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Thread: More reasons why Apocalypse rocks...

  1. #1

    Talking More reasons why Apocalypse rocks...

    Like many of us, I'm really looking forward to the forthcoming Apocalypse expansion. I have 5000 points of Tyranids as my main army, and they're still breeding; any excuse to use the lot will be appreciated. And 10" templates are just hilariously cool. But I've thought of something else that cements Apocalypse firmly in my mind as the best thing ever to happen to 40K 4th edition: It allows themed armies!

    Think about it. Iron Warriors can take plenty of Obliterators, VDR up a Basilisk and use as much heavy support as they want. Alpha Legion can take nothing but Chosen, who can infiltrate, and use allied Guard for cultists until the daemon codex comes out in '08. Iyanden can use as many Wraithlords as they like, and Biel-tan can go without troops entirely if they want (although I for one wouldn't leave home without Dire Avengers, as they rock). I guess Ork klanz won't be in the new codex, judging by GW's insistence on eliminating the specialist lists, but you can go all out on such goodness in Apocalypse games.

    It's not just the 'legion' type themes, either, that become suddenly viable with Apocalypse. The Tyranid 'Flying Circus', an army entirely on the wing shot down by the codex's lack of winged troops and having only 3 Fast Attack slots, is now easily possible - as are, in fact, all-wing armies from any other race who can take them: Chaos, loyalists, Eldar, Dark Eldar, even Witch Hunters or Tau all-battlesuit armies. Every army can now field tank companies, or Godzilla armies in the 'nids' case. (Which can deep strike as well )

    As Apocalypse throws tournament-style game balance out of the window by eliminating Force Organisation charts, you can organise your force exactly how you want it. If you're someone like me who actually designs how a typical detachment of your army is organised, you can implement that fully in Apocalypse. If you want to use a Court of the Young King formed out of 6 converted Phoenix Lords, you can. If you want to take 3 winged Hive Tyrants, you can. If you want to make a massive Ork Drop Rok Fortress, a huge Orky asteroid that opens up and unleashes an army of greenskins as well as its impressive firepower, you can (this is a terrain project I've had an idea for for the future, but hell, if I can VDR it and actually use the thing, why not?!). If your army is supposed to revolve around purging the mutant by application of drop-podded Grey Knight Dreadnoughts in surgically chosen locations while the Adepta Sororitas hold their fronts supported by inducted Guard superheavy tanks, you can probably do that as well...

    So, more to the point. How are you going to implement this in your own armies?

    Personally, I'm going to use my Swordwind Eldar army with the entire 'Council of Seven' that heads their craftworld of Alariel: 7 independent characters and an Avatar. Four detachments' worth, but not in Apocalypse. I no longer have to buy up loads of cheap Dire Avenger or Ranger units to fill up compulsory Troop selections... And I can use as many Aspect Warriors, Wraithguard and Harlequins - all highly cool units - without worrying about running out of Elite slots. Not to mention, Eldar Heavy Support slots are one of the most contested FOC places in the game - not any more. I'd love a Revenant, but the chances of me affording one are, well, very little. I've got uni coming up...

    My Tyranids don't really have a theme apart from variety and mad conversions, so in Apocalypse I'll use box sets and whatnot as an excuse to throw everything I can reach onto the table whenever I get the chance.

    My future Chaos army, complete with allied Orks and 'Dark Sistren' (a coven of secretive, warp-using martial artists who count as Sisters of Battle) will be very themed. I can use all the infantry and walkers I want - no competition in Heavy Support and Elites slots between Chosen/Dreadnoughts and Defilers/Havocs/Obliterators now. Same with the Orks and 'Witch Hunters'. I want to make a demi-titan (or perhaps more than one), called a Desecrator, about 6" tall and with firepower comparable to a Baneblade's. Oh, and did I mention that huge drop rok thing?

  2. #2
    Chapter Master BDJV's Avatar
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    Re: More reasons why Apocalypse rocks...

    Quote Originally Posted by Son of Makuta View Post
    Think about it. Iron Warriors can take plenty of Obliterators, VDR up a Basilisk and use as much heavy support as they want.
    No need to VDR it they can just use it. There is no force org and you may have allies so what if you only take a unit of Bassies as your ally with IW's.
    "Shut up Mr. Burton, you were not brought upon this earth to 'get it'."

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  3. #3

    Re: More reasons why Apocalypse rocks...

    Or just go Guard and paint them up as IW. That way there is no need for any finagling!

    I am just waiting to see the report of someone using 19 Lash DPs of Slaanesh .


  4. #4

    Re: More reasons why Apocalypse rocks...

    Quote Originally Posted by Green Shoes View Post
    Or just go Guard and paint them up as IW. That way there is no need for any finagling!

    I am just waiting to see the report of someone using 19 Lash DPs of Slaanesh .
    I'll do you one better. I'm waiting for someone to come up with a list with both Ghazkull and Yarrik. Or St.Celestine and Abbadon. That would go sooo far past awesome.

  5. #5
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    Re: More reasons why Apocalypse rocks...

    19 Lash DPs! LOL

    How about 3000 points of deep striking spore mines (1 mine per unit)! Spore mines everywhere! Stupid, but funny. You could get some cool chain reactions going.

    Or 1500 points of Inquisitorial Orbital Bombardment? That'd be hilarious as well. I think an army of all Inquistorial Bombardment wins the cheapest Apocalypse army award.
    The most important rule then is that the rules aren’t all that important! So long as both players agree, you can treat them as sacrosanct or mere guidelines – the choice is entirely yours. (BRB p2)

  6. #6

    Re: More reasons why Apocalypse rocks...

