Page 3 of 3 FirstFirst 1 2 3
Results 41 to 50 of 50

Thread: Codex Adeptus Astartes: Angels Of Vengeance (7th Edition)

  1. #41
    Chapter Master Fox Of 9's Avatar
    Join Date
    Aug 2010
    Location
    One with the shadows
    Posts
    1,497

    'The Barbarous' Angels Of Vengeance 7th Order/Strike Force Gidon

    'THE BARBAROUS'

    ANGELS OF VENGEANCE 7TH ORDER

    Most, if not all Chapters of the Adeptus Astartes are adept at orbital strikes, and the Angels Of Vengeance are no exception. Yet amongst the Orders of the Chapter, the 7th Order, known to their brethren as 'The Barbarous', are so accomplished at this form of warfare that it has become an integral part of not only their Order's structure but their identity as well.

    Under the command of Paladin Barak Gidon, the 7th Order of the Angels of Vengeance Chapter has cultivated a reputation as masters of high-risk Drop Pod assaults, their renown for such heroic actions spreading far throughout and beyond the Ultima Segmentum. However, within the Chapter itself, Gidon and his battle-brothers are perceived as outcasts - heroes too caught up in the pursuit of glory and fame. This discordant nature, paired with their somewhat crude and simplistic approach to warfare is what earned the Order its title. This is not to say that they are not devastatingly effective upon the battlefield or recognised as anything less than consummate warriors by their battle-brothers in the other Orders - they are. And any Imperial commander is more than thankful to have a contingent of 'The Barbarous' aiding them in battle.

    Striking from the void like some spear cast from the heavens, the 7th Order is an assault force capable of securing even the most hotly contested of drop zones, their Drop Pods smashing into the foe. Weathering the enemy's heaviest fire, the battle-brothers of the Order emerge at full sprint, their bolters and flamers roaring as their shock assault sweeps away any and all counter-attacks, more Drop Pods raining from the sky even as the initial force of Space Marines continues to push forward and secure the drop zone. It is with these later waves of reinforcements that formations such as the Voidspear Eradication Force arrive, these elite warriors of the Order's Inner Circle extinguishing any remaining hope the foe had of reclaiming their hold on the planet.

    Assisting the forces of the 7th Order are a seconded force of Raptorwing Hunters, Outriders and Land Speeders, these expert infiltrators and highly mobile support units allowing for a greater level of reconnaissance and the ability to soften up particularly fortified drop zones for a surgical drop assault. Without these warriors, countless of the 7th Order's battles would have been pure suicide for Gidon and his warriors, instead of overwhelming victories in the favour of the Angels Of Vengeance. For it is near impossible for even the most fearsome enemy to respond to an unheralded assault so sudden that the human eye can barely follow it when that assault coincides with the unexpected assassination of several of their most prominent officers.

    Over recent decades, the 7th Order has developed something of a one-sided rivalry with the 10th Order under the command of Michael Gabriel. With Gidon and his battle-brothers striving to eclipse outnumber the Sword Of Vengeance's tally of victories and honours. If Gabriel and his men know of this unspoken competition, they do not show it. A fact that only serves to further invigorate the 7th Order's fighting spirit, inspiring them to even greater acts of heroism.


    STRIKE FORCE GIDON

    During the war against the Ork Empire of Jagga, the warriors of Strike Force Gidon quickly earned the respect and admiration of the Orks. Part of a wider Angels Of Vengeance deployment, which was led by Paladin Kedar Mara, Dreadbringer of the Dreadwing, and overseen by Chapter Master Amos Chorazin himself, this Lion's Claw Strike Force operated as the tip of the spear for many an Imperial assault.

    Built around the bulk of a Voidspear Orbital Strike Force, the massed Drop Pod assault of the Lion's Claw Strike Force's infantry could clear the Chapter's drop zone of even the most determined Ork defenders. In aid of this, Gidon's force of seconded Raptorwing Hunters, Outriders and Land Speeders was further reinforced, allowing - through a mixture of speed and stealth - the Strike Force's warriors to counter and combat every Ork attempt to re-take the beachhead. Where the Orks sought to push in close, the Angels Of Vengeance fell back, relying on fortified positions to pick the attackers off with ease. When the xenos sought to surround them, the Space Marines used intelligence gathered by their Raptorwing Stormbringer Squadrons to target key enemy assets, before redeploying an overwhelming force against the weakened section of the enemy line to break free.

    Throughout the entirety of the campaign, Gidon led from the front, challenging Warboss after Ork Warboss to single combat, trusting his battle-brothers to respond and adapt to the Ork hoard even as he crossed blades in perilous life-or-death duels. In his stead, Company Captain Eiran Lowt commanded the forces of the Strike Force. Ensuring that the Order's Chevalier Squads were equipped with flamers and heavy bolters, Lowt deployed these battle-hardened warriors to wherever the fighting was thickest, their weapons well suited to tearing bloody swathes into the xenos hoard. In support of the Chevaliers of the Voidspear Orbital Strike Force, Lowt gathered the Order's Perditors. These were armed to take down the larger xenos monsters and their ramshackle war machines, their multi-meltas and plasma burners able to make short work of Battlewagons and Meganobz with equal ease.

    Not all the fighting during the campaign took place in and around the Imperium's drop zones. The Angels Of Vengeance's crusade to eradicate the Ork stench from these worlds extended to the countless hastily cobbled-together fortresses and fortifications that littered each planet's surface. In these circumstances, wings of Vengeance Gunships and Sword Strike Interceptors would accompany long-ranging Raptorwing Stormbringer Squadrons, the aircraft and skimmers using the Hunters detailed reconnaissance reports to accurately bombard and cripple each fortresses' defences in preparation for a Voidspear Orbital Strike Force's decapitating blow. During these hectic sieges, the Close Air-Support Wings of Gidon's Strike Force would remain overhead, ready to sweep forth and eliminate knots of enemy resistance.

    On several occasions, Gidon encountered vast armoured behemoths, each requiring an overwhelming application of force to bring down. In each engagement, the Ares Siegebreaker Cohort provided to the Strike Force sallied forth, providing the Strike Force with a peerless attack formation to engage the Ork Gargants and Stompas. In other locations, burnt and broken hive cities became infested warrens from which Ork defenders raided and pillaged from. Once gleaming cityscapes, with wide highways and innumerable buildings, these hive cities were now mazes of ruins and rubble. Here too, were the Land Raider Ares of the Chapter invaluable, their heavy flamers, assault cannons and demolisher siege cannons burning clean ruins, riddling strongpoints with bullets, and wiping fortified positions from the map with consummate ease.

