised are the Sinovari, a tribe under the totem of Tzeentch.

    Mr S' wasn't a fan of the disc riding Enlightened or their mystically shiny armour, but wanted some in his force due to their mobility. Solution, we give them wings instead of discs, and grubby up parts of the armour and add tattered cloth. Background wise the Sinovari have small tribal flocks dotted all across Yss, each exchanging information with each other in a chinese whispers-esque manner. They also act as assassins, spies, and relic hunters. They are instinctively drawn to magically imbued items, from mighty army felling swords to simple rocks, each being lain at alters in their nests. The most important items are traded between the flocks and many make their way to Bhudaks mountain and the Sinovari nests that surround Bogut, the totemic Cygor of Bhudaks herd and interpreter of portents.


    Any other stuff for the project?

    Simple answer, yes. Long term there is themed terrain being planned along with Dramatis Personae. Lots of fiction (Seriously there is A LOT of it for us to write down, ten plus years of ideas and flights of fancy) detailing nations, cultures, environments, key events, royal lines, renowned military units and mercenary units, bestiaries featuring strange new forms of well known creatures as well as new creatures inspired by lesser known mythological creatures, the list goes on.

    We've had lots of concepts and stories muddling around for years, but AoS has allowed us some freedom to utilise them in a way we couldn't with the Old World due to it's fixed nature. So we can finally start putting them out there and using them instead of bottling them up If folk like them and want to run with stuff that would be great, and even better if they want to recreate themed forces from Yss. Because there are a lot of them rattling around in my head and I simply won't be able to create them all...... or will I?...........Nope......... probably not But I'll give it a good try .

  10. #10
    Veteran Sergeant Ex Libris Scribe's Avatar
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    Re: The Lore of Yss

    The plans sound fantastic and, as a fellow storyteller/writer'o'reams'o'background, I'm especially looking forward to the mountains of fiction. interesting to hear that you're going for a subtle Slavic touch with your undead - I've done the same with my Court so I cant wait to see your take on things. And on that note, definitely war scythes.

  11. #11
    Chapter Master nitromors's Avatar
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    Re: The Lore of Yss

    Sounds fantastic and you absolutely need to go for war scythes (Drukhari weapons/vehicle blades might be good for those!)

  12. #12
    Chapter Master Little Joe's Avatar
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    Re: The Lore of Yss

    That looks pretty!
    my general project thread

    [2020] painted: 3

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    Re: The Lore of Yss

    Czarny Jacek, aka Karmínová Sekera, aka Czerwona Pięść, Captain of the Crimson Guard.



    His names are many in the Deiran tongue *, Czarny Jacek, Karmínová Sekera, Czerwona Pięść **, but we'll simply use Jacek for the purpose of this entry.

    Jacek has long held the reigns of the Crimson Guard. The tales associated with Jacek are littered with folk foolishly trying to stop him and the Crimson Guard from their course, from bands of Eselian knights to brash watchmen and adventurers, all felled by his poleaxe and the blades of the Guard. There are many accounts of villages and townships beset by marauding forces suddenly being freed from their terror, the Crimson Guard appearing in the night and hacking apart the assailants and leaving grisly displays as warnings to others that might try and prey on the common folk.

    As with many of the revenant that stalk the Grunvale, Jacek and the Crimson Guard have a complicated mythology, attacking warriors, vagabonds, and ne'er-do-wells that cross their paths, yet actively protecting the common folk, albeit in an unnerving and grisly fashion. Their links to other revenant figures within this tome only adds to the mythology surrounding them.......

    ~Excerpt from "The Lore of Yss" by Jhez Al'Waide.


    *Or Nord Eselian if you subscribe to the court approved Eselian Historical Treaty, a rather dull tome filled with mendacious accounts of Eselian history and "ancient" claims to territories via blood rights and writs of forfeiture. ~ Jhez.

    **Loosely translated into the common tongue as Black Jack, The Crimson Axe, and The Red Fist, respectively. ~Jhez.


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  14. #14
    Chapter Master Lost Egg's Avatar
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    Re: The Lore of Yss

    Grim & characterful...nice

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  16. #16
    Inquisitor Lord Damocles's Avatar
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    Re: The Lore of Yss

    The Crimson Guard are great! They look so much better than the stock Cawdor models who are like medieval peasant cosplayers.

  17. #17
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    Re: The Lore of Yss

    Absolutely amazing.
    This is my miniatures blog: reviews, battle reports, painted armies, and a few about Vgames. Soon, there will be the rules of my own wargame:
    https://heraldodelatormenta.blogspot.com.es/
    And my fantasy log: http://www.warseer.com/forums/showth...Fantasy-Guardi
    Tri-Eldar log: http://www.warseer.com/forums/showth...ime-for-Eldars

  18. #18
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    Re: The Lore of Yss

    Boss Ghazgrim and his Boyz, of the Iron Moon Clan.













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  19. #19
    Modsticker Codsticker's Avatar
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    Re: The Lore of Yss

    I like the subdued colours- very grimy.
    Quote Originally Posted by Salty
    What the Modsticker said.

  20. #20
    Chaplain D6damage's Avatar
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    Re: The Lore of Yss

    I'm a big fan of grubby orcs. Bravo.

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