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  1. #32
    Chapter Master Fox Of 9's Avatar
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    Psychic Powers/Discipline of Tzeentch/Discipline of Nurgle/Discipline of Slaanesh

    PSYCHIC POWERS

    Few Hereteks of the Dark Mechanicum have delved into the true depths of mankind's psychic potential, with those that do being blessed with power far beyond that of the regulated and mentally trammelled psykers of the Imperium. These witches and sorcerers channel the raw energy of the Warp without fear, dabbling in dark arts that taint them, and those around them, forevermore.

    GENERATING PSYCHIC POWERS
    Some Dark Mechanicum characters are Psykers, and hence have access to one or more psychic powers. Dark Mechanicum Psykers have access to the Biomancy, Daemonology (Malefic), Divination, Ectomancy, Geomortis, Heretech, Pyromancy, Sinistrum, Telekinesis and Telepathy disciplines. For each Mastery Level he has, a Psyker may make a roll on one of the tables available to him. If the Psyker has a Mark of Chaos, or is a Daemon of a particular Chaos God, they must roll at least one, and may roll up to half (rounding up), of their powers on the table that corresponds to their patron deity.

    DISCIPLINE OF TZEENTCH

    PRIMARIS POWER

    TZEENTCH'S FIRESTORM ............................. WARP CHARGE 1
    The psyker conjures a storm of pink and blue fire that mutates his foes, leaving capering Daemons that claw and bite in its wake.

    Tzeentch's Firestorm is a witchfire power with the following profile:
    Range S AP Type
    24" D6+1 - Assault 1, Blast, Inferno
    Inferno: For each mode that is removed as a casualty as a result of Tzeentch's Firestorm, the remainder of the unit immediately takes a further D3 Strength 3 AP- hits. These extra hits do not themselves generate more hits.
    1. BOON OF MUTATION ......................... WARP CHARGE 1
    The psyker lays hands upon a warrior marker for glory, channelling the warping power of Chaos into his body until his flesh wrenches and flows.

    Boon of Mutation is a blessing that targets a single friendly character within 2". That character takes a Strength 4 AP- hit. If the character survives, he must immediately make a roll on the Chaos Boon table (see Codex: Chaos Space Marines), re-rolling the Dark Apotheosis result.
    2. DOOMBOLT ............................................ WARP CHARGE 1
    The psyker hurls a bolt of roiling energy that blasts its target into terrifying new shapes. Anything caught in the explosion is hurled across the field with horrific force.

    Doombolt is a beam with the following profile:
    Range S AP Type
    18" 8 1 Assault 1, Detonate
    Detonate: If a Doombolt hits a vehicle and causes an Explodes! result, roll 2D6 to determine the range of the explosion.
    3. SIPHON MAGIC .................................. WARP CHARGE 1
    The psyker opens his arms wide, embracing the invisible gales of arcane force that rages around the battlefield. By chanting backwards in the Dark Tongue, he can steal the power of other psychic emanations and use them to bolster his own spells.

    Siphon Magic is a blessing that targets the Psyker. For the rest of the phase, each time a friendly model successfully manifests a psychic power within 18" of them, place a dice next to this model. Any dice accused in this manner can be used by the Psyker as bonus Warp Charge points.
    4. BREATH OF CHAOS ................................ WARP CHARGE 2
    The psyker exhales a mutagenic cloud of negative energies that leave his victims' physical forms running like wax.

    Breath of Chaos is a witchfire power with the following profile:
    Range S AP Type
    Template 1 2 Assault 1, Corrosion, Poisoned (4+)
    Corrosion: Do not roll for armour penetration against vehicles touched by the template. Instead, they suffer a glancing hit on a roll of 4+.
    5. BALEFUL DEVOLUTION ........................... WARP CHARGE 2
    With a shout, the psyker channels transmutative forces into his adversaries. Their bodies soon devolve into horrendous new forms.

