Rules for the following items can be found in Warhammer 40,000: The Rules.
Frag grenades* |
Krak grenades |
Psychic hood |
*See assault grenades |
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ADAMANTINE MANTLE
These flowing cloaks are laced through with threads of braided adamantine. When combined with armour and energy fields, it has been shown time and again that these symbols of office are proof against even the very strongest attacks.
A model with an adamantine mantle has the Eternal Warrior special rule. |
AUSPEX
A compact and short-ranged scanning device, the auspex utilises a variety of broad wavelength detection modes to pinpoint the locations of concealed enemies, so that none may escape the wrath of the Primaris Space Marines.
A model with an auspex can use it in place of making a shooting attack. If he does so, target an enemy unit within 12" (this does not count as choosing a target for his unit to shoot at). A unit that is targeted by one or more auspexes has its cover save reduced by 1 until the end of the phase. |
CAMO CLOAK
Vanguard Space Marines often wear camo cloaks- loose garments woven from light-reactive material known as cameleoline, which imitates the appearance of nearby terrain. So garbed, Vanguard Space Marines are almost impossible to see at long distances.
A model wearing a camo cloak has +1 cover save. If it does not already have a cover save, it gains a 6+ cover save. |
CHAPTER BANNER
A single Chapter banner is worth more than some planetary systems. Each is an irreplaceable work of art that has seen millennia of glorious service, a precious record of ancient Imperial history and a symbol of the indomitable might of the Chapter who would die to defend it. The blood of the Primaris Space Marines' greatest heroes stains the very fabric of these hallowed relics.
Friendly units within 12" of a model equipped with the Chapter banner, and drawn from the same Genetic Lineage, re-roll failed Morale checks, Pinning tests and Fear tests. In addition, all friendly models with the Primaris Space Marine Faction in the same unit as this banner have +1 Attack whilst the bearer is alive. |
COMBAT SHIELD
A combat shield is a lighter version of the storm shield fitted to the wearer's vambrace, leaving their hand free to wield another weapon whilst providing protection from incoming attacks.
A combat shield confers a 6+ Invulnerable save. |
COMPANY STANDARD
Each Primaris Space Marine company has a company standard upon which is recorded their roll of honour. In its presence, ever battle-brother fights their hardest to be worthy of the heroic legacy of the past.
Friendly units within 12" of a model equipped with the company standard, and drawn from the same Genetic Lineage, re-roll failed Morale checks, Pinning tests and Fear tests. |
DIGITAL WEAPONS
Digital weapons are concealed lasers fitted into rings, bionic implants or the knuckles of a glove. They lack range, but can be used in melee to take advantage of an enemy's exposed weakness.
A model armed with digital weapons can re-roll a single failed roll To Wound in each Assault phase. |
GRAPNEL LAUNCHER
A model equipped with a grapnel launcher does not count the vertical distance they move against the total distance they can move in the Movement phase. In addition, a unit entirely composed of models equipped with grapnel launchers has the Move Through Cover special rule. |
GRAV-CHUTE
A model with a grav-chute has the Deep Strike special rule. |
HELIX GAUNTLET
As long as the Helix Adept is alive, all models in their unit have the Feel No Pain special rule. |
HELLFIRE SHELLS
Originally designed for slaying Tyranid monstrosities, these shells incorporate a bio-acid that voraciously eats through flesh.
Each time a weapon equipped with hellfire shells fires, the controlling player can choose whether to fire a hellfire shell or to use the ordinary profile for that weapon.
Range |
S |
AP |
Type |
24" |
1 |
- |
Heavy 1, Blast, Poisoned (2+) |
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INFILTRATOR COMMS ARRAY
A unit with an Infiltrator comms array has the Preferred Enemy special rule as long as there is at least one friendly Phobos Captain or Phobos Lieutenant drawn from the same Genetic Lineage alive and on the battlefield. |
IRON HALO
The iron halo is an honour granted to Primaris Space Marine commanders and a symbol of their exceptional bravery and wisdom. Usually mounted upon the backpack or built into an armoured collar, it contains an energy field that wards against even the most potent of enemy weapons.