    In some instances, Gidon and his Excubitor Command Squad would be required to assail a particularly fortified location. In these instances, the Strike Force's heavily armoured Land Raider Crusader provided the perfect weapon to carry Gidon and his warriors forward, Ancient Midyan pressing into the fight alongside them. With the roar of the Land Raider's hurricane bolters leading the way, and by the bravery and determination of the Paladin and his Strike Force, was the Ork menace of the Great Tyrant of Jagga and his WAAAGH! pushed back.
    Last edited by Fox Of 9; 28-08-2020 at 11:31.

  2. #42
    Chapter Master Fox Of 9's Avatar
    Join Date
    Aug 2010
    Location
    One with the shadows
    Posts
    1,497

    Forces Of The 7th Order/Lion's Claw Strike Force

    FORCES OF THE 7TH ORDER


    The following section describes the forces used by the Angels Of Vengeance 7th Order to annihilate their foes with unheralded Drop Pod assaults that tear the skies asunder with a violence so sudden that the human eye can barely follow it. The Lion's Claw Strike Force and the special rules and special rules presented here are unique to the 7th Order and their brethren in the Angels Of Vengeance.

    CHOOSING AN ARMY
    When choosing an army to play a game of Warhammer 40,000, there are two main ways of organizing your collection. These are the Unbound method, which means taking whichever units you like, and the Battle-forged method, which is more rigid but has extra benefits. Both are described fully in Warhammer 40,000: The Rules.

    If you are using the Unbound method, simply use the datasheets later in this section that correspond to the models in your collection. If you are using the Battle-forged method, you will instead need to organize the models in your collection into Detachments. This is a fun process in its own right. The most common of these are the Combined Arms and Allied Detachments. Note that you can also include any of the Formations presented in this section as a part of a Battle-forged army.

    The Lion's Claw Strike Force is a special type of Detachment that can be included in any Battle-forged army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organization Chart whose slots are a combination of specific Formations and Army List Entries instead of Battlefield Roles. However, it still has compulsory and optional elements, as well as Restrictions and Commands Benefits, just like any other Detachment.

    Although units cannot normally belong to more than one Detachment, units from a Formation that are part of a Lion's Claw Strike Force are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of a Lion's Claw Strike Force, that entire Strike Force is your Primary Detachment.


    LION'S CLAW STRIKE FORCE

    The Lion's Claw Strike Force allows you to represent the Angels of Vengeance 7th Order in a way that showcases their unique strengths on the Warhammer 40,000 battlefield. Whether you wish to assemble an entire Order embarked upon Drop Pods ready to be launched straight from orbit, or a smaller force supported by elements of the Chapter's Raptorwing intent on capturing a specific elusive target, the choices below offer great freedom and a number of benefits.

    For example, Alex's Angels of Vengeance collection consists of Barak Gidon, Ancient Midyan, a Librarian, two Chevalier Squads, four Initiate Squads, a unit of Raptorwing Outriders, two units of Raptorwing Hunters, four Raptorwing Land Speeders, two Land Speeder Storms, one Excubitor Command Squad, a Lucius Pattern Heavy Drop Pod and five Drop Pods.

    If Alex wishes to organise his collection using the Battle-forged method - as described in
    Warhammer 40: The Rules - all of his units need to be a part of a detachment or a Formation. Alex achieves this by choosing one Lion's Claw Strike Force and one Combined Arms Detachment from Warhammer: 40,000: The Rules.

    The Lion's Strike Force in Alex's army consists of one Core choice and one Auxillary choice. Specifically, it consists of a Voidspear Orbital Strike Force (Barak Gidon, Ancient Midyan, two Chevalier Squads, two Initiate Squads, the unit of Raptorwing Outriders, two Raptorwing Land Speeders, the Lucius Pattern Heavy Drop Pod and five Drop Pods) and a Raptorwing Reconnaissance Squadron (both remaining Raptorwing Land Speeders, the two units of Raptorwing Hunters and the two Land Speeder Storms).

    Both of Alex's remaining Initiate Squads (Troops), his Librarian (HQ) and his Sword Strike Interceptor (Fast Attack) form a Combined Arms Detachment. As all of his units belong to Detachment or Formation, Alex's army is a Battle-forged army. The units that are part of Lion's Claw Strike Force, therefore, have the Bolter Then BladeDeath Before Dishonour and The Lion's Claws Command Benefits, whilst those that are part of the Combined Arms Detachment have the Objective Secured Command Benefit. Finally, Alex chooses Barak Gidon to be his Warlord - the Lion's Claw Strike Force is, therefore, his army's Primary Detachment.


    RESTRICTIONS:
    This Detachment must include a minimum of one Core choice and one Auxiliary choice. It can optionally include up to one additional Core choice, up to one Command choice for each Core choice, and any number of additional Auxiliary choices, in any combination. Only the datasheets listed below can be included in this Detachment, and all units in the Detachment must have the Angels Of Vengeance Faction.

    COMMAND BENEFITS:
    Bolter Then Blade: All non-vehicle models in this Formation may declare an assault after firing Heavy, Rapid Fire or Salvo weapons, but counts as making a disordered charge if doing so. Note that the unit may still only assault the unit they have fired at.

    Death Before Dishonour: In games which would normally have a random game length, the Angels of Vengeance player's opponent can opt to play six full turns instead of the roll to end the game being made.

    The Lion's Claws: Any unit in this Formation that has the option to take a Drop Pod as a Dedicated Transport may take one at no points cost (though they must pay for any additional upgrades and options as normal).


    CORE:
    VOIDSPEAR ORBITAL STRIKE FORCE:
    • 1 Barak Gidon or Company Captain.
    • 1 Excubitor Command Squad
    • 2-4 units of Chevaliers
    • 2-5 units of Initiates
    • 2 units of Raptorwing Land Speeders
    • 1 unit of Raptorwing Hunters or Raptorwing Outriders
    • 0-1 Ancient Midyan or unit of Dreadnoughts


    AXUILIARY:
    VOIDSPEAR ERADICATION FORCE:
    • 2 Domitor Squads
    • 2 Perditor Squads

    RAPTORWING RECONNAISSANCE SQUADRON:
    • 1-3 units of Raptorwing Hunters
    • 1-3 units of Raptorwing Land Speeders

    RAPTORWING DARK-BLADE:
    • 1 unit of Raptorwing Land Speeders
    • 1 Land Speeder Vengeance

    CLOSE AIR-SUPPORT FLIGHT:
    • 2 Vengeance Gunships

    INTERCEPTOR FLIGHT:
    • 2 Swordstrike Interceptors

    ARES SIEGEBREAKER COHORT:
    • 3 Land Raider Ares


    COMMAND:
    INNER CIRCLE:
    • 1 unit chosen from the following list:
      - Amos Chorazin
      - Kedar Mara
      - Eran Boaz
      - Michael Gabriel
      - Nathan Hosea
      - Interrogator-Chaplain
      - Librarian
      - Order Paladin
    Last edited by Fox Of 9; 28-08-2020 at 16:19.

