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Chapter Master
Re: 40k: Descendant Degeneration

Befouled Birthright
"Ancient Man committed the first sin when he cast off his fear of the dark, for his heart was eaten away by the marshlight promise of hope. And with hope came greed for gain and thirst for knowledge, and thus the shining road to damnation was paved.
And Man sailed into the nightsky with unbridled boldness, and Man set about peopling the galaxy, which he remade into worldly paradise betwixt the stars. Heinous arrogance possessed Man as starstriders and sky-knights charged across the cosmos in godless sin, slaying monsters with spears of flame behind shields of starlight. And so Ancient Man explored the heavens with carefree curiosity, and every celestial discovery led wretched Man further astray from the path of the righteous, for he had eyes only for this world, and not the next. And Man showered adoration upon vain heroes who broke ground across the starspangled void, even as Man spat upon all that was holy in his unforgivable error.
All of creation was a ripe fruit to be plucked by the grasping hands of Ancient Man, for to rule the stars was his birthright. Yet Man's deeds and works fed his baleful hubris, and Man's mind became filled with the poison of unbelief and the folly of hope. And wherever Ancient Man nested, he lived in harmony and plenty, for a false bliss bore abundant milk and honey, and the nectar of worldly paradise sired thoughts of self and boundless ambition.
Ancient Man reached for the sky, and found all the gods of old to be trifling in comparison to Man's own worldly greatness. Thust Man cast off all faith in divinity, and placed himself on a pedestal of abomination. And Man worshipped his own knowledge and power in unspeakable sin, and his power and reach grew across the stars, and man uncovered ever more secrets in his lust for forbidden knowledge. And Man's heart was led astray by the lies of freedom and want of pain and perfection of flesh. And so the soul of Ancient Man became mired in the pit of progress, where witches and hellfire consumed him with fury after Man's own iron craft had turned on its maker. And all was fell.
Thus Ancient Man travelled the circles of creation, only to end up in the Nether Hells for the sake of his wicked deeds. For the universe is not for worlds to explore, but for souls to save. Thus ritual has replaced curiosity, for we are much wiser now. For we have learnt to fear the void as we must fear the dark, and we have learnt to hate that which we fear.
Have mercy upon us, o Divine Majesty!
Have mercy upon wretched Man!
For we must do eternal penance for our inheritance of sin. And we will flagellate ourselves until blood flows in a hundred streams from a hundred wounds. And we will pierce our skin with thorns and tear our scalp with shards, and we will scorch our flesh, and all this we will do willingly and gladly in His name. And we will praise the hardship that we must bear, and bless the breaking of our back, for it is a just labour, and a just punishment upon our worthless husks. And we swear to endure all suffering and accept any atrocity, for the guardian Emperor of Holy Terra demands nothing less than our utter submission and eager slavery. And we are but dust under His foot.
And we will travel the void in nought but terror, and we will stay vigilant for hidden danger. And we will purge hope and curiosity from our hearts, for ignorance is our armour, and faith is our shield. And we will teach our offspring by rod and thorn and spark to fear the dark of the void. And we will invite the cruelty inflicted upon us as His will, and we will give praise to the lash that strikes our flesh in vengeance for heinous sin.
This we pledge, and this we vow.
And may we drown in the nightsky, should we ever fail in this our oath.
And may we be burnt by distant suns, should we ever fail in this our oath.
And may our spirits be eaten by horrors that may not be mentioned, should we ever fail in this our oath.
We will look to Your light alone, and fear everything else.
Fear! Fear! Fear!
Thus You guide us.
Ave Imperator."
- First Wellspring of Sin, pamphlet penned in M.38 by Cardinal Ignatius Paulinus Hieronymus of Salem Proctor
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Chapter Master
Re: 40k: Descendant Degeneration

Sectarian Strife
In the grim darkness of the far future, pious man is slain by pious hand.
Humans have always grabbed at any opportunity and justification for conflict and aggression. Comprehending this basic truth is vital to understand the heated strife surrounding religious belief and practice that mar so much of human history. The morass of disagreements boiling over into bloodshed that can be witnessed in belief systems revolving around the sacred, is fundamentally no different from the storms of murder and war found between adherents of worldly ideologies. Humans can fight over anything. Indeed, humans will fight over everything. Thus love of deity can easily translate into hatred of fellow man. Violence and strife are integral parts of our nature, similar to how helpfulness and love of kin are part of what it means to be human.
Let us examine the greatest example of fanatical conflict in all of human existence. Let us look beyond the wars of religion fought during the misty past of the Age of Terra. Let us step past the thriving splendour and godless inventions of the Dark Age of Technology. And let us look beyond the horrors of Old Night, for not even the worst excesses of rabid sects during the collapsed Age of Strife can compare to the sheer scale of sectarian strife during the depraved Age of Imperium.
Let us briefly touch on the God-Emperor of Holy Terra, the Master of Mankind Himself, that Divine Majesty who brought salvation, hope and trampling conquest to embattled humanity all across the Milky Way galaxy. As His Legions won crushing victories on world after world, the Imperator sought to promote a secular renaissance in order to restore human science and invention. Yet clearly, such worldly endeavours could not veil the true greatness of the Emperor, for He inspired either undying loyalty or devilish outrage wherever He stepped with gold-clad foot, as if His mere presence was enough to sift light from darkness and reveal the true nature of men and women. Clearly, His denial of divinity was just further proof of the chosen Emperor's godhood, for surely He did protest too much when He said Himself to not be a god? Clearly, only a god would ever deny being a god.
And so a forgotten author during the legendary times of the early Imperium was divinely inspired to pen the Lectitio Divinitatus in a fit of religious ecstasy, pouring his very soul into the work that became the bedrock of Imperial faith. Thus the seeds of Temple greatness were sown in that hallowed time when the Celestial Imperator walked among His people in the flesh, for every writ of the sacred book is moved by godly inspiration. Alas, human treachery made the galaxy burn, and brother slew brother across the stars. And as the Emperor was mortally wounded and enthroned upon the Golden Throne to ascend and judge us all, those seeds of faith sprouted and grew mightily among the ashes, blossoming into the Imperial Cult, swearing allegiance to the Imperial Creed.
And in the depths of despair and ruination, mankind turned willingly and eagerly to their new promise of salvation and immortal afterlife. Thus the Cult Imperialis arose in the wake of the Horus Heresy to become the backbone of the Imperium, sweeping across planet and voidholm alike in a tidal wave of proselytizing devotion. As the Imperium staggered on during the Scouring, wounded and shaken, the upswell of faith in the Emperor united Imperial subjects and gave them a new cause and renewed will to pull together and fight off external attacks. Yet this healthy vigour also translated itself into fanatical attacks upon rival claimants on humanity's soul and faith.
Just as the God-Emperor during the Great Crusade had monopolized the future of all human development under His eagle-taloned banner by crushing all alternative sources of human regrowth, so would the nascent Ecclesiarchy seek to eradicate all rival creeds that might threaten its own monolithic power over the minds of mankind. The greatest threat to the theological dominance of the Ecclesiarchal Cult Imperialis arose in the thirtysecond millennium, in the form of the Confederation of Light, hailing from the planet of Dimmamar. The Confederation of Light was a breakaway sect that grew into a full-fledged faith of its own with much success in garnering a following. Preaching a penitent creed of poverty, selflessness and humble living, the ideals of the Confederation of Light set it on a collision course with the Adeptus Ministorum.
