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Thread: Codex Adeptus Astartes: Angels Of Vengeance (7th Edition)

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    Chapter Master Fox Of 9's Avatar
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    Kedar Mara/Eran Boaz/Michael Gabriel

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    Kedar Mara
    210Pts
    DREADBRINGER OF THE DREADWING


    Even without his weapons and armour, the Dreadbringer of the Dreadwing is a terrifying sight to behold, his unnaturally face pale and yellowed-jaundiced eyes capable of making even the most experienced Imperial Guard Commanders avert their gazes in discomfort and horror. However, the uneasiness his allies feel in his presence is nothing compared to the terror his enemies feel as he marches unflinchingly through the heart of their battle lines, every swing of his monstrous, battle-axe cutting through swathes of their finest soldiers.

    As a commander, Mara leads from the front, expecting nothing but perfection from the warriors under his preview, his Dreadwing brethren fighting their way through impossible odds beneath their ghastly Paladin's gaze. Mara has good reason for his stern style of leadership. For he knows that with every chance they fail to seize, and every battle-brother lost, the task of hunting down the Fallen becomes that much harder. No matter what miracles he and his brethren may achieve, vengeance will always require more...


    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Mara 6 5 4 4 3 5 3 10 2+ Infantry (Character) 1 (Unique)


    WARGEAR:
    • Terminator armour
    • Iron halo
    • Teleport homer

    WARLORD TRAIT:
    • The Oncoming Dread

    SPECIAL RULES:
    • Fear
    • Independent Character
    • Inner Circle
    • No Redemption! Only Vengeance!
    • Preferred Enemy (Chaos Space Marines)

    The Reckoning:
    If he is deployed via Deep Strike, Kedar and any Dreadwing Command Squad, Dreadwing Terminator Squad or Dreadwing Knights he accompanies will automatically arrive in your first turn.


    OPTIONS:
    • May take a cataclysm missile launcher..... 40pts

    RELICS OF VENGEANCE:

    The Axe Exhorresco: A giant, power axe, capable of cleaving through armour as easily as it does flesh. Since the days of the Great Crusade, the Axe Exhorresco has been the symbol of office for the Dreadbringer, leader of the Dreadwing.

    Range
    S
    AP
    Type
    -
    +2
    2
    Melee, Armourbane, Unwieldy

    Last Rite: After losing his left arm to a daemonically possessed member of the Fallen, Kedar had the chapters artificers craft him this frightening replacement. Stronger than his original arm, this talon-tipped bionic arm also incorporates a heavily modified heavy flamer that is fueled by a liquid solution derived from Phosphex, a rare, corrosive and toxic incendiary compound utterly inimical to life.

    Range
    S
    AP
    Type
    -
    +1
    3
    Melee, Shred, Specialist Weapon
    Template
    5
    2
    Assault 1, Inexstinguisable Flames, Poisoned (3+), One Shot Only
    Inexstinguisable Flames: If a unit suffers one or more unsaved Wounds from an attack with this special rule, it is set ablaze and continues to burn – mark it with a coin or counter for each unsaved Wound as a reminder. At the end of each turn, roll a D6 for each unit with one or more Inextinguishable Flame counters. On a 3 or less, the flames die out and the unit is no longer ablaze – remove your counter(s). On a 4+, the unit takes a single Strength 5 AP2 hit with the Ignores Cover special rule for each counter on the unit. These Wounds are Randomly Allocated and do not themselves generate additional Inextinguisable Flame counter(s).






    Eran Boaz
    200Pts
    HUNTMASTER OF THE RAPTORWING


    The Huntmaster of the Raptorwing is a hunter without peer, and with the shadows as his cloak and speed as his ally, no enemy can elude Boaz for long. Some try to hide, while others strive to meet him in battle, but neither course will avail them. When not operating far behind enemy lines, he can often be found at the head of his brethren from the Raptorwing, every one of his sword's blows leaving contrails of blood streaming through the air behind him.

    A consummate rider and courageous almost to the point of madness, Boaz and his retinue of most skilled Talons have been known to, in the direst of circumstances, deploy directly into battle from the internal hold of a low-flying Thunderhawk gunship, hurtling into the middle of the enemy's line at near terminal velocity. Only the superlative skill of Boaz and his riders and their super-human Astartes physique stops this dangerous form of deployment from being tantamount to suicide, and he has been called to censure by others of the Inner Circle for this recklessness more than once. Yet none can deny the effectiveness of this particular unorthodox strategy when they witness it in the heat of battle, Boaz and his brethren's charge smashing through anything and everything that stands between them and their quarry.