  3. #43
    Chapter Master Fox Of 9's Avatar
    Join Date
    Aug 2010
    Location
    One with the shadows
    Posts
    1,497

    Barak Gidon/Ancient Midyan/Lucius Pattern Heavy Drop Pod

    HQ




    Barak Gidon
    170Pts
    PALADIN OF THE ANGELS OF VENGEANCE 7TH ORDER


    A superb combatant and inspiring leader, Barak Gidon is a warrior who commands from the forefront, decapitating enemy warlords and dispatching orders with equal ease. In battle, he stands as a bastion of stubborn fury, surrounding himself with a core of Order Veterans capable of fending off any enemy incursion as they defend their vital spoils of war. His combi-plasma roars as it mows down Gidon's foes as they rush towards him, his paragon blade sweeping in lightning-fast arcs to disarm and dismember any enemy who gets close enough. Inspired by their Paladin's exemplary displays of martial skill, his battle-brothers advance at his side, battle cries ringing out and weapons reaping an ever-growing tally of foes.


    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Gidon 6 5 4 4 3 5 3 10 3+ Infantry (Character) 1 (Unique)


    WARGEAR:
    • Combi-plasma
    • Frag grenades
    • Krak grenades
    • Iron halo

    WARLORD TRAIT:
    • Courage Of The First Legion

    SPECIAL RULES:
    • Independent Character
    • Inner Circle
    • No Redemption! Only Vengeance!

    Hungry For Glory:
    Gidon must issue and accept a challenge whenever possible. If Gidon is in a combat that includes one or more Friendly models that have the Angels Of Vengeance Faction and the Honour Or Death special rule, those models may not issue or accept challenges while Gidon is still alive.


    No Mercy, No Respite:
    Gidon and his unit must always make Sweeping Advances whenever possible, and have the Crusader and Furious Charge special rules.


    Paladin Of The 7th Order:
    Gidon may be taken in place of an Order Paladin in any Angels Of Vengeance Formation.


    Trust Your Battle-Brothers:
    If Gidon is your Warlord, friendly units with the Angels Of Vengeance Faction within 12" of him have the Counter-Attack special rule.


    OPTIONS:
    • May be accompanied by up to two Sword Bearers..... 65pts/model


    RELIC OF VENGEANCE:

    Paragon Blade: A two-handed power sword of consummate artistry and an irreplaceable relic of the Dark Age of Technology, this weapon is one of extraordinary balance and durability, as well as possessing phenomenal killing power.

    Range
    S
    AP
    Type
    -
    +1
    2
    Melee, Murderous Strike, Specialist Weapon
    Murderous Strike: Any To Wound roll of a 6 made with this weapon has the Instant Death special rule.




    ELITES




    Ancient Midyan
    185Pts
    THE INDOMITABLE


    A veteran of the Order's battles long before Barak Gidon was elevated to his position as Order Paladin, Midyan bears a long list of honours and had advanced to the rank of Company Captain before his mortal wounding during the Angels Of Vengeance's extermination campaign on the planet of Grymm's Landing. What little remained of his broken body was entombed within the towering walker form of a Contemptor Dreadnought. A precursor to the more common variants of the Space Marine Dreadnought, the Contemptor is a true engine of destruction, a mechanical god of war. Clad in this mighty body of ceramite, adamantium and secret machineries of the Adeptus Mechanicus, Midyan has gained renown throughout the Chapter as a terrifyingly effective warrior, more so than when still-living.


    Armour
    WS BS S
    F/S/R
    I A HP Unit Type Unit Composition
    Ancient Midyan 5 5 7
    13/12/10
    4 4 3 Vehicle (Walker, Character) 1 (Unique)


    WARGEAR:
    • Power fist with built-in twin-linked boltgun
    • Searchlight
    • Smoke launchers

    SPECIAL RULES:
    • Inner Circle
    • Fleet

    Ancient Of The 7th Order: Ancient Midyan may be taken in place of a unit of Dreadnoughts or Venerable Dreadnoughts in any Angels Of Vengeance Formation.

    OPTIONS:
    • May take a Lucius Pattern Heavy Drop Pod as a Dedicated Transport.

    RELICS OF VENGEANCE:

    Atomantic Shielding: One of the Contemptor Dreadnought's most distinctive features is a series of field generators mounted inside its armour plating and powered by the atomantic power core within.

    Ancient Midyan has a 5+ invulnerable save against all shooting attacks, and a 6+ invulnerable save against all close combat attacks. In addition, if Ancient Midyan suffers an Explodes! result on the Vehicle Damage table, add 1" to the radius of the resulting explosion.


    Kheres Pattern Assault Cannon: An ancient weapon incorporated into Contemptor pattern Dreadnoughts, the Kheres is a high-velocity cannon which uses electrically driven spinning barrels to maintain a tremendous rate of fire. Thanks to this relentless torrent of explosive shells, this bulky assault cannon can chew and tear its way through the most heavily armoured foe.

    Range
    S
    AP
    Type
    24"
    6
    4
    Heavy 6, Rending




    FAST ATTACK




    LUCIUS PATTERN HEAVY DROP POD
    65Pts

    Developed alongside the more standard Drop Pods in general service, the Lucius Pattern Heavy Drop Pods are somewhat larger and have a more powerful engine, allowing for a dangerously meteoric descent to the battlefield. This serves to protect their cargo during approach and allow it to strike with unprecedented speed. The stresses involved, however, are such that only the heavily armoured and protected shell of a Dreadnought could hope to survive the descent and impact with the ground, without being wrecked or pulverised. It is in this way that the Lucius Pattern Heavy Drop Pods are highly valued by many Chapters, especially considering the attrition rate they commonly suffer in battle.


    Armour
    BS
    F/S/R
    HP Unit Type Unit Composition
    Lucius Pattern Heavy Drop Pod 4
    12/12/12
    3 Vehicle (Open-topped, Transport) 1 Lucius Pattern Heavy Drop Pod


    WARGEAR:
    • None

    SPECIAL RULES:
    Drop Pod Assault:
    Drop Pods and units embarked upon them must be held in Deep Strike Reserve. At the beginning of your first turn, half of your Drop Pods (rounding up) automatically arrive from Reserve. The arrival of remaining Drop Pods is rolled for automatically. Once a Drop Pod lands, all passengers must disembark and no models can embark for the rest of the game.


    Immobile:
    A Drop Pod cannot move once it has entered play, and counts in all respects as a vehicle that has suffered an Immobilised result that cannot be repaired in any way. This does not cause it to lose a Hull Point.


    Inertial Guidance System:
    If a Drop Pod scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required in order to avoid the obstacle. If the Drop Pod scatters off the edge of the board, it suffers a Deep Strike Mishap.