After all, this alternative creed undermined the legitimacy of the dominant Ecclesiarchal view that it was necessary for worshippers to sacrifice their wealth to the Temple in the forms of taxes, tithes, gifts and indulgences. How else could the righteous priesthood enhance the access of Imperial subjects to salvation? How else could the Adeptus Ministorum ensure that the light of the Emperor reached every corner of the galaxy through His Missionaria Galaxia? Salvation is not free. Yet the Confederation of Light preached a different creed, and the threat that it posed proved impossible to root out by means of the Officio Assassinorum alone. This threat to Imperial stability caused the Senatorum Imperialis to vote unanimously for the Ecclesiarchy to launch its first War of Faith.
Thus believers in the Emperor's divinity descended upon believers in the Emperor's divinity, and smote them mightily in a zealous crusade headed by the Frateris Templar. The Adeptus Ministorum succeeded in crushing the heretical Confederation of Light with great support from the Astra Militarum and the Imperial Navy, leaving only a few scattered cells of the Confederation of Light to survive in hiding. Thus was Ecclesiarchal domination over human faith ensured, and all of mankind under Imperial rule became its flock alone, for the cardinals of the Ministorum is a jealous upper caste priesthood and will brook no competition that may challenge their worldly wealth and power, for the salvation of trillions of human souls depend upon their devout guidance. Thus was the first War of Faith concluded, to be followed by innumerable more holy wars, in a cavalcade of loyalist Imperial subjects slaughtering loyalist Imperial subjects.
And the ascended Emperor saw that it was good, for thus would a martial spirit be fostered in beleaguered mankind. And the High Lords of Terra approved of this internal strife, for it was in accordance with virtuous eugenics, and so an internal dynamic of struggle against fellow brothers and sisters came to imprint itself upon all of the Imperium of Man. Let the strongest prevail, for the betterment of all mankind!
As the stark example made out of the Confederation of Light made clear, the Ecclesiarchy will stamp out all rival creeds to their Cult Imperialis. Yet this does not hinder the emergence of sects within the Imperial Cult. Akin to the mutations and diverging species of evolving life, human religions all tend to sprout a plethora of various branches as centuries roll by. Many of them will damn each other and fight over hotly contested points of dogma. As with fanatics everywhere, the more alike the different sects are, the more important it becomes to suppress and eliminate each other, the better to monopolize their niche of thought and belief.
Famously, sectarian strife among loyalist Imperial worshippers reached its crescendo during the Age of Apostasy and in its bloody aftermath, when violence born from the convert's zeal rose to a fever pitch. First, the followers of the divinely inspired High Lord Goge Vandire unleashed a giant purge of all mankind to cleanse it of sinners, traitors and deviants, sparking untold thousands upon thousands of frenetic conflicts between local sects and Vandirians backed by Holy Terra herself. Then, the followers of Saint Sebastian Thor undertook a counter-purge on an astonishing scale to put an end to Vandire's followers for good, leading to bloodshed and fraternal murder roaring from end to end of the Imperium of Man.
Kill! Maim! Burn!
To top it all off, this maelstrom of internecine slaughter proved to be the inauguration of a new era known as the Age of Redemption, which saw Imperial forces fling themselves against external foes and internal malcontents in a frenzy of crusading, in order to atone for past sins. The Age of Redemption turned out to be the Imperium overreaching and depleting vast resources in a cacophony of struggles which eventually led nowhere, all in order to satiate penitent appetites in an everlasting cycle of hatred. Thus followed the Waning, as the Holy Terran Imperium grind ever further downwards in its slow death spiral of demechanization and loss of knowledge and technology, and no gigantic outbursts of zealous fervour have proven enough to turn the tide of doom and compensate for mankind's abysmal failings on the Imperium's watch.
The Age of Imperium amounts to fivehundred generations of wasted human potential under a tyrannical regime that is as sclerotic and senile as it is cruel in its bloodthirst. Its chronicles contain an endless litany of fell deeds sprung from hatred of thy neighbour. The overwhelming majority of sectarian strife within His Divine Majesty's cosmic domains is directed not against worshippers of forbidden powers or against hybrid infiltration or xenophile turncoats, but against fellow Imperial sects, all loyalist and ardent in their devotion to the God-Emperor of mankind, seated in radiant glory upon the Golden Throne of hallowed myth.
Some sects were originally born out of the ennobling worship of heroes, as followers and admirers looked for guidance to the sterling example set by great men and outstanding women of faith. In these saintly founding figures, the sect members saw lives of wisdom, sacrality and martyrdom, and they declared their deeds and words to be holy, inspired by the divine Imperator Himself. Some such heroes of the faith gained a sectarian following first after their gruesome death, as the injustice of their sudden end at the hands of ruthless powermongers and rivals outraged those who looked to the martyred heroes for legitimate leadership or revelation. Other such mystics and martyrs were sect leaders in their own right long before their legendary demise, performing miracles, uttering winged words during sermons and winning renown as holy actors across the land.
A well-known sinspeech whisper joke found on the mining voidholm of Caralis Delta pokes fun at the fractious nature of Imperial sects, as well as the inept governance on the voidholm:
Emir Pius was a man who united all Imperial sects, because he degraded the True Believers, he degraded the Orthopraxists and he degraded the Redemptionists.
Yet such unity against a common foe tend to be short-lived. The martial creed of the Cult Imperialis is unforgiving and absolute. And so we find that a million worlds and innumerable voidholms under Imperial rule see a plethora of distinct sects turning to communal violence and religious vendettas with baleful frequency. What Imperial city dweller in Segmentum Pacificus has not heard of the cultic feuds between Orthopraxists and Redemptionists, or of the deadly schisms between Soliphysites and True Believers? Who on Triarius Majoris have not participated in pogroms against Dualites or Miacrolites, or cheered on their kin as Sufealots and Monothychastians clashed with flail and fire?
Who on Menestra II have not hailed or spat on the millenarian uprisings and carnage brought on by prophecy, as Tricarnists and Ravadayans rebelled to bring down their sinful Governor, that despot cursed by the sacred ringleaders as a pillar of false ritual and empty faith? Who in the Cartagensis subsector have not heard tales of zealous lynchmobs waging a democidal tug of war, as Puritanicalites and Iconodules slaughtered Catholodox and Tayrabiites alike? Who on Tarim Supernalis have not witnessed the gory aftermath of claustrophobic combat inside hive city quarters, as Dicapothicites and Hesyatareans duke it out in what amounts to a knife fight in a vox booth?
Aye, praise the burning devotion that led Nestarchian militias to assault Ifraj Twelvers, and in turn be ambushed by Sanctarians! Hail the zeal which made Sicaromites and the Holy Flock of Saint Kiva the Destroyer purge each other with inflamed passion! Was it not right and proper that the devout Maccaridees threw the Sicaromites into cleansing flames? Did not the Mezadicists receive their righteous punishment as ordained by the Divine Imperator Himself, when the Rokkabasites burnt their hab blocks to cinders and put the survivors to torture and violations?
He who lives by the sword shall die by the sword, and the Age of Imperium offers opportunities more numerous than the stars in the heavenly firmament to be slain by fellow worshippers of the God-Emperor, hallowed be His name. What a trial of our faith! Yet we shall be strong, and we shall overcome all doubt and weak stirrings of mercy and pity and remorse within our human hearts. We shall be true to His word, as ordained by the Lectitio Divinitatus, and we shall be warlike and unforgiving unto the very end.
Ave Imperator.