    LMAO. All Speed Freeks Prelim Bombardment with any "stratagems" of similar affect. 100 Fighta-bommas! lol.


  7. #7
    Chapter Master Irondog's Avatar
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    Re: More reasons why Apocalypse rocks...

    All Speed Freek Fighta Bommer Raids would be hilarious. Especially if you roll well enough so it hits the entire battlefield, friend and foe alike. Everything on the battlefield is just engulfed in one almighty strafing run. It would suck hard, but it would be funny to see.
    The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We Eldar who have failed, or the Humans, on the road to ruin in their own turn? And why? Because we sought answers to questions that an Ork wouldn't even bother to ask! we see a culture that is strong and despise it as crude. - Uthan the Perverse, Eldar Philosopher

    My Orks

  8. #8

    Re: More reasons why Apocalypse rocks...

    And you win for VP's as well, because the game would be over on your opponents turn, and thus no objective capturing. I would have to check if the points spent on Fighta Bomma Raids are counted as destroyed, however...


  9. #9
    Chaplain Dooppie's Avatar
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    Re: More reasons why Apocalypse rocks...

    Quote Originally Posted by grickherder View Post
    19 Lash DPs! LOL

    How about 3000 points of deep striking spore mines (1 mine per unit)! Spore mines everywhere! Stupid, but funny. You could get some cool chain reactions going.

    Or 1500 points of Inquisitorial Orbital Bombardment? That'd be hilarious as well. I think an army of all Inquistorial Bombardment wins the cheapest Apocalypse army award.



    That will be mean!
    I better hope not that the enemy have only deepstriker units. What you gona bomb?

    10 Fire prism will be cool. this good for anti tank and big blast AP2 weapon.

    Or put Eldrad Ulthran intoo the game and reposition your Titan.

    With lots of tanks in the game you can block lot line of sight...I am thinking wrong?

  10. #10
    Chapter Master cleansingfury's Avatar
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    Re: More reasons why Apocalypse rocks...

    You stole mt grey knights plan!
    In just 1500 points you can have 21 lance strikes!
    You could on the other hand have 25 regular or 60 point strikes.
    Or 18 melta strikes.
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    If Necrons come out next year I will eat my lord's hat!

  11. #11
    Veteran Sergeant theluc's Avatar
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    Re: More reasons why Apocalypse rocks...

    yes as most player who have tons of stuff, i look forward to the Apocalypse
    expansion. at last those super heavies and titans will get to be used after all those years collecting dust. but it rises to some questioning concerning the fact there is no FOC, do the lack of FOC will give our opponents to sink all their points ( and wallet for that matter ) in a super heavy tank company or even having just titans ?? i hope that our humble foot troops will still be a valuable asset, i read somewhere on warseer about the stratagem concept which sounds great to me. just cant wait to get my hands on that book and have a good reason to get that warhound chaos titan form forgeworld and build a chaos brass scorpion. just have to wait and see, i even bet that apocalypse will get more popular than the main 40k game as we can use every thing !!!!! and for those who still like skirmish battles well city of deaths are available right now..
    anyone here can confirm about the VDR would greatly appreciated. Thanks

  12. #12
    Chapter Master Malakai's Avatar
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    Re: More reasons why Apocalypse rocks...

    What size table will all of you be playing these games on? I have a large Eldar force and a Revenant, but I don't use it because there is no space on the table. I can't believe that a 6x4 or 8x4 table will be large enough for these games. :confused:
    -Malakai

  13. #13
    Chapter Master Caligula's Avatar
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    Re: More reasons why Apocalypse rocks...

    The only thing about Apocalypse I'm not looking forward to is becomming wretchedly poor soon after its' release.
    The Red Centurions Space Marine Chapter...currently recruiting and re-arming

  14. #14
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    Re: More reasons why Apocalypse rocks...

    I play on using my balanced Marine, Battle Sister and Inquisition forces. Nothing lame, like 240 Obliterators and nothing else, just a balanced army, which will be fun to play with and against.

  15. #15
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    Re: More reasons why Apocalypse rocks...

    Quote Originally Posted by cleansingfury View Post
    You stole mt grey knights plan!
    In just 1500 points you can have 21 lance strikes!
    You could on the other hand have 25 regular or 60 point strikes.
    Or 18 melta strikes.
    "Hey Joe, ready for the Apocalypse game?"

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    The most important rule then is that the rules aren’t all that important! So long as both players agree, you can treat them as sacrosanct or mere guidelines – the choice is entirely yours. (BRB p2)

  16. #16
    Chapter Master Killgore's Avatar
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    Re: More reasons why Apocalypse rocks...

    I'm looking forward to rolling for reserves and smugly saying, "here comes my aspect warrior assault force", before deploying 6 waveserpents worth of elites

  17. #17

    Re: More reasons why Apocalypse rocks...

    Looking forward to playing lots of big co-op game sodnw at the club (I'm too poor to have big armies).

  18. #18
    Chapter Master Kraal_Lord_Of_Blood's Avatar
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    Re: More reasons why Apocalypse rocks...

    Must..restrain..self..from using Tons of defilers.. *madness*
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  19. #19

    Re: More reasons why Apocalypse rocks...

    Appocalypse sized movie marines. Bring 1500 points of my standard marine army all upgraded to movie marines and take on the rest of the store. I just fear strength D!

  20. #20

    Re: More reasons why Apocalypse rocks...

    when i first first saw warhammer.

    and eldar codex and some old old lizard men. i wanted 6 falcons and lots of rangers.


    8 years later and ive got that (well 6 falcon hlled things and a titan) and at last i can play with it all!!

    well for want of an oponent.

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