    Burning Retros:
    The Lucius Pattern Heavy Drop Pod has the Shrouded special rule on the game turn it arrives (note that this also applies to any interceptor fire or similar effects it might be subject to). In addition, when a Dreadnought carried by the Lucius Pattern Heavy Drop Pod disembarks, it also has the Shrouded special rule on the game turn the Drop Pod arrives until the Dreadnought Moves or Runs, at which point it immediately loses the Shrouded special rule. Furthermore, any unit targetted by any shooting attack whose line of sight passes through or over the Lucius Pattern Heavy Drop Pod also benefits from the Shrouded special rule on the game turn of the Drop Pod's arrival.


    Heavy Drop Pod:
    Any Dreadnought that has the option to take a Drop Pod as a Dedicated Transport may take a Lucius Pattern Heavy Drop Pod instead (this includes Venerable Dreadnoughts and Nathan Hosea).


    TRANSPORT:
    • Transport Capacity: One Dreadnought of any type.



    Last edited by Fox Of 9; 27-08-2020 at 16:13.

  4. #44
    Chapter Master Fox Of 9's Avatar
    Join Date
    Aug 2010
    Location
    One with the shadows
    Posts
    1,497

    Voidspear Orbital Strike Force/Voidspear Eradication Force

    CORE


    VOIDSPEAR ORBITAL STRIKE FORCE

    Loosely based on the principles and tactics behind the Raven Guard's Skyhammer Orbital Strike Force, the Voidspear Orbital Strike Force is intended to clear and seize a beachhead or landing zone for Imperial forces. Infiltrating Raptorwing Hunters and Outriders scout out the foe's defences and emplacements, marking them for the waves of Land Speeders that scream down towards the chosen coordinates, looping overhead in a series of strafing runs that hammer the enemy with fire. Heralded by the savage destruction wrought by their brethren falls a spread of Drop Pods, their deployment given sacrosanctus-level priority. The Drop Pods smash into the scattered remnants of the foe, the battle-brothers within surging out at a full run, their bolters and flamers roaring as their shock assault sweeps the last enemy resistance away. Soon enough, the target zone is in Imperial hands, and firmly defended by an armoured cordon of elite Space Marine Warriors.


    FORMATION:
    • 1 model chosen from the following list:
      - Barak Gidon
      - Company Captain
    • 1 Excubitor Command Squad
    • 2-4 units of Chevaliers
    • 2-5 units of Initiates
    • 2 units of Raptorwing Land Speeders
    • 1 unit chosen from the following list:
      - Raptorwing Hunters
      - Raptorwing Outriders
    • 0-1 units chosen from the following list:
      - Ancient Midyan
      - Dreadnoughts


    RESTRICTIONS:
    Barak Gidon or the Company Captain must join the Excubitor Command Squad before deployment, and cannot leave it during the course of the battle. The Excubitor Command Squad and each of the Chevalier and Initiate squads must take a Drop Pod as a Dedicated Transport. If it is taken, the unit of Dreadnoughts in this Formation may only include one model, which must be given either a Drop Pod or a Lucius Pattern Heavy Drop Pod as a Dedicated Transport. If he is taken, Ancient Midyan must be given a Lucius Pattern Heavy Drop Pod as a Dedicated Transport.

    SPECIAL RULES:
    Dropsite Clearance: At the start of your first turn, before any Drop Pods arrive using the Drop Pod Assault special rule, pick a point on the battlefield to mark the centre of this Formation's dropsite. Units from this Formation re-roll To Hit and To Wound rolls of 1 against enemy units within 12" of that point, and Drop Pods from this Formation that arrive from Deep Strike Reserve within 12" of that point only scatter D6" instead of 2D6".

    Take The Fight To Them: Units from this Formation can either shoot and then Run, or Run and then shoot, in the Shooting phase of the turn they disembark from their Drop Pods.

    Tip Of The Spear: All Drop Pods in this Formation arrive from Deep Strike Reserve at the start of the controlling player's first turn. Drop Pods in this Formation do not count towards the number of models that arrive in the first turn as part of the Drop Pod Assault special rule.


    AUXILIARY


    VOIDSPEAR ERADICATION FORCE

    Before the initial wave of Drop Pods of an Angels Of Vengeance planet strike assault have even hit the dropsite, the forces of the Voidspear Eradication Force are already en route. Seemingly without warning, the twin Drop Pods of the strike force smash into the enemy's still reeling forces, their earth-shuddering impacts heralding the violence to come. Armoured ramps slam open an eye-blink later, and the elite warriors of the Perditor Squads advance, heavy weapons already raised and pouring fire into the foe. Even as they sow death across the killing fields, their brethren descend upon wings of flame and fury, the surviving enemy warriors helpless as the Voidspear's Domitor Squads land in their midst, ready to finish the slaughter, chainswords and power swords cutting and tearing through flesh before the smoke has even begun to clear. Voidspear Eradication Forces do not simply defeat the foe; they erase any trace of them ever existing.


    FORMATION:
    • 2 Domitor Squads
    • 2 Perditor Squads


    RESTRICTIONS:
    Each Perditor Squad must take a Drop Pod as a Dedicated Transport. Each Domitor Squad must be equipped with jump packs.

    SPECIAL RULES:
    Crucial Reinforcements: All the units in this Formation start in Deep Strike Reserve. Instead of using the normal deployment and reserve rules for these units, the entire Formation automatically arrives at the start of the controlling player's second turn. Ignore this Formation's Drop Pods for the purposes of the Drop Pod Assault special rule.

    Decapitation Strike: On the turn they arrive from Deep Strike Reserve, the Domitor Squads in this Formation can charge even though they arrived from Reserves.

    Secure The Dropsite: When units from this Formation arrives from Deep Strike Reserve, they have the Feel No Pain (6+) special rule and can re-roll all failed To Hit and To Wound rolls until the start of their next turn. In addition, if your army includes a Voidspear Orbital Strike Force, units from this Formation can re-roll To Hit and To Wound rolls of 1 against enemy units within 12" of the point on the battlefield marked as the centre of the Voidspear Orbital Strike Force's dropsite, and Drop Pods from this Formation that arrive from Deep Strike Reserve within 12" of that point only scatter D6" instead of 2D6".


    Last edited by Fox Of 9; 28-08-2020 at 20:15.

  5. #45
    Chapter Master Fox Of 9's Avatar
    Join Date
    Aug 2010
    Location
    One with the shadows
    Posts
    1,497

    Raptorwing Reconnaissance Squadron

    RAPTORWING RECONNAISSANCE SQUADRON

    Before the initial clash of war ignites, the Raptorwing's Hunters and Land Speeders will spend days, if not weeks, behind enemy lines, travelling under the cover of darkness or through uncharted and untravelled terrain. These Reconnaissance Squadrons will locate and uncover dozens of highly-secure enemy facilities and planet-side infrastructure, marking out each one in detailed secure-transmissions to the fleet in-orbit. Once battle breaks out, these squadrons will deploy as highly-mobile raiding forces, the Formation's Land Speeder acting as gun-platform escorts for the Hunters' Land Speeder Storms. Once their target is sighted, the Land Speeders perform one screaming pass after another, their firepower chewing lines of carnage through the enemy ranks. Meanwhile, the Hunters pelt forward through the corpse-strewn wreckage, guns blazing as they secure their objective in the Emperor's name. Should the enemy's counter-attack prove too fierce, the Hunters will retreat, though only after they have both secured the information they came for and having made sure that their foes path of advance is booby-trapped with enough explosives to cripple a small platoon's worth of enemy soldiers.