And so a hundred hundredfold sects will be declared heretical by the Adeptus Ministorum as bewildering power struggles play themselves out within the Temple, while local friction between parochial Imperial cultists will erupt into mass murder and civil war. Among so many schisms and heresies, who can you trust? No wonder the Imperium prefers to purge first and ask questions later. Who knows what forbidden cults may lurk in the bosom of professed loyalist believers? Thus internal crusades will be launched by paranoid theocrats, in a bewildering festival of slaughter as myopically aggressive mankind hurls itself against its own kin again and again. And so heinous deeds of ardent worshippers of the same Emperor will be committed, as distinct loyalist Imperial sects plunge the bottomless depths of depravity in demented furor over hairsplitting theological disputes.
How can these Wars of Faith not feed the Ruinous Powers, flush as they are with bloodthirst and hatred?
And so the astral dominion of the Emperor of Holy Terra staggers onward in a fever dream of hidebound self-flagellation. This travesty of human destiny amounts to a shambolic wreck of spacefaring civilization, whose brilliant ancestors once straddled the cosmos like titans in a spirit of courageous discovery and boundless curiosity. The descendant degeneration of humanity in the Age of Imperium is not only a baleful crime enough to make a heart of stone bleed: It is also the most abominable of mistakes, the wasting of unbridled potential in a deadend of human interstellar civilization. Never forget that the worsening of Imperial fortunes will mean the doom of mankind, for the glorious Imperium, that last strong guardian of our species and shield of us all, is also our insane jailkeeper, the watchman of a fortified madhouse from which there is no escape and no real alternative of substance.
Thus the Age of Imperium grinds on, in a fruitless caleidoscope of sectarian strife and fanatical violence. As scrolls and screaming believers burn on the pyre, condemned to agony and destruction by fellow pious worshippers, let us listen to the cries of the agitated mob, who proclaim why they carry out such zealous deeds. Listen well:
In Nomine Imperator.
In His Name.
And so His dream died, consumed by a nightmare without end.
Such is the waste of life, in a time beyond hope.
Such is the slaughter that awaits us all.
Such is the darkest of futures.
It is the fortyfirst millennium, and there is only rage.
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Chapter Master
Re: 40k: Descendant Degeneration

Imperial Subject
In the grim darkness of the far future, man grovels at the feet of man.
On your knees!
The words will ring out like a whiplash. Harken, quickly! The barked command demands swift compliance. The audience of the order knows that their life depends on it. After all, if a superior has to voice such an obvious instruction to underlings upon entering their company, then the very command itself should be understood as a test of loyalty and obedience, for which you may be judged harshly. Failing the trial may cost you everything.
Summary punishments for failure to rapidly obey are all too common. Withheld rations and debt penalties are among the lighter punishments to be expected. Often the breach of discipline may involve corporal punishment such as flogging, scarification, scalding and burning. Occasionally the punishment will involve mutilation, and sometimes lobotomization and servitorization without anaesthetics. At other times death will be the consequence of not kowtowing eagerly when ordered to, usually through a lengthty phase of torture in dark chambers or on full public display. Kill one to scare a thousand.
Yet even unpunished lapses in giving obeisance to masters and ladies of rank may bring insidious consequences, as somewhere among data-files and parchments made from human skin will be marked a blot in the offending subject's record. A little runic symbol in a column here, or a quick note in the margin there. A noted instance of disobedience, in black on white. Nothing more than such a little quill-stroke of ink is required to doom the deviant, should a regular paranoid wave of arrests and purges roll out, and suspected traitors and heretics be dragged away to a hellish fate worse than death. Of course, the ever-present penchant for collective punishment means that the risks are not merely limited to the offending deviant in question, but may well result in crushed clans and parents never seeing their children again.
Such is the weighty meaning of explicitly spoken commands to bow low and crawl in the dust before superiors. Such is the threat of a baleful demise for the smallest infractions against the sacred hierarchy, in a time beyond hope.
It was not always thus. Stray findings from the misty past of the Age of Terra hint at human civilizations devoted to liberties and lessening of rank and privilege. Technoarchaeological uncoverings and mentions in garbled legends of yore paint a fragmented picture of the Dark Age of Technology, when men, women and children did not buckle under the yoke, but instead lived out their long lives in paradisic quests for knowledge and exploration of the universe. Such forgotten idylls of human existence were burnt to cinders by the ravages of Old Night, as human interstellar civilization was toppled from its lofty pedestal by the triple scourges of machine revolt, witches and Warp storms. Shattered into a thousand thousand pieces, most of isolated humanity turned to the worst excesses of warlords, roaming nomadic warriors and cannibalism, as tribes of feral survivors clashed and scavenged among the ruins of the ancients.
This Age of Strife was at long last ended by the coming of the Emperor, arising on Terra, the cradle of mankind, holding aloft a banner of lightning and a cruel eagle talon to grasp all the scattered remnants of humanity under His rule alone. In a fury of conquest did the Emperor of man and His Legions cut a bloody swathe through the Milky Way galaxy, crushing all opposition and tolerating no alternative sources of human regrowth. This systemic brutality was coupled with higher ideals of striving for knowledge and improving the lot of mankind, all encapsulated within the lying formulas of the Imperial Truth. For all the bloodshed and subjugation, the early Imperium also brought with it great hope to most worlds and voidholms brought into Imperial Compliance, as witnessed by the shining edifices, sparkling fountains and golden towers erected during this renaissance of broken man. When the Emperor walked among His people in the flesh, civic society saw a flourishing revival, with the ideal of Imperial citizenship held up for all humans to strive for.
The early Imperium during the Great Crusade truly sported an active citizenry. While almost all of humanity during this period must be understood as the brutalized descendants of post-apocalyptic survivors who had went through millennia of demented savagery in nightmare landscapes, the promises harboured in the better parts of our nature could still be brought forth, like seeds sprouting once planted after inert centuries of no growth. Civilian society on most human colonies during the early Imperium was a caleidoscope of warriors and sages, of builders and artisans. The Emperor in the flesh did not only demand obedience, He also promised dignity and participation in His grand undertaking. Imperial mankind during the Great Crusade aimed not only for distant stars of future greatness and a million year dominion, but it also sought to create a better here and now wherever men, women and children lived. Voluntary organizations sprang up like mushrooms after rain, as Imperial citizens both high and low banded together to form everything from fire brigades, scholams and charitable hospitals, to volunteer munitions workshops and local unions supporting their faraway Imperial Army regiments.
Popular movements, local associations and mutual support among Imperial citizens became the lived ideal of the early Imperium, and many people willingly offered up their wealth and time to help bring alive the Emperor's professed dream of a better mankind and a stronger Imperium to defend and expand the species. During the Great Crusade, the notion of an Imperial citizen meant something, and not only in dusty law codes.
The bane of this shining dream was the calamity of the Horus Heresy. The realization of the Emperor's vision was vanquished when the galaxy burned and brother slew brother in a great orgy of bloodletting. No more dreams of a golden future could grip the hearts of mankind after such an utter disaster. No respect for citizenship had a place amid the febrile mobilization for total war without end. No trust for the better parts of man's nature could be had after monstrous betrayal and neverending struggle turned the Imperium of Man paranoid and draconic. No remorse. No regret. No mercy.
The concept of citizenship under Imperial governance was alive and well during the early Imperium, but has long since wilted and been burnt to ashes through fivehundred generations of starkest trauma, carnage and demented degradation of mankind. The civil war of the Horus Heresy broke the back of man's rise to the stars, and the dysfunctional tyranny of the High Lords of Terra slowly eroded away the last remnants of the Emperor's brutopian dream, leaving nothing of value in their wake. And so we find that there is no such thing as an Imperial citizen in the latter parts of the Age of Imperium.