An iron halo confers a 4+ invulnerable save. |
JUMP PACK
A jump pack enables the wearer to make bounding leaps across the battlefield and make boosted flights over short distances or to the top of fortress walls. Jump packs allow Primaris Space Marines to deploy from the air - plummeting into battle from low-flying Overlord gunships while using controlled bursts of their thrusters to slow their descent.
Models equipped with jump packs gain the Jump Pack unit type as described in Warhammer 40,000: The Rules. |
MARKSMAN TARGET-TRACKER
A unit that contains at least one model equipped with a marksman target-tracker has the Precision Shots special rule. |
MULTI-SPECTRUM ARRAY
A model equipped with a multi-spectrum array can re-roll To Hit rolls of 1 in the Shooting phase and fires Overwatch using their normal Ballistic Skill characteristics. |
NARTHECIUM
The narthecium is used by Primaris Space Marine Apothecaries to dispense medical aid, including complex battlefield surgery, to the wounded. The wrist-mounted device also houses a reductor - the mechanism with which the gene-seed of the fallen is recovered, ensuring the Chapter's future.
As long as the Primaris Apothecary is alive, all models in his unit have the Feel No Pain special rule. |
OMNI-SCRAMBLER
Models cannot be deployed using the Infiltrate special rule within 18" of a model equipped with an omni-scrambler. In addition, enemy units that Deep Strike within 12" of the bearer roll an additional D6 when determining how far they scatter. If a unit would not normally scatter, either due to a piece of wargear or a special rule they or their allies possess, this would mean that they now scatter D6" (unless a Hit! is rolled on the Scatter Die). |
PRIMARIS SERVO-ARRAY
A Primaris servo-array gives the bearer a servo-arm, two mechadendrites and a forge bolter. In the Shooting phase, the bearer can fire the forge bolter and another weapon. In addition, a model with the Blessing of the Omnissiah special rule may add +1 to their Repair roll result if they are equipped with a Primaris servo-array.
When a model with one or more mechadendrites makes Melee attacks, it makes an additional attack for each mechadendrite it has, all at the Initiative 10 step. These attacks do not grant the model an additional Pile In move.
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Range |
S |
AP |
Type |
Mechadendrite |
- |
4 |
- |
Melee |
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Range |
S |
AP |
Type |
Forge bolter |
24" |
5 |
4 |
Assault 3 |
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RAIDER PATTERN BIKE
Models equipped with raider pattern bikes change their unit type to Bike, as described in Warhammer 40,000: The Rules. Raider pattern bikes are fitted with a twin-linked bolt rifle and make 2 Hammer of Wrath attacks instead of 1. |
RELIC SHIELD
A relic shield is a storm shield that confers a +1 bonus to Belisarian Furnace rolls made by the bearer. |
ROSARIUS
A rosarius is worn by Primaris Space Marine Chaplains for protection and as a symbol of office. It emits a protective energy field around the wearer capable of deflecting blows and shots that would smash a ferrocrete bunker. It is said that the stronger the bearer's belief in the might of the Emperor, the stronger a rosarius' force field will be.
A rosarius confers a 4+ invulnerable save. |
SHOCK GRENADES
Shock grenades are defensive grenades. In addition, enemy units cannot fire Overwatch against a unit equipped with shock grenades. |
STORM SHIELD
A storm shield is a large, solid shield that has an energy field generator built into it. Though the bulk of the shield offers physical protection, it is the energy field which is more impressive, as it is capable of deflecting almost any attack. Even blows that would normally cut through Terminator armour are turned aside with ease by the protective energies of the storm shield.
A storm shield confers a 3+ invulnerable save. In addition, a model equipped with a storm shield can never claim the +1 Attack for being armed with two Melee weapons in an assault. |
TEMPORMORTIS
During a turn in which a model with a tempormortis makes a successful charge, or are themselves successfully charged, the enemy unit(s) reduce their Initiative to 1 until the end of the game turn. |
VOXBREAKER AUSPEX
When chosen as the target of a charge, a unit contains at least one model equipped with a voxbreaker auspex can either choose to fire Overwatch at Ballistic Skill 2, or gain the Counter-attack and Stubborn special rules until the end of the phase (in which case it cannot fire Overwatch). |