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Thread: Codex Adeptus Astartes: Primaris Space Marines (7th Edition)

  1. #1
    Chapter Master Fox Of 9's Avatar
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    Codex Adeptus Astartes: Primaris Space Marines (7th Edition)

    Preamble

    With my Codex Adeptus Astartes: Angels Of Vengeance project basically complete, my Codex: Dark Mechanicum project stalled out as I rebuild it from the ground up, and with lockdown here easing up enough (not to mention most of mine and my partner's hobby group being lucky enough to be vaccinated) for us soon to be getting back to in-person games of Warhammer 40,000, I thought it was about time I collated all the notes, ideas, and scraps of rules that we'd created for reverse-editioning Games Workshop's Primaris Space Marines of the 8th and 9th Editions of Warhammer 40,000 for 7th Edition. Unlike my previous projects which created brand new rules for weapons, units, characters, and vehicles, this one requires me to convert preexisting rules and units into an edition of the game they were never intended for - something that will require an altogether more intricate and lengthy process to achieve. Luckily, I already have rough notes for basically every non-expansion Primaris unit, but making those units and their weapons have any semblance of balance in the wider realm of 7th Edition Warhammer 40,000 will take much, much longer. Not to mention the process of reverse-editioning all the expansions for Primaris Space Marines that have been introduced. Suffice to say, this will be a long, difficult project, and one I am more likely than not to walk away from for extended periods of time as I burn out on the whole process. So as before, I ask you: please, please can you wait to post any comments and reactions until I have added the last entry and announced the project's completion. Though, I will still be more than happy to receive any and all comments and replies until that moment via Message.

    Now, with that out of the way: on to the design outline and then the Codex's contents!





    DESIGN OUTLINE

    The Primaris Space Marines, like their forebearers before them are humanity's greatest champions - warriors without peers, armed and equipped with the most devastating weapons and equipment that can be provided. However, due to the technological advancements produced by Archmagos Dominus Belisarius Cawl, they are beyond even the superhuman limits of the "Firstborn" Space Marines. In 8th and 9th Edition (with their prevalence of Wounds) this was mostly just represented with Primaris Space Marines having an addition Wound and Attack over standard Space Marines. However, when working within the confines of 7th Editon, I've had to be a bit more artful with how this difference in physicality is represented on the tabletop. Overall, I'm intending to represent a force that while more resilient, and with overall greater physical prowess than your standard Space Marine, is a resource in more limited supply than their "Firstborn" battle-brothers. Less: everyone is now a Primaris. More: everyone has a smattering of Primaris. Yes, they're still an effective fighting force without allies or reinforcements. But like with Codex Adeptus Astartes: Deathwatch, they're a force that functions better as an ally, or as an embellishment to a preexisting army.




    CONTENTS


    PRIMARIS SPACE MARINES
    History
    Unnumbered Sons
    Primaris Gene-seed

    Primaris Organs
    Rubicon Primaris


    BEYOND THE ULTIMA FOUNDING
    The Awoken
    The Indoctrinated
    The Ascended


    PRIMARIS SPACE MARINE ORGANISATION
    1st Company
    Battle Companies
    Reserve Companies

    Scout Company
    Chapter Armoury
    Chapter Command


    FORCES OF THE PRIMARIS SPACE MARINES
    Indomitus Crusaders Detachment

    Primaris Space Marine Wargear List
    Primaris Captain
    Phobos Captain
    Primaris Librarian
    Phobos Librarian

    Primaris Lieutenant
    Phobos Lieutenant
    Primaris Techmarine
    Primaris Chaplain

    Assault Intercessor Squad
    Heavy Intercessor Squad
    Incursor Squad

    Infiltrator Squad
    Intercessor Squad

    Primaris Command Squad
    Veteran Intercessor Squad
    Judiciar
    Redemptor Dreadnought

    Aggressor Squad
    Bladeguard Veteran Squad
    Reiver Squad
    Invictor Tactical Warsuit

    Inceptor Squad
    Suppressor Squad
    Outrider Squad
    Invader ATV

    Storm Speeders
    Impulsor

    Eliminator Squad
    Eradicator Squad
    Hellblaster Squad
    Firestrike Servo-turret

    Gladiator Lancer
    Gladiator Reaper
    Gladiator Valiant

    Repulsor
    Repulsor Executioner

    Indomitus Demi-company
    Flamewing Annihilation Force
    Gladiator Bastion Squadron

    Gravis Linebreaker Brotherhood
    Stormstrike Squadron
    Vanguard Spearhead


    APPENDIX
    Army Special Rules
    Warlord Traits
    Faction And Allies

    Genetic Lineage
    Armoury Of The Primaris Space Marines
    Ranged Weapons

    Melee Weapons
    Special Issue Wargear

    Armour
    Primaris Space Marine Vehicle Wargear

    Primaris Relics
    Relics Of Office

    Relics Of Macragge
    Relics Of Chogoris
    Relics Of Medusa
    Relics Of the Fists
    Relics Of Nocturne
    Relics Of The Eternal Crusade
    Relics Of Ravenspire
    Relics Of The Rock
    Relics Of The Fang
    Relics Of The Angels
    Relics Of The Obsidian Tower
    Tactical Objectives
    Profiles
    Last edited by Fox Of 9; 28-06-2022 at 11:55.

  2. #2
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    Primaris Space Marines/History/Unnumbered Sons/Primaris Gene-seed

    PRIMARIS SPACE MARINES

    The Primaris Space Marines are a new breed of transhuman warriors developed across the span of ten thousand standard years by Archmagos Dominus Belisarius Cawl. Their creation perfected on Mars by the order of Primarch Roboute Guilliman in the days immediately after the Second Founding in the early 31st Millennium.

    Archmagos Cawl used the genetic template of the original Space Marines created by the Emperor for His Great Crusade as the starting point for the development of these new Astartes. However, Primaris Space Marines are bigger, more resilient, physically more powerful and possess faster reaction times than their original Astartes counterparts, now often referred to as the "Firstborn". Primaris Astartes are also implanted with twenty-two rather than nineteen gene-seed organs, with their gene-seed more resistant to mutation than that of their predecessors. These additional organs enhancing their physiology to an even greater degree than the Firstborn, making them yet stronger and tougher. Still, it was only thanks to the Sangprimus Portum - a device that held potent genetic material originally harvested from the Primarchs themselves - that Cawl was even able to create these biotechnical miracles.

    The biggest breakthroughs of all, however, were the surgeries that allowed Firstborn Space Marines not matured with the three Primaris organs to be implanted with them. Arguably first braved by Marneus Calgar, Chapter Master of the Ultramarines, this extremely dangerous set of surgical and genetic enhancement procedures known as crossing the "Rubicon Primaris" lasts for solar days. Many others among the Firstborn have since risked their lives in such a way after witnessing the undeniable battlefield capabilities of the Primaris Space Marines in action.

    Raised in what became known as the Ultima Founding, the Primaris Marines were deployed across the galaxy during the Indomitus Crusade by Guilliman and Cawl after the opening of the Great Rift. They were used as reinforcements for existing Chapters of Astartes or to found all-new Chapters comprised solely of Primaris Marines. Since then, many Chapters have used these technologies to develop their recruits into Primaris Space Marines. And at present, in the Era Indomitus, most Chapters have either received an influx of Primaris Marines created during the original Ultima Founding; have gained access to the technology and Adeptus Mechanicus experts from the Indomitus Crusade needed to begin recruiting their own Primaris battle-brothers; have selected certain Firstborn warriors to ascend to the status of Primaris Marine by crossing the Rubicon Primaris; or were comprised entirely of Primaris Marines from their inception.

    Still, even though they are a step removed from their Firstborn brothers, the Primaris Space Marines still bear the genetic legacy of their Primachs, leading some to voice concerns over how these new warriors will react to the known genetic quirks and flaws of some of the more unusual Chapters, such as the Blood Angels and the Space Wolves. Even so, the Primaris Space Marines offer new hope to a besieged Imperium, but the future remains a dark and uncertain place...

    HISTORY

    For ten millennia, Archmagos Dominus Belisarius Cawl has been working on a task set for him by the Primarch Roboute Guilliman before he was mortally wounded by the Daemon Primarch Fulgrim in the days after the Horus Heresy: a new legion of transhuman warriors. Developed on orders from Guilliman 100 standard centuries past, Primaris Space Marines were diligently developed and perfected by the Priesthood of Mars during the long intervening millennia. As an optimist, but never a fool, Guilliman learned from the mistakes of the Horus Heresy, and he foresaw that the forces of Chaos would never relent in their aim to bring the Imperium low. He anticipated that devastating times would once again engulf the galaxy and knew that warriors resilient enough to stand against them would be needed as never before. That time has surely come. Now, as the Imperium of Man is poised on the brink of annihilation at the hands of Chaos, his task is at last complete.

    The Primaris Space Marine is a new generation of hero for this, the darkest age in the Imperium's history. These warriors are the next step in the evolution of the Emperor's Angels of Death - genetically altered from their brethren to be bigger, stronger and faster - timely reinforcements for the Imperium's armies as their enemies close in for the kill in the wake of Abaddon the Despoiler's 13th Black Crusade and the birth of the Great Rift dividing the Imperium in two. To aid them in battle, these gene-forged warriors are equipped with new arms and armour forged on Mars itself, such as the Mark X Tacticus Pattern Power Armour worn by the Primaris Space Marine Intercessors, which combines the most effective elements of ancestral Horus Heresy patterns of battle-plate with more recent developments in power armour technology; the Mark II Cawl Pattern Bolt Rifle, the archetypal firearm of the Adeptus Astartes, now re-engineered, re-crafted and perfected; the Mark III Belisarius Pattern Plasma Incinerator, a new refined Plasma Gun; Redemptor Dreadnoughts, the Overlord gunship, and Repulsor grav-tanks.

    Newly reinstated as Lord Commander of the Imperium, Guilliman decreed that those Chapters most devastated by the ongoing wars should be amongst the first to be reinforced with this new breed of transhuman warrior. Starting with the Ultramarines, but also deploying these new Space Marines to every other Chapter in need, Guilliman aimed to reinforce the Imperium's scattered defenders across the galaxy. It was not just as reinforcements to existing Chapters though. Guilliman also ordered the creation of a host of new Chapters, the so-called "Ultima Founding," composed entirely of Primaris Space Marines.

    The warriors of these new Chapters were created entirely using the new processes discovered by Archmagos Belisarius Cawl and established with all the necessary weapons, armour and equipment that they will need to conduct their defence of the Imperium. These Chapters still trace their genetic lineage back to the gene-seed of the First Founding, and scions of all nine Loyalist Space Marine Legions emerged from the vaults beneath the Red Planet. They benefit from three additional gene-seed organs and larger size, but it still remains to be seen if Cawl was able to successfully stabilise any of the known genetic deviations or impart any additional resistance to the effects of Chaos. Many of these new Chapters have been assigned homeworlds on the edge of the Great Rift, the Imperium's new frontline in the war against Chaos, though some have inherited the empty fortress-monasteries of Chapters that had been lost to the attrition of constant war. Many of these worlds face a continuous battle against the Daemons of the Warp, as well as an unpredictable mix of xenos raiders, pirates and invaders.

    During the Indomitus Crusade, Cawl's own fleet joined the Primarch, headed by his freighter-hulk, Zar-Quaesitor, a mech-ark class ship that carried, locked deep within the vessel's labyrinthine holds, thousands of Primaris Space Marines - some comprising entirely new Chapters while others were designated as reinforcements for already existing ones. And as the Indomitus Crusade penetrated deeper and deeper into the galaxy during the early 42nd Millennium of the original Imperial Calendar, Archmagos Cawl kept his automaton workers on overdrive, risking meltdowns with their accelerated speeds, the Archmagos frantically trying to keep up with the Crusade's demand for additional Primaris reinforcements.

    On battle-scarred Rynn's World, the arrival of the Indomitus Crusade broke the daemonic legions of the Daemon Prince Rhaxor. After the fighting was done, the Crimson Fists marvelled at the return of Roboute Guilliman but were even more grateful for the arrival of Primaris Space Marines bearing their own heraldry. Here were warriors whose genetic composition was closer to their own Primarch, Rogal Dorn, than had ever before existed. For his raw material, Cawl had selected warriors of Terra, and had taken them only a few generations after the original Imperial Fists had been created by the Emperor. Indeed, some had been held in stasis since the days of the Great Crusade; a few of the Primaris Space Marines could recall having seen Rogal Dorn himself.

    Again and again, the Crusaders watched the same tale unfold. When those of the Ultima Founding were brought before their Chapters, it was like a meeting of brothers separated at birth. Arriving at a time of great darkness and upheaval, the new transhuman warriors' strength was welcomed. Such unusual reunions were repeated on many Astartes worlds, including Chogoris, Ultramar and Baal, where the crusade arrived even as the proud Sons of Sanguinius were making what they thought would be their last stand against the Tyranids of Hive Fleet Leviathan during what became known as the Devastation of Baal.