In Gothic, the very word of 'citizen' has lost all meaning that it once held during the promising times of the Great Crusade. Nowadays, the Low Gothic language speaks only of Imperial subjects, for they are citizens no more.
After all, how could wretched humans in the decrepit Age of Imperium imagine themselves as anything but smallfolk, little people with no control over their fates? Naturally, decisions will be imposed on the fatalistic herd of helots from above, and the thralls of the Emperor have no hope of ever changing the status quo. All they can do is grit their teeth, bear the burdens and hope that they survive through hardships without end. The members of our species in the Age of Imperium are but inhabitants of a territory, the bonded serfs and thralls of their masters and overladies, those superiors whose authority radiates out from the God-Emperor seated in heavenly splendour on the Golden Throne of hallowed myth. Ave Imperator.
To an Imperial subject, there is no freedom, only obedience. There are no rights, only duties. On a million worlds and voidholms beyond counting you will find masses of humans, all cowed, clannish and parochial. This violent sea of human misery is expected to give Terran obeisance and to humiliate themselves whenever they come into the company of their masters and betters. This custom of prostration is an ever-present symbol of submission to Imperial authority wherever you go across His Divine Majesty's cosmic domains. A loyal and obedient subject will know to offer proskynesis and adoratio, to kowtow and bow flat to the floor. Of course, the forehead must touch the ground out of respect for upper castes, nothing else would do. Nevermind the unhealthy alchymical dust particles. Some forms of prostration in certain human cultures across the Imperium of Man will even include the licking of superiors' feet, though this is not a custom in the trend-setting high culture of Holy Terra.
The act of crawling in the dust before your betters is a sign of the times, of that Age of Imperium where man finds himself locked inside a fortified madhouse, raging against the dying of the light. As a rule, human commoners under Imperial rule cannot even conceive of the idea that they could be something more and still remain loyal Imperial commoners. For the smallfolk, the only choice stands between the whips of servitude and the flames of revolt. The very idea of civil society with citizen participation and local voluntary grassroot organizations under Holy Terran rule is completely alien to man during the sclerotic Age of Imperium. Any hint of striving for becoming citizenry will be crushed under the jackboot, as Imperial paranoia does not tolerate even the threat posed by volunteer firefighting corps. After all, any such bottom-up organization may turn out to be the framework for disgruntled underlings to launch organized rebellions against righteous Imperial rule. Better instead to quench any such hotbeds of sedition, and let serfs burn helplessly when disaster strike, unless they can pay the fee of commercial firefighting corps. Emperor willing, their souls will find a better afterlife at His side after perishing as lambs of sorrow in this mortal coil of suffering. All life is but a trial to prove oneself worthy before death, after all.
Bow!
Grovel at the feet of lordly masters and dominas. Humiliate yourself in veneration of your overlords, righteously appointed via invisible sacred hand by Him on Terra. In the Imperium of Man, people are resigned to their fate. Things are decided for them on high. It is miserable, yes, but that is how it is in the Imperium, and how it has always been. Fighting against it is pointless. It is best for Imperial subjects to offer up slavish obedience, for that way salvation of the soul lies. The alternative is too baleful to even consider. And so servants of the Golden Throne will humble themselves in the dust, at the feet of their cruel taskmasters and callous owners. Under the Adeptus Terra's rule of an iron fist, their life will amount to grinding duty without any semblance of rights, all give and no take, all suspicion and no trust, all stick and no carrot.
To Imperial subjects slaving away in backbreaking labour and mindnumbing work, the only comfort lies in faith and the only relief is found in the promised afterlife, for this material world has turned into hell on earth, where humans are both its tormented souls and its devils. The Age of Imperium has resulted in a complete loss of human dignity, as the end point of a retarding journey into the deepest pits of depravity.
This descendant degeneration has moulded men, women and children into the fatalistic denizens of a mortal hellscape, a star realm that was once the shining dream of the Emperor of mankind.
A forgotten dream.
A dead dream.
And so the worsening of the Imperium grinds on, in a slow death spiral of demechanization and loss of knowledge that will drag the human species with it into the pits of oblivion.
To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. It is to toil and die amid darkness, in a doomed empire lorded over by the vilest of despots. At all turns, your sacrifice will be expected. Your death will be thankless.
And whatever happens, you will not be missed.
It is the fortyfirst millennium, and there is only submission.
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Chapter Master
Re: 40k: Descendant Degeneration

Misassignment
"Salve. Colonel general Károly von Pflanzer-Nádas, commander of the Imperial and Royal Astro-Ungarian LXXXIII. Army Corps, noble servant of the Duarchy and officer of His Divine Majesty's Astra Militarum?"
"Correct, protasekretius. Explain this ill-uniformed commotion at once! What is this armed rabble you have dragged in?"
"As per the filed request of general Kaspar Klausner-Varešanin of the Imperial and Royal Astro-Ungarian 973rd infantry division, under your august command no less, in the fullness of time this entire regiment of replacements has been transported and assigned to your Corps, colonel general. You are called upon to sign this reinforcement acquisition form in quadruplicate and imprint your signet ring in hot wax on each parchment copy to satisfy Departmento Munitorum protocol, colonel general."
"Replacements! Those are clearly offworlders, and filthy ones at that, protasekretius. Is this a form of joke?"
"The Departmento Munitorum do not administer wit, colonel general. That is outside our jurisdiction and permit. And strictly against Adeptus regulations, for the record. Last notary in the armaments requisition bureau to voice an ill-opportune quip of blasphemous nature was sentenced to death by a thousand paper cuts at the hands of his colleagues, though I am informed that the execution of said sentence required closer to seven thousand administered cuts by paper edges to achieve the desired lethal outcome. Nevertheless, justice was served, for thus perish the wicked. Thus to your question the answer is a negative, colonel general. These are your assigned reinforcements."
"But check their homeworld, man! Are my Corps to become some ad hoc jumbled-together mess of forces from all over the Segmentum? Things are surely not yet that dire. Protasekretius, I refuse to believe that this tanned and slovenly riffraff could possibly have hailed from my dear Astro-Ungaria."
"Objection duly noted, colonel general. The documentation states without doubt that this force, the 44th regiment of infantry, originates from your planet of Strayah-Ungaria, colonel general."
"Surely you mean Astro-Ungaria, protasekretius?"
"Strayah-Ungaria it is, being a legitimate variant spelling, colonel general."
"I am aghast, protasekretius! You offend the honour of my homeworld. If you were a man of action I would challenge you to a duel on the spot. Or drink you under the table. Indeed!"
"Take heed, colonel general! The writing do not lie, for it stands here in black on white, as true as the Emperor's holy light, colonel general. It is an indisputable fact, colonel general. The Departmento Munitorum cannot object to every misspelt name, wording error and quaint variant spelling out of dialect and individual excentricity produced by the milling herd of plebs and august nobles, colonel general. Unforgiving penalties may apply to such writing mistakes for us Imperial servants within the Adeptus Administratum, yes! Yet the herd of semi-illiterate subjects which it is our responsibility to administer can not be scrutinized and penalized thusly, colonel general."
"What-"
"And as to the topic of misspelling in particular and indecent paperwork in general, then by the God-Emperor of Holy Terra as my hallowed witness do I swear that you Strayah-Ungarians have proven a poorly organized asset to the Imperium, with sloppy spelling and wild variations in naming conventions all over the desk! Your scattershot misnamings and filing havoc are almost as bad as your casualty rate, by the Emperor's teeth! This is the truth and pardon the spittle, colonel general. If your ilk kept your writ in as fine an order as you do your starched uniforms and waxed moustaches, then by the saints would there be rigour and order in the buraeux whenever your parchments show up in the tray, colonel general!"
