Thangyouverymuch Mr Leunam, Sir....
"Hello, is that Forgeworld...?"
Thangyouverymuch Mr Leunam, Sir....
"Hello, is that Forgeworld...?"
Cool thanks! That's my start sorted out. I'm a bit worried about choosing a colour scheme, I've never been good at decisions
I always thought it would be cool to incorporate a game of epic and AI, allowing interaction between the two in terms of bombing runs and ground defences being able to shoot at either. It would add another dimension.![]()
Cal
I must admit, i'm liking AI the more I read about it.
i can feel a project log coming on - but folloing every aspect of starting AI, form getting the rules, devising a couple of fleets, getting the models, then prepping, and painting, then hopefull playing a couple of games...
Aye, I know I'll be recording my process (if only for the sole purpose to keep me motivated), however, I don't think I'll put it all in a log. Maybe some pictures and games but that's about it I think...
Cal
A couple of further questions...
How long does a game of AI last? Say at 150-200 points
and
Have there been any / are there any plans for any AI tournaments?
The Tournaments you where asking about - yes there has been at least one!
http://z8.invisionfree.com/Airspace/...?showtopic=347
I sadly have not played in so long I could not tell you how long a game is.
Supporter of E:A, AI, & BFG
Macragge 333rd Mechanized Infantry Regiment (E:A Imperial Guard) Updated: 6 May 2008
Taktuz's Legion - 4th Warhorde of Marghuz’s Fiefdom (E:A Orks) Updated: 19 August 2007
AI Tyranid Air Hive Rules v0.2
Airspace - AeroImp Forum
EpiComms - Epic Forum
Hmm... at that price, plus the fact that I'd probably get 4 Thunderbolts for Epic anyway...
Yah, I think I'm going to be doing this at some point. Can't say when for sure.
Hmm...
A question though, with no rulebook to look from, for a slightly modified Imperium starting force, how does this look:
6 Thunderbolts, 1 Marauder Bomber, with upgraded weaponry all around?
Only reason I ask is that Lightnings weren't available pre-Heresy, and the Naval force I'm thinking of making would be a pre-Heresy deviation from the Imperium. (Again, no rulebook, so I have no idea if thats feasible.)
I'm going to take a break from Warseer for a bit to deal with my bipolar, which is acting up ferociously lately. Please accept my apologies for any insult or offense I may have caused - though I feel my sentiment was correct, I have been overly aggressive and hostile of late; and I am sorry for that.
Hopefully I will return in better mental working order. Good luck all!
For pre-heresy standards, I'm sure that's fine.
However, for anything else, I say 4 Thunderbolts, 2 Lightnings, and a Marauder Destroyer would work nicely.
Can be very quick, or very long, depending on how experienced the players are and how lucky they are. Ive seen games end after 3 turns, and games end after the full 12 (although that doesnt matter much). AI can be very brutal, very quickly, if one player is much luckier (and/or more skilled) than the other.
But for that Points size, Id prob estimate ~2hours including setup etc.
Just the Outpost one linked to earlier. We will probably be having another in a few months time, but its on the opposite side of the world to most people!
Looks good, no problems. Id prob look at 2 Marauders or 1 Marauder Destroyer for the bombing, but Tbolts are veeeery versatile craft so you should be right with 6 of them!
Cool, I like the Thunderbolts look a lot better than the Lightning in addition to it suiting my force's fluff better >_< I'll have to get the rulebook sometime soonish. I'm not sure how soon I'll actually get to jump into this; but I'm eyeing this and Epic both now that my 40k and Fantasy armies are nearing completion. Then it'll be on to another 40k and another fantasy army <,< but I expect that to be at least a year from now.
I'm going to take a break from Warseer for a bit to deal with my bipolar, which is acting up ferociously lately. Please accept my apologies for any insult or offense I may have caused - though I feel my sentiment was correct, I have been overly aggressive and hostile of late; and I am sorry for that.
Hopefully I will return in better mental working order. Good luck all!
would a pack of thunderbolts and a pack of hellblades be enough to teach people how to play?
yeah i agree, but 2 models per sides enough to teach the game correct?
Yes. However, two Tbolts vs 3 Hellblades isnt particularly even in points. Also, the chaos are a bit too 'advanced' for a new player. Tau vs Imp (2 planes each) would be the most even, or 2 Tbolts vs 3 Ork Fightas (but that involves purchasing 3 packs).
But I stress that Chaos dont make a good intro-game force!
I cannot say I agree with this view. Often Space Marine Chapters operate independently of both the Imperial Navy and Imperial Guard.
I would be interested in seeing a Space Marine Chapter only list. That would be a list with no Imperial Navy (flyers) or Imperial Guard (flyers/ground) - i.e. no thunderbolts, lightnings, valkyries, hydras, manticores, etc.
Interesting point raised, but a bit OT for this thread. I'd like to discuss the topic here.
So the lighting fighters mentioned in the starter imperial list, are they "Strike" or "attack" ?
Last edited by shakespear; 13-10-2007 at 02:58.
The autocannon versions.
Well, for those of us purchasing a rulebook and minis at the same time, which is that?
the ones without the missiles!
AERONAUTICA IMPERIALIS LIGHTNING ATTACK FIGHTERS
(Product Code AW-INE-F-003)