    FORMATION:
    • 1-3 units of Raptorwing Hunters
    • 1-3 units of Raptorwing Land Speeders


    RESTRICTIONS:
    Each unit of Raptorwing Hunters must take a Land Speeder Storm as a Dedicated Transport.

    SPECIAL RULES:
    Identify. Secure. Sabotage: Units of Raptorwing Hunters from this Formation (but not their Land Speeder Storms) may choose to re-roll the result when identifying Mysterious Objectives and have the Objective Secured special rule. Furthermore, each unit of Raptorwing Hunters from this Formation can, once per game, instead of firing their weapons in the Shooting phase, booby-trap an Objective Marker they are in control of. The booby-trapped Objective Marker should be marked with a small marker to remind both players that it has been booby-trapped. The first enemy unit that moves within 3" of a booby-trapped objective must roll a D6. On a 4+ the booby-trap is successfully identified and disarmed - remove the reminder marker. On a 1, 2 or 3, all units within 3" of the Objective Marker suffer D6 Strength 6 AP- hits with the Ignores Cover special rule.

    Rapid Extraction: Each unit of Raptorwing Hunters in this Formation can, once per game, move D6" after they shoot in the Shooting phase, and may immediately embark upon their Dedicated Transport if all their models end this move within 2" of one of its Access Points, even if they disembarked in the same turn. Units that move after shooting cannot charge in the subsequent Assault phase.

    Superior Reconnaissance: If your army includes one or more Raptorwing Reconnaissance Squadrons, you can re-roll any Seize the Initiative roll.


    Last edited by Fox Of 9; 29-08-2020 at 08:31.

  6. #46
    Chapter Master Fox Of 9's Avatar
    Join Date
    Aug 2010
    Location
    One with the shadows
    Posts
    1,497
    Last edited by Fox Of 9; 01-09-2020 at 11:50.

  7. #47
    Chapter Master Fox Of 9's Avatar
    Join Date
    Aug 2010
    Location
    One with the shadows
    Posts
    1,497

    'The Dreaded' Angels Of Vengeance 13th Order/Strike Force Sharar

    'THE DREADED'

    ANGELS OF VENGEANCE 13TH ORDER

    It is not unusual for the Orders of the Angels Of Vengeance to train and retain a cadre of battle-brothers expert in the use of such horrors as Rad and Phosphex weapons. These small squads of warriors are often begrudgingly accepted by their brethren as a necessary evil, and shun even the smallest recognition of their achievements, they themselves taking no pleasure in their solemn duty. However, amongst the Orders, there is one where warriors such as these are prized above all others: the 13th Order, known to both those inside and outside the Chapter as 'The Dreaded'.

    It is said that the 13th Order, like the Dreadwing, the Chapter's 1st Order, owes their origins to the Dreadwing, one of the 'Six Wings' of the Dark Angels Legion's Hexagrammaton. Whether this is true or not, 'The Dreaded' do not speak of it; so utterly dedicated to their duty that they think or speak of little else. This drive extends beyond a simple devotion to duty, into an all-consuming obsession. The Order's Paladin, Maakah Sharar is a silent brute of a warrior, his commands issued in short, sharp gestures and singular harshly-spoken words. In the heat of battle, Sharar - his most trusted and loyal brothers at his side - acts as an independent rapid response force, hurtling into combat wherever the fighting is thickest on wings of flame and fury, each mighty hammer blow of his thunder hammer reducing enemies to bloody rain, sweeping whole ranks of warriors from their feet. Through it all, Sharar's obstinate scowl never wavers, even as shots and blows rebound from his chem-scalded artificer armour, his determination absolute no matter what horrors beset him.

    In addition to their predilection for the otherwise proscribed and forbidden weaponry, 'The Dreaded' are also known to unleash mass armoured assaults, making use of Land Raiders, Land Raider Crusaders and Land Raider Redeemers in combination with other heavily armed and armoured Space Marine tanks, advancing a wall of near-impenetrable armour right up to the enemy's fortifications before disgorging squad after squad of battle-brothers equipped and outfitted with the Imperium's infamous advanced weapons of mass destruction. Radiation-based weapons, bio-alchemical munitions and the burning horror of Phospex are amongst the components that comprised Order's forbidden arsenal - weapons which irrevocably taint the ground on which they are used.

    Of all the Orders of the Angels Of Vengeance, no other Order in its history has overseen more death and extinction than the 13th. Due to this, the Order retains several ancient ranks and titles that date back to the Dark Angels Legion. The rank of Eskaton is one such title and is used to denote a warrior who has overseen the final death of an entire species or world. During a particularly difficult or nightmarish campaign, such warriors are on occasion grouped up into ad hoc squads, armed with some of the Chapter's most deadly weaponry and charged with utter eradication of a group or foe, leaving nothing but a tainted, blasted warscape in their wake.

    Since 948.M41 the forces of the 13th Order have fought several protracted and bloody wars against the forces of the Necron Arrynmarok Dynasty, who, having sworn allegiance to Imotekh the Stormlord some one-hundred-and-fifty years prior, are now attempting to expand their territory and reclaim their former glory. Dozen upon dozens of worlds have been rendered into uninhabitable arid wastelands, devoid of air or atmosphere during these conflicts, but slowly but surely, Maakah Sharar and his brethren in the 13th Order are becoming some of the Imperium's foremost experts at combating these long-dormant robotic, skeletal warriors.


    STRIKE FORCE SHARAR

    The Angels Of Vengeance 13th Order are lauded as masters of both mass armoured assaults and widescale deployments of weapons of mass destruction. Accordingly, the Order's Interemptor Strike Forces are designed to smash through the toughest of the enemy's defences and eradicate every last being within. Under the unrelenting pressure of massive demolisher rounds, searing bolts of plasma and dense showers of tiny, radioactively-contaminated fragments, slab-sided fortresses are toppled and hardened defenders are reduced to little more than radioactive ash.

    Strike Force Sharar is just such an army, mustered to enact vengeance upon the forces of the Arrynmarok Dynasty besieging the Imperial artificial world of Dreadhaven. Well versed in the strategies of their foe, Sharar knows his strike force will be confronted by a near unending horde of undying Warriors, Immortals and Destroyers, so the core of this army is formed around an Interfector Company. The Exstirpo Assault Squads, Eben and Mahir are armed with plasma burners and plasma incinerators for close-quarters fighting, but it is their attached Order Medicaes, Apothecaries Amir and Eiran, that allow them to stand defiant against whatever legion of horrors the Nercon's Lord throws at them. In support and in charge of transporting these two Assault Teams into battle are the Land Raider Redeemers Traitor's Bane and Wrath's Fire, not even the living metal of the Necron's Heavy Destroyers proof against the burning sheets of promethium that these vehicles' flamestorm cannons can send forth.