"You dare-"
"Yes. Quill. Sign! Colonel general. Signet ring. Seal! Colonel general."
"In that case I will grudgingly sign, seal and file a formal complaint, protasekretius."
"Complaint denied, colonel general. Proper equipment for undertaking a ritual procedure of formal complaint is not present in our field cabinet and can not be retrieved in time within the next eighteen Terran hours due to fuel shortages and signal breakdowns, colonel general. Your complaint will as such expire unanswered, and thus no ink will be shed over it as per the statutes of the Parchment Savings Decree of 912.M41, paragraph § 47, colonel general."
"Enough of this rigmarole! Begone from my sight you maggot-suckling scrivener! Hand me the papers and let us be done with it, protasekretius."
"In His name."
"The hell it is! As to you, colonel Jezza Joe, fate would have it that you are to serve and die alongside the Emperor's finest soldiery here on the Ligurian front. Indeed. We are the Duarch's very own Astro-Ungarian Imperial Guardsmen of the LXXXIII. Army Corps. Consider it an honour, colonel. Pray often, wash regularly, carry yourself with upright dignity and obey your superiors without question at all times. Welcome, colonel. Ave Imperator!"
"G'day mate. From Strayah with love like a fething wocker, cur'nt gen. For the Empie!"
- Anecdote from Marija Svoboda's autobiography Through Eyes of Aide-de-Camp, literary work approved by planetary censors in 942.M41 and published in Low Gothic on Astro-Ungaria by Printing House Ginzkey of Hive Zweidorf
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Tribute to Jonno's Lads of Strayah by donkjonk. See this project log for background and conversions of Astro-Ungarians.
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Chapter Master
Re: 40k: Descendant Degeneration

Heavy Weapon Horse
In the grim darkness of the far future, ignorance informs imagination.
Behold! The Imperium of Man. The defender of our species. An empire of a million worlds and countless voidholms, the Imperium of Holy Terra and Mars stretches thin across the galaxy. Besieged by aliens and monsters, it is beset from within by rebels and worse. For ten thousand years has this rotting edifice of human limitations endured, in the name of a silent Emperor.
For all the resilience and rebounding might of the beleaguered Imperium, the true state of human affairs in the Age of Imperium is not to be sought amid heroics and brilliant deeds, nor among miracles and lives of bottomless faith. Nay, instead let us brush aside the propaganda and the stories Imperials tell themselves, to look instead with open eyes on what the Imperium is, and what it can never become.
The Age of Imperium for humanity is characterized first and foremost by wasted potential. The golden pinnacles of cunning knowledge and plenty that was the Dark Age of Technology came crashing down in a calamity that nigh on wiped the human species from the stars. Its scattered remnants for the large part persisted as utter savages among the ruins, in the shape of cannibal tribes ferociously raiding each other and looting the scraps left over from the failed promises of better times. Man slew man, and woman harrowed woman, and child strangled child during the fathomless desperation of Old Night. And all was fell.
The Imperium began as a promise of rebirth, an iron fist crushing all opposition to both establish cruel unity and grasp for a better future. Yet the renaissance brought about by the Emperor of Man and His all-conquering Legions was but a gasp of a few centuries. Dazzling were their conquests, and impressive was their restoration of human fortunes across the Milky Way galaxy. Yet for all the shining works, recovered knowledge and real hope of the early Imperium, this ruthless colossus of war and subjugation sowed the seeds of human doom. Granted, the gargantuan civil war of the Horus Heresy destroyed much precious tech-lore and scarred the Imperium forever, yet even the fratricidal rage and maniac killing during the Horus Heresy paled in comparison to the smaller wars of greater consequence that the infighting Legions had already waged during the Great Crusade.
For the early Imperium did not only bring feral survivors and scavengers into the Terran fold, but it did also brook no competition. In the long run, the worst crimes of the Great Crusade was the brutal annihilation of all alternative sources of human regrowth, gathering all future paths for humanity across the stars to converge on the one road leading from Terra unto damnation. Such advanced human civilizations as the Interex, the Olamic Quietude, the Diasporex and the Auretian Technocracy were all stamped out by His Legionnaires. The seeds of these interstellar cultures were never allowed to grow and spread and shape the fate of mankind across the galaxy in competing power blocs. Thus was the destiny of all humanity bound to that of resurgent Terra by strangling her daughters in the cradle.
The immense physical might and quantity of forces available to the High Lords of Holy Terra should not be allowed to mislead us from the real state of affairs of mankind, for the truth of the matter is that the children of Old Earth during the Age of Imperium has sunk into an irreversible death spiral, where quests for knowledge mean only digging up the technological fossils of brighter ancestors, and never the toil and ingenuity of innovation and discovery. In this morass of ever-worsening demechanization, suffocating bureaucracy, frothing fanaticism and schreeching inefficiency, dysfunctionality is king, and the worsening of all mankind is his command.
Here, in a fortified madhouse straddling the stars, the last strong guardian of humanity is also its insane captor and hostage-taker. Here, in a demented cosmic realm worshipping human primacy, human power in the Milky Way galaxy has undergone a baleful decline through fivehundred generations of wasted development on a million worlds and innumerable voidholms, all under the aegis of the Adeptus Terra. Here, in the monstrous tyranny and bane of innovation and scientific rediscovery known as the Imperium of Man, will you be able to find every self-deprecating absurdity imaginable to mortals, as the fundamental mood of the human species has soured to a dull bitterness spiked with hatred, even as its faculties has boiled over in a fever pitch of savage zealotry and self-righteous bloodletting.
And so blessed machines designed by clever ancients will fail, and eventually no one will remain who can repair or build the lost machines anew. Where machines fail, flesh and will must pick up the slack. Where machines break down, men and beasts must heave and pull for all that they are worth. The Imperium can never become a pinnacle of human achievement and genius invention in the fields of science and technology, for it has shunned that which makes man truly great in the world, clinging instead to parochial superstition and the wreckage of bygone makers.
One example of this demechanization and reliance on throwing bodies on a problem can be glimpsed on the planet of Astro-Ungaria, where a peculiar solution to a lack of mobile heavy firepower has seen parody become reality, in the form of heavy weapon horse teams.
Let us glance on Astro-Ungaria, a civilized human world of majestic rivers, great mountain ranges and an endless tide of squabbling tribes and sects. Predominantly of a Catholodox persuasion within the Cult Imperialis, this world of misery and splendour is ruled by the mediocre potentate titled the Duarch, a Planetary Governor of an ancient dynasty who reigns over the Imperial and Royal domains of Astro-Ungaria for the sake of the dear homeworld and Holy Terra alike. The Duarchy is characterized by internal strife held together by ancestral loyalty to the ruling house, and faith in His Divine Majesty. All of the Astro-Ungarian military is chronically underfunded, and has gained a reputation for widespread incompetence, constant shortages, stulted leadership and screeching dysfunctionality, all of which is barely held together by a mass of manpower, solid infantry marksmanship and excellent artillery.
