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  1. #1
    Commander Rogue's Avatar
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    40K Campaigns

    Coming from Fantasy originally, campaigns were a popular way to play WFB. My experience is through three campaigns, and I always wanted to do more if I had the chance. I particularly liked Map campaigns as they had a bit more strategy behind them than just moving from one game to the next, and the games seemed to matter more.

    While I have been involved in 40K since the 5th edition, I have not seen much of anything about campaigns, and perhaps one guy who talked about playing a campaign. Since there was no real world wide campaign like we had with the "Eye of Terror,"(I think that it was a 40K campaign, feel free to correct me) I was not expecting anything big like that, but I am rather surprised that in 10 years I have not even heard of someone trying to organize one. Maybe it is just bad luck on my part, but personally I can envision a campaign in 40K. However, I wanted to ask about the experience that people had with playing a campaign in 40K. Mainly my questions boil down to the line of:

    How was the campaign organized?(map, tree, latter, multiplayer, one on one, etc.)

    What happened in the campaign?

    What did you think of it?

    Anything that would make it better?

    Honestly any general thoughts on 40k and campaigns is what I am looking for. It may be that 40K is not as conducive to a campaign as WFB was, though I would hope not.
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  2. #2
    Inquisitor Captain Brown's Avatar
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    Re: 40K Campaigns

    Rogue,

    Well the Forge World books ran through campaigns that you could run with other players. Like the Taros Campaign of Book 3 which had scenarios between Space Marines and Tau followed by a planetary invasion of Imperial Guard and even some Titans against the Tau. Further books had similar campaigns pitting one or two imperial armies against a Xenos opponent.

    7th Edition had several books with campaigns in them.

    GW got out of running world wide campaigns because of the cost and manpower required. They only did one for WFB to end the game and replace it with AoS.

    Sincerely,

    CB
    Please follow the rules and respect the opinions of others
    Interested in buying OOP metal Sisters of Battle with Standards and metal Eldar Dire Avenger Exarchs - Selling Painted Elysian and Tau Armies, plus loads of painted WFB Empire Units/Heroes and other bits for 40K and terrain

  3. #3
    Commander Rogue's Avatar
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    Re: 40K Campaigns

    Personally I was never fond of world wide campaigns. It does not mean that I did not like the new army lists, or magic items, but it seemed to me too disorganized spread out over the world. I am more fond of localized campaigns, where you can get more involved with people and actually have your own agenda within the campaign.

    As far as the source material goes, good to know about. I will look up some of what you are talking about and see what you mean. I do know about an old RT campaign pitted between the Crimson Fists and Orks on Rynn's World. That to me seems to me more like a latter campaign, which is a type of campaign that kind of lends itself more to 40k more than a map campaign, or am I wrong?
    Last edited by Rogue; 02-08-2019 at 23:00.
    Quote Originally Posted by fluffymcfluff View Post
    Warhammer for me is more fun when I can drink, smoke and swear at my dice.
    Quote Originally Posted by Commissar Vaughn View Post
    And dont tell me the rules are "Designed" to work better at certain points values, because the rules are many things but Designed aint one of them...
    My miniature blog. http://tinylegions.blogspot.com/
    www.classichammer.com - New Games with Old Rules

  4. #4

    Re: 40K Campaigns

    Quote Originally Posted by Rogue View Post

    How was the campaign organized?(map, tree, latter, multiplayer, one on one, etc.)

    What happened in the campaign?

    What did you think of it?

    Anything that would make it better?

    Honestly any general thoughts on 40k and campaigns is what I am looking for. It may be that 40K is not as conducive to a campaign as WFB was, though I would hope not.
    We use a tree style campaign and discuss the stakes for each battle, force composition restrictions and where it fits in the overall scenario.

    I should note we use 2nd ed. rules and objectives, so a little different from what you are doing.

    Our current campaign started with the Orks fighting for control. So we did and Ork vs Ork battle over the Power Claw of Rulership. I lost, so my friend gets to play the Orks.

    I'm playing the Tyranids. Our first battle was a meeting engagement - no heavy support for either side, both seeking to enter the other's deployment zone. (Dawn Raid objective).

    The result was a total rout of the Orks. So the next scenario will be the Orks trying to put together a defensive line. They will use Engage and Destroy (enhanced VPs for kills) while I will use Terrorize (bonus VPs for breaking units' morale).

    We have a general idea of what should come next, but the battle can change how we proceed. The death of a major leader, loss of key equipment - all that has downstream effects in real life, so we try to make them part of the campaign.

    Sometimes that means that one side will quit before they were totally wiped out, which is more realistic than just trying to score points.

    Hope that helps.
    Want a better way to fight fantasy battles? Try the revised and expanded Conqueror: Fields of Victory!

    Do you like Star Wars but hate the prequels? Ever wish someone came up with a decent story about how a decadent galactic commonwealth descended into chaos and civil war? Look no further.
    A proud player of 2nd edition 40k.

  5. #5
    Commander Rogue's Avatar
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    Re: 40K Campaigns

    Quote Originally Posted by Commissar von Toussaint View Post
    We use a tree style campaign and discuss the stakes for each battle, force composition restrictions and where it fits in the overall scenario.

    I should note we use 2nd ed. rules and objectives, so a little different from what you are doing.

    Our current campaign started with the Orks fighting for control. So we did and Ork vs Ork battle over the Power Claw of Rulership. I lost, so my friend gets to play the Orks.

    I'm playing the Tyranids. Our first battle was a meeting engagement - no heavy support for either side, both seeking to enter the other's deployment zone. (Dawn Raid objective).

