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Thread: Codex Adeptus Astartes: Angels Of Vengeance (7th Edition)

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  1. #11
    Chapter Master Fox Of 9's Avatar
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    Rhino/Razorback/Drop Pod/Land Speeder Storm

    FAST ATTACK




    RHINO
    35Pts

    With a tireless devotion to match that of the warriors they carry into battle, the Rhino APCs of the Angels of Vengeance shrug off incoming fire and plough through obstacles that bar their way. The storm bolters of these dauntless transports play right and left, spitting streams of shells into the foe and scourging them from the Rhino's path. Only once they have reached their destination do the Rhinos skid to a halt, engines rumbling and storm bolters continuing to roar. With a whine of hydraulics, the Rhino's hatches swing open, squads of Angels of Vengeance deploying to gun down their foe with ruthless efficiency. Swift, reliable and resilient, the Rhino APC is as stoic a steed as the Sons of the Lion could hope for, and it forms an indispensable part of their arsenal.


    Armour
    BS
    F/S/R
    HP Unit Type Unit Composition
    Rhino 4
    11/11/10
    3 Vehicle (Tank, Transport) 1 Rhino


    WARGEAR:
    • Storm bolter
    • Searchlight
    • Smoke launchers

    SPECIAL RULES:
    Repair:
    If a Rhino is Immobilised, then in subsequent turns it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6+, the vehicle is no longer Immobilised. Note that a successful repair does not restore a Hull Point.


    TRANSPORT:
    • Transport Capacity: Ten models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
    • Fire Points: Two models may fire from the Rhino's top hatch.
    • Acess Points: The Rhino has one Acess Point on each side of the hull and one at the rear.

    OPTIONS:
    • May take items from the Angels Of Vengeance Vehicle Equipment lists.





    RAZORBACK
    55Pts

    Blasts of potent firepower precede the Razorback into battle, its turret-mounted weapons swivelling rapidly as they hammer the foe with salvoes of fire. A hybrid of a battle tank and transport, the Razorback serves as the preferred mount for Order Veterans and Command Squads alike. As it roars forward, the Razorback provides fast-moving fire support for those advancing alongside it. This role continues after its passengers have disembarked; thanks to its turret-mounted weaponry, the Razorback can eliminate armoured threats, cull large swathes of enemy infantry, or blast open gaps in the foe's defences through which its accompanying warriors can charge. Few vehicles can boast this level of tactical versatility, making the Razorback an ideal transport for the fast-moving, elite forces of the Angels of Vengeance.


    Armour
    BS
    F/S/R
    HP Unit Type Unit Composition
    Razorback 4
    11/11/10
    3 Vehicle (Tank, Transport) 1 Razorback


    WARGEAR:
    • Twin-linked heavy bolter
    • Searchlight
    • Smoke launchers

    TRANSPORT:
    • Transport Capacity: Six models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
    • Fire Points: None.
    • Acess Points: The Razorback has one Acess Point on each side of the hull and one at the rear.

    OPTIONS:
    • May take items from the Angels Of Vengeance Vehicle Equipment lists.
    • May replace its twin-linked heavy bolter with one of the following:
      -Twin-linked heavy flamer..... free
      -Twin-linked assault cannon..... 20pts
      -Twin-linked lascannon..... 20pts
      -Lascannon and twin-linked plasma gun..... 20pts





    DROP POD
    35Pts

    Fired from the launch bays of orbiting Strike Cruisers, Angels of Vengeance Drop Pods plummet toward the planet below. Within, squads of battle-brothers meditate upon the battle to come, ignoring the violent shaking of the pods' atmospheric re-entry as they recite mantras of readiness and renew oaths of devastation. Plunging towards the battlefield, the Drop Pods fire their retros at the last possible moment, the armoured capsules slamming down amidst the panicked enemy with sledgehammer force. Within, electro-candles flare from amber to green, warriors raise their heads from prayer, and bolters are hefted in readiness. A second later, the Drop Pods' locking bolts release with a bang, their hatches crash down, and the Sons of the Lion charge forth like a storm of vengeance to slaughter the unworthy.


    Armour
    BS
    F/S/R
    HP Unit Type Unit Composition
    Drop Pod 4
    12/12/12
    3 Vehicle (Open-topped, Transport) 1 Drop Pod


    WARGEAR:
    • Storm bolter

    SPECIAL RULES:
    Drop Pod Assault:
    Drop Pods and units embarked upon them must be held in Deep Strike Reserve. At the beginning of your first turn, half of your Drop Pods (rounding up) automatically arrive from Reserve. The arrival of remaining Drop Pods is rolled for automatically. Once a Drop Pod lands, all passengers must disembark and no models can embark for the rest of the game.


    Immobile:
    A Drop Pod cannot move once it has entered play, and counts in all respects as a vehicle that has suffered an Immobilised result that cannot be repaired in any way. This does not cause it to lose a Hull Point.


    Inertial Guidance System:
    If a Drop Pod scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required in order to avoid the obstacle. If the Drop Pod scatters off the edge of the board, it suffers a Deep Strike Mishap.


    TRANSPORT:
    • Transport Capacity: Ten models or one Dreadnought of any type.

    OPTIONS:
    • May replace its storm bolter with a deathwind launcher..... 15pts
    • May take a locator beacon..... 10pts





    LAND SPEEDER STORM
    40Pts

    With whispering engines, the Land Speeder Storm steals across the darkened sky, seeking out its prey. Ranging ahead of the Angels of Vengeance's forces, it flies quietly behind enemy lines to deliver its cargo of Raptorwing Huntsmen deep into hostile territory. Hanging from its troop compartment, the keen-eyed passengers scan the battlefield, weapons at the ready. While the pilot flies the craft across the surface of war-torn worlds, the gunner scans the horizon through the sights of his heavy weapon. Mounted on the hull, a sophisticated jamming array sends out pulses of vox-scrambling static to foul the enemy's communications. So stealthy is the Land Speeder Storm that it makes the perfect platform from which to launch a surprise attack on the enemy, who are easy prey for its Raptorwing Huntsmen passengers.


    Armour
    BS
    F/S/R
    HP Unit Type Unit Composition
    Land Speeder Storm 4
    10/10/10
    2 Vehicle (Skimmer, Fast, Open-topped, Transport) 1 Land Speeder Storm


    WARGEAR:
    • Cerberus launcher
    • Heavy bolter

    SPECIAL RULES:
    • Deep Strike
    • Scout

    Jamming Beacon:
    Enemies that scatter when Deep Striking within 12" of a model with this special rule roll double the number of dice to determine the scatter distance.


    TRANSPORT:
    • Transport Capacity: Five models. It can only carry Raptorwing Huntsmen and/or Raptorwing Huntsmen Sergeants (including Raptorwing Huntsman Veteran Sergeants).

    OPTIONS:
    • May replace its heavy bolter with one of the following:
      - Heavy flamer..... free
      - Multi-melta..... 10pts
      - Assault cannon..... 15pts



    Last edited by Fox Of 9; 14-08-2020 at 10:30.

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