    While Strike Force Sharar relies on the Exstirpo Assault Squads of Eben and Mahir to despatch high priority targets, the Excubitors of its Mactator Assault Squads are equipped to deal with any threat they may encounter. Assault Squads Malakai and Zuri bare numerous assorted power weapons and a variety of deadly special weapons - wargear as ideal for fighting off a Canoptek Harvest as it is eradicating a Destroyer Cult. Sharar leads these veteran warriors of his Order accompanied by his own specialist bodyguard of jump pack equipped Eskatons, ready to leap into the centre of the maelstrom wherever the Angels Of Vengeance line looks the weakest, supporting whichever Assault Team faces the greatest threat, the unyielding Paladin ensures that no backward steps are taken.

    As the Excubitors and Perditors of Strike Force Sharar advance relentlessly toward the foe, the thudding roar of a trio of Vindicators' demolisher cannons accompanies their footfalls. Each war engine in the Angels Of Vengeance's Armoury is a precious relic of the Chapter, so Sharar has given custodianship of these vehicles to a skilled Techmarine, Brother Zuri, and his attendant Servitors. Though he can fight if required, Zuri's true purpose is to ensure the tanks continue to function, even if this requires striding through a storm of fire to revive the machine spirit of a beleaguered vehicle. The squadron itself includes some tanks with storied histories of their own - the Vindicator Fell Harbinger, for example, earned great renown on Chandrax II for blasting Necron fortifications to atoms with its brutal demolisher cannon ensuring that even their liquid metal forms could not regenerate.

    The vehicles and infantry of the strike force are accompanied by heroes of legend clad in bodies of ceramite and adamantium: the honoured ancients, Iyov and Kaleb. A Paladin of antiquity, Iyov was struck down in the Age of Apostasy by heretic hands, but given life anew in an armoured shell. Even Sharar is wise enough to defer to Iyov's battle knowledge, for there are few combat outcomes the Venerable Dreadnought has not seen come to pass. Brother Kaleb, meanwhile, specifically requested to join Sharar on Dreadhaven, determined to reach the enemy, find his nemesis and take his vengeance. The dreadnought eagerly sweeps corridors and trenches in a storm of autocannon fire so intense that it reduces nearby enemy infantry and tanks alike into shredded fragments of armour and metal. Kaleb has sworn that when he finds Necron Overlord Szaron, who slew the rest of his Perditor Squad nearly fifty years ago, his twin twin-linked autocannons will shatter his living metal form a dozen times over - if that is what is required to finally kill the Overlord once and for all. Paladin Sharar has readily accepted Kaleb's request, and is honoured to march into battle alongside a warrior whose determination to bring death to the enemies of the Emperor remains undimmed, even in his state of permanent agony within his Dreadnought's sarcophagus.
    Last edited by Fox Of 9; 30-08-2020 at 22:30.

  8. #48
    Chapter Master Fox Of 9's Avatar
    Join Date
    Aug 2010
    Location
    One with the shadows
    Posts
    1,497

    Forces Of The 13th Order/Interemptor Strike Force

    FORCES OF THE 13TH ORDER


    The following section describes an Interemptor Strike Force, used by the forces of the Angels Of Vengeance's 13th Order whenever a war requires the full, horrific might of their Armoury. When such an assemblage of war machines and forbidden weaponry is gathered, the very planet trembles at their advance, the massed firepower at their disposal capable of scouring every last microbe of life from its surface.

    CHOOSING AN ARMY
    When choosing an army to play a game of Warhammer 40,000, there are two main ways of organizing your collection. These are the Unbound method, which means taking whichever units you like, and the Battle-forged method, which is more rigid but has extra benefits. Both are described fully in Warhammer 40,000: The Rules.

    If you are using the Unbound method, simply use the datasheets later in this section that correspond to the models in your collection. If you are using the Battle-forged method, you will instead need to organize the models in your collection into Detachments. This is a fun process in its own right. The most common of these are the Combined Arms and Allied Detachments. Note that you can also include any of the Formations presented in this section as a part of a Battle-forged army.

    The Interemptor Strike Force is a special type of Detachment that can be included in any Battle-forged army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organization Chart whose slots are a combination of specific Formations and Army List Entries instead of Battlefield Roles. However, it still has compulsory and optional elements, as well as Restrictions and Commands Benefits, just like any other Detachment.

    Although units cannot normally belong to more than one Detachment, units from a Formation that are part of an Interemptor Strike Force are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of an Interemptor Strike Force, that entire Strike Force is your Primary Detachment.


    INTEREMPTOR STRIKE FORCE

    The Interemptor Strike Force allows you to represent the Angels Of Vengeance's 13th Order and the unique strengths of their way of war. Whether you wish to field a mechanised strike force to erase the weakling warriors of the enemy, or assemble a small cadre of warriors in support of a larger force, the choices below offer a number of benefits.

    For example, Lauren's Angels of Vengeance collection consists of Maakah Sharar, an Interrogator-Chaplain, a Librarian, two Order Medicaes, one unit of Eskatons, an Excubitor Squad, three Perditor Squads, three Whirlwinds and a Land Raider Redeemer.

    If Lauren wishes to organise her collection using the Battle-forged method - as described in
    Warhammer 40: The Rules - all of her units need to be a part of a detachment or a Formation. Lauren achieves this by choosing an Interemptor Strike Force Detachment.

    Lauren takes needs a Core choice, so she combines the Interrogator-Chaplain, the Excubitor Squad and Land Raider Redeemer to form a Mactator Assault Team. In addition to this first Core choice, Lauren also wants to include an Interfector Company. To do this she has both her Order Medicaes each join a Perditor Squad, forming two Exstirpo Assault Teams and adds the Librarian to the last remaining Perditor Squad to make a third Exstirpo Assault Team. These three Exstirpo Assault Teams in combination with the unit of Eskatons and Maakah Sharar then make up the Interfector Company. The three Whirlwinds join Lauren's army as an Armour Auxiliary choice.

    As all of her units belong to the Interemptor Strike Force Detachment, Lauren's army is a Battle-forged army. The army, therefore, has the Forbbiden Arsenal rule and Intractable Advance rule.

    Finally, Lauren chooses Maakah Sharar to be her Warlord. The Interemptor Strike Force is, therefore, her Primary Detachment.


    RESTRICTIONS:
    This Detachment must include a minimum of one Core choice and one Auxiliary choice. It may include up to two Command choices and any number of additional Core and Auxiliary choices, in any combination. Only the datasheets listed below can be included in this Detachment, and all units in the Detachment must have the Angels Of Vengeance Faction.

