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Thread: Codex: Dark Mechanicum (7th Edition)

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  1. #12
    Chapter Master Fox Of 9's Avatar
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    Decius Abraxas/Dark Energy Constructs/Magos Phayzarus

    DECIUS ABRAXAS
    245Pts
    PILGRIM, XENOARCHAEOLOGIST, HOARDER OF BLASPHEMOUS CONSTRUCTS




    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Decius Abraxas 4 5 4 5 3 3 2 10 2+ Infantry (Character) 1 (Unique)


    WARGEAR:
    • Force Axe
    • Servo-arm
    • Digital weapons
    • Spell familiar

    WARLORD TRAIT:
    • Tech-witch

    SPECIAL RULES:
    • Arch-Heretek
    • The Disciplines of Techno-Heresy (Empyric Engineer)
    • Independent Character
    • Psyker (Mastery Level 2)

    Dark Energy Constructs: If Decius Abraxas is included in a Detachment, the Detachment can include a unit of Dark Energy Constructs. They do not take up a Force Organisation slot and do not qualify as a mandatory HQ selection.

    PSYKER:
    Decius Abraxus generates his powers from the Divination, Technomancy, Telekinesis and Telepathy disciplines.

    DARK ARCANA:

    Crown of Wonders: One of numerous Yu'Vath relics in Decius Abraxas' possession, this circlet of black, flexible material, steeped with psy-power and ornamented with curling projections on the outer surface amplifies his already potent psychic might.

    Each time Decius Abraxus attempts to manifest a psychic power, he can choose whether or not to activate the Crown of Wonders. If he does so, he will harness Warp Charge points on a 2+ rather than a 4+ but will suffer Perils of the Warp on a Psychic test that includes any double, whether the Psychic test was successful or not.


    The Panoply of Decius Abraxas: For more than a century, Abraxas has explored the Expanse, amassing a hoard of xenotechnology, and integrating these proscribed alien artefacts into his own body and fusing the machine-spirits of his holy augmetics with these profane xenos devices.

    The Panoply of Decius Abraxas confers a 4+ invulnerable save. In addition, in each of your Shooting phases, you must choose what weapon Decius Abraxus will fire from the following list:

    • Bright lance
    • Ether blaster
    • Heat lance
    • Immaterium energy-arc
    • Transdimensional beamer
    • Void-skein pistol

    Decius Abraxas cannot choose to fire the same weapon in two of your consecutive Shooting phases.


    Weapon
    Range
    S
    AP
    Type
    Bright lance
    36"
    8
    2
    Heavy 1, Lance
    Heat lance
    18"
    6
    1
    Assault 1, Lance, Melta
    Transdimensional beamer
    12"
    4
    2
    Heavy 1, Exile Ray
    Exile Ray: When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target’s Toughness, and the Wound has the Instant Death special rule. Against vehicles and buildings, an Armour Penetration roll of a 6 causes a penetrating hit, regardless of the target’s Armour Value.






    DARK ENERGY CONSTRUCTS
    SEE BELOW
    GUARDIANS OF THE DEAD, STEALERS OF THOUGHTS, WAVES OF DEATH




    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Bone Conqueror 3 3 3 3 1 2 2 5 5+ Infantry See Below
    Crystalwisp 1 5 2 3 1 2 1 5 - Jet Pack Infantry
    Sandslime 5 0 5 5 3 2 D6 5 3+ Infantry


    WARGEAR:
    BONE CONQUEROR
    • Warp blast
    CRYSTALWISP
    • Energy lash

    SPECIAL RULES:
    BONE CONQUEROR
    • Daemon
    • Feel No Pain
    CRYSTALWISP
    • Daemon
    SANDSLIME
    • Daemon
    • It Will Not Die
    • Random Attacks

    Cloud of Corpses (Bone Conqueror only): If a unit containing one or models with this special rule defeats a unit in close combat, either destroying it outright or forcing it to flee, it may add D3 Bone Conquerors to the unit after it has consolidated – this may bring the unit above its starting unit Strength. If no appropriate models are available to be placed on the table, then no additional Bone Conquerors are added to the unit.

    Sandslime Toxins (Sandslime only): The close combat attacks of a model with this special rule have the Poisoned special rule. In addition, when a model suffers one or more unsaved Wounds from the model's close combat attacks, it must pass a separate Toughness test for each Wound suffered or be removed from play.

    OPTIONS:
    • A Dark Energy Constructs unit consists of between 1 to 9 of the following models, chosen in any combination:
      - Bone conqueror..... 10pts/model
      - Crystalwisp..... 15pts/model
      - Sandslime..... 60pts/model






    MAGOS PHAYZARUS
    170Pts
    THE PERJURER, FORMER SCION OF FORGE DIMERIS, HUNTER OF ANGELS




    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Magos Phayzarus 4 5 5 4 2 4 2 10 3+ Infantry (Character) 1 (Unique)


    WARGEAR:
    • Conversion beamer
    • Infoslave skull
    • Infravisor
    • Refractor field

    WARLORD TRAIT:
    • Dread Rites

    SPECIAL RULES:
    • The Disciplines of Techno-Heresy (Gene-sculptor)
    • Heretek
    • Independent Character
    • Relentless

    Adeptus Astartes Anthema: Space Marines have the Hatred (Magos Phayzarus) special rule.

    Hunter of Angels: Magos Phayzarus has the Preferred Enemy (Space Marines) special rule.

    Teleportation Net: Once per game, at the start of any friendly Movement phase, you can declare that Magos Phayzarus is activating his teleportation net. Magos Phayzarus is removed from play, even if he is locked in combat, and placed into Ongoing Reserve. He will automatically arrive at the start of your next turn, using the rules for Deep Strike.

    DARK ARCANA:

    Energised Talons: This bulky and somewhat crude weapon of Phayzarus' own design takes the form of something similar to a large lightning claw with a thumb blade and is powered by a heavily-modified energy field emitter that hums with barely restrained power.

    Range
    S
    AP
    Type
    -
    x2
    3
    Melee, Shred, Unwieldy


    Improvised Reductor: This makeshift surgical implement allows Phayzarus to punch through Space Marine power armour quickly and cleanly, and can do much the same to the skull of a rampaging Ork Warboss if one gets too close for Phayzarus' liking.

    In close combat, Magos Phayzarus makes an additional Strength 4 AP3 attack at the Initiative 4 step. This does not grant him an additional Pile In move.


    DESIGNER'S NOTE
    Some of Magos Phayzarus' rules refer to 'Space Marines'. In the context of these rules, the category 'Space Marines' encompasses all units taken from the following codices: Angels Of Vengeance, Blood Angels, Chaos Space Marines, Dark Angels, Deathwatch, Grey Knights, Space Marines and Space Wolves.



    Last edited by Fox Of 9; 23-10-2020 at 19:19.

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