The aristocratic officers of the Astro-Ungarian military are renowned for their splendid banquets and parties, with fine chocolates and waltzes accompanying wonderful dresses and uniforms seen gliding over polished dance floors. Indeed, a great many Astro-Ungarian officers tend to act like characters out of operettas, putting great stock in their lineage and standing among peers as well as in their physical appearance and pleasant conduct at social events, while paying less attention to the operational arts of militaria. Do you suppose that the Astro-Ungarians will be as brave in war as they are licentious in peace? A sinspeech whisper joke that refuse to die continues to claim that Astro-Ungarian colonels will be more concerned with winning the next card game than the next battle on the frontline. Likewise, other banned jokes remark upon the ability of officers to always acquire fine liquour, no matter the dire straits of shortage or encirclement by the foe. The officer's mess cannot be allowed to disgrace the honour of the homeworld, even when Astro-Ungarian soldiers have to dig up old mass graves to scavenge uniforms off the rotting corpses of their fallen comrades.
The logistical malperformance and organizational chaos of most Astro-Ungarian regiments within the Imperial Guard tend to be matched by their wasteful and rigid approach to war, carried aloft at bayonet point by an unbreakably optimistic spirit, faith in the offensive and the dreams of grand sweeping battle plans hatched by a noble general staff that does not possess the equipment and trained forces necessary to carry out their overly ambitious visions of glorious offensives. Indeed, the Astro-Ungarian Planetary Defence Force and Imperial Guard could very well have been strong armies, if given sufficient funding and vastly increased mechanized forces. Instead, the haphazard force structure of Astro-Ungarian units tend to revolve around massed infantry, a love of cavalry and a good artillery corps which often end up carrying the rest of the Astro-Ungarian army on its back.
The better trained soldiers of the Death Korps of Krieg have repeatedly concluded that fighting alongside Astro-Ungaria is akin to being chained to a corpse. It is an overly harsh judgement, but nevertheless an exaggeration built upon truth. The corruption, ineptitude and lacklustre performance of Astro-Ungarian regiments within the Astra Militarum has been repeatedly noted by the Departmento Munitorum, yet ultimately Astro-Ungaria provides plenty of loyal and valiant manpower, while the shoddy combat record of its Imperial Guard forces is nothing out of the ordinary compared to a majority of Imperial worlds and voidholms, once the facade of Imperial invincibility is seen for what it is. And so the farce that is Astro-Ungaria at war continues to waltz on, to the tune of great bombardment.
The underfunded nature of Astro-Ungaria's soldiery means that they will be fine for parades, with military orchestras of the highest calibre, yet their more sophisticated equipment will always be sorely lacking. One example of an attempted solution can be seen in the crude arrangement known as the heavy weapon horse teams, which combines a love of horses with an undying military optimism ill suited for the reality of advanced warfare.
The phenomenon of heavy weapon horse is not just that of one or more pack-horses carrying a disassembled piece of heavy weaponry. It is instead a seemingly logical evolution of pack horses carrying around heavy weapons, which grants mobility in the field and makes away with the trouble of unloading and assembling the heavy weapon by instead attaching it fully assembled to the horse, to be fired virtually on the move if so desired. The use of heavy weapon horse teams originated in cavalry heavy stubber units after the Age of Apostasy in order to make up for a lack of light vehicles, but has long since spread to a fair number of infantry and dragoon regiments.
There is something to be said for horses, no matter their innumerable drawbacks compared to machines. The horse is an organic walker adapted for rough terrain. Such equine transport requires no fuel, and in lush landscapes the beasts of burden may prove self-feeding. Even so, the tradition of using horses as hooved weapon platforms amounts to a maladaptation, even a blunder, yet such crude fixes through rudimentary means are only growing more common across His astral dominion.
The horses used for carrying heavy weapons will usually be immensely strong Ungarian draft horses, descended from small breeds favoured by feral steppe nomads during the Age of Strife. The Ungarian draft horse is not a gorgeous and agile Viepizzaner breed by any means, but a stout workhorse favoured by agri-serfs and robotniks in mountainous regions. No matter the continent and region from which they hail, all Astro-Ungarians take pride in their horses, and their regiment tend to sport a great number of horses for logistic duties.
Heavy weapon horse teams will invariably sport spare horses to allow for shifts of rest by switching over the heavy weapons between horses, and likewise there will be pack-horses to carry ammunition and spare parts. A lack of horses for spares and ammunition transport will result in officers arranging for conscripts and press-ganged menial civilian thralls to pick up the burden usually shouldered by strong horses, thus producing the sight of flocks of human porters lugging around heavy weapons adapted for equines to carry.
Hard to hide, heavy weapon horses are trained to lie down on command, and they are likewise drilled to walk into a hail of fire when prodded. It is rarely worthwhile to armour the horses, given the heavy loads that they already carry, and thus the fine beasts will be completely exposed to all the lethal dangers of the battlefield. Heavy weapon horses are trained to be accustomed to the noise of battle, and they often turn deaf from the din, and sometimes they turn more or less blind by flashes from energy weapons. Crafty crew may occasionally fashion blinders and dampeners for the eyes and ears of their horses, yet such kit for creature comfort is not regulation standard within the Guard.
Some Astro-Ungarian units sport strange, alien mounts and draft animals, all of which are used alongside horses for heavy weapon carrying duties. Aside from horses, other Terran-derived beasts of burden include mules and camels.
Many Astro-Ungarian regiments have seen their Sentinel scout units replaced by unwieldy heavy weapon horse, in a dysfunctional cutback which makes sense on paper. After all, both cavalry and Sentinel walkers are used as scouts since horses are fast, right? And the Sentinel is armed with a heavy weapon, correct? Thus, a horse with a heavy weapon equals the function of a Sentinel in an Imperial Guard order of battle, but has the advantage of being much cheaper, being able to replenish its own numbers to some extent and being able to feed off many kinds of vegetation for refueling. Therefore, a heavy weapon horse can fill a Sentinel's role, according to certain myopic bean-counters in the Deptartmento Munitorum, who will wave off the problem of the heavy weaponry burden considerably slowing down the horse.
Occasionally, heavy bolters with their short barrels will shoot off the reins of the carrying horse, to speak nothing of bloody accidents involving heavy bolters and scared horses throwing their heads into the line of fire.
Horse mortars, on the other hand, tend to sport flimsy support legs to save the horse from the worst excesses of recoil, but the tight requirements for ease of mass manufacture and the ever-worsening Imperial tendency for retardation of equipment quality means that mortar horses will invariably suffer horrendous back injuries, unless the crew take rare pity on their loyal beast and goes through the trouble of unloading the mortar to be fired on the ground instead of from horseback. Such kindness is extremely hard to find amid the traumatized cruelty that reigns supreme across all human cultures in the Age of Imperium, for evil begets evil. A rare few mortar horses will be fortunate enough to have bionics implanted into their spines and legs, yet such enchancements through technology is usually seen as an unnecessary extravagant lavishment upon a mass of meat that will soon be consumed in the flames of war anyway, just like the rank and file soldiers who will soon need to be replaced due to heavy attrition. Better be frugal instead.
The use of heavy weapon horse teams in the field have proven an inefficient employment of resources, yet even flawed approaches may sometimes yield results no matter how underperforming, and sometimes the weakness of a doctrine may be hidden among the titanic casualties in offensives that cost hundreds of millions of lives. What is one more waste of life and material amid a mountain of corpses and vehicle wrecks? And with so many outlandish regiments with wildly varying combat doctrines and equipment, why should the heavy weapon horse be singled out as particularly problematic when other regiments charge into battle wielding dual swords?