    COMMAND BENEFITS:
    Forbidden Armoury: All non-vehicle models in this Formation that are not already equipped with Rad Grenades may be upgraded to have them at no additional points cost. In addition, any Character model chosen as part of this Formation that does not normally have the option to take Phosphex Bombs may take up to three Phosphex Bombs for +10 points each. Note that this does not affect Unique Models in this Formation.

    Intractable Advance: All non-vehicle models in an Interemptor Strike Force have the Fleet and Move Through Cover special rules, but must reduce the distance rolled for Charges, Sweeping Advances, and Run moves by 1".

    CORE:
    INTERFECTOR COMPANY:
    • 1 Maakah Sharar, Interrogator-Chaplain or Librarian.
    • 4 choices from the following list:
      - 1 unit of Eskatons
      - Mactator Assault Team
      - Exstirpo Assault Team

    MACTATOR ASSAULT TEAM:
    • 1 Interrogator-Chaplain or Librarian
    • 1 Excubitor Squad
    • 0-1 Land Raider Crusader or Land Raider Redeemer

    EXSTIRPO ASSAULT TEAM:
    • 1 Librarian or Order Medicae
    • 1 Perditor Squad
    • 0-1 Land Raider Crusader or Land Raider Redeemer


    AUXILIARY:
    CHAPTER ANCIENTS:
    • 1-2 units of Dreadnoughts
    • 0-1 unit of Venerable Dreadnoughts

    ARES SIEGEBREAKER COHORT:
    • 3 Land Raider Ares

    THE SWORD OF VENGEANCE:
    • 1 Techmarine
    • 1 unit chosen from the following list:
      - Land Raider
      - Land Raider Crusader
      - Land Raider Redeemer
    • 1-3 units in any combination chosen from the following list:
      - Predators
      - Vindicators
      - Whirlwinds

    ARMOUR:
    • 1 unit chosen from the following list:
      - Predators
      - Vindicators
      - Whirlwinds

    13TH ORDER SUPPORT:
    • 1-5 units chosen from the following list:
      - Chevaliers
      - Initiates


    COMMAND:
    INNER CIRCLE:
    • 1 unit chosen from the following list:
      - Amos Chorazin
      - Kedar Mara
      - Eran Boaz
      - Michael Gabriel
      - Nathan Hosea
      - Interrogator-Chaplain
      - Librarian
      - Order Paladin
    Last edited by Fox Of 9; 01-09-2020 at 10:11.

  9. #49
    Chapter Master Fox Of 9's Avatar
    Join Date
    Aug 2010
    Location
    One with the shadows
    Posts
    1,497

    Maakah Sharar/Eskatons/Order Medicae

    HQ




    Maakah Sharar
    195Pts
    PALADIN OF THE 13TH ORDER


    Like many of his brethren who have spent time as part of one of the Chapters Perditor Squads, Maakah Sharar displays many of the physical effects common to long-term exposure to such toxic weaponry - his left leg and right arm long since replaced with bionic equivalents. As a commander, Sharar typically observes the battle from a distance - a cadre of his Eskatons by his side - waiting for the perfect moment, ready to leap into the skies at a moments notice, coming slamming back down to the ground mere moments later, ready to wreak blood carnage upon the enemy. Swinging his thunder hammer in mighty arcs with his right arm, he takes careful aim with Rancour: a Volkite weapon of unknown pattern and origin, the pistol's powerful waves of thermal rays burning flesh into ash in an instant; not even the thick ceramite plates of Space Marine power armour are proof enough against it.


    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Sharar 6 5 4 4 3 5 3 10 2+ Jump Infantry (Character) 1 (Unique)


    WARGEAR:
    • Artificer armour
    • Thunder hammer
    • Frag grenades
    • Krak grenades
    • Rad grenades
    • Iron halo
    • Jump pack

    WARLORD TRAIT:
    • For The Lion!

    SPECIAL RULES:
    • Independent Character
    • Inner Circle
    • No Redemption! Only Vengeance!
    • Preferred Enemy (Necrons)
    • Rampage

    Paladin Of The 13th Order: Sharar may be taken in place of an Order Paladin in any Angels Of Vengeance Formation.

    OPTIONS:
    • May take up to three Phosphex bombs..... 10pts each

    RELIC OF VENGEANCE:

    Rancour: An archaic piece of archeotech as fickle as it is devastating, this pistol operates under the same technological principles as other relic Volkite weapons, albeit on a much grander scale for a weapon of its size.

    Range
    S
    AP
    Type
    10"
    5
    5
    Burst Pistol, Deflagrate, Malfunction
    Burst Pistol: A weapon with this special rule fires five shots when fired, but is otherwise treated as a pistol.

    Deflagrate: After normal attacks with this weapon have been resolved, count the number of unsaved wounds on the target unit. Immediately resolve a number of additional automatic hits on the same unit, using the weapon's profile, equal to the number of unsaved wounds - these can then be saved normally. Models in the targeted unit must still be in range for these additional hits to take place. These additional hits do not themselves inflict more hits!

    Malfunction: When rolling To Hit with this weapon, if three or more results of a '1' are rolled then the weapon malfunctions and cannot be used again for the remainder of the game.




    ELITES




    ESKATONS
    140Pts

    Having each overseen the final death of an entire species or world, the Eskaton are exterminators almost without equal. Taking to the field solely on those rare occasions an enemy is only worthy of annihilation, these warriors alone are drawn together and deployed at their Paladin's direct command, leaving their usual positions and ranks within the Order behind to adopt the raiments of the Eskaton. Armed with jet packs, rad grenades and an assortment of potent ranged weapons and other, more specialised weapons, they descend upon the foe suddenly and unannounced, consigning them to destruction and eradicating flame.


    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Eskaton 4 4 4 4 1 4 2 9 3+ Jump Infantry 5 Eskatons


    WARGEAR:
    • Bolt pistol
    • Close combat weapon
    • Frag grenades
    • Krak grenades
    • Rad grenades
    • Jump pack

    SPECIAL RULES:
    • Combat Squads
    • Counter-Attack
    • Inner Circle
    • No Redemption! Only Vengeance!

    Wings Of Flame: If a unit with this special rule arrives by Deep Strike, then as soon as it has been placed on the table, all units within 3" suffer D6 Strength 3 AP5 hits.

