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Thread: Codex Adeptus Astartes: Angels Of Vengeance (7th Edition)

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  1. #36
    Chapter Master Fox Of 9's Avatar
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    Abbas Barzillay/The Host Of Iron/Barak Gidon/The Host Of Fire

    ABBAS BARZILLAY
    160Pts
    KNIGHT-COMMANDER OF THE ANGELS OF VENGEANCE 4TH ORDER


    Abbas Barzillay cuts an impressive figure in his artificer-crafted Mark III Iron Pattern power armour, standing head and shoulders above all but the tallest of his battle-brothers. A stern and taciturn individual, Barzillay is known to be a meticulous planner, spending hours and even days analysing the enemy's defences, technology, communications, commanders and force distributions in aid of crafting a detailed and iron-clad battleplan. As stubborn and unyielding as any other son of The Lion, it is not unusual for Barzillay to delegate the enemy's most heavily defended positions to himself and his highly experienced mechanised infantry squads, punching through the foe's lines like a great steel fist. That which does not swiftly fall under the might of his armoured assaults will soon be brought low by the blows of his master-crafted power axe or incinerated by the wrath of his ancient thermal ray weapon.


    Abbas Barzillay has the Angels Of Vengeance Faction, and may only be taken as an HQ option in an Angels Of Vengeance army, or in place of a Knight-commander in any Angels Of Vengeance Formation.

    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Barzillay 6 5 4 4 3 5 3 10 2+ Infantry (Character) 1 (Unique)


    WARGEAR:
    • Artificer armour
    • Master-crafted power axe
    • Frag grenades
    • Krak grenades
    • Iron halo
    • Servo-arm

    WARLORD TRAIT:
    • Unyielding Resolve

    SPECIAL RULES:
    • Independent Character
    • Inner Circle
    • No Redemption! Only Vengeance!

    Master of the Host of Iron: Barzillay, and his unit, when rolling on the Vehicle Damage Table count all results of Crew Shaken as Crew Stunned instead.

    OPTIONS:
    • May be accompanied by up to two Sword Bearers..... 65pts/model


    RELIC OF VENGEANCE:

    Rancour: An archaic piece of archeotech as fickle as it is devastating, this pistol operates under the same technological principles as other relic Volkite weapons, albeit on a much grander scale for a weapon of its size.

    Range
    S
    AP
    Type
    10"
    5
    5
    Burst Pistol, Deflagrate, Malfunction
    Burst Pistol: A weapon with this special rule fires five shots when fired, but is otherwise treated as a pistol.

    Deflagrate: After normal attacks with this weapon have been resolved, count the number of unsaved wounds on the target unit. Immediately resolve a number of additional automatic hits on the same unit, using the weapon's profile, equal to the number of unsaved wounds - these can then be saved normally. Models in the targeted unit must still be in range for these additional hits to take place. These additional hits do not themselves inflict more hits!

    Malfunction: When rolling To Hit with this weapon, if three or more results of a '1' are rolled then the weapon malfunctions and cannot be used again for the remainder of the game.





    UNIQUE FORMATION: THE HOST OF IRON

    The Host of Iron specialises in massed armoured assaults and are regarded as the undisputed masters of this way of warfare by their battle-brothers within the Chapter. Heralded by the throaty roar of engines, the Host of Iron grinds over the enemy's flanks or smashes straight through the centre with equal ease. Their Master, Abbas Barzillay believes in the calculated application of overwhelming force to utterly crush his enemies, often leading the spearhead in his personal Land Raider Crusader, Pride Of Purpose, its twin hurricane bolters raking the foe's defences with a howling storm of fire. The enemy's warriors dead or dying, Barzillay leads his battle-brothers charging into the fray, those enemies unfortunate enough to still be alive swiftly gunned down and run through. While all the while the Order's transports and battle tanks pour their combined fire into those positions still defended by the enemy, scything down those who flee the Host's fury.

    This Formation may be taken as a Core choice in a Vengeance Strike Force Detachment.

    FORMATION:
    • 1 Abbas Barzillay or Knight-captain
    • 0-1 Excubitor Command Squad
    • 0-3 Techmarines
    • 2-6 units chosen in any combination from the following list:
      - Chevalier Squad
      - Initiate Squad
      - Predators


    RESTRICTIONS:
    This Formation's units of Predators must include 3 models. Techmarines from this Formation may not take any Servitors. You must include enough Dedicated Transports with sufficient Transport Capacity to carry all non-vehicle models from this Formation. All units in this Formation must have the Angels Of Vengeance Faction.

    SPECIAL RULES:
    Aegis of Iron: Whenever a unit from this Formation is embarked upon a Transport vehicle that suffers damage, it may re-roll failed Pinning tests or armour saves that result from that damage. This affects only the embarked unit, not the Transport itself.

    Armoured Assault: Any unit in this Formation that has the option to take a Rhino, Razorback or Drop Pod as a Dedicated Transport may instead select a Land Raider, Land Raider Crusader or Land Raider Redeemer as a Dedicated Transport.

    Forge-wrights: Independent Character models from this Formation have the Blessing of the Omnissiah special rule. If they already have this special rule, they may re-roll any failed attempt to repair a vehicle.