    Baleful Devolution is a focussed witchfire power with the following profile:
    Range S AP Type
    18" 6 2 Assault D6, Transmogrify
    Transmogrify: Any To Wound roll of a 6 made by an attack that has this special rule gains the Instant Death special rule. If any models are slain in this manner, then you may immediately place a new Chaos Spawn (see Codex: Chaos Space Marines) model under your control as close as possible to where any of the slain models were standing, but more than 1" from any enemy models.
    6. TREASON OF TZEENTCH ...................... WARP CHARGE 3
    The psyker whispers into the minds of the enemy. Brother turns upon brother before the pall of confusion dissipate to leave the aggressors staring in horror at the treachery they have wrought.

    Treason of Tzeentch is a malediction that targets an enemy non-vehicle unit within 24" that is not locked in combat. You can immediately make a shooting attack with every model in the unit as if it were a friendly unit. When resolving these attacks, the unit counts as not having moved in the preceding Movement phase. After these attacks have been resolved, the unit affected by Treason of Tzeentch must immediately make a Pinning test.



    DISCIPLINE OF NURGLE

    PRIMARIS POWER

    NURGLE'S ROT ............................................ WARP CHARGE 1
    Gurgling praise to Father Nurgle, the psyker selflessly exudes a disgusting wave of soul-pox. All those nearby are covered in a layer of toxic goo so foul it can kill in seconds.

    Nurgle's Rot is a nova power with the following profile. Note that Daemons of Nurgle and models with the Mark of Nurgle are unaffected by Nurgle's Rot - in fact, they find it rather refreshing!
    Range S AP Type
    6" 2 5 Assault D6+1, Poisoned (4+)
    1. WEAPON VIRUS ................................... WARP CHARGE 1
    The psyker invokes the generosity of his patron, infesting his foe's weaponry with viral decay.

    Weapon Virus is a malediction that targets a single enemy unit within 24". All of the target unit's ranged weapons have the Gets Hot special rule whilst this power is in effect.
    2. FLESHY ABUNDANCE .......................... WARP CHARGE 1
    Nurgle's bountiful energies surge through the target and the deep wounds that score their flanks begin to secrete foul fluids that thicken and harden upon contact with the air. By the time the psyker's power has run its course, the target's injuries are nowhere to be seen, hidden beneath the swollen folds of new fleshy growth.

    Fleshy Abundance is a blessing that targets a single friendly model within 14" of the Psyker. The affected model immediately regains D3 Wounds lost earlier in the battle.
    3. BLADES OF PUTREFACTION ................ WARP CHARGE 1
    As the psyker draws forth more of Grandfather Nurgle's power from the Warp, the blades of his allies begin to rust and secrete foul, pus-like fluids, the stench alone of which bears the promise of disease.

    Blades of Putrefaction is a blessing with a range of 14". The Melee weapons of all models in the target unit have the Poisoned (4+) special rule whilst this power is in effect. Any models that already have the Poisoned special rule on their Melee weapons or attacks instead have the Poisoned (2+) special rule whilst this power is in effect.
    4. GIFT OF CONTAGION ............................ WARP CHARGE 1
    The psyker gathers clouds of contagion and Rot Flies about his enemies, granting them Father Nurgle's blessing.

    Gift of Contagion is a malediction that affects a single enemy unit within 48". Roll on the table below to see what effect it has on every model in the unit whilst the power is in effect. The effects of multiple Gifts of Contagion are cumulative.
    D3
    Disease Granted
    1
    Flyblown Palsy: -1 Attack and the Shrouded special rule.
    2
    Muscular Atrophy: -1 Strength and may not Run.
    3
    Liquefying Ague: -1 Strength and -1 Toughness.
    5. PLAGUE WIND ........................................ WARP CHARGE 2
    The psyker belches forth a wind of plague that bows through his foes.

    Plague Wind is a witchfire power with the following profile. It has no effect on vehicles.
    Range S AP Type
    12" 1 2 Assault 1, Large Blast, Poisoned (4+)
    6. CURSE OF THE LEPER .......................... WARP CHARGE 2
    The victims of this curse find themselves weakened and drained by its enervating touch, yet those that bear Nurgle's favour are instead granted new strength by the rancorous energies coursing through their bloated bodies.

