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Thread: Codex: Dark Mechanicum (7th Edition)

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  1. #13
    Chapter Master Fox Of 9's Avatar
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    Aug 2010
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    Magos Vathek/Cyrrik Scayl

    MAGOS VATHEK
    150Pts
    PUPPET MASTER, THE UNDYING




    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Magos Vathek 4 4 4 4 2 2 3 9 3+ Infantry (Character) 1 (Unique)
    Heretek Servitor 3 3 4 5 1 3 1 6 5+ Infantry


    WARGEAR:
    MAGOS VATHEK
    • Macro-scalpels
    • Prehensile dataspike
    • Servo-arm
    • Refractor field
    HERETEK SERVITOR
    • Close combat weapon

    WARLORD TRAIT:
    • Master Chirurgeon

    SPECIAL RULES:
    MAGOS VATHEK
    • Battlesmith
    • The Disciplines of Techno-Heresy (Gene-sculptor)
    • Heretek
    • Move Through Cover
    HERETEK SERVITOR
    • Servitor Protocols

    OPTIONS:
    MAGOS VATHEK
    • May take up to ten Heretek Servitors..... 10pts each

    HERETEK SERVITOR
    • Any Heretek Servitor may replace their close combat weapon with one of the following:
      - Heavy chainsword..... 2pts/model
      - Flamer..... 5pts/model
      - Maxima bolter..... 5pts/model
      - Servo-arm..... 5pts/model
    • Up to five Heretek Servitors may instead replace their close combat weapon with one of the following:
      - Rotor cannon..... 10pts/model
      - Heavy bolter..... 15pts/model
      - Multi-melta..... 15pts/model
      - Ectoplasma cannon..... 20pts/model

    DARK ARCANA:
    MAGOS VATHEK

    Plasma Torch: A common tool utilised by Imperial engineers and Tech-priests, and capable of cutting through adamantine plating that is up to 20 centimetres thick in a standard minute. Plasma torches can also be fired as a weapon in a similar way to a plasma pistol, albeit at a shorter range; many a foe who has come too close has been struck by a bolt of superheated plasma from a plasma torch.

    Range
    S
    AP
    Type
    6"
    7
    2
    Assault 1, Gets Hot


    Ripper Autopistol: The Ripper is a weapon outlawed by Arbities edict on several worlds, in spite of - or more likely because of - its popularity with the criminal underclass. Also known as the ‘poor-man’s storm bolter,’ it is actually two autopistol’s attached to the wearer’s wrist, belt-fed to a small ammo pack worn on the hip or back.

    Range
    S
    AP
    Type
    12"
    3
    -
    Assault 2, Poisoned (5+)


    Sarcosan Wave Generator: Vathek has installed this strange and blasphemous techno-arcana directly into his torso. It emits a strange aura - and generates a strange and unnerving moaning sound - that keeps his necrotic tissue in some ghastly parody of unlife.

    The Sarcosan Wave Generator grants Vathek the Fear and It Will Not Die special rules.

    In addition, when a Vathek or a model in his unit suffers an unsaved Wound, it can make a special Sarcosan Wave Generator roll to avoid being wounded. This is not a saving throw and so can be used against attacks that state 'no saves of any kind are allowed'. Sarcosan Wave Generator rolls may even be taken against hits with the Instant Death special rule, but cannot be used against hits from Destroyer Weapons or any special rule or attack that states the model is 'removed from play'.

    Roll a D6 each time Vathek or a model in his unit suffers an unsaved Wound, subtracting 1 from the result if the hit that inflicted the Wound has the Instant Death special rule. On a 5+, discount the unsaved Wound - treat is as having been saved.

    Vathek and models in the same unit as him with the Feel No Pain special rule can choose to use either that special rule or the Sarcosan Wave Generator roll to avoid the Wound, but not both. Choose which of the two you will use each time a model suffers an unsaved Wound.






    CYRRIK SCAYL
    165Pts
    MASTER SEVENSINS, FOLLOWER OF NOMEN RYNE




    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Cyrrik Scayl 3 4 4 4 2 3 2 9 2+ Infantry (Character) 1 (Unique)


    WARGEAR:
    • Chordclaw
    • Neurotoxin injector
    • Arc grenades
    • Empyrean brain mines
    • Psychotroke grenades
    • Refractor field

    WARLORD TRAIT:
    • Masterwork Bionics

    SPECIAL RULES:
    • The Disciplines of Techno-Heresy (Cybertheurgist)
    • Heretek
    • Independent Character

    Biotransference Experiments: One unit of Cataphract War-droids in the same army as Cyrrik Scayl can be nominated as having undergone Biotransference Experiments. That unit has the Brotherhood of Psykers (Mastery Level 1) special rule, and generate their powers from the Divination, Pyromancy, Technomancy and Telepathy disciplines.

    DARK ARCANA:

    Brain of a Gamma Grade Psyker: A by-product of Cyrrik Scayl's experiments. This still-living psyker brain set within a glass jar and goaded by neuro-implants allows Scayl to display abilities similar to an Imperial Psyker or Heretic Sorcerer, although the form these abilities manifest can be somewhat unpredictable...

    The Brain of a Gamma Grade Psyker confers Cyrrik Scayl the Psyker (Mastery Level 1) special rule. However, he does not generate his psychic powers as normal Psyker would. Instead, at the beginning of each of his Psychic phases, he must roll a D6 and consult the table below to see which discipline his psychic power is from. Then, randomly generate a power from that discipline, as if you were rolling for a Mastery Level 1 Psyker with the exception that you cannot swap to the Primaris Power. Scayl will know that psychic power until the beginning of his next Psychic phase.


    D6 Psychic Discipline
    1 Biomancy
    2 Divination
    3 Pyromancy
    4 Technomancy
    5 Telekinesis
    6 Telepathy



    Last edited by Fox Of 9; 23-10-2020 at 19:19.

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