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    Chapter Master Dyrnwyn's Avatar
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    Rules problems with Pirates

    I've run into a couple problems with the Pirates rules as they are presented on the SG site.

    1. How many Gunners am I allowed? The "Choice of Warriors" section says 7, but thier unit entry says they're 0-2.
    EDIT: Looks like this is supposed to be 7, since otherwise a full henchmen group of 5 is impossible and the rules for a swivel gun are nonsensical.

    2. Swivel Gun rounds; What exactly is thier total armor modifer? For instance; Ball Shot is listed as having a -2 modifer; is this in addition to it's S5, giving it a total modifier of -4, or is it just -2?
    EDIT: Doublechecked the regular blackpowder rules, handguns and pistols are written the same way, so it looks like the modifier is total. So -4 on Ball Shot, and -2 on Chain.

    3. Grape Shot; it hits d6 other models when it hits. If three enemy models are standing in a row and I roll a six after hitting, would the other two models be hit once each and the extra hits wasted, or would each of the other two models be hit 3 times each?
    EDIT: Still no answer on this, though I'm leaning towards the extra hits being wasted.
    Last edited by Dyrnwyn; 07-02-2007 at 22:41.
    Quote Originally Posted by Scelerat View Post
    Quote Originally Posted by Sadesuteku View Post
    Game wise, Wood Elves are the Tau of Fantasy.
    Indeed. One must not forget the Treeman Hammerhead with his Linear Branchcannon.

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