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  1. #1
    Chapter Master Hellebore's Avatar
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    A way to represent speed as defence for eldar

    Always hated how the Eldar are described as giving up armour for speed and yet it not having any effect in the game since 2nd edition - and only then because they could run over 10" and thus get a -1 to being shot.

    Their initiative was higher than almost anything so they would always win draws in melee, representing speed. Their vehicles had very high combat speeds allowing them to get modifiers while still attacking.

    8th ed has no speed modifiers and no initiative.

    So I thought a racial rule that applies to all aeldari would make it simpler and easier to work with.



    Sublime grace
    Eldar are preternaturally fast and graceful. Their speed is almost impossible to behold, their quicksilver forms never staying still long enough to see them.

    All aeldari units possess the sublime grace ability. When making hit rolls against a unit with this ability, 1s and 2s automatically fail irrespective of modifiers.


    Things like Holofields can then add to this and other special dodge rules.

    Is basically a -1 to hit, without the calculation.

    Alaitoc would convert to +1 armour in cover
    "Humanity's Insignificance pales in comparison to its Ego." (Sir Rumplestiltskin)

    "The capacity to think does not assign importance to your thoughts, it merely indicates you can." (Sir Rumplestiltskin)

  2. #2

    Re: A way to represent speed as defence for eldar

    Quote Originally Posted by Hellebore View Post
    Always hated how the Eldar are described as giving up armour for speed and yet it not having any effect in the game since 2nd edition - and only then because they could run over 10" and thus get a -1 to being shot.

    Their initiative was higher than almost anything so they would always win draws in melee, representing speed. Their vehicles had very high combat speeds allowing them to get modifiers while still attacking.

    8th ed has no speed modifiers and no initiative.

    So I thought a racial rule that applies to all aeldari would make it simpler and easier to work with.



    Sublime grace
    Eldar are preternaturally fast and graceful. Their speed is almost impossible to behold, their quicksilver forms never staying still long enough to see them.

    All aeldari units possess the sublime grace ability. When making hit rolls against a unit with this ability, 1s and 2s automatically fail irrespective of modifiers.


    Things like Holofields can then add to this and other special dodge rules.

    Is basically a -1 to hit, without the calculation.

    Alaitoc would convert to +1 armour in cover
    I'm generally opposed to special rules. Is there another way to do this within the existing framework? Something you could change in the profile?
    Want a better way to fight fantasy battles? Try the revised and expanded Conqueror: Fields of Victory!

    Do you like Star Wars but hate the prequels? Ever wish someone came up with a decent story about how a decadent galactic commonwealth descended into chaos and civil war? Look no further.
    A proud player of 2nd edition 40k.

  3. #3
    Chapter Master Hellebore's Avatar
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    Re: A way to represent speed as defence for eldar

    none of the stats interact with the chance of hitting in either melee or shooting anymore.

    Both WS and BS are no longer compared to other values, they just represent your intrinsic ability to hit something.

    Hit modifiers are the only way to modify this. The only way to change the chances of hitting something is to provide a new hit modifier.
    "Humanity's Insignificance pales in comparison to its Ego." (Sir Rumplestiltskin)

    "The capacity to think does not assign importance to your thoughts, it merely indicates you can." (Sir Rumplestiltskin)

  4. #4

    Re: A way to represent speed as defence for eldar

    Quote Originally Posted by Hellebore View Post
    none of the stats interact with the chance of hitting in either melee or shooting anymore.

    Both WS and BS are no longer compared to other values, they just represent your intrinsic ability to hit something.

    Hit modifiers are the only way to modify this. The only way to change the chances of hitting something is to provide a new hit modifier.
    Can something be done with the save? Maybe give them slightly higher saves if they move? Or a backstop unmodified 6+ if they move at all due to holofields or something?

    My thoughts are twofold:

    1. Never create a separate mechanic outside of the core rules if you can avoid it. If you must make a special rule, make it fit within the existing system. So a special save or "always count as being in cover" or something like that is better than the game's only "to hit" modifier.

    2. Think about the effect of the rule rather than the procedure. Eldar in 2nd with holosuits got a -1 plus their move, which resulted in significantly less chance of being hit by average troops. You can do the math for total probability of a casualty as well as I can, so the point is to create a similar probability in the new system. Of course if you thought 2nd did do enough, you could shift it, but beware that you don't create a super army without vulnerabilities (which is a recurring issue with GW).

    I liked the Eldar in 2nd because they had a very interesting feel. High lethality, high mobility, but very fragile if caught in a bad way. Marines were also outnumbered but tough. The Guard and orks could just suck it up with numbers, but the Eldar really had to be careful because a bad turn of shooting could really hurt them.

    One could argue that putting their strength on the "to hit" side of the equation is functionally identical to the "toughness" side, but the feel is very different. Also the mobility bonus rewarded fluid came play, which suited the concept of the fast-moving agile army. I don't know how GW does that today.
    Want a better way to fight fantasy battles? Try the revised and expanded Conqueror: Fields of Victory!

    Do you like Star Wars but hate the prequels? Ever wish someone came up with a decent story about how a decadent galactic commonwealth descended into chaos and civil war? Look no further.
    A proud player of 2nd edition 40k.

  5. #5

    Re: A way to represent speed as defence for eldar

    One could also elevate things with a stride rule for eldar.

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