GENE-SCULPTOR DARK TECH ARTEFACTS

The artefacts of the Gene-sculptors enact horrifying changes to the flesh and blood of those they are used upon, no matter if they are friend or foe.

LESSER ARTEFACTS
D6
ARTEFACT
D6
ARTEFACT
1
Poison Blood: Whenever a model with Poison Blood suffers an unsaved Wound in close combat, the enemy unit that caused the Wound immediately suffers D3 Strength 1 hits with an AP of 5, and the Poisoned (4+) special rule, with no cover saves allowed. Any unsaved Wounds caused in this manner count towards combat resolution.
4
Torturer's Tools: If the bearer kills an enemy character in a challenge, then they gain the Fear and Preferred Enemy special rules. In addition, your army may now use any enemy teleport homers and locator beacons as if they were your own.
2
Venom Glands: The close combat attacks of a model equipped with Venom Glands have the Poisoned (4+) special rule.
5
Acidic Bile: Acidic Bile is a weapon with the following profile:
Range S AP Type
Template 5 5 Assault 1, Armourbane
3
Stitchling Familiar: In close combat, a model with a Stitchling Familiar makes two additional Strength 4 AP- attacks with the Poisoned special rule. A Stitchling Familiar is represented by a separate miniature that always remains as close as possible to its master. The model itself is purely decorative, and is ignored for game purposes – just move it to the side if it gets in the way. Remove the familiar once its master has been slain.
6
Bio-engineered Fail-safe: If a model with a Bio-engineered Fail-safe is slain in the Assault phase, centre the large blast marker over them immediately before removing the model as a casualty. All models that are at least partially under the template (friend and foe) suffer a hit with a Strength value equivalent to the slain model's Toughness and an AP value equal to its Armour Save. Unsaved Wounds inflicted by a Bio-engineered Fail-safe count towards determining the assault results.


GREATER ARTEFACTS
D6
ARTEFACT
1
Symbiotic Weapon: A Symbiotic Weapon is a weapon with the following profile:
Range S AP Type
- User 3 Melee, Bio-sentience
Bio-sentience: The bearer of can re-roll all To Hit and To Wound rolls of 1 when attacking with this weapon.
2
Mutagenic Nostrum: After deployment, roll three times on the table below to see what effects the Mutagenic Nostrum has on the bearer.

D6
Result
1
Reduce either the model's Initiative or Attacks characteristic by -1. If rolled again, re-roll this result.
2-3
Add +1 to either the model's Weapon Skill or Ballistic Skill characteristic.
4-5
Add +1 to either the model's Strength or Toughness characteristic.
6
Add +1 to the model's Wounds characteristic and it gains the Bulky and Slow and Purposeful special rules. If rolled again, re-roll this result.
Note that all results rolled on this table modify only a single characteristic per roll, chosen by the model's controlling player.
D6
ARTEFACT
3
Vore Weapons: When fighting in a challenge, a model equipped with Vore Weapons can resolve one of their attacks separately first before resolving the remainder. If this initial attack hits, do not roll To Wound. Instead, the target model make a Toughness test. If the test is failed, the bearer's remaining attacks have the Instant Death special rule that turn.
4
Toxin Globe: A Toxin Globe is a weapon with the following profile:
Range S AP Type
8" * 4 Assault 1, Large Blast, Toxin, One Use Only
Toxin: Instead of rolling To Wound normally with this weapon, after determining the number of hits caused on a unit, that unit must then take a number of Toughness tests equal to the number of hits caused, with each failed test causing a wound on the unit. Casualties are removed as per normal for a shooting attack. The weapon has no effect on models without a Toughness value.
5
Contagion Gauntlet: A Contagion Gauntlet is a weapon with the following profile:
Range S AP Type
- User - Melee, Lethal Dose, Poisoned (2+), Rending
Lethal Dose: Any To Wound roll of a 6 inflicted by this weapon has the Instant Death special rule.
6
Vita Harness: A model equipped with a Vita Harness has +1 Wound (if the Vita Harness is part of the model’s standard wargear, this bonus is already included on its profile) and the It Will Not Die special rule.
EXALTED ARTEFACTS
D6
ARTEFACT
1
Envenomed Blade: An Envenomed Blade is a weapon with the following profile:
Range S AP Type
- User - Melee, Lethal Dose, Poisoned (2+), Rending
2
Lavellan Needler: A Lavellan Needler is a weapon with the following profile:
Range S AP Type
12" 3 2 Pistol, Gene-phage, Poisoned (2+), Precision Shots
Gene-phage: Immediately before the start of the first turn you must nominate one enemy character to be the target of the bearer of the Lavellan Needler (this can even be one in reserve; remember to tell your opponent which character you have nominated). Wounds from this weapon that are allocated to the nominated character have the Instant Death special rule.
3
Breath of Catoblepas: The Breath of Catoblepas is a weapon with the following profile:
Range S AP Type
Template 4 3 Assault 1, Lethal Dose, Poisoned (4+)
Lethal Dose: Any To Wound roll of a 6 inflicted by this weapon has the Instant Death special rule.
D6
ARTEFACT
4
Lyssa's Libation: The model has the Rage and Rampage special rules.
5
Metamorphic Draught: After deployment, roll D3 times on the table below to see what effects the Metamorphic Draught has on the bearer. All effects are cumulative.

D6
Result
1
+1 Weapon Skill
2
+1 Ballistic Skill
3
+1 Initiative
4
+1 Strength
5
+1 Toughness
6
+1 Attacks
6
The Insatiate Swarm: The Insatiate Swarm is a weapon with the following profile:
Range S AP Type
18" 2 - Assault 4D6, Ignores Cover, Rending