Quote Originally Posted by Commissar von Toussaint View Post
We use a tree style campaign and discuss the stakes for each battle, force composition restrictions and where it fits in the overall scenario.

I should note we use 2nd ed. rules and objectives, so a little different from what you are doing.

Our current campaign started with the Orks fighting for control. So we did and Ork vs Ork battle over the Power Claw of Rulership. I lost, so my friend gets to play the Orks.

I'm playing the Tyranids. Our first battle was a meeting engagement - no heavy support for either side, both seeking to enter the other's deployment zone. (Dawn Raid objective).

The result was a total rout of the Orks. So the next scenario will be the Orks trying to put together a defensive line. They will use Engage and Destroy (enhanced VPs for kills) while I will use Terrorize (bonus VPs for breaking units' morale).

We have a general idea of what should come next, but the battle can change how we proceed. The death of a major leader, loss of key equipment - all that has downstream effects in real life, so we try to make them part of the campaign.

Sometimes that means that one side will quit before they were totally wiped out, which is more realistic than just trying to score points.

Hope that helps.
That seems to me what I would expect in a tree campaign.