    Curse of the Leper is a blessing if it targets a friendly unit, or a malediction if it targets an enemy unit; in either case, its must target a single unit within 21" of the Psyker. If Curse of the Leper is used to target a friendly unit, all models in that unit add 1 to their Strength and Toughness characteristics whilst this power is in effect; if used to target an enemy unit, all models in that unit must reduce their Strength and Toughness characteristics by 1 whilst this power is in effect.



    DISCIPLINE OF SLAANESH

    PRIMARIS POWER

    SENSORY OVERLOAD ................................ WARP CHARGE 1
    Reaching out to overload the nerve centres of his foes, the psyker makes sure they are in a fit state to accept his deadly caress.

    Sensory Overload is a witchfire power with the following profile:
    Range S AP Type
    24" 4 4 Assault 4, Blind, Concussive, Pinning
    1. HYSTERICAL FRENZY ............................... WARP CHARGE 1
    The psyker chant goads his followers into a frantic frenzy of activity, driving them to ever greater acts of sensation-seeking destruction.

    Hysteric Frenzy is a blessing that targets a single friendly non-vehicle unit within 12". The target unit rolls on the table below to determine what benefit all models in the unit gain whilst the power is in effect.
    D3
    Altered State
    1
    Swollen Sensorium: +1 Initiative.
    2
    Lunatic Strength: +1 Strength.
    3
    Hyperactive Fit: +1 Attack.
    2. DELIGHTFUL AGONIES ........................ WARP CHARGE 1
    Those whose minds are touched by the psyker's caress are wracked by waves of indescribable pain, over which physical trauma has no hold.

    Delightful Agonies is a blessing with a range of 12". Whilst the power is in effect, all models in the target unit have the Feel No Pain (4+) special rule.
    3. SYMPHONY OF PAIN .......................... WARP CHARGE 1
    Opening his mouth unnaturally wide, the shrieking psyker emits a barrage of raw Chaos energy that rages around his foes.

    Symphony of Pain is a malediction that targets a single enemy unit within 24". Whilst this power is in effect, that unit is at a -1 Weapon Skill and -1 Ballistic Skill. Furthermore, any attacks from sonic weaponry (see Codex: Chaos Space Marines) and hyperwave clarions that hit the target unit whilst this power is in effect are resolved at +1 Strength. Note that the effects of more than one Symphony of Pain are cumulative.
    4. SONIC SHOCKWAVE ............................. WARP CHARGE 1
    The psyker gives voice to a piercing shriek that grates upon the very sanity of those that hear it, who fall to their knees, hands clasped to their ears in a desperate attempt to block out the sound.

    Sonic Shockwave is a nova power with the following profile:
    Range S AP Type
    9" 5 4 Assault D6, Ignores Cover, Pinning
    5. AURAL ONSLAUGHT .............................. WARP CHARGE 2
    An aetheric sound wave erupts from the psyker's distended maw, shattering the minds of all it passes through with a maddening sonic shock.

    Aural Onslaught is a beam power with the following profile:
    Range S AP Type
    18" 8 2 Assault 1, Mental Anguish
    Mental Anguish: Before resolving this attack, each affected enemy unit must first take a Leadership test. If failed, you can re-roll all failed To Wound rolls made for this attack against that unit.
    6. APOPLECTIC GLEE ................................. WARP CHARGE 2
    Those stricken by this terrible affliction at first find themselves helplessly chuckling. However, as the curse continues to take hold, its victims begin to laugh with increasing vigour until their very organs begin to burst inside them with the uncontrolled fury of their mirth.

    Apoplectic Glee is a witchfire power with the following profile:
    Range S AP Type
    24" Special - Assault 1, Ecstacy, Ignores Cover
    Ecstasy: If a unit is hit by Apoplectic Glee do not roll To Wound as normal. Instead, every non-vehicle model in the target unit takes a hit at its own unmodified Strength.

    Last edited by Fox Of 9; 26-09-2021 at 15:00.

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