However this time around what GW holds as terrain is very different from the past. Rivers, woods, 1 inch tall hills equal zero effect on game play. "Real (GW) terrain has traits like defensible, breachable, scalable, light cover. The terrain cards actually fall into tactical terrain and terrain(for narrative play), both have picture, description, category (ie area terrain feature), traits (as mentioned earlier), with tactical having a point cost (example 40 terrain points), and ability(ies). So their are 2 cards for each terrain feature. If you spend 40 pts for tactical with ammo storage abilities: reroll "1"s to hit, and half the models of a unit can throw grenades in the shooting phase, but for narrative play. You get all the fore mentioned plus resupply (if your infantry owns the feature, one of your vehicles can reload and shoot a once a game weapon again like IG/space marine hunter-killer missile. As not all factions have one shot weapons and not having to pay points for....Egads!!!