    Yet, despite cleaving a wide path through the darkness that beset the Imperium, the Indomitus Crusade began to break down. And when the vast holds of the Zar-Quaesitor were at last emptied, Archmagos Cawl departed, for he had many more secret vaults to activate in order to complete the Ultima Founding. Nonetheless, the new Primaris Chapters - such as the Rift Stalkers or the Umbral Knights - remained after the initial conflicts were won, seeking to consolidate the Crusade's gains; in many cases, this was achieved by establishing their own, new Chapter planets. In this way, the Crusade not only freed worlds from the tyranny of the Dark Gods but also strengthened their defences against further attacks that were sure to come.

    UNNUMBERED SONS

    The Unnumbered Sons, officially known as the Unnumbered Sons of the Primarchs, and unofficially among themselves as the "Greyshields," were nine special formations of Primaris Space Marines created by Lord Commander of the Imperium Roboute Guilliman for service in the Indomitus Crusade.

    Active for over a standard century well into the 42nd Millennium, they were comprised of nine Space Marine Legion-sized armies of Primaris Marines, all drawn from the lineage of one of the 9 Primarchs who had led the Loyalist Space Marine Legions during the Horus Heresy. Approximately half of the Primaris Space Marines created by Belisarius Cawl during the Ultima Founding were formed into entirely new Chapters of the Adeptus Astartes, while the remaining half were placed within the Legion-sized armies of the Unnumbered Sons. However, Guilliman forced these armies to fight using squads that contained Primaris Astartes from multiple different gene-lines to better forge cooperation between the different genetic lineages.

    The Unnumbered Sons served as a reserve force for Guilliman during the Indomitus Crusade, their ranks slowly reduced by attrition and the need to replenish already-extant Chapters of the Adeptus Astartes with the new class of Primaris Space Marines. Other members of the Unnumbered Sons were eventually integrated into whole new Chapters comprised only of Primaris Astartes like their brethren. And by the end of the Indomitus Crusade at the Battle of Raukos, over a Terran century into the 42nd Millennium, the armies of the Unnumbered Sons had been reduced to approximately 20,000 Primaris Astartes and were ultimately disbanded and divided up into a final group of new Primaris Chapters on the orders of Guilliman before his intervention in the Plague Wars of Ultramar.

    PRIMARIS GENE-SEED

    It is known that in addition to the general advancements in their gene-seed, Primaris Space Marines possess three additional gene-seed implant organs compared to their standard brethren and that their gene-seed is far more genetically stable than that of their forerunners. With Primaris Space Marine gene-seed having only a .001% chance of genetic deviancy from the original baseline with the passage of each generation, which makes it nearly immune to the severe genetic instability suffered by Chapters such as the Blood Angels and Space Wolves over the course of their existence. It was the Sangprimus Portum - entrusted to Archmagos Dominus Belisarius Cawl by Guilliman shortly after the Second Founding in the early 31st Millenniuma - a device containing potent genetic material harvested from the Primarchs, that allowed for this breakthrough.

    Yet, Archmagos Cawl is not a man without his own ambissions, and in his pursuit to improve upon the original Space Marine template, collected samples of the genomes of all twenty of the original Primarchs, including those deemed Lost or Traitors. And although Roboute Guilliman has made it clear to his overeager servant that Primaris Astartes were to be created only from one of the lines of those of his brothers who led the nine Loyalist Space Marine Legions, rumours perssist of newly founded Primaris Space Marine Chapters that bear unccany resembalances in stratergy, temperment, ideology, and iconography to those of the Traitor Space Marine Legions before their fall to Chaos.

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    Primaris Organs/Rubicon Primaris

    PRIMARIS ORGANS

    The Primaris Space Marines possess all of the nineteen gene-seed implant organs that have been gifted to their original Astartes brothers, as well as three more that only they possess, for a total of twenty-two. These new gifts of Belisarius Cawl's genius further enhance their transhuman status and ability to bring the Emperor's justice to a galaxy shrouded in darkness and despair. These additional implanted organs include:

    • Sinew Coils (The Steel Within) - The Primaris Space Marine's sinews are reinforced with durametallic coil-cables that can contract with incredible force, magnifying his strength as well as giving his body another layer of defence. A Primaris Space Marine can crush a man's skull in his hand, break Flak Armour to flinders, or even bite through a metal cable should the need arise.
    • Magnificat (The Amplifier) - A small, thumbnail-sized lobe that is inserted into the brain's cortex. The Magnificat secretes hormones that increase the body's growth functions whilst also intensifying the function of its other transhuman implants, especially those of the Biscopea and the Ossmodula. In truth, the Magnificat is but half of the true, dual-valve Immortis Gland (the so-called God-Maker) that the Emperor created for His primarchs. However, Archmagos Cawl could only find materials and genetic blueprints to build the Dextrophic Lobe (the right half of the Immortis Gland), while plans for the Sintarius (the left half) that would complete the original super-organ had been wholly eradicated from Imperial records of the Primarch Project. Whether this was done by the Emperor's own hand or by some nefarious source, Cawl could not tell.
    • Belisarian Furnace (The Revitaliser) - This is a dormant organ that connects to both Astartes hearts. In times of extreme stress, or should the warrior's body undergo violent, damaging trauma, it expels great blurts of self-synthesised chemicals -- a hyper-cocktail that simulates the biological action of combat stimms while also aiding in the rapid regrowth of tissue, bone and muscle. The gland then falls dormant again, and takes some time to metabolically build itself up once more for the next usage.

    The Primaris implants are normally introduced to the neophyte between the implantation of the Biscopea and the Haemastamen, steps 3 and 4 of the Firstborn Astartes implantation schedule. These procedures are known as the "Primaris Alpha" and "Primaris Beta" phases of the gene-seed organ implantation process. Both phases can be introduced simultaneously.

    RUBICON PRIMARIS

    The induction of the Primaris Marines into the Adeptus Astartes was not an easy process by any means. The Chapters of the Space Marines are generally arch-traditionalists, and some are conservative in the extreme, having upheld the same warrior traditions for thousands of Terran years. Of course, the express command of Roboute Guilliman as the Lord Commander of the Imperium and Imperial Regent eased the transition into the new era.

    For the Ultramarines and the vast majority of their Successor Chapters, the word of their risen primarch was good enough, and many Chapters welcomed the Primaris battle-brothers gladly. But there were those especially secretive or willful Chapters who saw the incorporation of the Primaris Marines into their ranks as a dilution of their gene-stock and a betrayal of their long-held culture. Some amongst the Adeptus Astartes suspected that the Primaris Marines, being stronger, more durable and closer in blood to the Primarchs themselves, represented the obsolescence of the Firstborn Astartes. No amount of reason - of pointing out that what the Primaris offered in raw ability, they lacked in experience and versatility - could salve the spiritual wound dealt by the sight of the newcomers wearing their Chapter heraldry.

    The Primaris Marines of the Ultima Founding had been swiftly inducted into brotherhoods that the incepted aspirants of yesteryear had given everything they had to join. Questions, heavy with the weight of Mankind's destiny, hung in the air. Would the Primaris Marines ultimately render the traditional Firstborn Space Marines extinct? Would the identity of each Chapter's homeworld be diluted, with so many thousands of new recruits sourced from the stasis vaults of Mars? And was it possible for a Firstborn Space Marine to be transformed into a Primaris, inheriting the benefits of Adeptus Mechanicus arcanoscience whilst retaining his personality and experience?

    This last question had been raised in Adeptus Astartes Chapters across the galaxy. It was a query Marneus Calgar, Chapter Master of the Ultramarines, had asked of Belisarius Cawl himself, and had discussed with those of his fellow Chapter Masters he was able to meet in person. Debate raged as to whether such an act was even possible without having deadly consequences for the recipient - for data that Archmagos Cawl had already amassed on the subject suggested there would be a 61.6% failure rate at such a transformation until the process could be perfected, which would take time. Then there was the moral concern of whether the process should be attempted at all.

    The dilemma proved divisive. There were those who claimed that this was the ultimate destiny of all Adeptus Astartes, while from other quarters came whispers of rejection, even mutiny, at the prospect. The lords of the Ultramarines came to the conclusion that to ease the transition from centuries of Imperial tradition to a new order, the theoreticals of that raging debate needed to be put into practice. It was Marneus Calgar who stepped forward as the first test subject from the ranks of his storied Chapter. It was a process he did not survive - though, like his Primarch before him, he was to rise from the threshold of death once more.

    The operation to transform Calgar from a traditional Space Marine into a Primaris Marine was conducted in an auto-sterilised med vault. Thick with the tang of counterseptic and crowded with elaborate medical servitors, the room was dominated by the great marble slab at its centre, artfully carved with runnels to collect the copious streams of blood that would result from the procedure. The surgery was to be extensive and agonising, a fact Marneus knew well from Cawl's tediously thorough descriptions of the process.

    A Primaris Marine is gifted three new gene-seed organs in addition to the nineteen originally grafted, sutured and chemically implanted into an aspirant Space Marine. These are the Magnificat, which is buried deep in the brain to stimulate growth and to intensify other organ functions; the Belisarian Furnace, which releases a burst of synthesized hypersteroids and corticostimulants when a mortal blow is dealt so the Primaris Marine may fight on; and the Sinew Coils, cable-like lengths of durasteel that encase every tendon and sinew in a metallic sheath that gives tremendous resilience and strength.

    During the implantation of the Primaris organs, Marneus Calgar was cut open from crown to heel. His ribcage was cracked apart and -- at the climax of the procedure -- his physiology suppressed to the point that his life slipped away. Choirs of cyber-cherubs sang blissful, overlapping requiems, swaying their aspergillums so that sacred incense might guide Calgar's soul back to his body. The corpse lay in state, its flesh rent and open to the air, for what seemed to those watching like an age. Ten long solar minutes ticked past, then twenty. Skull-faced surgeons clicked and muttered and stabbed at the Chapter Master's tortured flesh. Those around the periphery of the Apothecarium theatre held their breath in dread.

    Then, with his wounds stitched closed by a thousand jabbing needles and his mighty hearts electrified to beat once more, the newly forged Marneus Calgar was brought back to life. He broke his bonds with a strangulated, blood-flecked roar, stumbling to life as his newly-implanted Belisarian Furnace brought him to instant battle readiness. Calgar had clawed his way back from beyond the brink of death, and in doing so, he had shown his Chapter and all Space Marines that the transformation was possible. The Rubicon Primaris had been crossed, and a new path opened for the Space Marines.

  4. #4
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    Beyond The Ultima Founding/The Awoken/The Indoctrinated/The Ascended

    BEYOND THE ULTIMA FOUNDING

    The Ultima Founding in ca. 999.M41 was the largest mobilisation of newly-created Space Marines in centuries. It saw thousands of Primaris Space Marines woken from stasis beneath the surface of Mars and hurled into the forefront of Mankind's galactic war. Yet this was not the only route by which the Primaris Marines joined the fight for the Emperor's realm.

    THE AWOKEN

    From beneath the sands of Mars came the Primaris warriors of the original Ultima Founding. They were lights against a tide of darkness, their advent key to the survival of Mankind after the birth of the Great Rift - but not to securing its future.

    The first Primaris Space Marines to march to war were those from Archmagos Belisarius Cawl's laboratories on Mars. Upon Roboute Guilliman's belated return to Terra during the Terran Crusade, the resurrected Primarch ordered the fruits of Cawl's long labour unleashed. This initial wave of Primaris Space Marines emerged from over 10,000 standard years of stasis fully psychologically indoctrinated to each fulfil a single strategic role. Some were Intercessors, some Aggressors and so forth, and almost all specialised only in that one area of combat. These warriors were able to immediately take up their front-line combat duties with the expertise of veterans, and all possessed a modicum of additional skill with Machine Spirits thanks to their Martian heritage.

    Yet ultimately they were somewhat strategically inflexible, for they had not undergone the gruelling progression through their existing Chapters' companies or gained the wealth of experience that progress bestowed. Some of these Martian Primaris Marines formed entirely new Chapters such as the Rift Stalkers or the Silver Templars. The rest joined the Indomitus Crusade as "Greyshields," fighting together with the scions of other Chapters and Primarchs as part of the force known as the Unnumbered Sons until the Indomitus Crusade fleets reached their adoptive homeworld or the fleet of the Firstborn Chapters they were destined to join.

    Each time such a momentous occasion came, another cadre of battle-brothers would peel off and reinforce the Chapter whose colours they wore and whose genetic heritage they shared. Not all of these Primaris reinforcements had an easy time integrating with their erstwhile Firstborn brothers, but ultimately all brought fresh strength to the Space Marine Chapters fighting furiously against the tide of horrors vomited from the Great Rift.

