Results 1 to 20 of 30

Thread: 40k: Descendant Degeneration

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #29
    Chapter Master Karak Norn Clansman's Avatar
    Join Date
    May 2011
    Karak Norn

    Re: 40k: Descendant Degeneration

    Raider Seizure

    In a distant age of decay, in a depraved time beyond hope, the sins of deceit, theft and greed flourish among a ruinscape of crushed dreams.

    Certain ancient civilizations during the Age of Terra regarded traders and merchants as little better than parasites, buying and selling the produce of others for profit, and therefore their caste was lowly even though their coffers might be full. Elsewhere during this archaic epoch, beliefs held that it was harder for a merchant to enter paradise, than it was for a camel to pass through the eye of a needle. Similar ways of thinking are prevalent across large swathes of the Imperium of Man, for what value does moneygrubbing tradesfolk and entrepreneurs really add? Any success of theirs is solely attained by the grace and benevolence of the ascended Emperor of Mankind, and the marketbrokers of the corpus and collegia ought to repent of their devious ways by vigorous self-flagellation and through the purchasing of indulgences and gifting up of generous donations to the Adeptus Ministorum. This they ought to, or else their souls will face the damning hellfire.

    It is, after all, better to look to the saints and martyrs for higher examples on how to live one's life, and rather pray for miracles and deliverance from our lord and master on Holy Terra, than to sully a mind meant for humble worship with the ceaseless pursuit of selfish gain.

    This disdain for tradesmen and speculators without noble pedigree, coupled with a spiteful envy inherent in the human soul, remains an important ingredient in the dysfunctional convergence of factors that produce a peculiar Imperial phenomenon most commonly known as raider seizure. This is a dreaded scourge of guilders, manufactoria owners, slumlords, voidtraders, latifundia masters and other businessfolk, which entails illegal seizure of real estate, corporate rights, vessels and facilities, with the aid of public authorities.

    Raider seizure tend to be especially prevalent on planets, continents and voidholms which sport a frequent turnover of high-ranking officials due to instability at higher levels, as well as a dishonest business culture and widespread corruption within Imperial Adepta and planetary or voidholm governing organs, including law enforcement agencies and courts. Raider attacks on corporate entities often involve the active participation of policiary forces, Administratum personnel and government agencies, all working under the influence of bribes and the pretense of crimes afoot in the company in question.

    Enterprises that run the risk of becoming objects of raider seizure will usually possess large real estate objects, lucrative intellectual property (on those worlds and voidholms where that concept is even acknowledged legally and carries pecuniary weight, that is) and any form of business that brings a stable income. The aim of the corporate raiders is to seize control of the lucrative assets, and extract revenue from the seized property with which to fend off juridical counter-claims by dispossessed former owners and stakeholders, who cannot feed the lawyers' meatgrinder with their stolen facilities and thus have to instead burn through savings at a rapid pace if they want to stay in the court at all. Most cannot afford such a protracted legal battle, especially since court cases can stretch into multi-generational clashes fought over centuries by the descendants of both parties and the replacements of long-dead jurists.

    The groundwork for a raid scheme is often laid through shady dealings, the malevolent insertion of fine print in written deals, unreliable business partnerships and infiltration of enterprises. Sometimes there will even be manipulation of legal documents in company archives, at rare occassions employing highly costly assassins and espionage mercenaries who will break and enter guilder headquarters and burgohalls at their utmost peril. Raiders will exploit loopholes and insecurities in paperwork, preparing carefully in diligent silence before the decisive push. They will scour the archives for any dirty hold that can be gained over the victim. To this end they will search for such paperwork as business contracts, licenses, inspection findings, debt securities, unrenewed title files and statutory documents. Likewise, this prospecting will seek out unsent certificates and transfers of corporate rights to third parties such as directors, decurions or chairman of the board. Another fertile area of documents are legal mistakes and inaccuracies in concluding transactions, and woe betide any victim who misspell a single letter in a concluding oath sworn to the Terran Imperator.

    Such illicit archive harvesting and company infiltration all leads up a very hostile takeover, where misbegotten fraudulent preparations are followed up with weapons and violence. Although private henchmen and mercenary muscle is ordinarily employed by the raiders in question, most understand that a succesful guild coup or corporate putsch also requires backing by crooked high-ranking administrators and bribed enforcers of law and order, often hailing from the esteemed Adeptus Arbites itself, acting as if to uphold the Lex Imperia against offending criminals. The martial contingent is crucial, for many raider seizures turn into bloody corridor wars.

    Raider captures must be swift and ruthless to succeed, and so often involve gunfights, harrowing on-the-spot torture and the blasting of locked doors and vaults in order to speedily acquire control of assets, key charters and chief personnel. Indeed many an owner or important stakeholder in a sanctified business venture has found themself signing off their life's work and main inheritance at gunpoint, not seldom with their spouse and children under lethal threat from raider henchmen or officious Arbitrators who declare every word they utter in protest to be perjury and blasphemy toward His Divine Majesty. After all, to question your masters and betters is ultimately to question the Emperor Himself, and such heinous words demand the most brutal of punishments. The disaster of the Horus Heresy must not be repeated!

    Purge the deviant. Slay the malcontent. Burn the heretic.

    And so nefarious plots and clandestine confiscations threaten any actor in the world of industry and commerce with instant ruin and howling despair. Untold numbers of guilders, publicani, managing directors and collegii wake in cold sweat, keeping discreet personal weapons and hired guards close at hand at all times, all the while throwing paranoid glances over their shoulders at any unexpected noise. Their precautions and hired armsmen might fend off a sloppy attempt at corporate conquest, but they know full well that they stand little chance once their hidden enemies palm off handsomely enough to involve planetary or voidholm officials and law enforcement in substantial numbers, or, God-Emperor forbid, the harsh and unforgiving fist of the Adeptus Arbites.

    Thus there is no safe haven even for those in possession of wealth and power within the star-spanning domains of the Lord and Saviour of Humanity. No safeguard against a baleful fate, no shield from the sudden ruination.

    Such is the state of our species, in the darkest of futures.

    For there is no loophole through which to escape the devil's contract which man has signed.

    It is the fortyfirst millennium, and there is only predation.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts