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    Appendix/Army Special Rules

    APPENDIX

    This section of the Codex details many of the rules for using a Dark Mechaniucm army in your games of Warhammer 40,000, including their unique Warlord Traits, wargear, psychic powers, Tactical Objectives and additional Detachments. The Profiles page at the end provides a list of unit and weapon profiles for reference during your games.

    DARK MECHANICUM SPECIAL RULES
    There are a number of special rules that are common to the several Dark Mechanicum units, which are collected here for your convenience. Special rules that are unique to particular units are presented in the relevant unit entry instead. Other rules are simply listed by name - these are all described in the Special Rules section of Warhammer 40,000: The Rules.

    ARCH-HERETEK


    Models with this special rule have the Feel No Pain, Relentless, Stubborn and The Rule of the Arch-Heretek special rules. In addition, any model with this special rule counts as an Arch-Heretek of their chosen Discipline of Techno-Heresy for the purposes of units and wargear options that require an Arch-Heretek of that same Discipline of Techno-Heresy in the Detachment for them to be taken.

    The Rule of the Arch-Heretek: Only a single model with this special rule may be included per Dark Mechanicum Detachment, and where present in a Primary Detachment they must be the army's Warlord.


    BATTLESMITH


    In each of your Shooting phases, instead of firing their weapon, a model with this special rule can choose to repair a single friendly vehicle that they are in base contact with or embarked upon. To repair a vehicle roll a D6 and add 1 for each Heretek Servitor with a servo-arm in his unit. If the result is 5 or more, you may either restore a Hull Point lost earlier in the battle, or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle; this is effective immediately. Models with the Battlesmith special rule that also possess a Cortex Controller may instead of the above restore a single lost Wound to a model with the Cybernetica Cortex special rule as a use of this ability.


    CURSE OF MUTATION


    For each unit with this special rule, before deployment roll once on the table below to see what effect their mutations have.


    D6
    Result
    1-2
    Horrible Disfiguration: The unit gains the Fear special rule, and all friendly units without the Curse of Mutation special rule reduce their Leadership value by -1 when within 6" of this unit.
    3-4
    Unnatural Senses: The unit gains the Acute Sense and Scout special rules, but counts all Blast, Barrage and Heavy type weapons as having the Blind special rule.
    5-6
    Horns, Claws and Fangs: The unit gains the Hammer of Wrath special rule, and resolves all Hammer of Wrath attacks at +1 Strength. However, must always declare a charge in any friendly Assault phase in which they are within 12" of an enemy unit. If multiple enemy units are within 12", the controlling player decides which unit a charge is declared on.

    CYBERNETICA CORTEX


    Models with this special rule have the Adamantium Will, Cybernetic Resilience, Fearless, Fire Protocols, Machine Creature and Programmed Behaviour special rules.

    Cybernetic Resilience: Successful Wounds scored by attacks with the Fleshbane or Poisoned special rules must be re-rolled against models with this special rule. Furthermore, in addition to any other effects they cause, attacks with the Haywire special rule will cause an additional Wound on a D6 result of a 6 against a model with this special rule; roll for this Wound separately – saves may be taken as normal.

    Fire Protocols: A model with this special rule can fire up to three weapons in each Shooting phase.

    Machine Creature: Units made up of models with this special rule can never count as scoring units.

    Programmed Behaviour: Unless within range of a model from the same Detachment equipped with a Cortex Controller at the start of the controlling player's turn, an unengaged unit that contains at least one model with this special rule has the following restrictions placed on the unit's use in that game turn:

    • Methodical: The unit may not make Sweeping Advances or Run moves.
    • Target Priority: If enemy models are within 12" and within line of sight during their Shooting phase, the unit must fire all its weapons against the closest enemy unit it is able to harm. It this is not the case, the unit is free to select targets as normal.
    • Onslaught: If enemy units are within 12" during their Assault phase, the unit must attempt to charge the closest enemy unit if able. Note that the unit may still only charge the same unit it fired at in the Shooting phase. If consolidating after combat, they must do so towards the nearest enemy model if one is present within 12".

    HARDENED ARMOUR


    Models with this special rule can re-roll failed Armour Saves against Template and Blast weapons. In addition, a unit containing at least one model with this special rule must reduce the distance rolled for Charges, Sweeping Advances, and Run moves by 1".


    HERETEK


    Models with this special rule have the Feel No Pain and Stubborn special rules. In addition, a model with this special rule may only be your Warlord if you have no models with the Arch-Heretek special rule in your Primary Detachment. Furthermore, any model with this special rule counts as a Heretek of their chosen Discipline of Techno-Heresy for the purposes of units and wargear options that require a Heretek of that same Discipline of Techno-Heresy in the Detachment for them to be taken.


    HERETEK SERVITORS


    Many Dark Mechanicum characters have the option of taking Heretek Servitors as upgrades. If taken, they are either treated as being part of the same unit as the character, if he already has one, or if he doesn't, they and the character are treated as a single unit.

    If a Dark Mechanicum character has the Independent Character special rule, he and his Heretek Servitors are permitted to join other units, in which case both the character and his Heretek Servitors join the unit. If the Independent Character leaves the unit, all his surviving Heretek Servitors also leave the unit, forming a separate unit with him.

    If the Independent Character is killed whilst part of a unit, his surviving Heretek Servitors are thereafter part of that unit and cannot leave it; the Independent Character's unit has been completely destroyed for the purposes of any victory conditions.

    If the Independent Character is killed while he is not joined to another unit, do not remove any surviving Heretek Servitors – in this case, the unit is not completely destroyed until all the Heretek Servitors have been removed as casualties as well. These Heretek Servitors cannot join other units. Another Independent Character can join the surviving Heretek Servitors, but as they are not this upgrades, he cannot take them with him if he joins another unit.

    Servitor Protocols: If it does not contain the character who purchased them as upgrades, an unengaged unit that contains one or more Heretek Servitors must roll a D6 at the start of its turn. On a 4+, this special rule has no effect. On a 1, 2 or 3, the unit may not voluntarily move, shoot or charge until the start of its following turn, but must still complete compulsory moves, such as Pile In and Fall Back moves.


    HIGH ENGINSEER


    A model with this special rule may re-roll failed Battlesmith rolls.


    MAGI MALIFICA


    A model with this special rule can re-roll any To Hit, To Wound or armour penetration rolls of a 1 that are targeting an enemy unit that contains at least one model with the Daemon, Psyker, Brotherhood of Psykers/Sorcerers or Psychic Pilot special rules.


    MASTER FABRICATOR


    All Dark Mechanicum vehicles in the same Detachment as a model with this special rule gain the It Will Not Die special rule.


    MASTER OF MECHANISMS


    In each of your Shooting phases, instead of firing their weapons, a model with this special rule may choose to either repair a single friendly, damaged vehicle or curse a single enemy vehicle. They cannot use this ability if they have gone to ground or are falling back.

    • To repair a vehicle, the model must be in base contact with it or embarked upon it. Roll a D6, if the result is 5 or more, you may either restore a Hull Point lost earlier in the battle or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle, effective immediately.
    • To curse a vehicle, the model must be within 18" of it. Roll To Hit the vehicle using the model's Ballistic Skill. If the curse hits, all of that vehicle's weapons have the Gets Hot special rule until the end of its next turn.

    PATRIS CYBERNETICA


    A character with this special rule may join a unit of Monstrous Creatures so long as they have the Cybernetica Cortex special rule, even though this would not usually be allowed. While it is part of a unit of Monstrous Creatures, a model with this special rule may not Go To Ground, voluntarily or otherwise, and enemy shooting at the unit may opt to ignore the fact that the character is the closest model in the unit for the purposes of shooting attack if they wish and instead target the closest Monstrous Creature in the unit if they have attacks in range. A character with this special rule may not join any unit with one or more models with the Flying Monstrous Creature unit type.


    REACTOR BLAST


    When a model with this special rule loses its last Wound, roll a D6. On the result of a 6, it explodes, inflicting a Strength 4 AP- hit on all models within D6".


    SHATTER DEFENCES


    After deployment, but before Scout redeployments and Infiltrate deployment, nominate one piece of terrain in your opponent's deployment zone (this may not be one that he has purchased as part of his army). The terrain's cover save is decreased by one for the duration of the game. For example, a ruin (4+ cover save) would instead offer a 5+ cover save. A piece of terrain can only be shattered in this way once.


    SILICA ANIMUS


    Models with this special rule have the Adamantium Will, Cybernetic Resilience, Fearless, Hatred and Machine Creature special rules.

    Cybernetic Resilience: Successful Wounds scored by attacks with the Fleshbane or Poisoned special rules must be re-rolled against models with this special rule. Furthermore, in addition to any other effects they cause, attacks with the Haywire special rule will cause an additional Wound on a D6 result of a 6 against a model with this special rule; roll for this Wound separately – saves may be taken as normal.

    Machine Creature: Units made up of models with this special rule can never count as scoring units.


    THE PARAGON OF METAL


    Models with this special rule are not subject to the Programmed Behaviour special rule and have the It Will Not Die and Rampage special rules. In addition, in the case of a failed Cybertheurgy attempt, always apply Malifica on the Cybertheurgy Mishap table, rather than rolling for the result.


    UNMATCHED RESOURCES


    If a model with this special rule is your Warlord, you may add 1 to your Reserve rolls.



    Last edited by Fox Of 9; 24-10-2020 at 15:42.

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