    Marshal of the Host of Iron: Independent Character models from this Formation grant any Transport vehicle in which they are embarked a 6+ Invulnerable save, or increase an existing Invulnerable save by +1 (for example, increasing a 6+ save to a 5+).




    BARAK GIDON
    150Pts
    KNIGHT-COMMANDER OF THE ANGELS OF VENGEANCE 7TH ORDER


    Bursting from the shadows at a speed almost too fast to follow, shrouded in a cloak of fire and smoke, Barak Gidon strikes like lightning, eviscerating the commanders of the enemy's forces with a series of merciless blows from his calibanite war blade. Panic spreads through the foe before his targets have even had the chance to slump lifelessly to the ground, his brothers already in their midst, wreaking more havoc with each passing moment; each and every battle-brother fully briefed on priority targets and the methods by which they may be best purged. Bolt pistols roar, frag grenades spin through the air to explode in dull thumps, chainswords snarl and power fists crunch through flesh, armour and bone as Gidon and his brothers make short work of their designated targets. Then, as quickly as they struck, the Knight-commander and his warriors are gone again, melting into the shadows to begin to hunt their next victims.


    Barak Gidon has the Angels Of Vengeance Faction, and may only be taken as an HQ option in an Angels Of Vengeance army, or in place of a Knight-commander in any Angels Of Vengeance Formation.

    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Gidon 6 5 4 4 3 5 3 10 3+ Jump Infantry (Character) 1 (Unique)


    WARGEAR:
    • Bolt pistol
    • Calibanite war blade
    • Frag grenades
    • Krak grenades
    • Iron halo
    • Special issue ammunition

    WARLORD TRAIT:
    • See, But Don't Be Seen

    SPECIAL RULES:
    • Independent Character
    • Inner Circle
    • No Redemption! Only Vengeance!
    • Scout

    Master of the Host of Fire: Gidon, and his unit, have the Hatred (Characters) special rule. He may only join units of Jump Infantry.

    RELIC OF VENGEANCE:

    Enigmatus Pattern Jump Pack: Though appearing as little more than customised Adeptus Astartes jump packs, these units rely not on sophisticated turbines and bulky cryogenic full, but on the brute force of plasma rockets, more similar in design to small void-craft engines than traditional jump packs. Not only do the plasma jets generate a far greater thrust than more traditional units, making the wearer a much more difficult target to enemy gunners, but they also produce prodigious clouds of waste fumes.

    The Enigmatus Pattern Jump Pack is a jump pack that grants Gidon, and his unit, a 5+ cover save. Furthermore, if Gidon chooses to activate his jump pack in the Assault phase, he cannot be the target of Overwatch attacks.





    UNIQUE FORMATION: THE HOST OF FIRE

    The warriors of the Host of Fire are experts in decapitation strikes; capable of achieving swift and utter destruction of the enemy command assets with contemptuous ease. When deployed en-mass, each and every one of the Host's battle-brothers will be adequately appraised and prepared for the battle ahead and gifted with a list of priority targets that need to be eliminated for the mission to be deemed a success. With the shadows their cloak and speed their ally, these warriors silently stalk their prey, practically undetectable until they choose to strike; launching their attack as one. Often, these strike forces will be supplemented and supported by elements of the Chapter's Raptorwing, the 2nd Order's Hunters acting as forward-reconnaissance and silent assassins in equal measure, their timely assistance more than capable of turning the tide of battle with a single well-placed bullet or high-priority tactical update.

    This Formation may be taken as a Core choice in a Vengeance Strike Force Detachment.

    FORMATION:
    • 1 Barak Gidon or Knight-captain
    • 0-3 Interrogator-Chaplains
    • 3-5 Domitor Squads
    • 1-3 units of Raptorwing Hunters


    RESTRICTIONS:
    All Domitor Squads and Independent Characters in this Formation must be equipped with jump packs. All units in this Formation must have the Angels Of Vengeance Faction.

    SPECIAL RULES:
    Priority Target Kill List: Immediately before the start of your first turn, you must nominate three enemy HQ, Elites or Lord of War choices as Priority Targets (these can even be units in reserve; remember to tell your opponent which unit you have nominated), all non-vehicle models in this Formation may re-roll all failed To Wound rolls and armour penetration rolls against these Priority Targets. If the enemy army does not include at least three HQ, Elites or Lord of War choices, then any remaining units in the enemy army may be designated to fill the remaining required Priority Targets.

    Forward Deployment Protocol: All Domitor Squads and Independent Characters in this Formation have the Infiltrate special rule, and if deployed no more than 17" from a Priority Target unit gain the Rage special rule until the end of the second game turn.

    Marshal of the Host of Fire: Independent Character models from this Formation gain +1 Attack when locked in combat with a Priority Target unit.

    Sacrosanctus-level Mission Priority: A Detachment that includes this Formation may only claim victory at the end of a game if all three Priority Targets are destroyed or otherwise removed from play as casualties. If any remain on the battlefield at the end of play then the Angels Of Vengeance player loses the game, regardless of Victory Points accumulated or other victory conditions in play.


    Last edited by Fox Of 9; 11-01-2021 at 21:36.

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