    THE INDOCTRINATED

    In every fortress-monastery and upon every fleet-based Chapter's flagship, the machineries of a grim and bloody future were installed and awoken. From these engines of genesis would fresh waves of Primaris initiates arise, their task to fight for the Emperor's realm.

    The first wave of Ultima Founding Primaris Space Marines proved invaluable reinforcements for their parent Chapters. Yet in the ongoing war for Humanity's survival in the Era Indomitus, a single influx of fresh strength would never be enough. This is why, along with warriors, the Indomitus Crusade fleets included Adeptus Mechanicus Genetor acolytes who integrated themselves with each already existing Chapter's Apothecarion. It was these acolytes and their arcane machines and genetic enhancement techniques that enabled the Adeptus Astartes to recruit and train new Primaris Space Marines within their existing Chapters.

    Early during the muster of the Indomitus Crusade, specialised task forces had been assembled and sent racing out into the galaxy. Known as "Torchbearers," they were tasked to make contact with specific Firstborn Space Marine Chapters and to furnish them with the "Primarch's Gift" - the name given to the genetic technologies and Magi Biologis experts required for those Chapters to create their own Primaris Marine battle-brothers. Torchbearer task forces typically comprised small, fast, heavily armed craft and were garrisoned with a mixture of Sisters of Silence, Adeptus Custodes of the Emissaries Imperatus, and Greyshield Primaris battle-brothers of the same genetic line as the chosen Chapter to be reinforced. These escorts ensured that their precious cargo reached its destination regardless of threats and impediments and was put swiftly to use by its recipients.

    Not every Chapter of Firstborn Marines welcomed these new arrivals; the Adeptus Mechanicus is an acquisitive and controlling organisation, known to be unscrupulous in its pursuit of power. Chapters such as the Dark Angels, the Space Wolves and the Mortifactors are notoriously insular of culture, and some guard dark secrets they would risk much to keep out of the manipulative Tech-priests' databanks. However, none could deny that being able to recruit and train fresh waves of Primaris Space Marines provided the Adeptus Astartes with a long-term, sustainable wellspring of martial might.

    So the process began. Some Chapters implanted all of their aspirants with the full suite of Primaris organs, while others gifted only a proportion of their novitiates in this fashion, leaving the others to develop as traditional Firstborn Astartes. These newly conditioned battle-brothers benefitted not only from the strength of their Primaris enhancement but also from the tactical versatility imparted by a full and rounded progression through their Chapter's ranks, coupled with all of the cultural and spiritual indoctrination required to properly initiate the neophytes into their Chapter.

    THE ASCENDED

    No true son of the Primarchs could long look upon the increased might of the new Primaris brothers and not wish to take up that mantle of power for themselves. They sought this agonising apotheosis not for personal glory, but because no true Space Marine would refuse greater strength, resilience and weaponry with which to protect the Imperium and slaughter their many foes.

    The warriors of the Ultima Founding had joined their parent Chapters. The machineries and apparatus of the Primarch's Gift developed by Belisarius Cawl and sent out into the galaxy with the Torchbearer task forces had provided those Chapters with waves of new Primaris recruits who had integrated into every level of the Chapters' organisation. For the Primaris-only Chapters, this was an end to the matter; they stood proudly as defenders of the Imperium, recruiting from their own conquered fiefdoms and forging their own rolls of honour as the years passed.

    Yet for those Chapters who had come before, questions remained to be answered. Could a Firstborn Marine who had not been created Primaris undergo the necessary gene-therapies and invasive surgeries required to elevate him to that status? Could he gain the benefits of the enhanced Primaris physique, and access the potent new wargear that was theirs to wield? In short, could he cross the so-called "Rubicon Primaris" to become a yet-greater living weapon in the Emperor's service, or would attempts to do so simply waste priceless Astartes lives at a time when the Imperium could ill-afford to sacrifice its greatest defenders?

    Records now differ as to who were the first Space Marines to take this perilous leap of faith. Some say it was Marneus Calgar of the Ultramarines, or that it was Kor'sarro Khan, the White Scars' ferocious Master of the Hunt, who first made this painful transition. Other Chapters make their own claims, or else lament the tragic loss of those who tried and failed to ascend. Yet despite the losses suffered and the unspeakable agonies of undertaking the Primaris ascension, more Firstborn battle-brothers crossed the Rubicon with every passing day.
    Last edited by Fox Of 9; 03-07-2021 at 13:47.

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    Primaris Space Marine Organisation/1st Company/Battle Companies/Reserve Companies

    PRIMARIS SPACE MARINE ORGANISATION

    Space Marine Chapter organisation has been revised in the years since the birth of the Great Rift and the start of the Era Indomitus, these revisions, made to the Codex Astartes by the Primarch Roboute Guilliman after his resurrection and the introduction of the Primaris Space Marines into the Adeptus Astartes.

    After the resurrection of Roboute Guilliman in ca. 999.M41 and his restoration as the ruling lord commander of the Imperium, the Codex Astartes was revised for the new era that began with the birth of the Great Rift and the demands of the Indomitus Crusade. As before, the organisation of a Space Marine Chapter in the wake of the Ultima Founding of the Primaris Marines comprises 1,000 battle-brothers. In comparison to the teeming multitudes of the Emperor's ancient Firstborn Space Marine Legions, this is few indeed, yet history has proven time and time again that such an elite gathering of martial strength can conquer star systems and even alter the fate of the galaxy itself.

    Under the revised organisational scheme, each of the ten companies of a Chapter still boasts one hundred warriors, led by a captain - a veteran of countless wars - and now often two lieutenants as sub-company leaders. A company is still organised into ten squads of ten Space Marines, each led by a sergeant. However, the guidelines in Guilliman's updated Codex provide for up to twenty squads of five battle-brothers. Furthermore, recent precepts allow for each Battle Company to be reinforced with auxiliary warriors. These additional squads reassigned from the Reserve Companies. The strategic deployment, disposition and leadership of these companies are regulated by the Chapter Command, while their armoured support requirements are fulfilled by the Techmarines of the Armoury.

    1ST COMPANY

    Of the ten companies, the 1st remains the most unchanged, still consisting of the Chapter's most experienced Veterans, and is, therefore, the most powerful. With the Veterans of the 1st Company still the only Space Marines of a Codex-compliant Chapter to be trained how to fight in Terminator Armour. It is extremely rare for the Veteran Company to be deployed en masse - its units normally take to the field alongside the Chapter's Battle Companies. Whether they be Primaris Marine Intercessors, Vanguard Marine jump troops or Terminator-armoured strike squads, they are often denoted as the Chapter's pre-eminent warriors by their white helms.

    BATTLE COMPANIES

    The revised Codex Astartes decrees that the 2nd, 3rd, 4th and 5th Companies are designated Battle Companies, each nominally broken into two demi-companies of roughly equal size and composition. These generally carry the weight of a Chapter's combat duties. Battle Companies consist of at least six battleline squads, two close support squads and two fire support squads. Battle Companies provide their commanding officers with a flexible force that can respond to rapidly shifting tactical objectives at a moment's notice.

    Squads within Battle Companies may be broken down and deployed across a variety of roles should it be required; for example, were six battle-brothers to take to the field as Aggressors, the remaining four warriors of their squad might find roles piloting Invictor warsuits, driving the strike force's Rhino APCs and the like. Or Assault Squads, a type of close support squad, may be deployed as Bike Squads or Land Speeder crews and, just as with their fire support brethren known as Devastators, may take to battle as Centurion warsuit pilots.

    Many Space Marine strike forces are constructed around squads from a single Battle Company, heavily reinforced by elements of the Veteran, Scout and Reserve Companies.

    RESERVE COMPANIES

    The Reserve Companies are entirely composed of squads of the same designation. They normally act in support of the Battle Companies and provide a source of replacements for any casualties suffered by the frontline formations. In most Chapters, a Space Marine will progress through the Reserve Companies - from the 9th through to the 6th. And during his time in the Reserve Companies, will prove his mettle dozens of times over, while learning new methods of warfare at each stage of his journey.

    Typically, the 6th and 7th Companies both comprise ten battleline squads, while the 8th Company consists entirely of close support squads and the 9th entirely fire support squads. Their main function is to reinforce the Battle Companies, providing a source of replacements for any casualties suffered on the front line and thus ensuring the Adeptus Astartes retain their effectiveness in protracted or bloody campaigns. Furthermore, the Codex allows for each Battle Company to be bolstered with additional squads reassigned from the Reserve Companies; the presence of these warriors can take a company's numbers temporarily above the traditional limit of 100 Astartes, lending them the additional strength to overcome especially challenging foes.

    It is also not uncommon for the Reserve Companies to form hard-hitting, specialised forces in their own right. They may be deployed to seize or defend important objectives in larger conflicts, the concentrated firepower of so many fire support battle-brothers, or the line-breaking fury of massed close support warriors proving the decisive factor in many such engagements. The specialised nature of each of the Reserve Companies sees them deployed in quite specific circumstances. The battleline warriors of the 6th and 7th Companies often acting as crews for large, independent formations of the various armoured vehicles deployed by the Chapter, allowing commanders to field entire companies of skimmers, battle tanks or other swift assault vehicles. Whereas the highly mobile nature of the 8th Company's close support squads - often equipped with Jump Packs or embarked aboard transport vehicles - sees them used in a rapid assault role. The 9th Company, being the most heavily equipped in the Chapter, is used to bolster defensive lines and strongholds, as well as provide long-range support, its heavy cannon-toting Astartes provide unparalleled fire support to their more lightly-equipped comrades.

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    Scout Company/Chapter Armoury/Chapter Command

    SCOUT COMPANY

    The Chapter's 10th Company is its Scout Company. The majority of its members are neophyte Scout Marines - those whose combat training, physical transformation and cultural indoctrination into the Chapter is still incomplete - but the company also contains a standing force of ten Vanguard Space Marine squads. These warriors can be called upon to conduct a variety of stealth operations behind enemy lines. The Codex Astartes dictates no formal size for a Scout Company as the rate of recruitment is not fixed, meaning that some Chapters will be able to field comparatively large 10th Company formations while others must husband their limited resources carefully.

    CHAPTER ARMOURY

    All companies, except the Scout Company, maintain a small fleet of Rhino, Razorback and Repulsor armoured transports. The Veteran Company also has a permanent complement of Land Raiders of different patterns and Stormraven gunships for carrying Terminators into the heart of battle.

    Every company also has its own Dreadnoughts; after being interred in the metal sarcophagus, it is customary for a fallen Space Marine to fall under the care and maintenance of the Chapter Armoury, but to remain a part of the company in which he served. Not only are these venerable and mighty warriors valuable battlefield assets for the devastation they can wreak upon the foe, but they are also the living embodiment of their company's history and traditions. Each Dreadnought has its battle honours inscribed into the very metal of its encasement by the Chapter's artificers to celebrate the many brave actions in which it took part. The Chapter's other armoured vehicles form a pool, maintained by the Armoury, that Captains can draw from.

    Upon its creation, a Space Marine battle tank is given a name that reflects its role as a protector of the Chapter's brethren. From that point onwards, the vehicle is as much a part of the Chapter as the Space Marines themselves, and over the years its many deeds will be celebrated as greatly as those of the Chapter's flesh and blood heroes. When the need arises, these armoured fighting vehicles are deployed as massed spearheads - wholly independent from the companies and commanded by a senior officer - or requisitioned individually by a Captain to support their company. In the latter case, the vehicles are given badges appropriate to the company they will serve and are assigned a simple numerical designator. This number is repeated on the crews' badges if the vehicle is not manned by a Techmarine novitiate from the Armoury.

    CHAPTER COMMAND

    A Chapter also includes a number of officers and specialists who exist outside of the formal organisation of the companies. These individuals are known as the headquarters staff, and they will often stride out to lead a strike force in battle, or provide essential battlefield support, spiritual leadership, psychic capability and destructive combat prowess. Included amongst their rarefied ranks are the psychically empowered Librarians of the Librarius, the bellicose Chaplains of the Reclusiam, Apothecaries from the Apothecarion, standard-bearing Ancients and the mechanically adept Techmarines and their Servitors.

    There are relatively few senior officers with non-combatant roles - such as recruiting and training new members or administrating the Chapter - as most of these types of duties are performed by human Chapter Serfs. And although the Codex Astartes describes a number of ranks and responsibilities held by the headquarters staff, only those officers with an active martial role actually accompany the Chapter to war.

    In addition to their rank, Captains of the Chapter are still often assigned Space Marine Master titles which include other functional responsibilities. These include such positions as the Lord of the Household, the Chapter Master's Secretarius, the Master of the Fleet, the Chief Victualler, the Master of the Arsenal, the Master of Recruits and the Master of the Watch. Above all of these mighty warriors still presides the Chapter Master, elevated from the greatest of the Chapter's captains. He alone is responsible for the deeds of the Chapter, and answers directly to the Administratum. Chapter Masters may select an Honour Guard that are in addition to the company roll, although not all Chapter Masters choose to do so.

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    Forces Of The Primaris Space Marines/Indomitus Crusaders Detachment

    FORCES OF THE PRIMARIS SPACE MARINES


    The following section details background and rules information that describes the forces used by the Primaris Space Marines - their warriors, their vehicles and the characters that lead them into battle. This section will enable you to forge your collection of Primaris Space Marine miniatures into an army ready to fight battles in your games of Warhammer 40,000.

    INDOMITUS CRUSADERS DETACHMENT

    The Indomitus Crusaders Detachment allows you to represent the typical structure of a Space Marine army on the Warhammer: 40,000 battlefield following the Ultima Founding and the initiation of Roboute Guilliman's Indomitus Crusade. Whether you wish to represent a force comprised entirely of Primaris Space Marines or a force assembled from both Primaris and Firstborn, the choices below offer a great way to pick your army.

    CHOOSING AN ARMY
    When choosing an army to play a game of Warhammer 40,000, there are two main ways of organizing your collection. These are the Unbound method, which means taking whichever units you like, and the Battle-forged method, which is more rigid but has extra benefits. Both are described fully in Warhammer 40,000: The Rules.

    If you are using the Unbound method, simply use the datasheets later in this section that correspond to the models in your collection. If you are using the Battle-forged method, you will instead need to organize the models in your collection into Detachments. This is a fun process in its own right - I mean, look at me! I created a whole new codex for a dead edition of the game because of it (and am currently working on my third). The most common of these are the Combined Arms and Allied Detachments. Note that you can also include any of the Formations presented in this Codex as part of a Battle-forged army.

    The Indomitus Crusaders Detachment is a special type of Detachment that can be included in any Battle-forged army. Unlike the Detachments shown in Warhammer 40,000: The Rules, it has a Force Organisation Chart whose slots are a combination of Battlefield Roles and Formations from multiple Factions. However, it still has compulsory and optional elements, as well as Restrictions and Command Benefits, just like any other Detachment.

    Although units cannot normally belong to more than one Detachment, units from a Formation that is part of an Indomitus Crusaders Detachment are an exception. They count as part of both their Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of an Indomitus Crusaders Detachment, that entire Indomitus Crusaders Detachment is your Primary Detachment.


    RESTRICTIONS:
    This Detachment must include at least one HQ choice and two Troops choices. It may include one more HQ choice, up to four more Troops choices, up to three Elites choices, up to three Fast Attack choices, up to three Heavy Support choices, one Lords of War choice, and any number of Formation choices. Only the data sheets listed here may be included in this Detachment.

    COMMAND BENEFITS:
    Grey Shield: If this Detachment is chosen as your Primary Detachment and your Warlord has the Primaris special rule, once per game, at the start of your Movement phase, so long as your Warlord has not been removed as a casualty, you can choose for all units with the Genetic Lineage special rule in the same Detachment as your Warlord to gain the benefits of an additional Genetic Lineage until the start of your next turn.

    Liberators: If this Detachment is chosen as your Primary Detachment, once per game, at the start of your Assault phase, so long as your Warlord has not been removed as a casualty, you can grant all non-vehicle models in this Detachment the Preferred Enemy special rule until the end of that phase.

    Reformed Codex Astartes: If this Detachment includes at least 3 Battleline units, 1 Close Support unit and 1 Fire Support unit, you can enact each of the Combat Doctrines (Battleline, Close Support and Fire Support) once per game. When each Combat Doctrine is enacted, all models in this Detachment with the Chapter Tactics and/or Genetic Lineage rule are affected.

    INDOMITUS CRUSADERS ARMY LIST:
    The Indomitus Crusaders Army List divides the units available into several categories, according to their Battlefield Role. With the exception of the units contained in this Codex, you must use the profiles, points costs, equipment, options, special rules and any Dedicated Transports available to each unit as described on their Codex datasheet. Each entry will include an abbreviated reference to the Codex where their appropriate datasheet can be found, denoted as follows:

    Codex Supplement: Angels of Death - 'AoD'
    Codex: Angels of Vegeance - 'AoV'
    Codex: Blood Angels - 'BA'
    Codex: Dark Angels - 'DA'
    Warhammer 40,000: Death from the Skies - 'DftS'
    Codex: Primaris Space Marines - 'PSM'
    Gathering Storm 3: Rise of the Primarch - 'RotP'
    Codex: Space Marines - 'SM'
    Codex: Space Wolves - 'SW'


    HQ
    One of the following:
    • Captain (BA/SM)
    • Chaplain (AoV/BA/DA/SM)
    • Company Master (DA)
    • Interrogator-Chaplain (AoV/DA)
    • Iron Priest (SW)
    • Knight-Captain (AoV)
    • Knight-Commander (AoV)
    • Librarian (Aov/BA/DA/SM)
    • Librarian Dreadnought (BA)
    • Phobos Captain (PSM)
    • Phobos Librarian (PSM)
    • Phobos Lieutenant (PSM)
    • Primaris Captain (PSM)
    • Primaris Chaplain (PSM)
    • Primaris Librarian (PSM)
    • Primaris Lieutenant (PSM)
    • Primaris Techmarine (PSM)
    • Rune Priest (SW)
    • Techmarine (AoV/BA/DA/SM)
    • Terminator Captain (AoD)
    • The Emperor's Champion (SM)
    • Wolf Guard Battle Leader (SW)
    • Wolf Lord (SW)
    • Wolf Priest (SW)
    • Asmodi (DA)
    • Astorath (BA)
    • Belial (DA)
    • Bjorn the Fell-Handed (SW)
    • Brother Corbulo (BA)
    • Canis Wolfborn (SW)
    • Captain Lysander (SM)
    • Captain Sicarius (SM)
    • Chaplain Cassius (SM)
    • Chaplain Grimaldus (SM)
    • Chief Librarian Tigurius (SM)
    • Eran Boaz (AoV)
    • Ezekiel (DA)
    • Harald Deathwolf (SW)
    • High Marshal Helbrecht (SM)
    • Kedar Mara (AoV)
    • Kor'sarro Khan (SM)
    • Mephiston (BA)
    • Michael Gabriel (AoV)
    • Nathan Hosea (AoV)
    • Nathanael Eyal (AoV)
    • Njal Stormcaller (SW)
    • Pedro Kantor (SM)
    • Ragnar Blackmane (SW)
    • Sableclaw (DA)
    • Sammael (DA)
    • Sergeant Chronus (SM)
    • Sergeant Telion (SM)
    • Shadow Captain Shrike (SM)
    • The Sanguinor (BA)
    • Ulrik the Slayer (SW)
    • Vulkan He'stan (SM)
    • Wolf Lord Krom (SW)
    HEAVY SUPPORT
    One of the following:
    • Baal Predator (BA)
    • Centurion Devastator Squad (SM)
    • Contemptor Dreadnought (AoD)
    • Devastator Squad (BA/DA/SM)
    • Eliminator Squad (PSM)
    • Eradicator Squad (PSM)
    • Firestrike Servo-turret (PSM)
    • Gladiator Lancer (PSM)
    • Gladiator Reaper (PSM)
    • Gladiator Valiant (PSM)
    • Hellblaster Squad (PSM)
    • Hunters (SM)
    • Land Raider (AoV/BA/DA/SM/SW)
    • Land Raider Crusader (AoV/BA/DA/SM/SW)
    • Land Raider Redeemer (AoV/BA/DA/SM/SW)
    • Long Fangs (SW)
    • Perditor Squad (AoV)
    • Predators (AoV/BA/DA/SM/SW)
    • Raptorwing Land Speeder Vengeance (AoV)
    • Ravenwing Land Speeder Vengeance (DA)
    • Repulsor (PSM)
    • Repulsor Executioner (PSM)
    • Stalkers (SM)
    • Stormfang Gunship (SW)
    • Stormraven Gunship (BA/SM)
    • Thunderfire Cannon (SM)
    • Vindicators (AoV/BA/DA/SM/SW)
    • Whirlwinds (AoV/BA/DA/SM/SW)
    ELITES
    One of the following:
    • Aggressor Squad (PSM)
    • Arjac Rockfist (SW)
    • Bladeguard Veteran Squad (PSM)
    • Cataphractii Terminator Squad (AoD)
    • Centurion Assault Squad (SM)
    • Command Squad (BA/DA/SM)
    • Company Veterans Squad (DA)
    • Death Company Dreadnought (BA)
    • Death Company Squad (BA)
    • Deathwing Command Squad (DA)
    • Deathwing Knights (DA)
    • Deathwing Terminator Squad (DA)
    • Dreadnought (AoV/BA/DA/SM/SW)
    • Dreadwing Command Squad (AoV)
    • Dreadwing Terminator Squad (AoV)
    • Excubitor Command Squad (AoV)
    • Excubitor Squad (AoV)
    • Furioso Dreadnought (BA)
    • Honour Guard (SM)
    • Invictor Tactical Warsuit (PSM)
    • Ironclad Dreadnought (SM)
    • Judiciar (PSM)
    • Lemartes (BA)
    • Lone Wolf (SW)
    • Murderfang (SW)
    • Naufragia (AoV)
    • Primaris Command Squad (PSM)
    • Raptorwing Command Squad (AoV)
    • Ravenwing Command Squad (DA)
    • Redemptor Dreadnought (PSM)
    • Reiver Squad (PSM)
    • Sanguinary Guard (BA)
    • Servitors (SW)
    • Sternguard Veteran Squad (BA/SM)
    • Terminator Assault Squad (BA/SM)
    • Terminator Squad (BA/SM)
    • Vanguard Veteran Squad (BA/SM)
    • Venerable Dreadnought (AoV/DA/SM)
    • Veteran Intercessor Squad (PSM)
    • Wolf Guard (SW)
    • Wolf Guard Terminators (SW)
    • Wolf Scouts (SW)
    • Wulfen (SW)
    FAST ATTACK
    One of the following:
    • Assault Squad (BA/DA/SM)
    • Attack Bike Squad (BA/SM)
    • Bike Squad (BA/SM)
    • Domitor Squad (AoV)
    • Drop Pod (AoV/BA/DA/SM/SW)
    • Fenrisian Wolves (SW)
    • Impulsor (PSM)
    • Inceptor Squad (PSM)
    • Invader ATV (PSM)
    • Land Speeder Storm (AoV/SM)
    • Land Speeders (BA/SM/SW)
    • Nephilim Jetfighter (DA)
    • Outrider Squad (PSM)
    • Raptorwing Hunters (AoV)
    • Raptorwing Land Speeders (AoV)
    • Raptorwing Outriders (AoV)
    • Raptorwing Talons (AoV)
    • Ravenwing Attack Bike Squad (DA)
    • Ravenwing Bike Squad (DA)
    • Ravenwing Black Knights (DA)
    • Ravenwing Dark Talon (DA)
    • Ravenwing Darkshroud (DA)
    • Ravenwing Land Speeders (DA)
    • Razorback (AoV/BA/DA/SM/SW)
    • Rhino (AoV/BA/DA/SM/SW)
    • Scout Bike Squad (BA/SM)
    • Skyclaws (SW)
    • Storm Speeders (PSM)
    • Stormhawk Interceptor (DftS)
    • Stormtalon Gunship (SM)
    • Stormwolf (SW)
    • Suppressor Squad (PSM)
    • Swiftclaws (SW)
    • Sword Strike Interceptor (AoV)
    • Thunderwolf Cavalry (SW)
    • Vengeance Gunship (AoV)
    TROOPS
    One of the following:
    • Assault Intercessor Squad (PSM)
    • Blood Claws (SW)
    • Chevalier Squad (AoV)
    • Crusader Squad (SM)
    • Grey Hunters (SW)
    • Heavy Intercessor Squad (PSM)
    • Incursor Squad (PSM)
    • Infiltrator Squad (PSM)
    • Initiate Squad (AoV)
    • Intercessor Squad (PSM)
    • Lukas the Trickster (SW)
    • Scout Squad (BA/DA/SM)
    • Tactical Squad (BA/DA/SM)
    LORDS OF WAR
    One of the following:
    • Amos Chorazin (AoV)
    • Azrael (DA)
    • Commander Dante (BA)
    • Gabriel Seth (BA)
    • Land Raider Ares (AoV)
    • Logan Grimnar (SW)
    • Marneus Calgar (SM)
    • Roboute Guilliman (RotP)
    FORMATIONS
    One of the following:
    • 10th Company Support (DA)
    • 10th Company Task Force (SM)
    • 1st Company Task Force (SM)
    • Ancients of the Fang (SW)
    • Anti-Air Defence Force (SM)
    • Ares Siegebreaker Cohort (AoV)
    • Armoured Task Force (SM)
    • Battle Demi-Company (DA/SM)
    • Bladewing Assault Brotherhood (AoD)
    • Blood Angels Battle Company (BA)
    • Centurion Siegebreaker Cohort (SM)
    • Chapter Ancients (AoV)
    • Close Air-Support Flight (AoV)
    • Deathwing Redemption Force (DA)
    • Dreadwing Eradication Host (AoV)
    • Flamewing Annihilation Force (PSM)
    • Gladiator Bastion Squadron (PSM)
    • Gravis Linebreaker Brotherhood (PSM)
    • Great Company (SW)
    • Greatpack (SW)
    • Heralds of the Great Wolf (SW)
    • Hunting Force (AoD)
    • Indomitus Demi-Company (PSM)
    • Inner Circle Conclave (AoV)
    • Interceptor Flight (AoV)
    • Land Raider Spearhead (SM)
    • Librarius Conclave (SM)
    • Pinion Battle Demi-Company (AoD)
    • Raptor Wing (AoD)
    • Raptorwing Dark-Blade (AoV)
    • Raptorwing Hunter Squadron (AoV)
    • Ravenhawk Assault Group (AoD)
    • Ravenwing Attack Squadron (DA)
    • Ravenwing Silence Squadron (DA)
    • Ravenwing Support Squadron (DA)
    • Reclusiam Command Squad (SM)
    • Shadow Force (AoD)
    • Shadowstrike Kill Team (AoD)
    • Skyhammer Annihilation Force (AoD)
    • Skyhammer Orbital Strike Force (AoD)
    • Spear of Russ (SW)
    • Speartip Strike (AoD)
    • Storm Wing (SM)
    • Stormbringer Squadron (AoD)
    • Stormlance Battle Demi-Company (AoD)
    • Stormstrike Squadron (AoD)
    • Suppression Force (SM)
    • The Blackmanes (SW)
    • The Champions of Fenris (SW)
    • The Deathwolves (SW)
    • The Drakeslayers (SW)
    • The Firehowlers (SW)
    • The Hammer of Caliban (DA)
    • The Ironwolves (SW)
    • The Sword of Vengeance (AoV)
    • Vanguard Spearhead (PSM)
    • Victrix Guard (RotP)
    • War-Company (AoV)
    • Wolfkin (SW)
    • Wulfen Murderpack (SW)
    • Wyrdstorm Brotherhood (SW)
    Last edited by Fox Of 9; 28-06-2022 at 11:56.

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    Primaris Space Marine Wargear List

    PRIMARIS SPACE MARINE WARGEAR LIST

    These lists detail the points values of various items of wargear available to units in your army. Many units entries in the datasheets that follow may include options from one or more of these lists - in each instance, the datasheet will tell you (in bold text) exactly which of these lists you may use. Rules for these items can be found in the Armoury.

    Ranged Weapons
    A model may replace his auto bolt rifle, bolt carbine, bolt rifle, bolt pistol and/or Melee weapon with one of the following:
    • Heavy bolt pistol..... 1pt
    • Neo volkite pistol..... 5pts
    • Hand flamer..... 10pts
    • Grav-pistol..... 15pts
    • Plasma pistol..... 15pts


    Melee Weapons
    A model may replace its auto bolt rifle, bolt carbine, bolt rifle, bolt pistol and/or Melee weapon with one of the following:
    • Chainsword..... free
    • Power weapon..... 15pts
    • Power fist..... 25pts
    • Thunder hammer..... 30pts


    Gravis Weapons
    A model wearing Gravis armour may replace his bolt pistol and/or heavy bolt rifle with one of the following:
    • Close combat weapon..... free
    • Power weapon..... 15pts
    • Power fist..... 25pts

    A model wearing Gravis armour may replace his close combat weapon with one of the following:
    • Power weapon..... 15pts
    • Power fist..... 25pts
    • Relic blade..... 25pts


    Special Issue Wargear
    A model may take up to one of each of the following:
    • Auspex..... 5pts
    • Digital weapons..... 10pts
    • Jump pack1, 2..... 15pts
    • Raider pattern bike1, 3..... 25pts
    • Adamantine mantle..... 30pts


    Primaris Relics
    Only one of each relic may be taken per army. A model may replace one weapon with one of the following:
    • Ghostweave Cloak4, 5..... 15pts
    • Halo Indomitus6..... 15pts
    • Bellicos Bolt Rifle7..... 20pts
    • Benediction of Fury8..... 20pts
    • The Armour Umbral4, 5..... 25pts
    • The Night's Blade4..... 25pts
    • Shadow's Touch9..... 25pts
    • Reliquary of Gathalamor5..... 30pts


    Relics of Office
    Only one of each relic may be taken per army. Instead of taking a Primaris Relic, a model may replace one weapon with one of the following:
    • Blade of Triumph..... 15pts
    • The Emperor's Judgement..... 15pts
    • Mortis Machina..... 15pts
    • Neural Shroud..... 15pts
    • Acquittal..... 20pts
    • The Angel Artifice..... 50pts


    Primaris Space Marine Standards
    A model may take up to one of the following:
    • Company standard10..... 15pts
    • Chapter banner (one per army)11..... 25pts
    • Pennant of the Fallen (one per army)..... 60pts
    • Standard of the Ultima Founding (one per army)..... 65pts


    Primaris Space Marine Vehicle Equipment
    A model may take up to one of each of the following:
    • Searchlight..... 1pt
    • Smoke launchers..... 5pts
    • Icarus rocket pod..... 10pts
    • Ironhail heavy stubber..... 10pts



    1These pieces of wargear are mutually exclusive. For example, a Primaris Librarian riding a raider pattern bike may not also take a jump pack.
    2May not be taken by a Primaris Techmarine.
    3May not be taken by models with the Vanguard Tactics special rule or models wearing Gravis armour.
    4Models with the Vanguard Tactics special rule only.
    5Does not replace one of the character's weapons.
    6Replaces a Primaris Captain or Primaris Chapter Master's iron halo.
    7Primaris Captain, Primaris Chapter Master or Primaris Lieutenant only. Replaces auto bolt rifle.
    8Replaces a Primaris Chaplain's crozius arcanum.
    9Replaces a Phobos Librarian's force weapon.
    10Primaris Command Squad only.
    11Bladeguard Veteran Squad only.
    Last edited by Fox Of 9; 27-06-2022 at 19:48.

  9. #9
    Chapter Master Fox Of 9's Avatar
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    Primaris Captain/Phobos Captain/Primaris Librarian/Phobos Librarian

    HQ




    PRIMARIS CAPTAIN
    125Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Primaris Captain 6 5 4 4 4 5 4 10 3+ Infantry (Character) 1 Primaris Captain
    Primaris Chapter Master 6 5 4 4 5 5 5 10 3+ Infantry (Character) 1 Primaris Chapter Master


    WARGEAR:
    • Auto bolt rifle
    • Bolt pistol
    • Frag grenades
    • Krak grenades
    • Iron halo
    • Orbital strike (Primaris Chapter Master only)

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Genetic Lineage
    • Independent Character
    • Primaris

    OPTIONS:
    • May be upgraded to a Primaris Chapter Master..... 40pts
    • A Primaris Captain or Primaris Chapter Master may replace his auto bolt rifle with a relic blade..... 25pts
    • A Primaris Captain or Primaris Chapter Master may take a relic shield..... 20pts
    • A Primaris Captain or Primaris Chapter Master may take artificer armour..... 20pts
    • A Primaris Captain or Primaris Chapter Master may take items from the Melee Weapons, Ranged Weapons, Special Issue Wargear, Primaris Relics and/or Relics of Office lists.
    • A Primaris Captain or Primaris Chapter Master may replace his auto bolt rifle and bolt pistol with Gravis armour, heavy bolt rifle and close combat weapon..... 30pts
    • A Primaris Captain or Primaris Chapter Master in Gravis armour may only take items from the Gravis Weapons, Special Issue Wargear and/or Primaris Relics lists.
    • A Primaris Captain or Primaris Chapter Master in Gravis armour may replace his heavy bolt rifle, frag and krak grenades with a boltstorm gauntlet..... 15pts






    PHOBOS CAPTAIN
    140Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Phobos Captain 6 5 4 4 4 5 4 10 3+ Infantry (Character) 1 Phobos Captain
    Phobos Chapter Master 6 5 4 4 5 5 5 10 3+ Infantry (Character) 1 Phobos Chapter Master


    WARGEAR:
    • Bolt carbine
    • Bolt pistol
    • Frag grenades
    • Krak grenades
    • Iron halo
    • Omni-scrambler

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Genetic Lineage
    • Independent Character
    • Primaris
    • Vanguard Tactics

    OPTIONS:
    • May be upgraded to a Phobos Chapter Master..... 20pts
    • A Phobos Captain or Phobos Chapter Master may replace his bolt pistol with a special issue bolt pistol..... 5pts
    • A Phobos Captain or Phobos Chapter Master may replace his bolt carbine with one of the following:
      - Marksman bolt carbine..... free
      - Occulus bolt carbine..... free
      - Instigator bolt carbine..... 5pts
    • A Phobos Captain or Phobos Chapter Master may take any of the following:
      - Camo cloak..... 10pts
      - Grapnel launcher..... 10pts
      - Grav-chute..... 10pts
    • A Phobos Captain or Phobos Chapter Master may take items from the Melee Weapons, Ranged Weapons, Special Issue Wargear and/or Primaris Relics lists.






    PRIMARIS LIBRARIAN
    100Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Primaris Librarian 5 4 4 4 3 4 3 10 3+ Infantry (Character) 1 Primaris Librarian


    WARGEAR:
    • Bolt pistol
    • Force weapon
    • Frag grenades
    • Krak grenades
    • Psychic hood

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Genetic Lineage
    • Independent Character
    • Primaris
    • Psyker (Mastery Level 1)

    PSYKER:
    A Primaris Librarian generates powers from the Biomancy, Daemonology, Divination, Fulmination, Geokinesis, Librarius, Pyromancy, Technomancy, Telekinesis and Telepathy disciplines.

    OPTIONS:
    • May be upgraded to one of the following:
      - Psyker (Mastery Level 2)..... 25pts
      - Psyker (Mastery Level 3)..... 50pts
    • May take items from the Ranged Weapons, Special Issue Wargear, Primaris Relics and/or Relics of Office lists.






    PHOBOS LIBRARIAN
    105Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Phobos Librarian 5 4 4 4 3 4 3 10 3+ Infantry (Character) 1 Phobos Librarian


    WARGEAR:
    • Bolt pistol
    • Force weapon
    • Frag grenades
    • Krak grenades
    • Psychic hood

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Genetic Lineage
    • Independent Character
    • Primaris
    • Psyker (Mastery Level 1)
    • Vanguard Tactics

    PSYKER:
    A Phobos Librarian generates powers from the Biomancy, Daemonology, Divination, Fulmination, Geokinesis, Librarius, Pyromancy, Technomancy, Telekinesis and Telepathy disciplines.

    OPTIONS:
    • May be upgraded to one of the following:
      - Psyker (Mastery Level 2)..... 25pts
      - Psyker (Mastery Level 3)..... 50pts
    • May take any of the following:
      - Camo cloak..... 10pts
      - Grapnel launcher..... 10pts
      - Grav-chute..... 10pts
    • May take items from the Ranged Weapons, Special Issue Wargear, Primaris Relics and/or Relics of Office lists.



    Last edited by Fox Of 9; 27-06-2022 at 22:07.

  10. #10
    Chapter Master Fox Of 9's Avatar
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    Primaris Lieutenant/Phobos Lieutenant/Primaris Techmarine/Primaris Chaplain

    PRIMARIS LIEUTENANT
    75Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Primaris Lieutenant 5 5 4 4 3 4 3 9 3+ Infantry (Character) 1 Primaris Lieutenant


    WARGEAR:
    • Auto bolt rifle
    • Bolt pistol
    • Frag grenades
    • Krak grenades

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Genetic Lineage
    • Independent Character
    • Primaris

    OPTIONS:
    • May replace his auto bolt rifle with a relic blade..... 25pts
    • May take a relic shield..... 20pts
    • May take artificer armour..... 20pts
    • May take items from the Melee Weapons, Ranged Weapons, Special Issue Wargear and/or Primaris Relics lists.
    • May replace his auto bolt rifle and bolt pistol with Gravis armour, heavy bolt rifle and close combat weapon..... 30pts
    • A Primaris Lieutenant in Gravis armour may only take items from the Gravis Weapons, Special Issue Wargear and/or Primaris Relics lists.
    • A Primaris Lieutenant in Gravis armour may replace his heavy bolt rifle, frag and krak grenades with a boltstorm gauntlet..... 15pts






    PHOBOS LIEUTENANT
    80Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Phobos Lieutenant 5 5 4 4 3 4 3 9 3+ Infantry (Character) 1 Phobos Lieutenant


    WARGEAR:
    • Bolt carbine
    • Bolt pistol
    • Frag grenades
    • Krak grenades

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Genetic Lineage
    • Independent Character
    • Primaris
    • Vanguard Tactics

    OPTIONS:
    • May replace his bolt pistol with a special issue bolt pistol..... 5pts
    • May replace his bolt carbine with one of the following:
      - Marksman bolt carbine..... free
      - Occulus bolt carbine..... free
      - Instigator bolt carbine..... 5pts
    • May take any of the following:
      - Camo cloak..... 10pts
      - Grapnel launcher..... 10pts
      - Grav-chute..... 10pts
    • May take items from the Melee Weapons, Ranged Weapons, Special Issue Wargear and/or Primaris Relics lists.






    PRIMARIS TECHMARINE
    115Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Primaris Techmarine 4 5 4 4 3 4 3 9 2+ Infantry (Character) 1 Primaris Techmarine
    Servitor 3 3 3 3 1 3 1 8 4+ Infantry


    WARGEAR:
    PRIMARIS TECHMARINE
    • Bolt pistol
    • Power axe
    • Frag grenades
    • Krak grenades
    • Primaris servo-array
    SERVITOR
    • Servo-arm

    SPECIAL RULES:
    PRIMARIS TECHMARINE
    • And They Shall Know No Fear
    • Genetic Lineage
    • Independent Character
    • Primaris

    Blessing of the Omnissiah: In each of your Shooting phases, instead of firing his weapons, a Primaris Techmarine can choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6 and add 1 for each Servitor with a servo-arm in his unit. If the result is a 5 or more, you may either restore a Hull Point lost earlier in the battle, or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle; this is effective immediately.

    Bolster Defences: After deployment but before Scout redeployments or Infiltrate deployments, nominate one piece of terrain in your deployment zone (this may not be one you have purchased as part of your army). The terrain piece's cover save is decreased by one for the duration of the game (to a maximum of 3+). A piece of terrain can only be bolstered once.

    SERVITOR
    Mindlock: Unless it includes a Primaris Techmarine, an unengaged unit that contains at least one model with this special rule must roll a D6 at the start of its turn. On a 4+ there is no effect this turn. On a roll of 1, 2 or 3 the unit is mindlocked until the start of it's following turn. A mindlocked unit may not voluntarily move, shoot or charge. A mindlocked unit must still complete compulsory moves, such as Pile in and Fall back moves.

    OPTIONS:
    PRIMARIS TECHMARINE
    • May take items from the Melee Weapons, Ranged Weapons, Special Issue Wargear, Primaris Relics and/or Relics of Office lists.
    • May take up to five Servitors..... 10pts each
    SERVITOR
    • Up to two Servitors may replace their servo-arm with one of the following:
      - Heavy bolter..... 10pts/model
      - Multi-melta..... 10pts/model
      - Plasma cannon..... 20pts/model






    PRIMARIS CHAPLAIN
    125Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Primaris Chaplain 5 4 4 4 3 4 3 10 3+ Infantry (Character) 1 Primaris Chaplain


    WARGEAR:
    • Bolt pistol
    • Crozius arcanum
    • Frag grenades
    • Krak grenades
    • Rosarius

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Genetic Lineage
    • Independent Character
    • Primaris
    • Zealot

    OPTIONS:
    • May replace bolt pistol with one of the following:
      - Absolver bolt pistol..... 5pts
      - Power fist..... 25pts
      - May take items from the Ranged Weapons, Special Issue Wargear, Primaris Relics and/or Relics of Office lists.



    Last edited by Fox Of 9; 24-06-2022 at 16:23.

  11. #11
    Chapter Master Fox Of 9's Avatar
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    Assault Intercessor Squad/Heavy Intercessor Squad/Incursor Squad

    TROOPS




    ASSAULT INTERCESSOR SQUAD
    100Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Assault Intercessor 4 4 4 4 1 4 2 8 3+ Infantry 4 Assault Intercessors
    Assault Intercessor Sergeant 4 4 4 4 1 4 2 8 3+ Infantry (Character) 1 Assault Intercessor Sergeant
    Veteran Assault Intercessor Sgt. 4 4 4 4 1 4 3 9 3+ Infantry (Character)


    WARGEAR:
    • Bolt pistol
    • Close combat weapon
    • Frag grenades
    • Krak grenades

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Combat Squads
    • Genetic Lineage
    • Primaris

    OPTIONS:
    • May include up to five additional Assault Intercessors..... 20pts/model
    • Any model may replace its bolt pistol with a heavy bolt pistol..... 1pt/model
    • May upgrade the Assault Intercessor Sergeant to a Veteran Assault Intercessor Sergeant..... 10pts
    • The Assault Intercessor Sergeant or Veteran Assault Intercessor Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.
    • The unit may select an Impulsor as a Dedicated Transport.





    HEAVY INTERCESSOR SQUAD
    175Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Heavy Intercessor 4 4 4 5 2 4 2 8 3+ Infantry 4 Heavy Intercessors
    Heavy Intercessor Sergeant 4 4 4 5 2 4 2 8 3+ Infantry (Character) 1 Heavy Intercessor Sergeant
    Veteran Heavy Intercessor Sgt. 4 4 4 5 2 4 3 9 3+ Infantry (Character)


    WARGEAR:
    • Gravis armour
    • Bolt pistol
    • Heavy bolt rifle
    • Frag grenades
    • Krak grenades

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Combat Squads
    • Genetic Lineage
    • Primaris

    OPTIONS:
    • May include up to five additional Heavy Intercessors..... 35pts/model
    • The entire squad may replace their heavy bolt rifles with one of the following:
      - Executor bolt rifles..... free
      - Hellstorm bolt rifles..... free
    • For every five models in the squad, one Heavy Intercessor may choose one of the following:
      - Replace his executor bolt rifle for an executor heavy bolter..... 5pts/model
      • May also take hellfire shells..... 5pts/model
      - Replace his heavy bolt rifle for a heavy bolter..... 5pts/model
      • May also take hellfire shells..... 5pts/model
      - Replace his hellstorm bolt rifle for a hellstorm heavy bolter..... 10pts/model
      • May also take hellfire shells..... 5pts/model
    • May upgrade the Heavy Intercessor Sergeant to a Veteran Heavy Intercessor Sergeant..... 10pts
    • The Heavy Intercessor Sergeant or Veteran Heavy Intercessor Sergeant may take items from the Gravis Weapons list.
    • The unit may take a Repulsor as a Dedicated Transport.





    INCURSOR SQUAD
    120Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Incursor 4 4 4 4 1 4 2 8 3+ Infantry 4 Incursors
    Incursor Sergeant 4 4 4 4 1 4 2 8 3+ Infantry (Character) 1 Incursor Sergeant
    Veteran Incursor Sergeant 4 4 4 4 1 4 3 9 3+ Infantry (Character)


    WARGEAR:
    • Bolt pistol
    • Close combat weapon
    • Occulus bolt carbine
    • Frag grenades
    • Krak grenades
    • Multi-spectrum array

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Combat Squads
    • Genetic Lineage
    • Primaris
    • Vanguard Tactics

    OPTIONS:
    • May include up to five additional Incursors..... 24pts/model
    • The entire squad may take camo cloaks..... 2pts/model
    • One model may take a marksman target-tracker..... 15pts
    • One other model may take a haywire mine..... 20pts
    • May upgrade the Incursor Sergeant to a Veteran Incursor Sergeant..... 10pts
    • The Incursor Sergeant or Veteran Incursor Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.



    Last edited by Fox Of 9; 30-06-2022 at 14:51.

  12. #12
    Chapter Master Fox Of 9's Avatar
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    Infiltrator Squad/Intercessor Squad

    INFILTRATOR SQUAD
    120Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Infiltrator 4 4 4 4 1 4 2 8 3+ Infantry 4 Infiltrators
    Infiltrator Sergeant 4 4 4 4 1 4 2 8 3+ Infantry (Character) 1 Infiltrator Sergeant
    Veteran Infiltrator Sergeant 4 4 4 4 1 4 3 9 3+ Infantry (Character)
    Helix Adept 4 4 4 4 1 4 2 8 3+ Infantry (Character)


    WARGEAR:
    • Bolt pistol
    • Marksman bolt carbine
    • Frag grenades
    • Krak grenades
    • Omni-scrambler

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Combat Squads
    • Genetic Lineage
    • Primaris
    • Vanguard Tactics

    OPTIONS:
    • May include up to five additional Infiltrators..... 24pts/model
    • The entire squad may take camo cloaks..... 2pts/model
    • One Infiltrator may be upgraded to a Helix Adept, taking a helix gauntlet..... 15pts
    • One other Infiltrator may take an Infiltrator comms array..... 15pts
    • One other Infiltrator may take a voxbreaker auspex..... 15pts
    • One other Infiltrator may take a saboteur explosive pack..... 20pts
    • May upgrade the Infiltrator Sergeant to a Veteran Infiltrator Sergeant..... 10pts
    • The Infiltrator Sergeant or Veteran Infiltrator Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.





    INTERCESSOR SQUAD
    105Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Intercessor 4 4 4 4 1 4 2 8 3+ Infantry 4 Intercessors
    Intercessor Sergeant 4 4 4 4 1 4 2 8 3+ Infantry (Character) 1 Intercessor Sergeant
    Veteran Intercessor Sergeant 4 4 4 4 1 4 3 9 3+ Infantry (Character)


    WARGEAR:
    • Bolt pistol
    • Bolt rifle
    • Frag grenades
    • Krak grenades

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Combat Squads
    • Genetic Lineage
    • Primaris

    OPTIONS:
    • May include up to five additional Intercessors..... 21pts/model
    • The entire squad may replace their bolt rifles with one of the following:
      - Auto bolt rifles..... free
      - Stalker bolt rifles..... 5pts/model
    • For every five models in the squad, one Intercessor may take an auxiliary grenade launcher..... 5pts/model
    • May upgrade the Intercessor Sergeant to a Veteran Intercessor Sergeant..... 10pts
    • The Intercessor Sergeant or Veteran Intercessor Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.
    • The unit may select an Impulsor as a Dedicated Transport.



    Last edited by Fox Of 9; 27-06-2022 at 12:33.

  13. #13
    Chapter Master Fox Of 9's Avatar
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    Primaris Command Squad/Veteran Intercessor Squad/Judiciar/Redemptor Dreadnought

    ELITES




    PRIMARIS COMMAND SQUAD
    125Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Primaris Veteran 4 4 4 4 1 4 3 9 3+ Infantry 5 Primaris Veterans
    Primaris Company Champion 5 4 4 4 1 4 3 9 3+ Infantry (Character)
    Primaris Apothecary 4 4 4 4 1 4 3 9 3+ Infantry (Character)


    WARGEAR:
    • Bolt pistol
    • Close combat weapon
    • Frag grenades
    • Krak grenades

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Genetic Lineage
    • Primaris

    Honour or Death (Primaris Company Champion only): A model with this special rule must issue and accept a challenge whenever. If there is more than one friendly model in a combat with this rule, you may select which model issues or accepts the challenge.

    OPTIONS:
    • One Primaris Veteran may take an item from the Primaris Space Marine Standards list.
    • One Primaris Veteran may be upgraded to a Primaris Company Champion, replacing his chainsword with a power weapon and combat shield..... 15pts
    • The Primaris Company Champion may take an item from the Relics of Office list.
    • One Primaris Veteran may be upgraded to a Primaris Apothecary, replacing his bolt pistol with an absolver bolt pistol and narthecium..... 20pts
    • The Primaris Apothecary may take an item from the Relics of Office list.
    • The entire squad may take Raider pattern bikes..... 50pts
    • Any Primaris Veteran may take a storm shield..... 10pts/model
    • Any Primaris Veteran may take items from the Melee Weapons and/or Ranged Weapons lists.
    • The unit may select an Impulsor as a Dedicated Transport.





    VETERAN INTERCESSOR SQUAD
    125Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Veteran Intercessor 4 4 4 4 1 4 3 9 3+ Infantry 4 Veteran Intercessors
    Veteran Intercessor Sergeant 4 4 4 4 1 4 3 9 3+ Infantry (Character) 1 Veteran Intercessor Sergeant


    WARGEAR:
    • Bolt pistol
    • Bolt rifle
    • Frag grenades
    • Krak grenades

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Combat Squads
    • Genetic Lineage
    • Primaris

    OPTIONS:
    • May include up to five additional Veteran Intercessors..... 25pts/model
    • The entire squad may do one of the following:
      - Replace their bolt pistols and bolt rifles with chainswords and heavy bolt pistols..... free
      - Replace their bolt rifles with auto bolt rifles..... free
      - Replace their bolt rifles with stalker bolt rifles..... 5pts/model
    • If chainswords and heavy bolt pistols aren't taken, for every five models in the squad, one Veteran Intercessor may take an auxiliary grenade launcher..... 5pts/model
    • The Veteran Intercessor Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.
    • The unit may select an Impulsor as a Dedicated Transport.





    JUDICIAR
    125Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Judiciar 5 4 4 4 3 4 3 10 3+ Infantry (Character) 1 Judiciar


    WARGEAR:
    • Absolvor bolt pistol
    • Executioner relic blade
    • Frag grenades
    • Krak grenades
    • Tempormortis

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Genetic Lineage
    • Independent Character
    • Primaris

    Blade Parry: A model with this special rule has a 4+ invulnerable save against close combat attacks.




    REDEMPTOR DREADNOUGHT
    195Pts



    Armour
    WS BS S
    F/S/R
    I A HP Unit Type Unit Composition
    Redemptor Dreadnought 4 4 7
    13/12/10
    4 4 4 Vehicle (Walker) 1 Redemptor Dreadnought


    WARGEAR:
    • Twin-linked storm bolter
    • Heavy onslaught gatling cannon
    • Power fist with built-in heavy flamer
    • Extra armour
    • Searchlight
    • Smoke launchers

    SPECIAL RULES:
    • Fleet
    • Genetic Lineage

    OPTIONS:
    • May include up to two additional Redemptor Dreadnoughts..... 195pts/model
    • Any model may replace its heavy onslaught gatling cannon with a macro plasma incinerator..... 20pts/model
    • Any model may replace its built-in heavy flamer with a built-in onslaught gatling cannon..... 15pts/model
    • Any model may replace its twin-linked storm bolter with a twin-linked fragstorm grenade launcher..... 5pts/model
    • Any model may take an icarus rocket pod..... 10pts/model



    Last edited by Fox Of 9; 09-07-2022 at 15:05.

  14. #14
    Chapter Master Fox Of 9's Avatar
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    Aggressor Squad/Bladeguard Veteran Squad/Reiver Squad/Invictor Tactical Warsuit

    AGGRESSOR SQUAD
    165Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Aggressor 4 4 4 5 2 4 2 8 3+ Infantry 2 Aggressors
    Aggressor Sergeant 4 4 4 5 2 4 2 8 3+ Infantry (Character) 1 Aggressor Sergeant
    Veteran Aggressor Sergeant 4 4 4 5 2 4 3 9 3+ Infantry (Character)


    WARGEAR:
    • Gravis armour
    • Two flamestorm gauntlets

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Genetic Lineage
    • Primaris

    Aggressor Tactics: A model with this special rule can fire up to two weapons in its Shooting phase.

    OPTIONS:
    • May include up to three additional Aggressors..... 55pts/model
    • Any model may replace its two flamestorm gauntlets with two auto boltstorm gauntlets and a fragstorm grenade launcher.... 5pts/model
    • May upgrade the Aggressor Sergeant to a Veteran Aggressor Sergeant..... 10pts
    • The unit may select a Repulsor or Repulsor Executioner as a Dedicated Transport.





    BLADEGUARD VETERAN SQUAD
    130Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Bladeguard Veteran 4 4 4 4 1 4 3 10 2+ Infantry 2 Bladeguard Veterans
    Bladeguard Veteran Sergeant 5 4 4 4 1 4 4 10 2+ Infantry (Character) 1 Bladeguard Veteran Sergeant


    WARGEAR:
    • Bolt pistol
    • Power sword
    • Frag grenades
    • Krak grenades
    • Storm shield

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Genetic Lineage
    • Primaris

    OPTIONS:
    • May include up to three additional Bladeguard Veterans..... 40pts/model
    • The Bladeguard Veteran Sergeant may take a weapon from the Ranged Weapons list.
    • Any Bladeguard Veteran may replace his bolt pistol with a heavy bolt pistol..... 1pt/model
    • One Bladeguard Veteran may take an item from the Primaris Space Marine Standards list.
    • The unit may select an Impulsor as a Dedicated Transport.





    REIVER SQUAD
    135Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Reiver 4 4 4 4 1 4 2 8 3+ Infantry 4 Reivers
    Reiver Sergeant 4 4 4 4 1 4 2 8 3+ Infantry (Character) 1 Reiver Sergeant
    Veteran Reiver Sergeant 4 4 4 4 1 4 3 9 3+ Infantry (Character)


    WARGEAR:
    • Bolt carbine
    • Special issue bolt pistol
    • Frag grenades
    • Krak grenades
    • Shock grenades

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Combat Squads
    • Genetic Lineage
    • Primaris
    • Vanguard Tactics

    Terror Troops: All enemy models within 6" of one or more models with this special rule subtract 2 from their Leadership characteristic.

    OPTIONS:
    • May include up to five additional Reivers..... 27pts/model
    • The entire squad may take any of the following:
      - Camo cloaks.... 2pts/model
      - Grapnel launchers..... 2pts/model
      - Grav-chutes..... 2pts/model
    • Any model may replace its bolt carbine with a close combat weapon..... free
    • May upgrade the Reiver Sergeant to a Veteran Reiver Sergeant..... 10pts
    • The Reiver Sergeant or Veteran Reiver Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.





    INVICTOR TACTICAL WARSUIT
    150Pts



    Armour
    WS BS S
    F/S/R
    I A HP Unit Type Unit Composition
    Invictor Tactical Warsuit 4 4 7
    11/11/10
    4 4 4 Vehicle (Walker, Open-topped) 1 Invictor Tactical Warsuit


    WARGEAR:
    • Fragstorm grenade launcher
    • Incendium cannon
    • Twin-linked ironhail heavy stubber
    • Power fist with built-in heavy bolter
    • Searchlight
    • Smoke launchers

    SPECIAL RULES:
    • Fleet
    • Genetic Lineage
    • Move Through Cover
    • Vanguard Tactics

    OPTIONS:
    • May include up to two additional Invictor Tactical Warsuits..... 150pts/model
    • Any model may replace its incendium cannon with a twin-linked ironhail autocannon..... 5pts/model



    Last edited by Fox Of 9; 30-06-2022 at 19:44.

  15. #15
    Chapter Master Fox Of 9's Avatar
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    Inceptor Squad/Suppressor Squad/Outrider Squad/Invader ATV

    FAST ATTACK




    INCEPTOR SQUAD
    135Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Inceptor 4 4 4 5 2 4 2 8 3+ Jump Infantry 2 Inceptors
    Inceptor Sergeant 4 4 4 5 2 4 2 8 3+ Jump Infantry (Character) 1 Inceptor Sergeant
    Veteran Inceptor Sergeant 4 4 4 5 2 4 3 9 3+ Jump Infantry (Character)


    WARGEAR:
    • Gravis armour
    • Two assault bolters

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Genetic Lineage
    • Primaris

    Inceptor Tactics: A model with this special rule can fire up to two weapons in its Shooting phase.

    OPTIONS:
    • May include up to three additional Inceptors..... 45pts/model
    • Any model may replace both its assault bolters with two plasma exterminators..... 10pts
    • May upgrade the Inceptor Sergeant to a Veteran Inceptor Sergeant..... 10pts





    SUPPRESSOR SQUAD
    120Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Suppressor 4 4 4 4 1 4 2 8 3+ Jump Infantry 2 Suppressors
    Suppressor Sergeant 4 4 4 4 1 4 2 8 3+ Jump Infantry (Character) 1 Suppressor Sergeant
    Veteran Suppressor Sergeant 4 4 4 4 1 4 3 9 3+ Jump Infantry (Character)


    WARGEAR:
    • Accelerator autocannon
    • Bolt pistol
    • Frag grenades
    • Krak grenades

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Genetic Lineage
    • Primaris
    • Vanguard Tactics

    OPTIONS:
    • May include up to three additional Suppressors..... 40pts/model
    • May upgrade the Suppressor Sergeant to a Veteran Suppressor Sergeant..... 10pts





    OUTRIDER SQUAD
    96Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Outrider 4 4 4 5 1 4 2 8 3+ Bike 2 Outriders
    Outrider Sergeant 4 4 4 5 1 4 2 8 3+ Bike (Character) 1 Outrider Sergeant
    Veteran Outrider Sergeant 4 4 4 5 1 4 3 9 3+ Bike (Character)


    WARGEAR:
    • Bolt pistol
    • Close combat weapon
    • Frag grenades
    • Krak grenades
    • Raider pattern bike

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Genetic Lineage
    • Primaris

    Mounted Assault: If a unit with this special rule is chosen as part of a Detachment that contains at least one independent character drawn from the same Genetic Lineage equipped with a Raider pattern bike, the unit's Battlefield Role changes to Troops.

    OPTIONS:
    • May include up to five additional Outriders..... 32pts/model
    • Any model may replace its bolt pistol with a heavy bolt pistol..... 1pt/model
    • May upgrade the Outrider Sergeant to a Veteran Outrider Sergeant..... 10pts
    • The Outrider Sergeant or Veteran Outrider Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.





    INVADER ATVS
    60Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Primaris Gunner 4 4 4 4 1 4 2 8 3+ Infantry 1 Primaris Gunner
    Armour
    BS
    F/S/R
    HP Unit Type Unit Composition
    Invader ATV 4
    10/10/10
    2 Vehicle (Chariot, Fast, Open-topped) 1 Invader ATV


    WARGEAR:
    PRIMARIS GUNNER
    • Bolt pistol
    • Multi-melta
    • Frag grenades
    • Krak grenades
    INVADER ATV
    • Twin-linked auto bolt rifle

    SPECIAL RULES:
    PRIMARIS GUNNER
    • And They Shall Know No Fear
    • Genetic Lineage
    • Primaris
    INVADER ATV
    • Jink

    OPTIONS:
    • May include up to two additional Invader ATVs (each with one Primaris Gunner rider)..... 60pts/model
    • Any Primaris Gunner may replace his multi-melta with an onslaught gatling cannon..... 15pts/model



    Last edited by Fox Of 9; 03-07-2022 at 12:54.

  16. #16
    Chapter Master Fox Of 9's Avatar
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    Storm Speeder Squadron/Impulsor

    STORM SPEEDER SQUADRON
    VARIOUS



    Armour
    BS
    F/S/R
    HP Unit Type Unit Composition Points
    Storm Speeder Hailstrike 4
    10/10/10
    3 Vehicle (Fast, Skimmer) 1 Storm Speeder 120 pts
    Storm Speeder Hammerstrike 4
    10/10/10
    3 Vehicle (Fast, Skimmer) of any kind 130 pts
    Storm Speeder Thunderstrike 4
    10/10/10
    3 Vehicle (Fast, Skimmer) 140 pts


    WARGEAR:
    STORM SPEEDER HAILSTRIKE
    • Fragstorm grenade launcher
    • Onslaught gatling cannon
    • Twin-linked ironhail heavy stubber
    STORM SPEEDER HAMMERSTRIKE
    • Hammerstrike missile launcher
    • Krakstorm grenade launcher
    • Melta destroyer
    STORM SPEEDER THUNDERSTRIKE
    • Stormfury missiles
    • Thunderstrike las-talon
    • Twin-linked Icarus rocket pod

    SPECIAL RULES:
    • Deep Strike

    Anti-grav Upwash: While this unit includes three Storm Speeders (of any kind), it can move an additional 6" when moving Flat Out.

    OPTIONS:
    • May include up to two additional Storm Speeder Hailstrikes, Hammerstrikes or Thunderstrikes in any combination for the points cost listed above.





    IMPULSOR
    75Pts



    Armour
    BS
    F/S/R
    HP Unit Type Unit Composition
    Impulsor 4
    11/11/10
    3 Vehicle (Tank, Open-topped, Skimmer, Transport) 1 Impulsor


    WARGEAR:
    • Two storm bolter

    SPECIAL RULES:
    • Repulsor Field

    Armoured Crew Compartment: Shooting attacks resolved against the Impulsor's front and side armour do not add 1 to rolls on the Vehicle Damage table due to the vehicle being Open-topped.

    TRANSPORT:
    • Transport Capacity: Six models with the Primaris special rule. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.

    OPTIONS:
    • May take items from the Primaris Space Marine Vehicle Equipment list.
    • May replace both its storm bolters with two fragstorm grenade launchers..... 10pts
    • May take one of the following:
      - Ironhail skytalon array..... 15pts
      - Shield dome..... 15pts
      - Orbital comms array..... 20pts
      - Bellicatus missile array..... 25pts



    Last edited by Fox Of 9; 20-06-2022 at 13:38.

  17. #17
    Chapter Master Fox Of 9's Avatar
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    Eliminator Squad/Eradicator Squad/Hellblaster Squad/Firestrike Servo-turret

    HEAVY SUPPORT




    ELIMINATOR SQUAD
    96Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Eliminator 4 4 4 4 1 4 2 8 3+ Infantry 2 Eliminators
    Eliminator Sergeant 4 4 4 4 1 4 2 8 3+ Infantry (Character) 1 Eliminator Sergeant
    Veteran Eliminator Sergeant 4 4 4 4 1 4 3 9 3+ Infantry (Character)


    WARGEAR:
    • Bolt pistol
    • Bolt sniper rifle
    • Frag grenades
    • Krak grenades
    • Camo cloak

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Genetic Lineage
    • Primaris
    • Vanguard Tactics

    OPTIONS:
    • May include up to three additional Eliminators..... 32pts/model
    • Any model may replace its bolt sniper rifle with a las fusil..... 5pts/model
    • May upgrade the Eliminator Sergeant to a Veteran Eliminator Sergeant..... 10pts
    • The Eliminator Sergeant or Veteran Eliminator Sergeant may take chose one of the following options:
      - Replace his bolt sniper rifle with an instigator bolt carbine..... free
      - Take items from the Melee Weapons and/or Ranged Weapons lists.





    ERADICATOR SQUAD
    135Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Eradicator 4 4 4 5 2 4 2 8 3+ Infantry 2 Eradicators
    Eradicator Sergeant 4 4 4 5 2 4 2 8 3+ Infantry (Character) 1 Eradicator Sergeant
    Veteran Eradicator Sergeant 4 4 4 5 2 4 3 9 3+ Infantry (Character)


    WARGEAR:
    • Gravis armour
    • Bolt pistol
    • Melta rifle
    • Frag grenades
    • Krak grenades

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Genetic Lineage
    • Primaris

    OPTIONS:
    • May include up to three additional Eradicator..... 45pts/model
    • The entire squad may replace their melta rifles with heavy melta rifles..... free
    • For every three models in the squad, one Eradicator may replace their melta rifle or heavy melta rifle with a multi-melta..... free
    • May upgrade the Eradicator Sergeant to a Veteran Eradicator Sergeant..... 10pts
    • The Eradicator Sergeant or Veteran Eradicator Sergeant may take items from the Gravis Weapons list.
    • The unit may take a Repulsor or Repulsor Executioner as a Dedicated Transport.





    HELLBLASTER SQUAD
    210Pts



    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Hellblaster 4 4 4 4 1 4 2 8 3+ Infantry 4 Hellblasters
    Hellblaster Sergeant 4 4 4 4 1 4 2 8 3+ Infantry (Character) 1 Hellblaster Sergeant
    Veteran Hellblaster Sergeant 4 4 4 4 1 4 3 9 3+ Infantry (Character)


    WARGEAR:
    • Bolt pistol
    • Plasma incinerator
    • Frag grenades
    • Krak grenades

    SPECIAL RULES:
    • And They Shall Know No Fear
    • Combat Squads
    • Genetic Lineage
    • Primaris

    OPTIONS:
    • May include up to five additional Hellblasters..... 42pts/model
    • The entire squad may replace their plasma incinerators with one of the following:
      - Heavy plasma incinerators..... free
      - Assault plasma incinerators..... 5pts/model
    • May upgrade the Hellblaster Sergeant to a Veteran Hellblaster Sergeant..... 10pts
    • The Hellblaster Sergeant or Veteran Hellblaster Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.
    • The unit may select an Impulsor as a Dedicated Transport.





    FIRESTRIKE SERVO-TURRETS
    65Pts


    WS BS S T W I A Ld Sv Unit Type Unit Composition
    Firestrike Servo-turret - - - 7 2 - - - 3+ Artillery 1 Firestrike Servo-turret
    Primaris Gunner 4 4 4 4 1 4 2 8 3+ Artillery 2 Primaris Gunners


    WARGEAR:
    Firestrike Servo-turret
    • Twin-linked accelerator autocannon
    Primaris Gunners
    • Bolt pistol
    • Bolt rifle
    • Frag grenades
    • Krak grenades

    SPECIAL RULES:
    Primaris Gunner
    • And They Shall Know No Fear
    • Genetic Lineage
    • Primaris

    OPTIONS:
    • May include up to two additional Firestrike Servo-turrets (each including two Primaris Gunners)..... 65pts/model
    • All Firestrike Servo-turrets may replace their twin-linked accelerator autocannons with twin-linked las-talons..... 15pts/model



    Last edited by Fox Of 9; 23-06-2022 at 20:06.

  18. #18
    Chapter Master Fox Of 9's Avatar
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    Gladiator Lancer/Gladiator Reaper/Gladiator Valiant

    GLADIATOR LANCER
    155Pts



    Armour
    BS
    F/S/R
    HP Unit Type Unit Composition
    Gladiator Lancer 4
    13/11/10
    3 Vehicle (Tank, Skimmer) 1 Gladiator Lancer


    WARGEAR:
    • Lancer laser destroyer
    • Two storm bolters
    • Aquilon optics
    • Extra armour

    SPECIAL RULES:
    • Repulsor Field

    OPTIONS:
    • May take items from the Primaris Space Marine Vehicle Equipment lists.
    • May replace both its storm bolters with two fragstorm grenade launchers..... 10pts





    GLADIATOR REAPER
    175Pts



    Armour
    BS
    F/S/R
    HP Unit Type Unit Composition
    Gladiator Reaper 4
    13/11/10
    3 Vehicle (Tank, Skimmer) 1 Gladiator Reaper


    WARGEAR:
    • Twin-linked heavy onslaught gatling cannon
    • Two tempest bolters
    • Extra armour

    SPECIAL RULES:
    • Repulsor Field

    OPTIONS:
    • May take items from the Primaris Space Marine Vehicle Equipment lists.





    GLADIATOR VALIANT
    165Pts



    Armour
    BS
    F/S/R
    HP Unit Type Unit Composition
    Gladiator Valiant 4
    13/11/10
    3 Vehicle (Tank, Skimmer) 1 Gladiator Valiant


    WARGEAR:
    • Twin-linked las-talon
    • Two multi-meltas
    • Extra armour

    SPECIAL RULES:
    • Repulsor Field

    OPTIONS:
    • May take items from the Primaris Space Marine Vehicle Equipment lists.



    Last edited by Fox Of 9; 30-06-2022 at 15:29.

  19. #19
    Chapter Master Fox Of 9's Avatar
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    Repulsor/Repulsor Executioner

    REPULSOR
    265Pts



    Armour
    BS
    F/S/R
    HP Unit Type Unit Composition
    Repulsor 4
    13/13/11
    4 Vehicle (Tank, Heavy, Skimmer, Transport) 1 Repulsor


    WARGEAR:
    • Heavy onslaught gatling cannon
    • Icarus ironhail heavy stubber
    • Ironhail heavy stubber
    • Twin-linked heavy bolter
    • Two krakstorm grenade launchers
    • Two storm bolters
    • Extra armour

    SPECIAL RULES:
    • Power of the Machine Spirit
    • Repulsor Field

    TRANSPORT:
    • Transport Capacity: Ten models with the Primaris special rule.
    • Fire Points: None.
    • Access Points: The Repulsor has one Access Point on each side of the hull and one at the rear.

    OPTIONS:
    • May take items from the Primaris Space Marine Vehicle Equipment list.
    • May take any of the following:
      - One hunter-killer missile..... 10pts
      - Two fragstorm grenade launchers (may not be taken by a Repulsor equipped with smoke launchers)..... 20pts
    • May replace its heavy onslaught gatling cannon with a las-talon..... free
    • May replace its icarus ironhail heavy stubber with one of the following:
      - Fragstorm grenade launcher..... free
      - Icarus rocket pod..... free
      - Storm bolter..... free
    • May replace a single ironhail heavy stubber with an onslaught gatling cannon..... 15pts
    • May replace its twin-linked heavy bolter with a twin-linked lascannon..... 15pts
    • May replace its two storm bolters with two fragstorm grenade launchers..... 10pts





    REPULSOR EXECUTIONER
    315Pts



    Armour
    BS
    F/S/R
    HP Unit Type Unit Composition
    Repulsor Executioner 4
    13/13/11
    4 Vehicle (Tank, Heavy, Skimmer, Transport) 1 Repulsor Executioner


    WARGEAR:
    • Heavy onslaught gatling cannon
    • Macro plasma incinerator
    • Twin-linked heavy bolter
    • Twin-linked icarus ironhail heavy stubber
    • Two fragstorm grenade launchers
    • Two storm bolters
    • Aquilon optics
    • Extra armour

    SPECIAL RULES:
    • Power of the Machine Spirit
    • Repulsor Field

    TRANSPORT:
    • Transport Capacity: Six models with the Primaris special rule.
    • Fire Points: None.
    • Access Points: The Repulsor Executioner has one Access Point on each side of the hull and one at the rear.

    OPTIONS:
    • May take items from the Primaris Space Marine Vehicle Equipment list.
    • May replace its macro plasma incinerator with a heavy laser destroyer..... 10pts



    Last edited by Fox Of 9; 30-06-2022 at 15:29.

  20. #20
    Chapter Master Fox Of 9's Avatar
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    Indomitus Demi-company/Flamewing Annihilation Force/Gladiator Bastion Squadron

    FORMATIONS




    INDOMITUS DEMI-COMPANY




    FORMATION:
    • 1 Primaris Lieutenant
    • 0-1 unit chosen from the following list:
      - Command Squad (see Codex: Space Marines)
      - Primaris Command Squad
    • 3 units chosen in any combination from the following list:
      - Intercessor Squad
      - Heavy Intercessor Squad
      - Tactical Squad (see Codex: Space Marines)
    • 1 unit chosen from the following list:
      - Assault Intercessor Squad
      - Assault Squad (see Codex: Space Marines)
      - Attack Bike Squad (see Codex: Space Marines)
      - Bike Squad (see Codex: Space Marines)
      - Centurion Assault Squad (see Codex: Space Marines)
      - Inceptor Squad
      - Invader ATVs
      - Land Speeders (see Codex: Space Marines)
      - Outrider Squad
      - Storm Speeders
    • 1 unit chosen from the following list:
      - Aggressor Squad
      - Devastator Squad (see Codex: Space Marines)
      - Centurion Devastator Squad (see Codex: Space Marines)
      - Hellblaster Squad
      - Eradicator Squad
    • 0-1 unit chosen from the following list:
      - Dreadnoughts (see Codex: Space Marines)
      - Ironclad Dreadnoughts (see Codex: Space Marines)
      - Redemptor Dreadnoughts
      - Venerable Dreadnoughts (see Codex: Space Marines)


    RESTRICTIONS:
    None.

    SPECIAL RULES:
    Battleline Formation: If your army contains one or more Indomitus Demi-companies, you can enact the Battleline Doctrine once per game. When the Doctrine is enacted, all models in your army with the Chapter Tactics or Genetic Lineage rule that are part of an Indomitus Demi-company are affected.

    Fury of the Firstborn: In the Assault phase, units that have the Chapter Tactics special rule in this Formation re-roll failed To Hit rolls when within 6” of any models from this Formation with the Genetic Lineage special rule.

    Objective Secured: A unit with this special rule controls Objective Markers even if an enemy scoring unit is within range of the Objective Marker, unless the enemy unit also has this special rule.

    Pride of the Primaris: Each time a unit with the Chapter Tactics special rule from this Formation inflicts any enemy casualties during the Shooting or Assault phase, pick one unit in this Formation that consists of models with the Genetic Lineage special rule within 6”. The chosen unit can re-roll all failed To Hit and To Wound rolls of 1 until the end of that phase.


    FLAMEWING ANNIHILATION FORCE




    FORMATION:
    • 2-4 Inceptor Squads


    RESTRICTIONS:
    None.

    SPECIAL RULES:
    Assault Troops: Units from this Formation can either shoot then run, or run then shoot, in the Shooting phase of the turn they arrive by Deep Strike.

    Tip of the Spear: All units in this Formation must be placed in Deep Strike Reserve. Make Reserve Rolls for all units from this Formation at the start of your first turn. Make Reserve Rolls as normal for any units that do not arrive in your first turn.

    Uncompromising Fire: In the Shooting phase, units from this Formation re-roll To Hit and To Wound rolls of 1 against enemy units within 3” of an Objective Marker.


    GLADIATOR BASTION SQUADRON




    FORMATION:
    • 1 Primaris Techmarine
    • 3 units chosen in any combination from the following list:
      - Gladiator Lancer
      - Gladiator Reaper
      - Gladiator Valiant


    RESTRICTIONS:
    None.

    SPECIAL RULES:
    • Monster Hunter
    • Tank Hunters


    Bastion Squadron: All vehicles in this Formation must form a single Vehicle Squadron as described in Warhammer 40,000: The Rules. However, this Vehicle Squadron counts as 3 units for the purposes of calculating Victory Points if it is completely destroyed.

    The Omnissiah's Auspice: The Primaris Techmarine from this Formation has a +1 bonus when making Blessings of the Omnissiah rolls to repair vehicles from this Formation. In addition, at the start of each of your Shooting phases, nominate on vehicle from this Formation that is within 6” of this Formation's Primaris Techmarine, that vehicle's Ballistic Skill is increased to 5 until the end of the phase.
    Last edited by Fox Of 9; 27-06-2022 at 12:44.

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