    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Boaz 6 5 4 5 3 5 3 10 2+ Bike (Character) 1 (Unique)


    WARGEAR:
    • Artificer armour
    • Plasma pistol
    • Frag grenades
    • Krak grenades
    • Iron halo
    • Space Marine bike
    • Special issue ammunition
    • Teleport homer

    WARLORD TRAIT:
    • See, But Don't Be Seen

    SPECIAL RULES:
    • Hit & Run
    • Inner Circle
    • Independent Character
    • No Redemption! Only Vengeance!
    • Raptorwing
    • Skilled Rider

    Heavenfall Assault:
    Eran and any unit of Raptorwing Talons he accompanies may choose to be deployed via Deepstrike, though they will always scatter a full 2D6.


    RELIC OF VENGEANCE:

    The Blade Of Solace: A power weapon crafted from the same meteorite as the Heavenfall blades. The Blade Of Solace is traditionally given to the Huntmaster, the Paladin of the Angels Of Vengeance second Order.

    Range
    S
    AP
    Type
    -
    User
    3
    Melee, Master-crafted, Instant Death






    Michael Gabriel
    190Pts
    SWORD OF VENGEANCE


    One of the youngest Order Paladins in the Chapter's history, and a swordsman without equal in the Chapter, Gabriel is one of a new breed of heroes raised under Chorazin and Hosea's guidance. And, in the last half-a-century, no Order has boasted more honours than the Tenth Order under Gabriel's command. This is not to say that he is a brilliant strategist, able to appraise the most complex tactical situations with but a glance, but that Gabriel is an apex predator, with his every move and thought betraying his true nature. Even at a council of war he is always watching, always planning, always hunting.

    Trained with a blade since the day he could hold one, Gabriel's sword tears through the air in a shimmering blur of cuts, thrusts and parries that no opponent can survive long. As such, in battle, he can often be found at the forefront of his Order's lines, a singular figure slicing his way through the foe, seeking out the greatest champions the enemy has to offer and meeting their blades in single combat.


    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Gabriel 7 5 4 4 3 5 4 10 2+ Infantry (Character) 1 (Unique)


    WARGEAR:
    • Artificer armour
    • Auspex
    • Frag grenades
    • Krak grenades
    • Iron halo

    WARLORD TRAIT:
    • Champion Of Vengeance

    SPECIAL RULES:
    • Inner Circle
    • Independent Character
    • No Redemption! Only Vengeance!

    Peerless Swordsmanship:
    Before rolling To Hit whilst in a challenge, Gabriel must choose to adopt one of the following sword stances:

    Counter Strike: Gabriel nimbly counters his opponents blows, quickly taking advantage of any openings created. Gabriel attacks as normal. However, for every failed To Hit roll against him, the enemy in the Challenge immediately suffers a single Strenght 4 AP - hit.

    Executioner's Stroke: Gabriel bides his time, preparing to slay his opponent with a single strike. Gabriel makes a single attack. This attack is resolved at Strength 10, and has the Instant Death special rule.

    Righteous Onslaught: Gabriel focuses his might into a flurry of blows that strike faster than the eye can see. Gabriel makes D3 attacks this turn (D3+1 if he charged). These attacks are resolved at Initiative 10.

    Sword Shield: Holding his sword in a guard stance, Gabriel prepares to parry the enemy's strikes. Gabriel cannot attack this turn, but re-rolls all failed saving throws until the end of the phase.

    Master Swordsman:
    In the Fight sub-phase, Gabriel's Invulnerable save is increased to 3+, and, in addition, when he attacks, any To Wound roll of 4 or more causes the target to automatically suffer a Wound, regardless of its Toughness. These Wounds are resolved at AP2.


    OPTIONS:
    • May be accompanied by up to two Sword Bearers..... 65pts/model

    RELIC OF VENGEANCE:

    The Nameless Blade: An ancient greatsword, seemingly dating back to the Unification Wars on Terra. In the unlikely event that its first-strike doesn't cleave cleanly through the opponent's armour, the force of which it is swung will surely leave them heavily concussed.

    Range
    S
    AP
    Type
    -
    +2
    3
    Melee, Concussive, Master-crafted, Two-handed



    Last edited by Fox Of 9; 28-10-2020 at 12:33.

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