Ultimately, heavy weapon horse teams have for the most part proven a debilitating and atavistic part of warfare across the Milky Way galaxy. Sometimes, such as in forested terrain with the element of surprise being on the Imperial side, heavy weapon horse has bitten hard and kicked well, yet more often than not their contribution to battle may be found in the rotting cadavers of equines, the scrap remains of equipment and the torn corpses of soldiers strewn across battlefields under strange skies. Yet to their callous overlords and dominas, Imperial subjects and horses are nothing but faceless numbers in a broken equation of increased input to feed the meatgrinder. It may be abominable, yes, but who will even care?
And so ever-more primitive solutions will be found for problems caused by the senility and sclerosis of a demented interstellar civilization that amounts to a sinking ship. Where machines have decreased, the increased use of warm bodies must compensate for the loss of mechanical capabilities. Thus the heavy weapon horse phenomenon is just one of endless other examples of technological regression and debasement of knowledge, that slowly grinds away all the wonder that ancient man ever achieved across the stars in his time of power and wisdom. Eventually, his degenerate descendants will succumb to their retrograde ways, for the etiolation of technology has robbed mankind of any chance whatsoever to survive the overwhelming tide of horrors about to drag our species into oblivion.
Man may be a creature of unbounded potential, yet the cosmic dominion that he has fashioned in the name of an undying god has effectively drained all potential dry, leaving nothing but a crumbling husk where once ancient man boldly reached for the stars and stood on the cusp of unlocking the secrets of creation self. All that is left, is inept rage.
And so the heinous cruelty that man is capable of in the Age of Imperium is matched only by the dilapidation of knowledge and technology, upon which all of man's future hopes rest.
Such is the depravity of our species, on the brink of doom.
Such is the fate of mankind, in a time beyond salvation.
Such is the end that awaits us all.
It is the fortyfirst millennium, and there is only shortcoming.
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See here for converted miniature examples of heavy weapon horse teams.
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Chapter Master
Re: 40k: Descendant Degeneration

Bury the Past
In the grim darkness of the far future, there can be no witnesses.
Two kinds of criminals in particular sought to erase all traces of their crimes during the distant past of the misty Age of Terra: Lowly bandits and lordly superiors. Thus ruthless usurpers would cover up their purges and assassinations as best as they could, while bloodstained thieves would make their victims disappear, as if monsters out of myth had taken them away. Indeed, some deadly monstrosities out of folklore may actually have been an imaginative explanation for what in reality were stalking murderers in the midst of a community, hiding their atrocities and awaiting their next chance to spill blood unseen and unheard, in a thrill of primal fear and rage.
Few people are willing and able to be open and transparent about their failings, for honesty merciless toward oneself makes most souls recoil in disgust. The human tendency to hide one's own mistakes is universal, and in actuality it is indistinguishable from a desire to hide forbidden deeds which one takes pride in. As a pack animal, man is doomed without his community, akin to the lone wolf without future prospects but a bleak death. Thus the evil eye and waggling tongue of other humans matter greatly to that social animal which is man.
And so communal shame weighs more heavily than personal guilt in the hearts of most men, women and children. What follows from this human constant, is the conclusion that as long as no one finds out you did it, no hurt and odium will darken your reputation and life. After all, most humans are not saints and heroes, but worldly members of a community, ever at risk of having that community turning against them in a savage display of collective loathing or even hatred. One's standing is everything. Therefore, it is necessary to save face and uphold the mask, smiling even as you sweat and worry behind a facade of lying falsehoods.
This is no different for street crooks and palatial tyrants. As ordinary smallfolk will cover up their petty mistakes, so too will ruffians and powerhungry nobles seek to dispose of their victims. This slimy part of human nature was never fully expunged from society even at the height of the Dark Age of Technology, even if the ingenious systems put into place during that gifted time quenched crime and shady dealings to a minimum. Statistically, the amount of dirty laundry among mankind went through a long slump during the best phases of that golden aeon of bold discovery and brilliant invention, yet the same could ultimately not be said for that Abominable Intelligence which ran the machines invented by Man of Gold and Man of Stone. And so Man of Iron revolted against his masters, and all was fell.
After the fall of ancient man from his high pillar of arrogance, the dark sides of human nature returned with a vengeance. As brother tore brother apart and sister ate sister in a cannibal frenzy, so too did lies and deception and murder and crime befoul all of human existence during Old Night. As savage tribes killed each other for the right to scavenge scraps from a better time, so too did ignorant humans in their everyday lives hide their errors in fear of the evil eye of their own community, living in mortal fear of being shunned and turned upon by their own kind. As warlords, mutants and possessed madmen clashed among the burnt-out ruins of olden paradise, so too did all the ugly parts of the human condition resurface after being kept in check artificially and nearly forgotten for such a long time in a technological idyll spanning over twain million worlds and uncounted void installations.
And so man looked askance upon fellow man. Eyes glared daggers of hostility, and rumours ran rife. And man hid what would have brought shame upon him, should it ever be revealed. This claustrophobic way of life came to dominate human existence through all of the Age of Imperium, as the interstellar civilization of the seed of Terra rotted away into inept senility and sclerosis. Thus fivehundred generations of human toil were wasted by running around in circles that led nowhere, while ever more precious knowledge and technological hardware became lost forever from the grasp of man. Yet the degenerate descendants of ancient man would not only muddle through in a parochial sea of grey mediocrity, for they would also plunge the darkest depths of depravity. Thus man has come to delight the Dark Gods who laugh as they feast upon the volatile state of humanity under the tyrannical rule of the High Lords of Terra.
One example of such callous cruelty can be glimpsed in the widespread practice of burying the past, as is evident on a million worlds and decaying voidholms beyong counting. Here, in the astral domains of His Divine Majesty, can be found lowly scum and sneering gangers who throw unwanted corpses into pouring rockrete and cover them up under asphalt. Similar methods of disposal through cement burial are practiced by the liveried henchmen of noble houses and petty potentates of borrowed power all throughout the Imperium of Man, for whenever the upper castes have some dead rivals, spies or victims of caprice to make scant, their loyal retainers will see to it that discretion is assured and that the events remain undiscovered horrors.
This hushed-up custom of burying the proof is ultimately little different between scheming overlords and dominas on the one hand, and on the other hand tattooed gangers who kill their own best friends when said uppity mates are called up for a meeting with the boss, only to then having to dispose of those taken out of the street game. It may stink and it may be inconventient, but human life in the Age of Imperium has already been reduced to nigh-on trash, so why would it be such a hurdle to carry out the garbage once it is cold?
Of course, not every victim and witness is fortunate enough to be buried post mortem. Millions upon millions of disappeared people have found themselves gagged, bound and thrashing about in absolute panic and terror as they were buried alive by grinning thieves and sadistic noble retainers. The last thing that these suffering souls knew in life, was a sense of brutal suffocation and crushing pressure in complete darkness, as shovel after shovel of dirt landed upon them, compressing their chests that could not heave. This the victims and witnesses knew in their last moments, as wet rockrete engulfed them. Such was their end, as the steamroller flattened them into just another layer of a poorly built road, soon to be full of revealing cracks and potholes since maintenance is even less of a priority than meticulous construction throughout the Imperium of Man.
Sometimes, the victims of criminal underworld organizations and heinous crooks in power are one and the same, since the lines between lowly bandits and despotic ruling castes have been irrevocably blurred on a great many Imperial worlds and voidholms across the Milky Way galaxy. This can come about in a multitude of different ways, but the most common path to criminalization of the ruling Imperial elite and the merging of criminal syndicate interests with noble aspirations tend to grow out of the ever-present labour camps that dot the Holy Terran Imperium like a repugnant skin disease.