    The result was a total rout of the Orks. So the next scenario will be the Orks trying to put together a defensive line. They will use Engage and Destroy (enhanced VPs for kills) while I will use Terrorize (bonus VPs for breaking units' morale).

    We have a general idea of what should come next, but the battle can change how we proceed. The death of a major leader, loss of key equipment - all that has downstream effects in real life, so we try to make them part of the campaign.

    Sometimes that means that one side will quit before they were totally wiped out, which is more realistic than just trying to score points.

    Hope that helps.
    That seems to me what I would expect in a tree campaign.
    Quote Originally Posted by fluffymcfluff View Post
    Warhammer for me is more fun when I can drink, smoke and swear at my dice.
    Quote Originally Posted by Commissar Vaughn View Post
    And dont tell me the rules are "Designed" to work better at certain points values, because the rules are many things but Designed aint one of them...
    My miniature blog. http://tinylegions.blogspot.com/
    www.classichammer.com - New Games with Old Rules

  6. #6

    Re: 40K Campaigns

    Quote Originally Posted by Rogue View Post
    That seems to me what I would expect in a tree campaign.
    I think the key difference between what we do and a traditional tree campaign is we don't really make up the tree beforehand. Often we just go and see what happens.

    We have tried to plot them out, but this is more flexible and relaxed - especially if something interesting happens to a major character or the result is really lop-sided.
    Want a better way to fight fantasy battles? Try the revised and expanded Conqueror: Fields of Victory!

    Do you like Star Wars but hate the prequels? Ever wish someone came up with a decent story about how a decadent galactic commonwealth descended into chaos and civil war? Look no further.
    A proud player of 2nd edition 40k.

  7. #7
    Commander Rogue's Avatar
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    Re: 40K Campaigns

    Quote Originally Posted by Commissar von Toussaint View Post
    I think the key difference between what we do and a traditional tree campaign is we don't really make up the tree beforehand. Often we just go and see what happens.

    We have tried to plot them out, but this is more flexible and relaxed - especially if something interesting happens to a major character or the result is really lop-sided.
    So it is a tree campaign with no set branches? Another interesting option.

    I had a buddy of mine a while back where we did a rolling campaign, where we would roll the terrain of our particular WFB game. Kind of like what you see with Gettysburg form Day One to Day Two.(This is better explained in the 4ed Book of 40K) It was a fun idea and I liked doing it.
    Quote Originally Posted by fluffymcfluff View Post
    Warhammer for me is more fun when I can drink, smoke and swear at my dice.
    Quote Originally Posted by Commissar Vaughn View Post
    And dont tell me the rules are "Designed" to work better at certain points values, because the rules are many things but Designed aint one of them...
    My miniature blog. http://tinylegions.blogspot.com/
    www.classichammer.com - New Games with Old Rules

  8. #8

    Re: 40K Campaigns

    Quote Originally Posted by Rogue View Post
    So it is a tree campaign with no set branches? Another interesting option.

    I had a buddy of mine a while back where we did a rolling campaign, where we would roll the terrain of our particular WFB game. Kind of like what you see with Gettysburg form Day One to Day Two.(This is better explained in the 4ed Book of 40K) It was a fun idea and I liked doing it.
    Interesting.

    I've done campaigns where we included a "pursuit" scenario fought on the short edge, so the battlefield is narrow but deep. The retreating player had to get his troops back to a designated defensive line all the while being chased vigorously. Fun game.

    Maybe I should do a thread on narrow boards.
    Want a better way to fight fantasy battles? Try the revised and expanded Conqueror: Fields of Victory!

    Do you like Star Wars but hate the prequels? Ever wish someone came up with a decent story about how a decadent galactic commonwealth descended into chaos and civil war? Look no further.
    A proud player of 2nd edition 40k.

  9. #9

    Re: 40K Campaigns

    Our narrative campaign has lasted 5 years so far and is going strong. The campaign is divided into many parts: on one world, the winner of one battle keeps the initiative and can pick the next territory to invade. Take enough territories and you win the planet.

    Elsewhere, we have story going on and a battle simply adds to the story. On other worlds, what's happening is a purely fictional story. We're ending up with an encyclopedia of history, characters, and fiction of an entire sector of the galaxy. Check it out at www.thecorvuscluster.com.
    --TheGM

  10. #10
    Commander Rogue's Avatar
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    Re: 40K Campaigns

    Quote Originally Posted by ManofErebor View Post
    Our narrative campaign has lasted 5 years so far and is going strong. The campaign is divided into many parts: on one world, the winner of one battle keeps the initiative and can pick the next territory to invade. Take enough territories and you win the planet.

    Elsewhere, we have story going on and a battle simply adds to the story. On other worlds, what's happening is a purely fictional story. We're ending up with an encyclopedia of history, characters, and fiction of an entire sector of the galaxy. Check it out at www.thecorvuscluster.com.
    --TheGM
    Five Year Narrative Campaign? Now that is dedication right there! Albeit it sounds like you keep things new by declaring that this world is now "Taken" and move on to a new part of the campaign. Or is this really a group of campaigns that have an overarching narrative campaign that fits them all together? Either way keep at it.

    I am also going through the link that you posted. That is a great idea as to how you put this all together. Keep at it.
    Last edited by Rogue; 24-08-2019 at 23:17.
    Quote Originally Posted by fluffymcfluff View Post
    Warhammer for me is more fun when I can drink, smoke and swear at my dice.
    Quote Originally Posted by Commissar Vaughn View Post
    And dont tell me the rules are "Designed" to work better at certain points values, because the rules are many things but Designed aint one of them...
    My miniature blog. http://tinylegions.blogspot.com/
    www.classichammer.com - New Games with Old Rules

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