    OPTIONS:
    • The squad may include up to five additional Eskatons..... 28pts/model
    • One Eskaton in the unit may take up to three Phosphex bombs..... 10pts each
    • Any Eskaton may choose one of the following options:
      - Take items from the Ranged Weapons and/or Special Weapons lists.
      - Take a plasma burner..... 15pts/model
    • For every five models in the unit, one Eskaton may instead take items from the Melee Weapons list.
    • Any Eskaton may take melta bombs..... 5pts/model





    ORDER MEDICAE
    50Pts

    Amongst the ranks of the 13th Order reside many Space Marines who have suffered the long-lasting side-effects ascribed to prolonged use of radiation-based weaponry. Due to this, the Order maintains a larger contingent of Apothecaries to ensure the physical well-being of their battle-brothers, allowing the Order to maintain peak levels of combat effectiveness. These Order Medicae are well-versed in the arts of battlefield first aid as well as advanced surgical techniques, cybernetics and bio-engineering, and are as courageous as their fellow Space Marines if not more so, for they must perform their life-saving surgeries even in the midst of battle; their nartheciums capable of dispensing medical aid and performing complex surgery - cauterising, stitching, removing shrapnel, and more.


    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Order Medicae 4 4 4 4 2 4 2 9 3+ Infantry (Character) 1 Order Medicae


    WARGEAR:
    • Close combat weapon
    • Frag grenades
    • Krak grenades
    • Nathecium

    SPECIAL RULES:
    • Independent Character
    • Inner Circle
    • No Redemption! Only Vengeance!

    OPTIONS:
    • May take items from the Melee Weapons, Ranged Weapons and/or Special Issue Wargear lists.
    • May take a Space Marine bike..... 20pts
    • If a Space Marine bike is not taken, an Order Medicae may replace his close combat weapon, frag and krak grenades with Terminator armour and storm bolter..... 30pts
    • An Order Medicae in Terminator armour may take items from the Terminator Weapons and/or Special Issue Wargear lists.



    Last edited by Fox Of 9; 31-08-2020 at 22:33.

  10. #50
    Chapter Master Fox Of 9's Avatar
    Join Date
    Aug 2010
    Location
    One with the shadows
    Posts
    1,497

    Interfector Company/Mactator Assault Team/Exstirpo Assault Team

    CORE


    INTERFECTOR COMPANY

    Whilst individual Assault Teams are capable of collapsing a battlefront, an Interfector Company can end an entire war in a single bloody engagement. It is a testament to this company of battle-brothers that though it lacks the numerical strength of its equivalent in the Chapter's other Orders, it can achieve even greater results, for it more than makes up for it with specialist training and forbidden weaponry. The Interfector Company is akin to an Exterminatus, each and every element annihilating its foe with uncaring proficiency. From afar, the enemy army seems to fall apart in a string of explosions, routs and vicious melees. Yet this does not come close to describing the full horror the brethren of an Interfector Company inflict upon their foe. Enemy warriors are burnt alive by Phosphex munitions or showered in intense radiation, striking down the foe with radiation sickness and leaving the ground beneath their feet saturated and lifeless.


    FORMATION:
    • 1 model chosen from the following list:
      - Maakah Sharar
      - Interrogator-Chaplain
      - Librarian
    • 4 choices in any combination from the following list:
      - 1 unit of Eskatons
      - Mactator Assault Team
      - Exstirpo Assault Team


    RESTRICTIONS:
    None.

    SPECIAL RULES:
    Fear
    Preferred Enemy


    MACTATOR ASSAULT TEAM

    Mactator Assault Teams must be indomitable in both heart and mind, for they are spear thrust into the maelstrom of combat against the foe's greatest warriors and monstrosities. These squads break through the enemy lines with unbridled ease, their Land Raider transports shrugging off enemy fire that would destroy a lesser vehicle several dozen times over, the tank's machine spirit spitting back with a divine fury, whole hosts of heretics or foul xenos creatures eradicated with each sweep of its weapons. Led by heroes of the Chapter, these warriors disgorge from their transports and, aided by heavy covering fire, close with their prey, engaging them in brief but fierce melee lasting only a matter of heartbeats, ripping them apart with sword, maul and axe.


    FORMATION:
    • 1 Interrogator-Chaplain or Librarian
    • 1 Excubitor Squad
    • 0-1 Land Raider Crusader or Land Raider Redeemer


    RESTRICTIONS:
    The Excubitor Squad may not select a Rhino, Razorback or Drop Pod as a Dedicated Transport. At least two Excubitors must be armed with a power weapon. The Interrogator-Chaplain or Librarian may not take a jump pack or Space Marine bike.

    SPECIAL RULES:
    Assault Team: All of the non-vehicle units in this Formation form a single unit called an Assault Team. This counts as a single unit for all game purposes; it must be deployed as one unit and cannot be broken down into Combat Squads. The Assault Team cannot split up during the battle, even if a model within it has the Independent Character special rule.

    Assault Team Transport: If this Formation includes a Land Raider Crusader or Land Raider Redeemer, the Assault Team must begin the game embarked upon it.

    Canticles Of Wrath: If the Assault Team is led by an Interrogator-Chaplain, all non-vehicle models in the Formation have the Crusader and Furious Charge special rules as long as he has not been removed as a casualty.

    Ward Of The Librarius: If the Assault Team is led by a Librarian, all non-vehicle models in the Formation have the Adamantium Will special rule as long as he has not been removed as a casualty.


    EXSTIRPO ASSAULT TEAM

    Consigned to wielding the most deadly and dangerous weapons of the Chapter's arsenal, the battle-brothers of the Order's Exstirpo Assault Teams are a grim presence on the battlefield. Often accompanied by one of the Order's numerous Apothecaries these scarred and mutilated warriors fight on harder and longer than any other of their brethren, sustaining crippling wounds and injuries that would outright kill many other Chapter's Space Marines. This is partly due to the extensive levels of augmetic replacement organs and limbs of these Astartes, and partly due to the superlative medical skill of their accompanying Order Medicae; his Narthecium capable of dispensing medical aid and performing complex surgery even under the thickest of enemy fire.


    FORMATION:
    • 1 Librarian or Order Medicae
    • 1 Perditor Squad
    • 0-1 Land Raider Crusader or Land Raider Redeemer


    RESTRICTIONS:
    The Perditor Squad may not take a Rhino, Razorback or Drop Pod as a Dedicated Transport. The Librarian or Order Medicae may not take a jump pack or Space Marine bike.

    SPECIAL RULES:
    Assault Team: All of the non-vehicle units in this Formation form a single unit called an Assault Team. This counts as a single unit for all game purposes; it must be deployed as one unit and cannot be broken down into Combat Squads. The Assault Team cannot split up during the battle, even if a model within it has the Independent Character special rule.

    Assault Team Transport: If this Formation includes a Land Raider Crusader or Land Raider Redeemer, the Assault Team must begin the game embarked upon it.

    Ward Of The Librarius: If the Assault Team is led by a Librarian, all non-vehicle models in the Formation have the Adamantium Will special rule as long as he has not been removed as a casualty.

    Your Duty Is Not Yet Done Brother: If the Assault Team is led by an Order Medicae, the Formation may re-roll its first failed Feel No Pain roll per phase as long as he has not been removed as a casualty.



Page 3 of 3 FirstFirst 1 2 3

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •