Anyone ever end up with an unusualy Necromunda gang? I'm not talking about some oddball home made rule set, but as an example, I recently started a new campaign with my friends, and started a Ven Saar gang, which is usually a shooty type gang, but due to early rolls for weapon skill and attacks increases, they now are more close combat oriented. It's working well, with only one loss, but it is a bit odd.