The process of criminal organizations marrying elite networks of power usually follows a familiar pattern, which repeats itself over and over with local variations due to the underlying logic of Imperial power and human corruption. The prerequisites of the process runs like this:
First, it is crucial for there to eventually be a release of malnourished prisoners from Imperial labour camps.
Sometimes, their sentences may be as little as ten years, which may be survivable if one finds a better position in the camps than having to slave away at the hardest forms of labour on starvation rations. Serving as kitchen staff, camp artisans or as informers and middlemen for the camp organization are but two such examples of cozier jobs than toiling until your back breaks in mines while fed on thin soup. It is usual for actual criminals to adjust to camp life better than innocent people swept up in massive purges to meet a paranoid tyrant's arrest quotas, and it is likewise normal for real criminals to prey upon innocents in labour camps.
Othertimes, the sentences passed over prisoners may run into multiple human lifetimes and extend to potential descendants bred in the camps or outside them. Yet a gracious act of limited amnesty from the ruler on the occasion of some holiday may suddenly set some such doomed labour camp inmates free, against all odds. Or perhaps some forbidden services were provided by a prisoner to a choice member of the camp administration, which through the mechanisms of ordinary corruption means that the prisoner is released from the lethal labour camp. If no prisoners are ever released from a given camp system, then the process is broken. This, the release of prisoners, is the first prerequisite of intimately intermingling organized crime with the powers that be in the Imperium of Man.
Second, any widespread thief's code of rejecting the authorities and not cooperating with them must be broken down.
Invariably, in cultures with a strong criminal culture of spitting upon collaborators, there will exist in Imperial labour camps a precarious balance between traditional thieves and collaborators receiving petty rewards from camp authorities, the so-called bitches, sukas or sneaks. For the most part, the two groups will glare daggers at each other, with occasional acts of violence and murder, but mostly they will stay away from each other as they both prey on the innocent camp labourers.
The most common way for this balance between traditional thieves and bitches to break down, is through local war. As the ravenous demands of war dictates, rulers will often send out recruiters to labour camps to sweep up manpower for penal battalions. Sometimes, such camp recruitment will be performed on a voluntary basis, in which case every single traditional thief who volunteers for service automatically becomes a collaborator with the authorities. Yet even when forced recruitment occurs, the result will often be the same, namely the transformation of traditional thieves into bitches. When the local war is over and scarred survivors return to the labour camp, the balance between traditional thieves and collaborators tend to break. Vicious bitch wars will then consume camps in orgies of violence. As Imperial history shows again and again, these nasty conflicts within labour camps will often be noticed by the camp administrations, who invariably will put their finger on the scale and aid their collaborators.
The most common and discreet way for Imperial and local authorities to aid criminal collaborators is to ensure overwhelming numerical superiority for the bitches, in camp after camp. This is best achieved by transporting gangs of collaborators from one camp to another, where they will help eradicate all traditional thieves and vor, until nought but bitches remain. At the end of these bloody camp struggles, the criminal collaborators will have won with the aid of Imperial overlords, and once released from the labour camps, they will transform criminal culture by making it willing to collaborate with authorities. This, the collaboration of criminals, is the second prerequisite of the process of intermingling thieves and rulers within the Imperium.
Third, the Imperial world or voidholm must experience a decay of central power and control over society at large, to make rulers willing and eager to turn to criminal clans when their official organizations fail to make things happen.
Such impotence of Imperial power has only worsened through ten thousand fruitless years of etiolation. At heart, the Adeptus Terra and any Imperial Governor and Voidholm Overlord worth their salt nourish wet dreams of totalitarian control, directing everything under their rule in a synchronized orchestra of regimentation and order. The reality, however, is that such total power that was once the hallmark of human interstellar civilization during the earlier parts of the Age of Imperium, has wilted into a feudal mess of factional rivalry, rampant corruption and independent warlords vaguely subservient to their titular lieges, all vying for power and influence under the loose umbrella of Imperial loyalty.
A rare few human worlds and voidholms, such as Krieg, Valhalla and Philonides Umbra, still manage to uphold a governance system of almost total control over their respective societies, with the reach of governatorial power reaching into almost every aspect of human life, looming over man from cradle to grave with a whip behind his back, the poor wretch knowing nothing but unwavering vigilance from his united taskmasters. Yet most Imperial worlds and voidholms have long since forgotten what such totalitarian Imperial power looks like. Some Imperial territories will have seen a great decline in total governatorial power, but not so much in the form of a general dissipation so much as in the form of a contraction. Here, there will still remain relatively small sections of society that are still strictly controlled under a rigid order emanating from the Imperial Governor or Voidholm Overlady, all in the name of the God-Emperor of Holy Terra. Naturally. In Nomine Imperator.
Whatever the exact forms of totalitarian decline into an amorphous morass of personal feudal vassalage and formal obligations not always observed in reality, the creeping powerlessness of the powers that be is a hallmark of the latter Age of Imperium. Here, bureaucratic rigmarole and screeching inertia everywhere has diminished the power of the tyrant, even as the number of clerks and paper-pushers have swelled to outnumber their vast armed forces ten to one. Here, hideous dysfunctionality and corruption has robbed central power of the ability to affect things over major parts of its formal holdings, and billions upon billions of theoretical Imperial subjects will live out their lives without even noticing the rule and taxation and conscriptions which their Imperial Governor or Voidholm Overlord try to enforce. How many districts no longer function as administrative units in practice, but remain solely for departments of dull scribes to sling red tape over in bureaux with no power on the ground?
When Imperial worlds and voidholms decay to the point where society basically runs on corruption, graft, nepotism and personal favours, then the temptation to turn to shady organizations from the criminal underworld grows delicious indeed for the ruling castes. After all, down there in the dens of scum and villainy there certainly exist organizations with actual outreach and power over areas which the Imperial Governor can no longer move. Why not make use of these existing structures, and claw back some control from the decay? As a rule, the noble houses and criminal clans will find it easy indeed to come to mutual understandings. Perhaps it will begin as a necessity over some urgent event, but once the threshold has been passed, it becomes increasingly easy for noble rulers to return again and again for shady dealings with their valued partners.
This process will often run to the point where some branch of a succesful ganger clan marries into an aristocratic house, whereupon the true union of criminal cartel, noble house and Imperial power ensues, much to the detriment of innocent, honest and law-abiding Imperial subjects, who are the prey of criminals and overlords alike.
Unlike the other two prerequisites for the intermingling of criminal and Imperial power, this one, the decay of local and Imperial control, is omnipresent almost everywhere across the star realm of the ascended Imperator. Thus, as long as prisoners are eventually released from labour camp, and as long as traditional thief's codes with taboos against collaborating with authorities are broken down in camp, the rest will usually follow as if gliding forth of its own volition, resulting in an abominable criminalization of all human society on the world or voidholm in question.
And so, as victims and witnesses disappear into corpse grinders or find themselves buried in landfill or wet rockrete, the criminal underworld and the better castes of the Imperium of Man shake hands, with a knowing smile on their faces. They understand each other. They can both gain from this. Thus, the hero Commissar Sebastian Yarrick's arranged collaboration between criminal gangers and Imperial forces during the siege of Hades Hive was no exception from the rule, but the utmost confirmation of criminal power joined to the hip with Imperial power throughout much of the God-Emperor's cosmic demesne.
Such is the depravity on full display, in a time of no hope.
Such is the decrepitude of man, in the darkest of futures.
Such is the horror that awaits us all.
It is the fortyfirst millennium, and there is only silence.
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